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Actions: Difference between revisions
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Additionally, some actions require {{em|both}} of the two resources to be expended. | Additionally, some actions require {{em|both}} of the two resources to be expended. | ||
An additional resource – {{SmallIcon|Reaction Icon.png}} | An additional resource – {{SmallIcon|Reaction Icon.png}} [[Reactions|Reactions]] – are used to take an action at any time during combat, but only for particular conditions such as the {{SAI|Opportunity Attack}} which a creature can make when an enemy moves out of their melee range. | ||
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. | All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. | ||
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=== Exceptions === | === Exceptions === | ||
; Additional actions : Abilities that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide. | ; Additional actions : Abilities that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide. | ||
; Free attacks : | ; Free attacks : Classes that have the {{SAI|Extra Attack}} feature can make an additional attack on their turn after taking an Attack action, without spending another {{SmallIcon|Action Icon.png}}Action resource. | ||
== Reactions == | == Reactions == |
Revision as of 07:47, 22 December 2023
Actions are things a creature can do on their turn in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.
A special form of action – known as a reaction – can be used as a response to certain triggers, including on the turns of other creatures.
Taking actions usually requires the acting creature to expend one of three resources:
Action Bonus Action Reaction
Overview
Actions are categorised by their source:
- Common actions
- Common actions are actions available to all creatures.
- Class actions
- Class actions are actions available through features, such as those gained from classes or equipment.
- Racial actions
- Racial actions are actions available through racial features, and are exclusively gained from race.
- Weapon actions
- Weapon actions are actions available through equipping weapons.
- Spells
- Spells are cast by casters and by other creatures through the use of scrolls.
- Situational actions
- Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).
Resources
Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.
Additionally, some actions require both of the two resources to be expended.
An additional resource – Reactions – are used to take an action at any time during combat, but only for particular conditions such as the which a creature can make when an enemy moves out of their melee range.
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.
Exceptions
- Additional actions
- Abilities that allow a creature to take an additional action per turn – such as – do not consume the resource they provide.
- Free attacks
- Classes that have the feature can make an additional attack on their turn after taking an Attack action, without spending another Action resource.
Reactions
Reactions are actions taken in response to a trigger, and can be taken even when triggered during another creature's turn. Some of these actions require the acting creature to expend a Reaction, whereas other "reactions" do not. Those that do not are player abilities which use the reaction mechanic to modify an action, such as adding damage to an attack ([note 1]These abilities might consume a different resource, have limited use, or have a drawback.
/ ) or attempting to change a miss into a hit with .The Reactions tab
Reactions are managed for each character through the Reactions tab, located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).
Reactions can be set to be taken automatically, or the game can be set to prompt the player first.
If taking the reaction expends any resources, they are listed under the reaction's name.
Limitations
Creatures that are , , , or cannot take reactions.
Some spells – such as
and – inflict specific conditions that prevent targeted creatures from taking reactions. However, these conditions do not prevent those creatures from taking reactions which do not consume the Reaction resource.Examples of reactions
Spells
Class actions
Lists of common actions
Actions
Bonus Actions
Reaction
See also
- Category:Bonus actions, a category of all bonus actions.
Footnotes
- ↑ In the tabletop RPG which Baldur's Gate 3 is based on, many class features and abilities which are implemented as reactions in Baldur's Gate 3 are not Reactions in the tabletop game, but options that can be added to an action under conditions like "when you hit" or "After you roll the die, but before the outcome is determined." Reactions were added to the game fairly late in development and went through a few different implementations.