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[[File:Default Ranger Armor.png|200px|right|Ranger's default armour]] | [[File:Default Ranger Armor.png|200px|right|Ranger's default armour]] | ||
; Hit points | |||
: At level 1: {{InfoBlob|10 + {{Ability|Constitution}} modifier}} | |||
: On level up: {{InfoBlob|6 + {{Ability|Constitution}} modifier}} | |||
; Key abilities | |||
: {{Ability|Dexterity}} (or {{Ability|Strength}}) for physical attacks | |||
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks | |||
: {{Ability|Wisdom}} for Spells. | |||
; Saving throw proficiencies | |||
: {{Ability|Strength}}, {{Ability|Dexterity}} | |||
; Equipment proficiencies | |||
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | |||
: {{LightArmour}}, {{MediumArmour}} | |||
: {{Shields}} | |||
; Skill proficiencies (Choose 3) | |||
: {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Insight}}, {{Skill|Investigation}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Stealth}}, {{Skill|Survival}} | |||
: You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | |||
=== [[Spells|Spellcasting]] === | === [[Spells|Spellcasting]] === | ||
{{Hatnote|For a list of spells available to the Ranger, see: [[Ranger/Spells]].}} | |||
; Spellcasting Ability | |||
: {{Ability|Wisdom}} | |||
; [[Spells#Known_Spells|Known Spells]] | |||
: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels. | |||
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster. | |||
== Level Progression == | == Level Progression == | ||
Line 133: | Line 140: | ||
Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
{{H3|Level 1}} | |||
; Favoured Enemy | |||
: Choose 1 Favoured Enemy | |||
{{:Favoured Enemy}} | {{:Favoured Enemy}} | ||
{{HorizontalRuleImage}} | |||
; Natural Explorer | |||
: Choose 1 Natural Explorer | |||
{{:Natural Explorer}} | {{:Natural Explorer}} | ||
=== Level 2 | {{H3|Level 2}} | ||
; [[Fighting Style]] (Choose 1) | |||
:; {{SAI|Archery|w=40}} | |||
:: You gain a +2 bonus to Ranged Weapon {{Attack Roll}}s | |||
:; {{SAI|Defence|w=40}} | |||
:: You gain a +1 bonus to {{Armour Class}} while wearing [[Armour|Armour]]. | |||
:; {{SAI|Duelling|w=40}} | |||
:: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | |||
:; {{SAI|Two-Weapon Fighting|w=40}} | |||
:: When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|2}} Level 1 Spell Slots Unlocked: 2 | |||
:: You gain two Level 1 Spell Slots. | |||
:; Spells Known: 2 | |||
:: Choose 2 starting spells from the [[Ranger/Spells|Ranger Spell List]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 1st Level Spells available | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Animal Friendship | * {{SAI|Animal Friendship}} | ||
* {{SAI|Cure Wounds | * {{SAI|Cure Wounds}} | ||
* {{SAI|Enhance Leap| | * {{SAI|Enhance Leap|r=16}} | ||
* {{SAI|Ensnaring Strike| | * {{SAI|Ensnaring Strike|c=16}} | ||
* {{SAI|Fog Cloud| | * {{SAI|Fog Cloud|c=16}} | ||
* {{SAI|Goodberry | * {{SAI|Goodberry}} | ||
* {{SAI|Hail of Thorns | * {{SAI|Hail of Thorns}} | ||
* {{SAI|Hunter's Mark| | * {{SAI|Hunter's Mark|c=16}} | ||
* {{SAI|Longstrider| | * {{SAI|Longstrider|r=16}} | ||
* {{SAI|Speak with Animals| | * {{SAI|Speak with Animals|r=16}} | ||
{{div col end}} | {{div col end}} | ||
{{H3|Level 3}} | |||
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked: 3 | |||
: You gain an additional Level 1 Spell Slot. | |||
{{HorizontalRuleImage}} | |||
; Spells Known: 3 | |||
: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]]. | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]] | |||
==== Choose a [[Subclass]] ==== | |||
{| class="wikitable" style="text-align: top; min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
Line 201: | Line 227: | ||
* {{SAI|Umbral Shroud|w=40}} | * {{SAI|Umbral Shroud|w=40}} | ||
* {{SAI|Superior Darkvision|w=40}} | * {{SAI|Superior Darkvision|w=40}} | ||
* Spell: {{SAI|Disguise Self| | * Spell: {{SAI|Disguise Self|r=16}} | ||
|} | |} | ||
{{H3|Level 4}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]. | |||
{{H3|Level 5}} | |||
; {{ProficiencyBonus}}: +3 | |||
: You gain +1 to your Proficiency Bonus. | |||
{{HorizontalRuleImage}} | |||
= | ; {{SAI|Extra Attack|w=40}} | ||
: You can attack twice, instead of once, whenever you take the Attack action on your turn. | |||
{{HorizontalRuleImage}} | |||
; Spellcasting | |||
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked: 4 | |||
:: You gain an additional Level 1 Spell Slot. | |||
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked: 2 | |||
:: You gain two Level 2 Spell Slots. | |||
:; Spells Known: 4 | |||
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]]. | |||
:; Replacement Spell ''(Optional)'' | |||
::'Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]] | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; New 2nd Level Spells available for selection | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Barkskin| | * {{SAI|Barkskin|c=16}} | ||
* {{SAI|Darkvision (spell)|Darkvision | * {{SAI|Darkvision (spell)|Darkvision}} | ||
* {{SAI|Lesser Restoration | * {{SAI|Lesser Restoration}} | ||
* {{SAI|Pass Without Trace| | * {{SAI|Pass Without Trace|c=16}} | ||
* {{SAI|Protection from Poison | * {{SAI|Protection from Poison}} | ||
* {{SAI|Silence| | * {{SAI|Silence|c=16|r=16}} | ||
* {{SAI|Spike Growth| | * {{SAI|Spike Growth|c=16}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
Line 252: | Line 292: | ||
|} | |} | ||
{{H3|Level 6}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Favoured Enemy | |||
: Choose 1 additional [[Favoured Enemy]] | |||
; Natural Explorer | |||
: Choose 1 additional [[Natural Explorer]] | |||
{{H3|Level 7}} | |||
{{: | ; Spellcasting | ||
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 2 Spell Slot. | |||
:; Spells Known: 5 | |||
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]]. | |||
:; Replacement Spell | |||
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Hunter|40|noparent=yes}} | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Beast Master|40|noparent=yes}} | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Gloomstalker|40|noparent=yes}} | ||
|- | |- | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
Line 289: | Line 334: | ||
|} | |} | ||
{{H3|Level 8}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Land's Stride: Difficult Terrain|w=40}} | |||
: [[Difficult Terrain]] no longer slows you down. | |||
{{HorizontalRuleImage}} | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]] | |||
{{HorizontalRuleImage}} | |||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Hunter|40|noparent=yes}} | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Beast Master|40|noparent=yes}} | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Gloomstalker|40|noparent=yes}} | ||
|- | |- | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
Line 312: | Line 365: | ||
|} | |} | ||
{{H3|Level 9}} | |||
; {{ProficiencyBonus}}: +4 | |||
: You gain +1 to your Proficiency Bonus. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Spellcasting | |||
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked: 2 | |||
:: You gain two Level 3 Spell Slots. | |||
:; Spells Known: 6 | |||
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]] | |||
:; Replacement Spell | |||
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]]. | |||
{{HorizontalRuleImage}} | |||
; New 3rd Level Spells available for selection | |||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* {{SAI|Conjure Barrage | * {{SAI|Conjure Barrage}} | ||
* {{SAI|Daylight | * {{SAI|Daylight}} | ||
* {{SAI|Lightning Arrow | * {{SAI|Lightning Arrow}} | ||
* {{SAI|Plant Growth | * {{SAI|Plant Growth}} | ||
* {{SAI|Protection from Energy| | * {{SAI|Protection from Energy|c=16}} {{Icon|Concentration Icon.png|16px}} | ||
{{div col end}} | {{div col end}} | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Hunter|40|noparent=yes}} | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Beast Master|40|noparent=yes}} | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Gloomstalker|40|noparent=yes}} | ||
|- | |- | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
Line 343: | Line 405: | ||
*None | *None | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
* Spell: {{SAI|Fear|w=40 | * Spell: {{SAI|Fear|w=40|c=16}} | ||
|} | |} | ||
{{H3|Level 10}} | |||
; {{SAI|Hide in Plain Sight|w=40}} | |||
: Become {{Cond|Invisible}} and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still. | |||
; Replacement Spell ''(Optional)'' | |||
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]] | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Favoured Enemy | |||
: Choose 1 additional [[Favoured Enemy]] | |||
; Natural Explorer | |||
: Choose 1 additional [[Natural Explorer]] | |||
{{H3|Level 11}} | |||
{{: | ; Spellcasting | ||
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked: 3 | |||
:: You gain an additional Level 3 Spell Slot. | |||
:; Spells Known: 7 | |||
:: Choose 1 additional Spell from the [[Ranger/Spells|Ranger Spell List]] | |||
:; Replacement Spell | |||
:: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]] | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass Features ==== | |||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Hunter|40|noparent=yes}} | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Beast Master|40|noparent=yes}} | ||
! style="width: 250px;" |{{ | ! style="width: 250px;" | {{Class|Gloomstalker|40|noparent=yes}} | ||
|- | |- | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
Line 385: | Line 451: | ||
|} | |} | ||
{{H3|Level 12}} | |||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{HorizontalRuleImage}} | |||
; Replacement Spell | |||
: Choose 1 known Spell and replace it with another Spell in the [[Ranger/Spells|Ranger Spell List]] | |||
== External Links == | == External Links == |
Revision as of 09:33, 19 December 2023
Template:Up to date
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.
The Ranger Subclasses are:
, ,
The Ranger Class Progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd |
1st | +2 | Favoured Enemy, Natural Explorer | - | - | - | - |
2nd | Fighting Style, Spellcasting | 2 | 2 | - | - | |
3rd | Choose a subclass | 3 | 3 | - | - | |
4th | 3 | - | - | |||
5th | +3 | 4 | 4 | 2 | - | |
6th | Favoured Enemy, Natural Explorer | 4 | 2 | - | ||
7th | Subclass Feature | 5 | 4 | 3 | - | |
8th | , | 4 | 3 | - | ||
9th | +4 | - | 6 | 4 | 3 | 2 |
10th | Favoured Enemy, Natural Explorer, | 4 | 3 | 2 | ||
11th | Subclass Feature | 7 | 4 | 3 | 3 | |
12th | 4 | 3 | 3 |
Class Information
- Hit points
- At level 1: 10 + modifier
- On level up: 6 + modifier
- Key abilities
- (or ) for physical attacks
- for Hit Points and Concentration Checks
- for Spells.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour
- Shields
- Skill proficiencies (Choose 3)
- , , , , , , ,
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
Spellcasting
For a list of spells available to the Ranger, see: Ranger/Spells.
- Spellcasting Ability
- Known Spells
- Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
Level Progression
Through experience, you acquire new power. You gain the following traits.
- Favoured Enemy
- Choose 1 Favoured Enemy
Archetypes | Description | Grants |
---|---|---|
Gain Proficiency in Investigation. Creatures you hit with (either ranged or melee) have Disadvantage on their Saving Throw. |
| |
You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. | ||
You have a history of battling spellcasters. Gain Proficiency with Arcana and , which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
| |
You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
| |
You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer
- Choose 1 Natural Explorer
Archetypes | Description | Grants |
---|---|---|
You have cultivated a strong bond with animals. You can cast | as a ritual.
| |
An expert at navigating the wild within the city, you gain Proficiency. |
| |
You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | ||
You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | ||
You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
- Fighting Style (Choose 1)
-
- You gain a +2 bonus to Ranged Weapon Attack rolls
- You gain a +1 bonus to Armour Class while wearing Armour.
- When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Spells Known: 2
- Choose 2 starting spells from the Ranger Spell List.
- New 1st Level Spells available
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Spells Known: 3
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Choose a Subclass
Subclass Features: | ||
---|---|---|
|
|
- Choose a Feat.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
- Proficiency Bonus
- +3
- You gain +1 to your Proficiency Bonus.
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- Spells Known: 4
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell (Optional)
- 'Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- New 2nd Level Spells available for selection
Subclass Features
|
|
|
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
- Favoured Enemy
- Choose 1 additional Favoured Enemy
- Natural Explorer
- Choose 1 additional Natural Explorer
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Spells Known: 5
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Subclass Features
|
|
|
- Choose a Feat.
- Difficult Terrain no longer slows you down.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Subclass Features
|
|
|
- Proficiency Bonus: +4
- You gain +1 to your Proficiency Bonus.
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
- Spells Known: 6
- Choose 1 additional Spell from the Ranger Spell List
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
- New 3rd Level Spells available for selection
Subclass Features
|
|
- Become and gain +10 bonus to Stealth Checks as long as you stand still.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Favoured Enemy
- Choose 1 additional Favoured Enemy
- Natural Explorer
- Choose 1 additional Natural Explorer
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 3
- You gain an additional Level 3 Spell Slot.
- Spells Known: 7
- Choose 1 additional Spell from the Ranger Spell List
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Subclass Features
|
|
|
- Choose a Feat.
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
External Links
- Ranger on the Forgotten Realms Wiki