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Resources: Difference between revisions
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| description = Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do and how long they must wait before they are able to do it again. | | description = Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do and how long they must wait before they are able to do it again. | ||
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'''Resources''' are expendable units in ''Baldur's Gate | '''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again. | ||
Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn. | Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn. | ||
All creatures have | All creatures have access to a set of resources that are used exclusively in [[gameplay mechanics|turn-based mode]]. These recharge at the beginning of each turn. | ||
Many [[features]] come with their own resources, which generally only recharge on taking. rest. | Many [[features]] come with their own resources, which generally only recharge on taking. rest. |
Revision as of 08:46, 19 December 2023
Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do at any given time, as well as how long they must wait before they are able to do it again.
Depleted resources must recharge in order for them to he used again. Resource always recharge on taking a long rest, but some recharge on taking a short rest, or at the beginning of the creature's turn.
All creatures have access to a set of resources that are used exclusively in turn-based mode. These recharge at the beginning of each turn.
Many features come with their own resources, which generally only recharge on taking. rest.
Turn-based resources
Turn-baded resources are expended by creatures to move or take actions in combat:
- Action
- Recharge: Turn
- Bonus action
- Recharge: Turn
- Reaction
- Recharge: Turn
- Movement
- Recharge: Turn
Spell slots
Spell slots are a resource used by casters to cast spells:
- Spell slots (Spellcasting)
- Recharge: Long rest
- Warlock spell slots
- Recharge: Short rest
Lists of class feature resources
Charges
- Arcane Recovery Charges (Wizard)
- Bardic Inspiration Charges (Bard)
- Channel Divinity Charges (Cleric)
- Channel Oath Charges (Paladin)
- Fungal Infestation Charges (Circle of the Spores Druid)
- Lay on Hands Charges (Paladin)
- Natural Recovery Charges (Circle of the Land Druid)
- Rage Charges (Barbarian)
- Tides of Chaos Charges (Wild Magic Sorcerer)
- War Priest Charges (War Domain Cleric)
- Wild Shape Charges (Druid)
Points
Dice
- Superiority Dice (Battle Master Fighter)