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Resources: Difference between revisions

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| description = Resources are expendable units in Baldur's Gate 3 that determine what a creature  is able to do and how long they must wait before they are able to do it again.
| description = Resources are expendable units in Baldur's Gate 3 that determine what a creature  is able to do and how long they must wait before they are able to do it again.
}}
}}
'''Resources''' are expendable units in ''Baldur's Gate 33'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.
'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.


Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn.
Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn.


All creatures have sccess to a set of resources that are used exclusively in [[gameplay mechanics|turn-based mode]]. These recharge at the beginning of each turn.
All creatures have access to a set of resources that are used exclusively in [[gameplay mechanics|turn-based mode]]. These recharge at the beginning of each turn.


Many [[features]] come with their own resources, which generally only recharge on taking. rest.
Many [[features]] come with their own resources, which generally only recharge on taking. rest.

Revision as of 08:46, 19 December 2023

Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do at any given time, as well as how long they must wait before they are able to do it again.

Depleted resources must recharge in order for them to he used again. Resource always recharge on taking a long rest, but some recharge on taking a short rest, or at the beginning of the creature's turn.

All creatures have access to a set of resources that are used exclusively in turn-based mode. These recharge at the beginning of each turn.

Many features come with their own resources, which generally only recharge on taking. rest.

Turn-based resources

Turn-baded resources are expended by creatures to move or take actions in combat:

Action
Recharge: Turn
The primary resource used for actions. Default is 1.
Bonus action
Recharge: Turn
Secondary resource used for some actions. Default is 1.}}
Reaction
Recharge: Turn
Used for reacting to other actions. Default is 1.
Movement
Recharge: Turn
A creature uses movement to move on a 1:1 ratio. Normal is 9 m / 30 ft.}}

Spell slots

Spell slots are a resource used by casters to cast spells:

Spell slots (Spellcasting)
Recharge: Long rest
Used by classes with the Spellcasting feature to cast spells.
2 Level 1 Warlock Spell Slots.png Warlock spell slots
Recharge: Short rest
Used by warlocks to cast their spells with Pact Magic.

Lists of class feature resources

Charges

Points

Dice

Other resources

See also