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Actions: Difference between revisions
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'''Actions''' are [[features]] that are activated in combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{bonus | '''Actions''' are [[features]] that are activated in combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{action|bonus}} and {{action|reaction}}. | ||
All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. | All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. |
Revision as of 00:02, 17 December 2023
Actions are features that are activated in combat. Creatures expend one of three resources to use actions: Action, Bonus action and Reaction.
All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from various sources.
List of common actions
Situational actions
A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).
Sources of additional actions
Items
- Elixir of Bloodlust
- Haste Spore Flask
- Haste Spore Grenade
- Scroll of Haste
- Potion of Speed
- Phase Optimizer for Steel Watchers only