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; Key abilities : {{Ability|Strength}} for improved [[Attack Roll|attack rolls]] and damage with melee weapons. | ; Key abilities : {{Ability|Strength}} for improved [[Attack Roll|attack rolls]] and damage with melee weapons. | ||
: {{Ability|Dexterity}} for higher [[initiative]] and [[Armour Class]] | : {{Ability|Dexterity}} for higher [[initiative]] and [[Armour Class]] | ||
: {{Ability|Constitution}} for more [[hit points]] and [[Unarmoured Defence (Barbarian)|unarmoured]] | : {{Ability|Constitution}} for more [[hit points]] and [[Unarmoured Defence (Barbarian)|unarmoured]] Armour Class. | ||
; Saving throw proficiencies : {{Ability|Strength}}, {{Ability|Constitution}} | ; Saving throw proficiencies : {{Ability|Strength}}, {{Ability|Constitution}} | ||
; Equipment proficiencies : {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | ; Equipment proficiencies : {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} |
Revision as of 19:43, 14 December 2023
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.
Barbarian is a class in Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are Strength, Dexterity, and Constitution.
The Barbarian subclasses are:
, ,The Barbarian Class Progression | ||||
---|---|---|---|---|
Level | Proficiency Bonus | Features | Rages | Rage Damage |
1st | +2 | , | 2 | +2 |
2nd | +2 | , | 2 | +2 |
3rd | +2 | 3 | +2 | |
4th | +2 | 3 | +2 | |
5th | +3 | , | 3 | +2 |
6th | +3 | 4 | +2 | |
7th | +3 | 4 | +2 | |
8th | +3 | 4 | +2 | |
9th | +4 | 4 | +3 | |
10th | +4 | 4 | +3 | |
11th | +4 | 4 | +3 | |
12th | +4 | 5 | +3 |
Overview
- Level 1 maximum hit points
- 12 + modifier
- Hit points at higher levels
- 7 + modifier
- Key abilities
- for improved attack rolls and damage with melee weapons.
- for higher initiative and Armour Class
- for more hit points and unarmoured Armour Class.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Shields
- Skill proficiencies (Choose 2)
- Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
- You receive a bonus to every skill that you are proficient in. At level 1 the proficiency bonus is +2.
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Rage Charges: 2 (The number of times you can Rage per day. Replenished by Long Rest).
While Raging, you gain the following:
- Resistance against physical damage
- Deal extra melee and thrown damage
- Advantage on Strength Checks and Saving Throws.
Your rage lasts for 10 turns and ends early if you haven't attacked a creature or been attacked or you decide to end your Rage. You also cannot cast spells or concentrate while raging.
- Constitution modifier to your Armour Class in addition to your Dexterity modifier when not wearing armour. : Adds your
Level 2
- Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you. : Until your next turn, you have
- Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not or . : You have
Level 3
- Rage Charges: 3 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
Choose a subclass:
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Level 4
- Choose a feat.
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus).
- : You can attack twice, instead of once, whenever you take the Attack action on your turn.
- : Your Movement Speed increases by 3m / 10ft while not wearing Heavy Armour.
Level 6
- Rage Charges: 4 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
Subclass features:
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Level 7
- Initiative and can't be Surprised. : You have honed your instincts to the utmost degree. You gain a +3 to
Level 8
- Choose a feat.
Subclass features:
(none) |
|
(none) |
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus).
- Critical Hit, you roll an extra damage die as well as the normal additional critical die. : When you land a
Subclass features:
(none) |
(none) |
|
Level 10
Subclass features:
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Level 11
- Short Rest, if you drop to 0 hit point while Enraged, you regain 1 hit points instead of being . : Once per
Level 12
- Rage Charges: 5 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
- Choose a feat.
External links
- Barbarian on the Forgotten Realms Wiki