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Nere: Difference between revisions
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|image = [[File:Nere-face.jpg]] | |image = [[File:Nere-face.jpg]] | ||
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{{ | {{Spoiler warning}} | ||
{{Infobox character | |||
|name = Nere | | name = Nere | ||
|image= | | image = Nere-face.jpg | ||
| | | imagesize = 0.8 | ||
| | | voice = Joseph Capp | ||
| | | titles = True Soul of the Absolute | ||
| race = [[Lolth-sworn drow]] | |||
| level = 5 | |||
}}'''Nere''', also known as '''True Soul Nere''', is a [[True Soul]] of the [[Cult of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests [[Free True Soul Nere]] and [[Deliver Nere's Head]]. | |||
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}}'''Nere''', also known as ''' | |||
== Events of Baldur's Gate 3 == | |||
== | |||
A group of enslaved [[Gnome|Deep Gnomes]] under the whip of [[Duergar]] are trying to free a True Soul from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble. | A group of enslaved [[Gnome|Deep Gnomes]] under the whip of [[Duergar]] are trying to free a True Soul from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble. | ||
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== Attacks and abilities == | == Attacks and abilities == | ||
{{Infobox statistics | |||
| name = Nere | |||
| race = Lolth-sworn drow | |||
| size = Medium | |||
| type = Humanoid | |||
| armour_class = 12 | |||
| hit_points = 78 | |||
| hit_points_tactician = 101 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 60 | |||
| weight_lb = 120 | |||
| level = 5 | |||
| str = 17 | |||
| dex = 15 | |||
| con = 15 | |||
| int = 18 | |||
| wis = 13 | |||
| cha = 18 | |||
| str_save_proficiency = yes | |||
| con_save_proficiency = yes | |||
| resistant1 = Psychic | |||
| feature1_name = Darkvision | |||
| feature1_description = Can attack nearby creatures in the dark without disadvantage. | |||
| feature2_name = Sunlight Sensitivity | |||
| feature2_description = Has disadvantage on attack rolls and Perception checks while in sunlight. | |||
| feature3_name = Fey Ancestry | |||
| feature3_description = Immunity to sleep and advantage on saves against Charmed. | |||
| feature4_name = Extra Attack | |||
| feature4_description = Make an additional free attack after an unarmed or melee attack. | |||
| feature5_name = Opportunity Attack | |||
| feature5_description = Make a melee attack against an enemy moving out of range. | |||
| feature6_name = Muscular | |||
| feature6_description = Has advantage on ability checks and saving throws using Athletics. | |||
| feature7_name = Legendary Action: Psionic Visage | |||
| feature7_mode = Honour | |||
| feature7_description = After being hit, Nere can cast Psionic Visage to protect himself. | |||
}} | |||
{{Feature box|name=Shield of Screams | {{Feature box|name=Shield of Screams | ||
|Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you. | |Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you. | ||
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{{AOE | radius | m = 6 | ft = 20 }} | {{AOE | radius | m = 6 | ft = 20 }} | ||
}} | }} | ||
{{clear}} | |||
== Loot == | == Loot == | ||
'''At Grymforge:''' | '''At Grymforge:''' | ||
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<gallery heights="200px" mode="packed"> | <gallery heights="200px" mode="packed"> | ||
Nere-appearance.jpg|Nere in early access | Nere-appearance.jpg|Nere in early access | ||
Nere_Model.png|Nere's model | |||
</gallery> | </gallery> | ||
Revision as of 12:18, 10 January 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Nere | |
---|---|
Level 5 | |
Voiced by | Joseph Capp |
Information | |
Title | True Soul of the Absolute |
Race | Lolth-sworn drow |
Events of Baldur's Gate 3
A group of enslaved Deep Gnomes under the whip of Duergar are trying to free a True Soul from a cave-in near the main room of the Grymforge. To save him, the gnomes tell you to go find Philomeen, a runaway gnome in possession of an explosive capable of destroying the rubble.
WARNING: Doing a Full Rest twice after discovering Nere is trapped will cause his death and the death of those who are trapped with him.
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also convince Elder Brithvar and his companion, another duergar at the entrance of the main room, to side against Nere, making the fight easier. Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.
It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and Sergeant Thrinn immediately after he is freed from the rubble. He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle.
If you choose to defy Nere when he kills the gnome slaves, or when he demands that you kill the other cultists, and you don't have a deal with Elder Brithvar, you will be forced to fight Nere and all of the duergar at the same time.
Should the player decide to fight his mercenaries before freeing him, an option to convince him that the Absolute is a group of cultists will appear once freed.
After defeating Nere, the player can remove his head to bring it to either Spaw or Glut. You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning.
Regardless of his status, the player will receive a Shadow-Cursed Lands in order to get to Moonrise Towers. Unfortunately there is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.
, a precursor to a crucial item needed to travel through theIf you manage to keep Nere alive in the Grymforge, he will appear briefly in Act 2.
Attacks and abilities
Nere | |||||||||||||
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Medium Humanoid | |||||||||||||
Level 5 Lolth-sworn drow | |||||||||||||
Stats | |||||||||||||
Armour Class | 12 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 60 kg (120 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Psychic | ||||||||||||
Features | |||||||||||||
| Can attack nearby creatures in the dark without disadvantage. | ||||||||||||
| Has disadvantage on attack rolls and Perception checks while in sunlight. | ||||||||||||
| Immunity to sleep and advantage on saves against Charmed. | ||||||||||||
| Make an additional free attack after an unarmed or melee attack. | ||||||||||||
| Make a melee attack against an enemy moving out of range. | ||||||||||||
| Has advantage on ability checks and saving throws using Athletics. | ||||||||||||
Honour | After being hit, Nere can cast Psionic Visage to protect himself. |
Honour mode
Loot
At Grymforge:
Gallery
External links
- Nere on the Forgotten Realms Wiki