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Nere: Difference between revisions

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|image = [[File:Nere-face.jpg]]
|image = [[File:Nere-face.jpg]]
}}
}}
{{CharacterInfo
{{Spoiler warning}}
|title = True Soul of the Absolute
{{Infobox character
|name = Nere
| name = Nere
|image=[[File:Nere-face.jpg|250px]]
| image = Nere-face.jpg
|STR=17
| imagesize = 0.8
|DEX=15
| voice = Joseph Capp
|CON=15
| titles = True Soul of the Absolute
|INT=18
| race = [[Lolth-sworn drow]]
|WIS=13
| level = 5
|CHA=18
}}'''Nere''', also known as '''True Soul Nere''', is a [[True Soul]] of the [[Cult of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests [[Free True Soul Nere]] and [[Deliver Nere's Head]].
|str save=yes
|con save=yes
|level=5
|race=Lolth-Sworn Drow
|type=Humanoid
|HP=78; 101{{Tactician}}
|AC=12
|speed=9m / 30ft
|size=Medium
|weight=60kg / 120lbs
|proficiency=3
|initiative=+2
|location = [[Grymforge]]
|faction = [[Cult of the Absolute]]
|alt-name=3D Model
|alt-image=[[File:Nere Model.png|150px]]
|psychic=Resistant
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Sunlight Sensitivity}}
{{PAS|Fey Ancestry}}
{{PAS|Extra Attack}}
{{PAS|Opportunity Attack}}
{{PAS|Muscular}}
{{PAS|Legendary Action: Psionic Visage|honour=t}}
|va=Joseph Capp
}}'''Nere''', also known as '''[[True Soul]] Nere''', is a potential boss in [[Baldur's Gate 3]]. In [[Chapter One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He's a pivotal character for the [[Free True Soul Nere]] and [[Deliver Nere's Head]] quests.


{{SpoilerWarning}}
== Events of Baldur's Gate 3 ==
 
== Act One ==
A group of enslaved [[Gnome|Deep Gnomes]] under the whip of [[Duergar]] are trying to free a True Soul from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.
A group of enslaved [[Gnome|Deep Gnomes]] under the whip of [[Duergar]] are trying to free a True Soul from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.


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== Attacks and abilities ==
== Attacks and abilities ==
{{Infobox statistics
| name = Nere
| race = Lolth-sworn drow
| size = Medium
| type = Humanoid
| armour_class = 12
| hit_points = 78
| hit_points_tactician = 101
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 60
| weight_lb = 120
| level = 5
| str = 17
| dex = 15
| con = 15
| int = 18
| wis = 13
| cha = 18
| str_save_proficiency = yes
| con_save_proficiency = yes
| resistant1 = Psychic
| feature1_name = Darkvision
| feature1_description = Can attack nearby creatures in the dark without disadvantage.
| feature2_name = Sunlight Sensitivity
| feature2_description = Has disadvantage on attack rolls and Perception checks while in sunlight.
| feature3_name = Fey Ancestry
| feature3_description = Immunity to sleep and advantage on saves against Charmed.
| feature4_name = Extra Attack
| feature4_description = Make an additional free attack after an unarmed or melee attack.
| feature5_name = Opportunity Attack
| feature5_description = Make a melee attack against an enemy moving out of range.
| feature6_name = Muscular
| feature6_description = Has advantage on ability checks and saving throws using Athletics.
| feature7_name = Legendary Action: Psionic Visage
| feature7_mode = Honour
| feature7_description = After being hit, Nere can cast Psionic Visage to protect himself.
}}
{{Feature box|name=Shield of Screams
{{Feature box|name=Shield of Screams
|Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.
|Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.
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{{AOE | radius | m = 6 | ft = 20 }}
{{AOE | radius | m = 6 | ft = 20 }}
}}
}}
 
{{clear}}
== Loot ==
== Loot ==
'''At Grymforge:'''
'''At Grymforge:'''
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<gallery heights="200px" mode="packed">
<gallery heights="200px" mode="packed">
Nere-appearance.jpg|Nere in early access
Nere-appearance.jpg|Nere in early access
Nere_Model.png|Nere's model
</gallery>
</gallery>



Revision as of 12:18, 10 January 2024

Template:Up to date

Nere, also known as True Soul Nere, is a True Soul of the Absolute, and potential boss in Baldur's Gate 3. In Act One he can be found at Grymforge, trapped inside a room that suffered a cave-in. He is a pivotal character for the quests Free True Soul Nere and Deliver Nere's Head.

Events of Baldur's Gate 3

A group of enslaved Deep Gnomes under the whip of Duergar are trying to free a True Soul from a cave-in near the main room of the Grymforge. To save him, the gnomes tell you to go find Philomeen, a runaway gnome in possession of an explosive capable of destroying the rubble.

WARNING: Doing a Full Rest twice after discovering Nere is trapped will cause his death and the death of those who are trapped with him.

After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also convince Elder Brithvar and his companion, another duergar at the entrance of the main room, to side against Nere, making the fight easier. Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.

It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and Sergeant Thrinn immediately after he is freed from the rubble. He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle.

If you choose to defy Nere when he kills the gnome slaves, or when he demands that you kill the other cultists, and you don't have a deal with Elder Brithvar, you will be forced to fight Nere and all of the duergar at the same time.

Should the player decide to fight his mercenaries before freeing him, an option to convince him that the Absolute is a group of cultists will appear once freed.

After defeating Nere, the player can remove his head to bring it to either Spaw or Glut. You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning.

Regardless of his status, the player will receive a Broken Moonlantern Broken Moonlantern, a precursor to a crucial item needed to travel through the Shadow-Cursed Lands in order to get to Moonrise Towers. Unfortunately there is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.

If you manage to keep Nere alive in the Grymforge, he will appear briefly in Act 2.

Attacks and abilities

Generic Control.webp
Shield of Screams Shield of Screams ()
D6 Psychic.png 2d6 (2~12) Damage TypesPsychic

Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.

Your Armour Class increases by 3, and anyone who hits you with a melee attack takes 2d6Damage TypesPsychic damage.

 Range: 18 m / 60 ft
Dissonant Whispers.webp
Dissonant Whispers Dissonant Whispers ()
D6 Psychic.png 3d6 (3~18) Damage TypesPsychic

Frighten Frighten a creature: they'll have Disadvantage Icon.png Disadvantage on Ability checks and Attack rolls and they cannot move.

WIS Save
 Range: 18 m / 60 ft
Generic Psychic.webp
Wicked Coercion Wicked Coercion ()
D4 Psychic.png 2d4 (2~8) Damage TypesPsychic

Invade an enemy's mind and force them to join your side. They also take 2d4Damage TypesPsychic immediately, and 1d6Damage TypesPsychic per turn.

WIS Save
 Range: 16 m / 52 ft

Honour mode

Legendary Action Utility.webp
Psionic Visage Psionic Visage

Summon 3 psychic copies of yourself to protect you. As long as one of those copies remain, you are immune to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage.

When the caster is struck, a Psionic Visage will Detonate Detonate.

 Range: Self
Recharge: Per turn
Generic Psychic.webp
Shatter Visage Shatter Visage
D6 Psychic.png 2d6 (2~12) Damage TypesPsychic

Detonate a psionic visage, striking the attacker with a psychic wave that pushes it back 3 m / 10 ft.

AoE: 6 m / 20 ft (Radius)

Loot

At Grymforge:

Gallery

External links