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Fighter: Difference between revisions

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(→‎Class Information: Reformatted/renamed Key Ability Scores to match format in other pages. Separated Dexterity into its own bullet point and added AC/Initiative increases)
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==== {{SAI|Second Wind|w=40}} ====
==== {{SAI|Second Wind|w=40}} ====
* Draw on your stamina to protect yourself. You regain {{DamageText|1d10 + Fighter Level|Healing}}.
* Draw on your stamina to protect yourself. One per short rest, you can regain {{DamageText|1d10 + Fighter Level|Healing}}.


==== [[Fighting Style]] ====
==== [[Fighting Style]] ====
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! style="width: 250px;" | {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master|h=50}}
! style="width: 250px;" | {{Class|Battle Master|40|noparent=yes}}
! style="width: 250px;" | {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight|h=50}}
! style="width: 250px;" | {{Class|Eldritch Knight|40|noparent=yes}}
! style="width: 250px;" | {{IconLink|Class Fighter Champion Badge Icon.png|Champion|h=50}}
! style="width: 250px;" | {{Class|Champion|40|noparent=yes}}
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! style="width: 250px;" | {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master|h=50}}
! style="width: 250px;" | {{Class|Battle Master|40|noparent=yes}}
! style="width: 250px;" | {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight|h=50}}
! style="width: 250px;" | {{Class|Eldritch Knight|40|noparent=yes}}
! style="width: 250px;" | {{IconLink|Class Fighter Champion Badge Icon.png|Champion|h=50}}
! style="width: 250px;" | {{Class|Champion|40|noparent=yes}}
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! style="width: 250px;" | {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}}
! style="width: 250px;" | {{Class|Battle Master|40|noparent=yes}}
! style="width: 250px;" | {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}}
! style="width: 250px;" | {{Class|Eldritch Knight|40|noparent=yes}}
! style="width: 250px;" | {{IconLink|Class Fighter Champion Badge Icon.png|Champion}}
! style="width: 250px;" | {{Class|Champion|40|noparent=yes}}
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=== Level 11 ===
=== Level 11 ===


==== {{SAI|Improved Extra Attack|w=40}} ====
* '''{{SAI|Improved Extra Attack}}:''' You can make two additional attacks (instead of one) after using the Attack action.
* You can make two additional attacks (instead of one) after using the Attack action.


=== Level 12 ===
=== Level 12 ===

Revision as of 09:36, 15 December 2023

Template:Up to date

Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Class Fighter Badge Icon.png
Class Fighter Badge Icon.png
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.

Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.

The Fighter subclasses are: Battle Master Battle Master, Eldritch Knight Eldritch Knight, Champion Champion

The Fighter Class Progression
Level Proficiency Bonus Features
1st +2 Second Wind Second Wind, Fighting Style
2nd +2 Action Surge Action Surge
3rd +2 #Level 3 Choose a subclass
4th +2 Feat Feat
5th +3 Extra Attack Extra Attack
6th +3 Feat Feat
7th +3 #Level 7 Subclass feature
8th +3 Feat Feat
9th +4 Indomitable Indomitable
10th +4 #Level 10Subclass feature
11th +4 Improved Extra Attack Improved Extra Attack
12th +4 Feat Feat

Class Information

Fighter's default armour

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Second Wind Second Wind

  • Draw on your stamina to protect yourself. One per short rest, you can regain 1d10 + Fighter Levelhit points.

Fighting Style

(Choose 1):

  • Archery Archery: You gain a +2 bonus to Ranged Weapon Attacks.
  • Defence Defence: You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
  • Duelling Duelling: When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
  • Great Weapon Fighting Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
  • Protection Protection: When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
  • Two-Weapon Fighting Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.

Level 2

Action Surge Action Surge

Level 3

  • Choose a subclass:

Level 4

  • Subclass Features:
40 40 40 40 40 40
(none)
  • alt= 3 Level 1 Spell Slots.png class=bg3wiki-icon Gain an additional Level 1 Spell Slot
  • Learn a new Spell
(none)

Level 5

Bg3 content hr.png
  • Extra Attack Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.

Level 6

Level 7

  • Subclass Features:
40 40 40 40 40 40
  • War Magic War Magic
  • alt= 4 Level 1 Spell Slots.png class=bg3wiki-icon Gain an additional Level 1 Spell Slot
  • alt= 2 Level 2 Spell Slots.png class=bg3wiki-icon Gain two Level 2 Spell Slots
  • Learn a new Spell

Level 8

Level 9

Bg3 content hr.png

Indomitable Indomitable

  • You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.

Level 10

  • Subclass Features:
40 40 40 40 40 40

Level 11

  • Improved Extra Attack Improved Extra Attack: You can make two additional attacks (instead of one) after using the Attack action.

Level 12