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Fighter: Difference between revisions
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m (Changed "Manoeuver " to "Manoeuvre") |
(→Class Information: Reformatted/renamed Key Ability Scores to match format in other pages. Separated Dexterity into its own bullet point and added AC/Initiative increases) |
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* '''Level 1 Maximum Hit Points:''' {{InfoBlob|10 + {{Ability|Constitution}} Modifier}} | * '''Level 1 Maximum Hit Points:''' {{InfoBlob|10 + {{Ability|Constitution}} Modifier}} | ||
** '''Hit points at higher levels:''' {{InfoBlob|6 + {{Ability|Constitution}} Modifier}} | ** '''Hit points at higher levels:''' {{InfoBlob|6 + {{Ability|Constitution}} Modifier}} | ||
* ''' | * '''Key Ability Scores:''' | ||
** {{Ability|Strength}} for physical attacks. | |||
** {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]]. | |||
** {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for {{Class|Eldritch Knight}}s). | |||
** {{Ability|Intelligence}} for Spells ({{Class|Eldritch Knight}} only). | |||
* '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Constitution}} | * '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Constitution}} | ||
* '''Equipment Proficiencies:''' | * '''Equipment Proficiencies:''' |
Revision as of 22:40, 29 November 2023
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
The Fighter subclasses are:
, ,The Fighter Class Progression | ||
---|---|---|
Level | Proficiency Bonus | Features |
1st | +2 | , Fighting Style |
2nd | +2 | |
3rd | +2 | ![]() |
4th | +2 | |
5th | +3 | |
6th | +3 | |
7th | +3 | ![]() |
8th | +3 | |
9th | +4 | |
10th | +4 | ![]() |
11th | +4 | |
12th | +4 |
Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points at higher levels: 6 + Modifier
- Key Ability Scores:
- for physical attacks.
- for physical attacks with Finesse weapons, Armour Class (non- ), and Initiative.
- for Hit Points (and Checks for s).
- for Spells ( only).
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Draw on your stamina to protect yourself. You regain 1d10 + Fighter Level
hit points.
Fighting Style
(Choose 1):
- : You gain a +2 bonus to Ranged Weapon Attacks.
- : You gain a +1 bonus to
Armour Class while wearing Armour.
- : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- : When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- : When you have a Shield, impose
Disadvantage on an enemy who attacks one of your allies when you are within
1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
- : When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
- Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
Level 3
- Choose a subclass:
|
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Level 4
- Choose a Feat.
- Subclass Features:
(none) |
|
(none) |
Level 5
- : +3 (You gain +1 to your Proficiency Bonus.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- : You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6
- Choose a Feat.
Level 7
- Subclass Features:
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|
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Level 8
- Choose a Feat.
Level 9
- : +4 (You gain +1 to your Proficiency Bonus.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
Recharge: Long rest
Level 10
- Subclass Features:
|
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Level 11
- You can make two additional attacks (instead of one) after using the Attack action.
Level 12
- Choose a Feat.