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Areas: Difference between revisions
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=== Shape === | === Shape === | ||
Areas have certain shapes. Areas of the same type displace each other, and each shape affects how a creature is affected by an area. | Areas have certain shapes. Areas of the same type displace each other, and each shape affects how a creature is affected by an area. | ||
; | ; Surface | ||
: An area that exists as a flat layer on the floor. The effects of | : An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by spells such as [[Fly]]. Surfaces include [[Acid Surface]] or [[Ice Surface]], and can also include spells such as {{SAI|Web}}. | ||
; Cloud | ; Cloud | ||
: An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. Clouds include both clouds of elements such as [[Steam Cloud]] as well as some spell effects, like {{SAI|Fog Cloud}}. | : An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. Clouds include both clouds of elements such as [[Steam Cloud]] as well as some spell effects, like {{SAI|Fog Cloud}}. | ||
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Areas are either '''persistent''' or '''temporary'''. Persistent areas do not disappear on their own, though they can turn into other areas (such as [[Ice Surface]] melting into [[Water Surface]]. Temporary areas are usually tied to a [[spellcaster]]'s {{concentration}}, or otherwise have a set duration after which they vanish. | Areas are either '''persistent''' or '''temporary'''. Persistent areas do not disappear on their own, though they can turn into other areas (such as [[Ice Surface]] melting into [[Water Surface]]. Temporary areas are usually tied to a [[spellcaster]]'s {{concentration}}, or otherwise have a set duration after which they vanish. | ||
== | == Elemental surface == | ||
Elemental surfaces are a special kind of area that has the following properties: | |||
* is a | * is a surface or cloud | ||
* persistent | * persistent | ||
* can transform into other | * can transform into other areas | ||
Many surfaces existed in [[Larian Studio]]'s previous game, ''Divinity: Original Sin 2'', and are carried over into [[Baldur's Gate 3]]. | Many elemental surfaces existed in [[Larian Studio]]'s previous game, ''Divinity: Original Sin 2'', and are carried over into [[Baldur's Gate 3]]. | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
Revision as of 18:52, 3 November 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-11-03. If multiple days have passed since, this template should be removed. |
An Area describes a space that has special effects on creatures that enter it. They can be generated by items, spells, or creature actions. Areas have properties that describe them.
Area properties
Shape
Areas have certain shapes. Areas of the same type displace each other, and each shape affects how a creature is affected by an area.
- Surface
- An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by spells such as Fly. Surfaces include Acid Surface or Ice Surface, and can also include spells such as .
- Cloud
- An area that exists as a cloud above the floor. They can be blown away with Steam Cloud as well as some spell effects, like . . Clouds include both clouds of elements such as
- Sphere
- An area that exists as a shape, often but not always an actual sphere. Spheres generally do not override each other. Some examples are or .
Permanence
Areas are either persistent or temporary. Persistent areas do not disappear on their own, though they can turn into other areas (such as Ice Surface melting into Water Surface. Temporary areas are usually tied to a spellcaster's Concentration, or otherwise have a set duration after which they vanish.
Elemental surface
Elemental surfaces are a special kind of area that has the following properties:
- is a surface or cloud
- persistent
- can transform into other areas
Many elemental surfaces existed in Larian Studio's previous game, Divinity: Original Sin 2, and are carried over into Baldur's Gate 3.