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Religion: Difference between revisions
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===+1 to Skill Checks=== | ===+1 to Skill Checks=== | ||
*{{RarityItem|Mage's Friend|40}} | *{{RarityItem|Mage's Friend|40}} | ||
==Related Spells== | |||
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | |||
* {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks. | |||
* {{SAI|Hex (Intelligence)|w=40}} - Grants Disadvantage on all Intelligence Checks. | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 10:14, 2 December 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Recognise deities. Understand holy rites.
Religion is an Intelligence Skill.
The higher your Intelligence Score, the more likely you will succeed on Religion Checks.
Proficiency
Characters who are proficient in Religion can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Religion:
The following classes can choose to select Religion as a proficient skill at Level 1:
Rangers who choose as a Favoured Enemy gain proficiency in Religion.
Knowledge Domain Clerics can choose to gain proficiency in Religion at Level 1. If chosen, they can add double their Proficiency Bonus when making Religion checks.
Uses
- Used in dialogue.
Related Items
+1 to Skill Checks
Related Spells
- - Grants a +1d4 bonus on all Skill Checks.
- - Grants Advantage on all Intelligence Checks.
- - Grants Disadvantage on all Intelligence Checks.