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{{PageSeo
{{PageSeo
|title = Cal
|title = Cal
|description = Cal is a Tiefling NPC in Baldur's Gate 3. He can be found at the Druid Grove arguing with Rolan and Lia over whether they should help the refugees or leave.
|description = Cal is a tiefling in Baldur's Gate 3. He can be found at the Druid Grove arguing with Rolan and Lia over whether they should help the refugees or leave.
|image = [[File:Cal.png]]
|image = [[File:Cal.png]]
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Cal
| name = Cal
|image=[[File:Cal.png|350px]]
| image = <gallery>
|STR=16
Cal.png|In-game
|DEX=12
Portrait Cal.png|Portrait
|CON=15
</gallery>
|INT=10
| va = Nathan Collins
|WIS=10
| faction = [[Tiefling Refugees]]
|CHA=12
| race = [[Asmodeus Tiefling]]
|level=3
| family = [[Lia]] (sister) <br/>[[Rolan]] (brother)
|race=[[Tiefling#Asmodeus Tiefling|Asmodeus Tiefling]]
| level = 3
|type=Humanoid
| size = [[Medium]]
|HP=32
| type = [[Humanoid]]
|AC=14
| class = [[Fighter]]
|speed=9m / 30ft
| ac = 14
|size=Medium
| hp = 32
|weight=60kg / 120lbs
| e hp = 16
|proficiency=2
| t hp = 31
|initiative=+1
| movement m = 9
|location = [[Emerald Grove]] (Act One)<br/>[[Moonrise Towers]] (Act Two)<br/>[[Sorcerous Sundries]] (Act Three)
| weight kg = 75
|family = [[Lia]] (Sister) <br/>[[Rolan]] (Brother)
| hiddenlevel = 3
|passive=[[Hellish Resistance]]<br/>{{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
| str = 16
|fire = Resistant
| dex = 12
|alt-name=3d Model|alt-image=[[File:Cal 3Dmodel.png|250px]]}}'''Cal''' is one of the [[Tiefling Refugees]] in Baldur's Gate 3. He is [[Lia]]'s youngest brother, and has a found brother in [[Rolan]]. The three grew up together. Out of the three, he has a calmer temper, and often serves as mediator.  
| con = 15
| int = 10
| wis = 10
| cha = 12
| str save prof = yes
| con save prof = yes
| athletics = 3
| acrobatics = 1
| perception = 0
| resistances = Fire resistance full
| passives = Darkvision, Hellish Resistance, Opportunity Attack
}}
'''Cal''' is a [[tiefling]] in [[Act One]]. As [[Lia]] and [[Rolan]] argue over whether or not they should help their fellow [[tiefling refugees]], Cal is the one attempting to calm and mediate between these two.
{{DiQ|Please! I can hardly hear myself think over the pair of you.|Cal|, arguing with his siblings}}
 
== Overview ==
Cal, {{CharLink|Lia|Lia}}, and {{CharLink|Rolan}} grew up together. While Cal and Lia are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Cal has the calmest temper, often serving as a mediator between the two.
 
== Involvement ==
=== Act One ===
Cal can be found at the [[Emerald Grove]] can be found arguing in [[The Hollow]] arguing with Rolan and Lia on whether they should remain in the Grove to help the [[Tiefling Refugees]] or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.
 
=== Act Two ===
Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in [[Act Two]]. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in [[Moonrise Towers Prison]]. The remaining tieflings at the [[Last Light Inn]] will ask the party to {{Quest|Rescue the Tieflings}}.
 
If he was not freed from Moonrise Towers before the party deals with the {{CharLink|Aylin|Nightsong}}, his corpse can be found in the [[Oubliette]], together with the corpses of all the other prisoners.
 
Cal does not appear in Act Two if the trio were not convinced to stay.
 
=== Act Three ===
If Cal survives Act Two and Rolan chooses to side with the party against {{CharLink|Lorroakan}}, he will appear in [[Sorcerous Sundries]] together with Lia one long rest after Lorroakan's death.
 
== Companion approval ==
The party can convince Cal, Lia and Rolan to leave or stay.
* {{Dialogue option|You should all stay. A single blade could make a difference.|dc=10}}
* {{Dialogue option|Only cowards run from a fight.|tags=Barbarian}}
* {{Dialogue option|I'd choose the wilderness over the dangers of a city any day. Stay.|tags=Ranger}}
* {{Dialogue option|Where the weak have need. The strong have a duty. Stay.|tags=Paladin}}
<small>''Any of the above:''</small>  {{Approval|Gale|+1}} {{Approval|Karlach|+1}}


== Act One ==
* {{Dialogue option|Get out while you can - the goblins will be back.}}
{{SpoilerWarning|act=1}}
* {{Dialogue option|If they cannot fight, they will die. That is as it should be.|tags=Githyanki}}  
Cal can be found at the [[Emerald Grove]] arguing with [[Rolan]] and [[Lia]] over whether they should help the refugees or leave.
<small>''Any of the above:''</small> {{Approval|Shadowheart|+1}}


== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Javelin}}


==Companion Approval==
=== Notable loot ===
Interaction: Argument between [[Cal]], [[Rolan]] and [[Lia]] in [[The Hollow]]
* {{MdRarityItem|Ansur's Finest Recruitment Poster}}


*"Get out while you can - the goblins will be back"
== Related quests ==
:: {{Approval|Shadowheart|+1}}
* {{Quest|Raid the Grove}}
*[Persuasion] - "You should all stay. A single blade could make a difference"
* {{Quest|Rescue the Tieflings}}
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
* {{Quest|Save the Refugees}}
*[Barbarian] - "Only cowards run from a fight"
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
*[Ranger] - "I'd choose the wilderness over the dangers of a city any day. Stay"
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
*[Paladin] - "Where the weak have need. The strong have a duty. Stay"
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}


== Act Two ==
== Gallery ==
{{SpoilerWarning|act=2}}
<gallery heights="250px" mode="packed">
Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the [[Tiefling Refugees]] were ambushed, Cal and Lia were taken away by cultists. They are held captive in [[Moonrise Towers]]. The remaining tieflings at the [[Last Light Inn]] will ask the player to [[Rescue the Tieflings]].
Cal Model.png|Cal's model.
</gallery>


Cal does not appear in Act Two if the trio were not convinced to stay. {{Verify}}
== Notes ==
{{notebegin}}
* Cal grants 20 [[Experience|XP]] when killed.
* If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.
{{noteend}}


== Act Three ==
== External links ==
{{SpoilerWarning|act=3}}
* {{FRWiki|Cal|long}}
If Cal survives Act Two, he can be found in [[Sorcerous Sundries]] alongside [[Lia]] and [[Rolan]]. {{Verify}}


{{NavEmeraldGrove}}
{{Emerald Grove}}
{{NavShadowCursedLands}}
{{Moonrise Towers}}
[[Category: Humanoids]]
{{Upper City}}
[[Category: Tieflings]]
[[Category:Humanoids]]
[[Category: Characters in Act 1]]
[[Category:Tieflings]]
[[Category:Tiefling Refugees]]
[[Category:Tiefling Refugees]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in the Upper City]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Fighters]]

Latest revision as of 06:38, 11 November 2024

Cal is a tiefling in Act One. As Lia and Rolan argue over whether or not they should help their fellow tiefling refugees, Cal is the one attempting to calm and mediate between these two.

Portrait Cal.png
Please! I can hardly hear myself think over the pair of you.
Cal, arguing with his siblings

Overview[edit | edit source]

Cal, Lia Lia, and Rolan Rolan grew up together. While Cal and Lia are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Cal has the calmest temper, often serving as a mediator between the two.

Involvement[edit | edit source]

Act One[edit | edit source]

Cal can be found at the Emerald Grove can be found arguing in The Hollow arguing with Rolan and Lia on whether they should remain in the Grove to help the Tiefling Refugees or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.

Act Two[edit | edit source]

Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in Moonrise Towers Prison. The remaining tieflings at the Last Light Inn will ask the party to Rescue the Tieflings Rescue the Tieflings.

If he was not freed from Moonrise Towers before the party deals with the Aylin Nightsong, his corpse can be found in the Oubliette, together with the corpses of all the other prisoners.

Cal does not appear in Act Two if the trio were not convinced to stay.

Act Three[edit | edit source]

If Cal survives Act Two and Rolan chooses to side with the party against Lorroakan Lorroakan, he will appear in Sorcerous Sundries together with Lia one long rest after Lorroakan's death.

Companion approval[edit | edit source]

The party can convince Cal, Lia and Rolan to leave or stay.

  • You should all stay. A single blade could make a difference. (DC 10)
  • [BARBARIAN] Only cowards run from a fight.
  • [RANGER] I'd choose the wilderness over the dangers of a city any day. Stay.
  • [PALADIN] Where the weak have need. The strong have a duty. Stay.

Any of the above: Gale approves +1 Karlach approves +1

  • Get out while you can - the goblins will be back.
  • [GITHYANKI] If they cannot fight, they will die. That is as it should be.

Any of the above: Shadowheart approves +1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Javelin
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Cal grants 20 XP when killed.
  • If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.

External links[edit | edit source]