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|description = Potions are Consumables that can restore Hit Points, cure conditions, or grant a variety of other Effects when consumed. | |||
| description = Potions are Consumables that can restore Hit Points or grant a variety of other Effects when consumed. | |image = Potion A Icon.png | ||
}} | }} | ||
[[File: | [[File:Alchemy Potions Menu.png|300px|thumb|A list of potions in the alchemy window.]] | ||
{{hatnote|This page is about consumable items listed as Potions on the Alchemy tab. For a list of weapon coatings, see [[Coatings]]. For a list of Elixirs, see [[Elixirs]]. For a full list of liquid consumables, see [[Alchemy]].}} | |||
'''Potions''' are [[Consumables]] that can restore [[Hit Points]] or grant a variety of other [[Condition|Effects]] when consumed. | '''Potions''' are [[Consumables]] that can restore [[Hit Points]], cure [[Conditions]], or to grant a variety of other [[Condition|Effects]] when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of [[Long Rest]] without resting. | ||
Potions can be looted, bought from vendors, or crafted with the [[Alchemy]] system. | Potions can be looted, bought from vendors, or crafted with the [[Alchemy]] system. | ||
== | ==How Potions Work== | ||
Potions can be consumed using a '''{{action|bonus}}''' to grant an effect to a single creature. | *Potions can be consumed using a '''{{action|bonus}}''' to grant an effect to a single creature. | ||
*While all potions can be thrown using the {{SAI|Throw}} {{action}} only some are able to inflict the potions effect on multiple creatures, other potions simply have no effect if used in such a manner. Unlike [[Coatings]], the effects of Potions do not lose any effectiveness when thrown. | |||
*While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as [[Grenades]] rather than consumed such as {{RarityItem|Potion of Sleep}}. | |||
== Healing Potions == | |||
The level requirements for buying healing potions are as follows: | |||
* Level 1: Potion of Healing and Potion of Greater Healing | |||
* Level 8: Potion of Superior Healing | |||
* Level 11: Potion of Supreme Healing | |||
==Healing Potions== | {{Table alignment}} | ||
{{ | {| class="wikitable defaultleft col3center col4center sortable" | ||
|+ [[File:Potions Icon.png|32px|link=]] ''' List of Healing Potions | |||
! scope="col" | Name | |||
! scope="col" | Ingredient | |||
! scope="col" | Value | |||
! class="unsortable" scope="col" | Throwable | |||
! class="unsortable" scope="col" | Effect | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Healing}} | |||
| {{SmItemIcon|Rogue's Morsel}} | |||
| 10 | |||
| Yes | |||
| Restores {{DamageText|2d4+2|Healing}} and removes the {{Cond|Burning}} condition. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Greater Healing}} | |||
| {{SmItemIcon|Balsam}} | |||
| 16 | |||
| Yes | |||
| Restores {{DamageText|4d4+4|Healing}} and removes the {{Cond|Burning}} condition. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Superior Healing}} | |||
| {{SmItemIcon|Yellow Musk Creeper Petals}} | |||
| 25 | |||
| Yes | |||
| Restores {{DamageText|8d4+8|Healing}} and removes the {{Cond|Burning}} condition. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Supreme Healing}} | |||
| {{SmItemIcon|Ki-Rin Hair}} | |||
| 45 | |||
| Yes | |||
| Restores {{DamageText|10d4+20|Healing}} and removes the {{Cond|Burning}} condition. | |||
|- | |||
|} | |||
== | == Regular Potions == | ||
* | The level requirements for buying regular potions are as follows: | ||
* Level 1: Antidote, Basilisk Oil, Potion of Animal Speaking, Potion of Feather Fall, Potion of Glorious Vaulting, Potion of Mind Reading, Potion of Speed, Potion of Angelic Reprieve, and Potion of Invisibility. Potions of Angelic Reprieve can only be bought from [[Lann Tarv]] and [[Lucretious]]. Potions of Speed require level 6 on Honour Mode. | |||
* Level 6: Potion of Gaseous Form, Remedial Potion, and Potion of Flying | |||
* Cannot be bought: Potion of Sleep, Potion of Vitality, and Potion of Angelic Slumber | |||
* | |||
* | |||
=={{ | {| class="wikitable defaultleft col3center col4center sortable" | ||
|+ [[File:Potions Icon.png|32px|link=]] List of Potions | |||
! style="width: 24%;" scope="col" | Name | |||
! style="width: 15%;" scope="col" | Ingredient | |||
! scope="col" | Value | |||
! scope="col" | Throwable | |||
! class="unsortable" scope="col" | Effect | |||
|- | |||
! scope="row" | {{LgRarityItem|Antidote}} | |||
| {{SmItemIcon|Mugwort}} | |||
| 13 | |||
| Yes | |||
| Neutralizes all poisons. | |||
|- | |||
! scope="row" | {{LgRarityItem|Basilisk Oil}} | |||
| Not Craftable | |||
| 10 | |||
| Yes | |||
| Turns a {{Cond|Petrified}} creature back to its organic form. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Animal Speaking}} | |||
| {{SmItemIcon|Acorn Truffle}} | |||
| 13 | |||
| No | |||
| Grants {{Cond|Speak with Animals}} for {{Duration|Until Long Rest}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Feather Fall}} | |||
| {{SmItemIcon|Autumncrocus}} | |||
| 13 | |||
| Yes | |||
| Grants {{Cond|Feather Fall}} for {{Duration|10}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Gaseous Form}} | |||
| Not Craftable | |||
| 60 | |||
| No | |||
| Grants {{Cond|Gaseous Form}} for {{Duration|10}}. | |||
|- | |||
! scope="row"" | {{LgRarityItem|Potion of Glorious Vaulting}} | |||
| {{SmItemIcon|Wispweed}} | |||
| 13 | |||
| Yes | |||
| Grants {{Cond|Potion of Glorious Vaulting}} for {{Duration|10}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Mind Reading}} | |||
| {{SmItemIcon|Mergrass}} | |||
| 13 | |||
| No | |||
| Grants {{Cond|Detect Thoughts}} for {{Duration|Until Long Rest}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Sleep}} | |||
| Not Craftable | |||
| 25 | |||
| Yes | |||
| Inflicts {{Cond|Sleeping}} for {{Duration|3}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Vitality}} | |||
| Not Craftable | |||
| 10 | |||
| Yes | |||
| Cures any Poison or Disease. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Speed}} | |||
| {{SmItemIcon|Hyena Ear}} | |||
| 20 | |||
| Yes | |||
| Grants {{Cond|Hastened}} for {{Duration|3}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Remedial Potion}} | |||
| {{SmItemIcon|Xorn Scales}} | |||
| 25 | |||
| Yes | |||
| Cures {{Cond|Blinded}},{{Cond|Silenced}},{{Cond|Paralysed}}, and {{Cond|Poisoned}} conditions. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Angelic Reprieve}} | |||
| {{SmItemIcon|Unicorn Horn}} | |||
| 90 | |||
| No | |||
| Fall asleep for {{Duration|2}}. Unless interrupted gain the benefits of a [[Short Rest]] and regain all 1st and 2nd Level spell slots. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Flying}} | |||
| {{SmItemIcon|Eagle Feather}} | |||
| 30 | |||
| Yes | |||
| Grants {{Cond|Flight}} for {{Duration|10}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Invisibility}} | |||
| {{SmItemIcon|Imp Patagium}} | |||
| 65 | |||
| Yes | |||
| Grants {{Cond|Invisible}} for {{Duration|10}}. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Angelic Slumber}} | |||
| {{SmItemIcon|Planetar Feather}} | |||
| 200 | |||
| No | |||
| Fall asleep for {{Duration|2}}. Unless interrupted gain the benefits of a [[Long Rest]]. | |||
|- | |||
|} | |||
==Hag's Potions== | |||
These potions can be found in at the end of the [[Overgrown Tunnel]] in the Acrid Workshop, as early as Act 1. Unlike other potions most of these do not have positive effects and none of them can be thrown at enemies. As such they mostly exist as background flavour for a certain [[Auntie Ethel|character]] and their actions. | |||
Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects, see individual wiki pages for details. | |||
{| class="wikitable defaultleft col2center sortable" | |||
|+ [[File:Potions Icon.png|32px|link=]] List of Hags Potions | |||
! style="width: 24%;" scope="col" | Name | |||
! style="width: 15%;" scope="col" | Duration | |||
! class="unsortable" scope="col" | Effect | |||
|- | |||
! scope="row" | {{LgRarityItem|Lover's Avarice}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Wisdom is indefinitely reduced by 1. | |||
|- | |||
! scope="row" | {{LgRarityItem|A Mother's Loathing}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Gains {{SAI|Bite (Mother's Loathing)|Bite}} until next [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Wilted Dreams}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Takes {{DamageText|3d6|Psychic}} during its next Long Rest. | |||
|- | |||
! scope="row" | {{LgRarityItem|Missing Pets}} | |||
| {{SmallIcon|Duration Icons.png}} 3 turns | |||
| Cannot move. Has {{Disadvantage}} on [[Ability Check]]s and {{Attack Roll}}s. | |||
|- | |||
! scope="row" | {{LgRarityItem|Butterflies in the Stomach}} | |||
| {{SmallIcon|Duration Icons.png}} 5 turns | |||
| Takes {{DamageText|1d6|Piercing}} damage at the end of each turn. | |||
|- | |||
! scope="row" | {{LgRarityItem|Lost Time}} | |||
| {{SmallIcon|Duration Icons.png}} 5 turns | |||
| {{Armour Class}} is reduced by 2. Can't take [[Reactions (disambiguation)|Reactions]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Broken Promises}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| [[Strength]] is increased by 2 until the next [[Long Rest]]. Strength is decreased indefinitely by 1 after that [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Faltering Will}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| {{Disadvantage}} on Wisdom [[Saving Throws]] until [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Heart of Stone}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Gain [[Resistance]] to {{DamageType|Poison}} until next [[Long Rest]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Insanity's Kiss}} | |||
| {{SmallIcon|Duration Icons.png}} 5 turns | |||
| Hostile to all other creatures for the condition's duration. | |||
|} | |||
== | == Drugs == | ||
Consumables that inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs". | |||
{| class="wikitable defaultleft col2center sortable" | |||
|+ [[File:Potions Icon.png|32px|link=]] List of Drugs | |||
! style="width: 24%;" scope="col" | Name | |||
! style="width: 15%;" scope="col" | Duration | |||
! class="unsortable" scope="col" | Effect | |||
|- | |||
! scope="row" | {{LgRarityItem|Dream Mist}} | |||
| {{SmallIcon|Duration Icons.png}} 3 turns | |||
| Inflicts {{Cond|Dream Mist Apparitions}}, equivalent to the {{Cond|Incapacitated}} condition. | |||
|- | |||
! scope="row" | {{LgRarityItem|Essence of Ether}} | |||
| {{SmallIcon|Duration Icons.png}} 2 turns | |||
| Inflicts {{Cond|Ether-Essence Slumber}}, equivalent to the {{Cond|Sleeping}} condition. | |||
|- | |||
! scope="row" | {{LgRarityItem|Silkroot}} | |||
| {{SmallIcon|Duration Icons.png}} 3 turns | |||
| Inflicts {{Cond|Silkroot Euphoria}}, equivalent to the {{Cond|Drunk}} condition. | |||
|- | |||
! scope="row" | {{LgRarityItem|Terazul}} | |||
| {{SmallIcon|Duration Icons.png}} 2 turns | |||
| Inflicts {{Cond|The Terazul Jitters}}, equivalent to the {{Cond|Hastened}} condition | |||
|} | |||
== Unique Potions == | |||
These potions are one-of-a-kind and have powerful effects. | |||
{| class="wikitable defaultleft col2center sortable" | |||
|+ [[File:Potions Icon.png|32px|link=]] List of Unique Potions | |||
! style="width: 24%;" scope="col" | Name | |||
! style="width: 15%;" scope="col" | Duration | |||
! class="unsortable" scope="col" | Effect | |||
|- | |||
! scope="row" | {{LgRarityItem|Bottled Breath}} | |||
| {{SmallIcon|Duration Icons.png}} Until [[Long Rest]] | |||
| Allows casting {{SAI|Gust of Wind}}, once per Long Rest. | |||
|- | |||
! scope="row" | {{LgRarityItem|Duergar Antidote}} | |||
| {{SmallIcon|Duration Icons.png}} 10 turns | |||
| Grants {{DamageType|Poison}} resistance and nullifies certain [[Duergar]] poisons. | |||
|- | |||
! scope="row" | {{LgRarityItem|Elixir of Health}} | |||
| - | |||
| Neutralize all [[Poisoned (Condition Type)|poisons]], [[Blinded (Condition Type)|blindness]], [[Petrified (Condition Type)|petrification]], and [[Diseased (Condition Type)|diseases]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Elixir of Silvanus}} | |||
| {{SmallIcon|Duration Icons.png}} 1 turn | |||
| Neutralizes all [[Poisoned (Condition Type)|poisons]]. | |||
|- | |||
! scope="row" | {{LgRarityItem|Mysterious Elixir}} | |||
| {{SmallIcon|Duration Icons.png}} 10 turns | |||
| Casts {{SAI|Feign Death}} on the user. | |||
|- | |||
! scope="row" | {{LgRarityItem|Potion of Everlasting Vigour}} | |||
| {{SmallIcon|Duration Icons.png}} Permanent | |||
| Permanently increase your [[Strength]] by 2. | |||
|} | |||
== Legacy potions == | |||
Potions that were once available in the previous versions of the game '''or''' are able to be spawned using 3rd party tools. | |||
*[[Oil of Slipperiness]] | |||
== Terminology Note== | == Terminology Note== | ||
The term '''Potion''' is used in-game as a general category of liquid consumables that contains [[Potions]], | The term '''Potion''' is used in-game as a general category of liquid consumables that contains [[Potions]], [[Coatings]], and [[Elixirs]], highlighted on tooltips. It is also used specifically as a category for crafting with '''[[Alchemy]]'''. For this page, the specific category is used. For a full list of liquid consumables, see the '''[[Alchemy]]''' page. | ||
== Gallery == | |||
<gallery heights="250"> | |||
Cliff-laureys-larian-artblast-props-a.jpg|Prop designs by Cliff Laureys | |||
</gallery> | |||
{{NavGameplay}} | |||
[[Category:Consumables]] | [[Category:Consumables]] | ||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 08:51, 11 November 2024
Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other Effects when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.
Potions can be looted, bought from vendors, or crafted with the Alchemy system.
How Potions Work[edit | edit source]
- Potions can be consumed using a Bonus action to grant an effect to a single creature.
- While all potions can be thrown using the Action only some are able to inflict the potions effect on multiple creatures, other potions simply have no effect if used in such a manner. Unlike Coatings, the effects of Potions do not lose any effectiveness when thrown.
- While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as Grenades rather than consumed such as Potion of Sleep.
Healing Potions[edit | edit source]
The level requirements for buying healing potions are as follows:
- Level 1: Potion of Healing and Potion of Greater Healing
- Level 8: Potion of Superior Healing
- Level 11: Potion of Supreme Healing
Name | Ingredient | Value | Throwable | Effect |
---|---|---|---|---|
Potion of Healing | Rogue's Morsel | 10 | Yes | Restores 2d4+2hit points and removes the condition. |
Potion of Greater Healing | Balsam | 16 | Yes | Restores 4d4+4hit points and removes the condition. |
Potion of Superior Healing | Yellow Musk Creeper Petals | 25 | Yes | Restores 8d4+8hit points and removes the condition. |
Potion of Supreme Healing | Ki-Rin Hair | 45 | Yes | Restores 10d4+20hit points and removes the condition. |
Regular Potions[edit | edit source]
The level requirements for buying regular potions are as follows:
- Level 1: Antidote, Basilisk Oil, Potion of Animal Speaking, Potion of Feather Fall, Potion of Glorious Vaulting, Potion of Mind Reading, Potion of Speed, Potion of Angelic Reprieve, and Potion of Invisibility. Potions of Angelic Reprieve can only be bought from Lann Tarv and Lucretious. Potions of Speed require level 6 on Honour Mode.
- Level 6: Potion of Gaseous Form, Remedial Potion, and Potion of Flying
- Cannot be bought: Potion of Sleep, Potion of Vitality, and Potion of Angelic Slumber
Name | Ingredient | Value | Throwable | Effect |
---|---|---|---|---|
Antidote | Mugwort | 13 | Yes | Neutralizes all poisons. |
Basilisk Oil | Not Craftable | 10 | Yes | Turns a creature back to its organic form. |
Potion of Animal Speaking | Acorn Truffle | 13 | No | Grants for Duration: Until Long rest. |
Potion of Feather Fall | Autumncrocus | 13 | Yes | Grants for Duration: 10 turns. |
Potion of Gaseous Form | Not Craftable | 60 | No | Grants for Duration: 10 turns. |
Potion of Glorious Vaulting | Wispweed | 13 | Yes | Grants for Duration: 10 turns. |
Potion of Mind Reading | Mergrass | 13 | No | Grants for Duration: Until Long rest. |
Potion of Sleep | Not Craftable | 25 | Yes | Inflicts for Duration: 3 turns. |
Potion of Vitality | Not Craftable | 10 | Yes | Cures any Poison or Disease. |
Potion of Speed | Hyena Ear | 20 | Yes | Grants for Duration: 3 turns. |
Remedial Potion | Xorn Scales | 25 | Yes | Cures , , , and conditions. |
Potion of Angelic Reprieve | Unicorn Horn | 90 | No | Fall asleep for Duration: 2 turns. Unless interrupted gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots. |
Potion of Flying | Eagle Feather | 30 | Yes | Grants for Duration: 10 turns. |
Potion of Invisibility | Imp Patagium | 65 | Yes | Grants for Duration: 10 turns. |
Potion of Angelic Slumber | Planetar Feather | 200 | No | Fall asleep for Duration: 2 turns. Unless interrupted gain the benefits of a Long Rest. |
Hag's Potions[edit | edit source]
These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act 1. Unlike other potions most of these do not have positive effects and none of them can be thrown at enemies. As such they mostly exist as background flavour for a certain character and their actions.
Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects, see individual wiki pages for details.
Name | Duration | Effect |
---|---|---|
Lover's Avarice | Until Long Rest | Wisdom is indefinitely reduced by 1. |
A Mother's Loathing | Until Long Rest | Gains Long Rest. | until next
Wilted Dreams | Until Long Rest | Takes 3d6Psychic during its next Long Rest. |
Missing Pets | 3 turns | Cannot move. Has Disadvantage on Ability Checks and Attack rolls. |
Butterflies in the Stomach | 5 turns | Takes 1d6Piercing damage at the end of each turn. |
Lost Time | 5 turns | Armour Class is reduced by 2. Can't take Reactions. |
Broken Promises | Until Long Rest | Strength is increased by 2 until the next Long Rest. Strength is decreased indefinitely by 1 after that Long Rest. |
Faltering Will | Until Long Rest | Disadvantage on Wisdom Saving Throws until Long Rest. |
Heart of Stone | Until Long Rest | Gain Resistance to Poison until next Long Rest. |
Insanity's Kiss | 5 turns | Hostile to all other creatures for the condition's duration. |
Drugs[edit | edit source]
Consumables that inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs".
Name | Duration | Effect |
---|---|---|
Dream Mist | 3 turns | Inflicts , equivalent to the condition. |
Essence of Ether | 2 turns | Inflicts , equivalent to the condition. |
Silkroot | 3 turns | Inflicts , equivalent to the condition. |
Terazul | 2 turns | Inflicts , equivalent to the condition |
Unique Potions[edit | edit source]
These potions are one-of-a-kind and have powerful effects.
Name | Duration | Effect |
---|---|---|
Bottled Breath | Until Long Rest | Allows casting | , once per Long Rest.
Duergar Antidote | 10 turns | Grants Poison resistance and nullifies certain Duergar poisons. |
Elixir of Health | - | Neutralize all poisons, blindness, petrification, and diseases. |
Elixir of Silvanus | 1 turn | Neutralizes all poisons. |
Mysterious Elixir | 10 turns | Casts | on the user.
Potion of Everlasting Vigour | Permanent | Permanently increase your Strength by 2. |
Legacy potions[edit | edit source]
Potions that were once available in the previous versions of the game or are able to be spawned using 3rd party tools.
Terminology Note[edit | edit source]
The term Potion is used in-game as a general category of liquid consumables that contains Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.