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(Created page with "Main Page > Character Creation > Skills > Religion ---- <blockquote style="font-size:160%; font-family:Garamond;">Recognise deties. Understand holy rites.</blockquote> '''Religion''' is a Intelligence Skill. The higher your Intelligence Score, the more likely you will succeed Religion Checks.") |
HiddenDragon (talk | contribs) m (Updated intro) |
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[[ | {{PageSeo | ||
| description = Religion is an Intelligence-based skill. The higher a creature's Intelligence Score, the more likely they will succeed on Religion [[Checks]] to recognize religious details. | |||
| image = {{PAGENAME}} Icon.png | |||
}} | |||
'''Religion''' is an [[Intelligence]]-based [[Skills|Skill]]. | |||
The higher a creature's Intelligence Score, the more likely they will succeed on Religion [[Checks]] to recognize religious details. | |||
{{Quote skill|{{PAGENAME}}}} | |||
''' | ==Proficiency== | ||
Characters who are '''proficient''' in {{PAGENAME}} can add their [[Proficiency Bonus]] when making {{Ability Check}}s. | |||
The | The following [[backgrounds]] grant proficiency in '''{{PAGENAME}}''': | ||
* {{Background|Acolyte}} | |||
The following classes can choose to select '''{{PAGENAME}}''' as a proficient skill at Level 1: | |||
* {{Class|Bard}} | |||
* {{Class|Cleric}} | |||
* {{Class|Druid}} | |||
* {{Class|Monk}} | |||
* {{Class|Paladin}} | |||
* {{Class|Sorcerer}} | |||
* {{Class|Warlock}} | |||
* {{Class|Wizard}} | |||
[[Ranger]]s who choose [[Sanctified Stalker]] as a '''Favoured Enemy''' gain proficiency in Religion. | |||
[[Knowledge Domain|Knowledge]] domain [[Cleric]]s can choose to gain proficiency in Religion at Level 1. If chosen, they can add '''double''' their [[Proficiency Bonus]] when making Religion checks. | |||
==Uses== | |||
* Used in dialogue. | |||
==Related Items== | |||
===+1 to Skill Checks=== | |||
*{{RarityItem|Mage's Friend|40}} | |||
===+1d4 to All Skill Checks=== | |||
:{{RarityItem|Shapeshifter's Boon Ring|40}} ''while Shapeshifted or Disguised'' | |||
==Related Spells== | |||
* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability. | |||
* {{SAI|Knowledge of the Ages: Intelligence|w=40}} - Grants Proficiency in all Intelligence Skills. | |||
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | |||
* {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks. | |||
* {{SAI|Hex (Intelligence)|w=40}} - Grants Disadvantage on all Intelligence Checks. | |||
{{NavGameplay}} | |||
[[Category:Skills]] |
Latest revision as of 03:26, 29 July 2024
Religion is an Intelligence-based Skill.
The higher a creature's Intelligence Score, the more likely they will succeed on Religion Checks to recognize religious details.
Proficiency[edit | edit source]
Characters who are proficient in Religion can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Religion:
The following classes can choose to select Religion as a proficient skill at Level 1:
Rangers who choose Sanctified Stalker as a Favoured Enemy gain proficiency in Religion.
Knowledge domain Clerics can choose to gain proficiency in Religion at Level 1. If chosen, they can add double their Proficiency Bonus when making Religion checks.
Uses[edit | edit source]
- Used in dialogue.
Related Items[edit | edit source]
+1 to Skill Checks[edit | edit source]
+1d4 to All Skill Checks[edit | edit source]
- Shapeshifter's Boon Ring while Shapeshifted or Disguised
Related Spells[edit | edit source]
- - Grants Proficiency in all Skills of a chosen Ability.
- - Grants Proficiency in all Intelligence Skills.
- - Grants a +1d4 bonus on all Skill Checks.
- - Grants Advantage on all Intelligence Checks.
- - Grants Disadvantage on all Intelligence Checks.