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{{WeaponTypePage
{{WeaponTypePage
| type = Quarterstaffs
| type = Quarterstaves
| example = Quarterstaff
| example = Quarterstaff
| category = simple
| category = simple
Line 10:
Line 10:
| dippable = yes
| dippable = yes
| weapon actions = Topple
| weapon actions = Topple
| seo image = Quarterstaff Unfaded.png
}}
}}
== External links ==
* {{FRWiki|Quarterstaff|long}}
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{{NavEquipment}}
Latest revision as of 23:47, 28 July 2024
Quarterstaves are a type of versatile simple melee weapon . The following are some base attributes common to most quarterstaves, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Quarterstaff . Further down below, you can find a list of all quarterstaves in the game.
Properties
One-handed damage
Two-handed damage
Details
Versatile
Melee: 1.5 m / 5 ft
Dippable
If you have proficiency , equip in main hand to gain:
Topple ( )
Swipe at a creature to knock it Prone .
List of quarterstaves
Weapon
Enchant.
Damage
Damage Type
Weight
Price
Special
Ritual Staff
1d6
Bludgeoning
1.8 kg 3.6 lb
10
Twisted Oak Crook
+1
1d6 + 1
Bludgeoning
1.8 kg 3.6 lb
10
Druid Quarterstaff
1d6
Bludgeoning
1.8 kg 3.6 lb
10
Quarterstaff
1d6
Bludgeoning
1.8 kg 3.6 lb
10
Quarterstaff
1d6
Bludgeoning
1.8 kg 3.6 lb
10
Staff
1d6
Bludgeoning
1.8 kg 3.6 lb
10
Staff of the Moonmaiden
1d6
Bludgeoning
1.8 kg 3.6 lb
10
Corellon's Grace
1d6
Bludgeoning
1.8 kg 3.6 lb
100
Natural Pugilist
You gain a +1 bonus to Unarmed Attack rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving throw .
Melf's First Staff
+1
1d6 + 1
Bludgeoning
1.8 kg 3.6 lb
100
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Melf's Acid Arrow ( )
Cast as a level 2 spell ( Recharge: Long rest .)
Nature's Snare
1d6
Bludgeoning
1.8 kg 3.6 lb
400
Fly Trap
Chance to Ensnare target if it is not a plant or a beast.
Quarterstaff +1
+1
1d6 + 1
Bludgeoning
1.8 kg 3.6 lb
65
Rain Dancer
1d6
Bludgeoning
1.8 kg 3.6 lb
100
Create Water ( )
Cast as a level 1 spell ( Recharge: Short rest .)
Staff of a Mumbling Wizard
1d6
Bludgeoning
1.8 kg 3.6 lb
10
Firebolt?
Can cast the cantrip at will, but has a 1/20 chance to cast Fireball instead.
Staff of Arcane Blessing
1d6
Bludgeoning
1.8 kg 3.6 lb
100
Mystra's Blessing
Creatures you Bless also gain Mystra's Blessing for an additional 1d4 bonus to spell attack rolls.
Bless ( )
Cast as a level 1 spell ( Recharge: Long rest .)
Staff of Crones
1d6
Bludgeoning
1.8 kg 3.6 lb
430
Ray of Sickness ( )
Cast as a level 1 spell ( Recharge: Short rest .)
Bigboy's Chew Toy
+1
1d6 + 1
Bludgeoning
1.8 kg 3.6 lb
310
Whossa Large Fellow? ( )
Cast as a level 2 spell ( Recharge: Long rest .)
Cacophony
+1
1d6 + 1 1d4
Bludgeoning Thunder
1.8 kg 3.6 lb
310
Thunderous Smite ( )
Cast as a level 1 spell ( Recharge: Short rest .)
Caitiff Staff
+2
1d6 + 2
Bludgeoning
1.8 kg 3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration ( )
Replenish 1 expended Warlock spell slots . ( Recharge: Long rest .)
Creation's Echo
1d6
Bludgeoning
1.8 kg 3.6 lb
310
Elemental Resonance
If the wielder deals Acid , Fire , Lightning , Radiant , or Necrotic damage, it become resistant to that damage type for 2 turns.
Despair of Athkatla
+2
1d6 + 2
Bludgeoning
1.8 kg 3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Gold Wyrmling Staff
+1
1d6 + 1 1d4
Bludgeoning Fire
1.8 kg 3.6 lb
320
Fire Bolt ( )
Cast as a cantrip at will.
Harper Sacredstriker
+1
1d6 + 1
Bludgeoning
1.8 kg 3.6 lb
310
Spiritual Weapon ( )
Cast as a level 6 spell ( Recharge: Long rest .)
Hollow's Staff
+1
1d6 + 1 1d4
Bludgeoning Necrotic
1.8 kg 3.6 lb
310
Heightened Necromancy
Creatures have Disadvantage on Saving throws against your necromancy spells .
Arms of Hadar ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Pale Oak
1d6
Bludgeoning
1.8 kg 3.6 lb
600
Faithwarden's Stride
Druidic vines cannot Ensnare you and do not count as difficult terrain .
Faithwarden's Vines ( )
Cast as a level 1 spell ( Recharge: Long rest .)
Quarterstaff +2
+2
1d6 + 1
Bludgeoning
1.8 kg 3.6 lb
Staff of Interruption
+2
1d6 + 2
Bludgeoning
1.8 kg 3.6 lb
190
Counterspell ( )
Cast as a level 5 spell ( Recharge: Long rest .)
Staff of the Emperor
+2
1d6 + 2
Bludgeoning
1.8 kg 3.6 lb
190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Imperial Retaliation
When the wielder succeeds a Saving throw , the foe that caused the throw needs to make an Intelligence saving throw or be Stunned for 1 turn.
The Spellsparkler
1d6
Bludgeoning
1.8 kg 3.6 lb
310
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges .
Incandescent Staff
1d6
Bludgeoning
1.8 kg 3.6 lb
770
Fire Bolt ( )
Cast as a cantrip at will.
Fireball ( )
Cast as a level 3 spell ( Recharge: Long rest .)
Mourning Frost
+1
1d6 + 1 1d4
Bludgeoning Cold
1.8 kg 3.6 lb
770
Heart of Ice
When dealing Cold damage, the wielder deals an additional 1Cold .
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled upon the target.
Ray of Frost ( )
Cast as a cantrip at will.
Staff of Cherished Necromancy
+2
1d6 + 2 1d4
Bludgeoning Necrotic
1.8 kg 3.6 lb
480
Heightened Necromancy
Creatures have Disadvantage on Saving throws against your necromancy spells .
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest.
Staff of Spellpower
+2
1d6 + 2
Bludgeoning
1.8 kg 3.6 lb
480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot .
Staff of the Ram
+2
1d6 + 2
Bludgeoning
1.8 kg 3.6 lb
480
Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns them. This has no effect on dragons or Huge creatures.
Woe
+2
1d6 + 2
Bludgeoning
1.8 kg 3.6 lb
480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Vampirism
When the creatures affected by your spells fail any associated Saving throws , you regain 1d4hit points .
Blight ( )
Cast as a level 4 spell ( Recharge: Long rest .)
Markoheshkir
+2
1d6 + 2
Bludgeoning
1.8 kg 3.6 lb
640
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot .
Kereska's Favour ( )
Cast as a level 4 spell ( Recharge: Short rest .)
Legacy content
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