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Bel: Difference between revisions

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== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Command: Flee}}
{{Feature box|Death Ward}}
{{Feature box|Death Ward}}
{{Feature box|Guardian of Faith}}
{{Feature box|Guiding Bolt}}
{{Feature box|Guiding Bolt}}
{{Feature box|Command: Flee}}
{{Feature box|Hunger of Hadar}}
{{Feature box|Hunger of Hadar}}
{{Feature box|Guardian of Faith}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Sacred Flame}}
{{Feature box|Sacred Flame}}


{{Moonrise Towers}}
{{Moonrise Towers|state=1}}
[[Category:Half-Elves]]
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 20:38, 28 November 2024

Adept Bel is a half-elven Adept of the Absolute that can be found in Moonrise Towers in Act Two. He is usually patrolling the area east of the towers, around the Docks.

Portrait Bel.png
Look busy or they'll set you lifting too. And whatever's inside is heavy.
Bel

Involvement[edit | edit source]

If the party convinced Marls Marls to jump to his death, Bel reacts accordingly.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Bel is killed during the subsequent battle. His corpse lies at the very beginning of the bridge leading into Moonrise Towers proper, surrounded by Holy Fire, at X: -155 Y: -103.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Command Flee.webp
Command: Flee Command: Flee ()
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft