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* Level 9: Smokepowder Arrow
* Level 9: Smokepowder Arrow


{| class="wikitable sortable" style="text-align: center;"
{{Table alignment}}
{| class="wikitable sortable defaultcenter col1left col5left" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" scope="col" |Name
! style="width: 24%;" scope="col" |Name
! data-sort-type="number" scope="col" | Rarity
! data-sort-type="number" scope="col" | Rarity
! scope="col" | Value
! scope="col" | Value
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| 80
| 80
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Aberration]]s.
| Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Acid}}
! scope="row" | {{LgItemIcon|Arrow of Acid}}
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| 10
| 10
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a permanent {{Area|Acid}} surface {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a permanent {{Area|Acid}} surface {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Arcane Interference}}
! scope="row" | {{LgItemIcon|Arrow of Arcane Interference}}
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| 50
| 50
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Beast Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Beast Slaying}}
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| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Beast|Beasts]].
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Construct Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Construct Slaying}}
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| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Construct]]s.
| Deals weapon damage, damage is doubled against [[Construct]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Darkness}}
! scope="row" | {{LgItemIcon|Arrow of Darkness}}
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| 20
| 20
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Dragon Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Dragon Slaying}}
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| 80
| 80
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Dragon]]s.
| Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Elemental Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Elemental Slaying}}
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| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Elemental]]s.
| Deals weapon damage, damage is doubled against [[Elemental]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Fiend Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Fiend Slaying}}
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| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Fiend]]s.
| Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Fire}}
! scope="row" | {{LgItemIcon|Arrow of Fire}}
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| 10
| 10
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a {{Area|Fire}} surface for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a {{Area|Fire}} surface for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Humanoid Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Humanoid Slaying}}
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| 80
| 80
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Humanoid]]s.
| Deals weapon damage, damage is doubled against [[Humanoid]]s.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Ice}}
! scope="row" | {{LgItemIcon|Arrow of Ice}}
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| 10
| 10
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice}} for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice}} for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Ilmater}}
! scope="row" | {{LgItemIcon|Arrow of Ilmater}}
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| 20
| 20
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Lightning}}
! scope="row" | {{LgItemIcon|Arrow of Lightning}}
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| 10
| 10
| Damage
| Damage
| style="text-align: left" | Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Many Targets}}
! scope="row" | {{LgItemIcon|Arrow of Many Targets}}
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| 50
| 50
| Damage
| Damage
| style="text-align: left" | Deals weapon damage and an additional half of that damage to three other targets in range.
| Deals weapon damage and an additional half of that damage to three other targets in range.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
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| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Roaring Thunder}}
! scope="row" | {{LgItemIcon|Arrow of Roaring Thunder}}
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| 20
| 20
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Salving}}
! scope="row" | {{LgItemIcon|Arrow of Salving}}
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| 50
| 50
| Utility
| Utility
| style="text-align: left" | Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions.
| Cures a target of [[Poisoned (status group)|Poisoned]], [[SG Paralyzed|Paralysed]] and {{Cond|Blinded}} conditions.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Transposition}}
! scope="row" | {{LgItemIcon|Arrow of Transposition}}
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| 50
| 50
| Utility
| Utility
| style="text-align: left" | Teleports the shooter wherever this arrow is fired.
| Teleports the shooter wherever this arrow is fired.
|-
|-
! scope="row" | {{LgItemIcon|Arrow of Undead Slaying}}
! scope="row" | {{LgItemIcon|Arrow of Undead Slaying}}
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| 20
| 20
| Damage
| Damage
| style="text-align: left" | Deals weapon damage, damage is doubled against [[Undead]].
| Deals weapon damage, damage is doubled against [[Undead]].
|-
|-
! scope="row" | {{LgItemIcon|Smokepowder Arrow}}
! scope="row" | {{LgItemIcon|Smokepowder Arrow}}
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| 80
| 80
| Damage/Utility
| Damage/Utility
| style="text-align: left" | Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
|-
|}
|}
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Arrows that are difficult to find and extremely limited in number, not intended for regular use.
Arrows that are difficult to find and extremely limited in number, not intended for regular use.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable defaultcenter col1left col5left"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" |Name
! style="width: 24%;" | Name
! data-sort-type="number" | Rarity
! data-sort-type="number" | Rarity
! Value
! Value
! Type
! Type
! class="unsortable" |Effect
! class="unsortable" scope="col" | Effect
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Piercing}}
! scope="row" | {{LgItemIcon|Arrow of Piercing}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals weapon damage + half of that to creatures directly behind the target.
| Deals weapon damage + half of that to creatures directly behind the target.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Barbed Arrow}}
! scope="row" | {{LgItemIcon|Barbed Arrow}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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Arrows that exist in the world but cannot be used in combat.
Arrows that exist in the world but cannot be used in combat.


*{{RarityItem|Arcane Harpoon Arrow|40}}
* {{LgRarityItem|Arcane Harpoon Arrow}}
*{{RarityItem|Arrow of Sparrow Slaying|40}}
* {{LgRarityItem|Arrow of Sparrow Slaying}}
*{{RarityItem|Arrow|40}}
* {{LgRarityItem|Arrow}}
*{{RarityItem|Ballista Arrow|40}}
* {{LgRarityItem|Ballista Arrow}}


== Unavailable arrows ==
== Unavailable arrows ==
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.


*{{RarityItem|Arrow of Celestial Slaying|40}}
* {{LgRarityItem|Arrow of Celestial Slaying}}
*{{RarityItem|Arrow of Fey Slaying|40}}
* {{LgRarityItem|Arrow of Fey Slaying}}
*{{RarityItem|Arrow of Giant Slaying|40}}
* {{LgRarityItem|Arrow of Giant Slaying}}
*{{RarityItem|Arrow of Ooze Slaying|40}}
* {{LgRarityItem|Arrow of Ooze Slaying}}
*{{RarityItem|Arrow of Plant Slaying|40}}
* {{LgRarityItem|Arrow of Plant Slaying}}


{{NavGameplay}}
{{NavGameplay}}

Latest revision as of 00:29, 3 November 2024

A list of various Arrows in the Inventory window.

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Arrows can be looted, bought from vendors, but cannot be crafted.

How arrows work[edit | edit source]

Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:

  • While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
  • Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat Sharpshooter or items like the Flawed Helldusk Gloves very useful in increasing the raw damage output of the shooter.
  • Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.

Regular arrows[edit | edit source]

Arrows that can be commonly found across the world and/or bought from traders. The level requirements for buying these arrows are as follows:

  • Level 1: Arrow of Acid, Arrow of Fire, Arrow of Ice, Arrow of Lightning, Arrow of Darkness, Arrow of Ilmater, and Arrow of Roaring Thunder
  • Level 6: any type of arrow of slaying, Arrow of Arcane Interference, Arrow on Many Targets, Arrow of Salving, and Arrow of Transposition
  • Level 9: Smokepowder Arrow
Ammunition Icon.png List of Arrows
Name Rarity Value Type Effect
Arrow of Aberration Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Aberrations.
Arrow of Acid Common 10 Damage/Utility Deals Weapon Damage + 2d4Damage TypesAcidDRS (Dexterity Save to negate).
Creates a permanent Acid Acid surface AoE: 2 m / 7 ft (Radius).
Arrow of Arcane Interference Rare 50 Damage/Utility Deals weapon damage. Breaks the targets Concentration Concentration and inflicts Silenced Silenced.
Arrow of Beast Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Beasts.
Arrow of Construct Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Constructs.
Arrow of Darkness Uncommon 20 Damage/Utility Deals weapon damage. Aoe Icon.pngCreates Area: Darkness Darkness that inflicts Blinded Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns.
Arrow of Dragon Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Dragons.
Arrow of Elemental Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Elementals.
Arrow of Fiend Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Fiends.
Arrow of Fire Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesFireDRS (Dexterity Save to negate).
Creates a Fire Fire surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Humanoid Slaying Very Rare 80 Damage Deals weapon damage, damage is doubled against Humanoids.
Arrow of Ice Common 10 Damage/Utility Deals weapon damage + 2d4Damage TypesColdDRS (Dexterity Save to negate).
Creates an Ice Ice for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Ilmater Uncommon 20 Damage/Utility Deals Weapon Damage + 1d4Damage TypesNecrotic. Target cannot regain Hit Points for 1 turn.
Arrow of Lightning Common 10 Damage Deals weapon damage + 2d4Damage TypesLightningDRS (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).
Arrow of Many Targets Rare 50 Damage Deals weapon damage and an additional half of that damage to three other targets in range.
Arrow of Monstrosity Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Monstrosities.
Arrow of Roaring Thunder Uncommon 20 Damage/Utility Deals Weapon Damage. Knocks back  Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius).
Arrow of Salving Rare 50 Utility Cures a target of Poisoned, Paralysed and Blinded Blinded conditions.
Arrow of Transposition Rare 50 Utility Teleports the shooter wherever this arrow is fired.
Arrow of Undead Slaying Uncommon 20 Damage Deals weapon damage, damage is doubled against Undead.
Smokepowder Arrow Rare 80 Damage/Utility Deals weapon damage. Deals additional 4d6Damage TypesFire + 4d6Damage TypesForce and knocks back targets  Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).

Special arrows[edit | edit source]

Arrows that are difficult to find and extremely limited in number, not intended for regular use.

Ammunition Icon.png List of Arrows
Name Rarity Value Type Effect
Arrow of Piercing Common 10 Damage Deals weapon damage + half of that to creatures directly behind the target.
Barbed Arrow Common 10 Damage Deals Weapon Damage + 1d4Damage TypesPiercing when moving for 5 turns.

Unusable arrows[edit | edit source]

Arrows that exist in the world but cannot be used in combat.

Unavailable arrows[edit | edit source]

Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.