Ad placeholder

Marls: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
m (Added combat-relevant skills to infobox)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{PageSeo
| description = Acolyte Marls is an Acolyte of the Absolute within Moonrise Towers, located on the Docks.
| image = Marls.png
}}
{{Infobox creature
{{Infobox creature
| name = Acolyte Marls
| name = Acolyte Marls
| image = Portrait Marls.png
| image = <gallery>
| va =  
Marls.png|In-game
Portrait Marls.png|Portrait
</gallery>
| va = Peter Hannah
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| race = [[Human]]
| race = [[Human]]
Line 21: Line 28:
| wis = 14
| wis = 14
| cha = 9
| cha = 9
| athletics = 0
| acrobatics = 0
| perception = 2
| resistances =  
| resistances =  
| passives = Opportunity Attack
| passives = Opportunity Attack
Line 28: Line 38:
| t hp = 35
| t hp = 35
}}
}}
'''Acolyte Marls''' is an [[Acolyte of the Absolute]] within [[Moonrise Towers]], located on the [[Moonrise Towers#Docks|Docks]] at {{coords|-78|-186}}.
{{DiQ|W-worms. Worms in their ''heads. Worms all over!''|Marls}}
__NOTOC__
== Involvement ==
When speaking with Marls, the party can ask him about the crates being shipped. If the party discovers there are crates filled with a thousand tadpoles, the party can opt to use [[Illithid Persuasion]] to break down a mental wall Marls put up to block his own knowledge of the contents of the crates. Then, the party can either convince him to jump off the docks to his death, or rebuild the mental wall:


'''Acolyte Marls''' is a [[Acolyte of the Absolute]] within [[Moonrise Towers]] located at {{coords|-78|-186}}.
* {{Dialogue option|You had best wash them off.}}
* {{Dialogue option|Guard duty's boring. You're letting your imagination run away with you.|roll=Wisdom|dc=14}}
* {{Dialogue option|''Leave.''}}


When speaking with Marls, [[The Dark Urge]] has a unique dialogue option to use [[Illithid Persuasion]] to convince him to jump off the dock to his death, which grants [[Inspiration]] via the background goal "Swimming with the Shadows".
Telling him to wash off the tadpoles causes him to jump off the dock to his death, which grants [[Inspiration]] via the background goal "Swimming with the Shadows". All options except the second option will cause non-Vengeance paladins to break their oath.


__NOTOC__
=== Defending Moonrise Towers ===
If the [[Nightsong]] is freed and the Harpers assault Moonrise Towers, Marls (if he is still alive) can be found on the rafters in main lobby of the tower where he will attack his enemies from above.


== Combat ==
== Combat ==

Latest revision as of 07:58, 11 November 2024

Acolyte Marls is an Acolyte of the Absolute within Moonrise Towers, located on the Docks at X: -78 Y: -186.

Portrait Marls.png
W-worms. Worms in their heads. Worms all over!
Marls

Involvement[edit | edit source]

When speaking with Marls, the party can ask him about the crates being shipped. If the party discovers there are crates filled with a thousand tadpoles, the party can opt to use Illithid Persuasion to break down a mental wall Marls put up to block his own knowledge of the contents of the crates. Then, the party can either convince him to jump off the docks to his death, or rebuild the mental wall:

  • You had best wash them off.
  • [WISDOM] Guard duty's boring. You're letting your imagination run away with you. (DC 14)
  • Leave.

Telling him to wash off the tadpoles causes him to jump off the dock to his death, which grants Inspiration via the background goal "Swimming with the Shadows". All options except the second option will cause non-Vengeance paladins to break their oath.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers assault Moonrise Towers, Marls (if he is still alive) can be found on the rafters in main lobby of the tower where he will attack his enemies from above.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Cure Wounds.webp
Cure Wounds Cure Wounds ()

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite (Melee) Branding Smite (Melee) ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Notes[edit | edit source]

Marls also has the abilities of a Zealot of the Absolute, but he is not able to use any Smites since he doesn't carry a melee weapon.