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Rhed: Difference between revisions

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{{PageSeo
| title = Rhed
| description = Rhed is a Flaming Fist fighter that can assist in the Assault on Moonrise Towers.
| image = Portrait Rhed.png
}}
{{Infobox creature
{{Infobox creature
| name = Fist Rhed
| name = Fist Rhed
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| t hp = 78
| t hp = 78
| movement m = 7.5
| movement m = 7.5
| xp = 110
| weight kg = 75
| weight kg = 75
| str = 18
| str = 18
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{{main|Infiltrate Moonrise Towers}}
{{main|Infiltrate Moonrise Towers}}


If the party successfully prevented [[Flaming Fist Marcus]] from capturing [[Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise; Rhed, along with Flaming Fist [[Helena]], [[Nipawa]] and [[Ulthred]] will survive the first assault and assist the party in the remaining battle against [[Absolute]] forces.
If the party successfully prevented [[Marcus Falgor|Marcus]] from capturing [[Isobel Thorm|Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise; Rhed, along with Flaming Fist [[Helena]], [[Nipawa]] and [[Ulthred]] will survive the first assault and assist the party in the remaining battle against [[Absolute]] forces.


After the battle, provided he survives, he and the remaining Flaming Fists will scout the [[Moonrise Towers Prison]] and enter a second battle against Myrkulites [[Duckie Verish]], [[Sarabayle]], and [[Willinx Jindlebee]], aswell as a [[Death Shepherd]] and horde of [[Necromite|Necromites]]. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until [[Ketheric Thorm]] is defeated.
After the battle, provided he survives, he and the remaining Flaming Fists will scout the [[Moonrise Towers Prison]] and enter a second battle against Myrkulites [[Duckie Verish]], [[Sarabayle]], and [[Willinx Jindlebee]], aswell as a [[Death Shepherd]] and horde of [[Necromite|Necromites]]. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until [[Ketheric Thorm]] is defeated.
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Flaming Fist]]
[[Category:Members of the Flaming Fist]]
[[Category:Fighters]]
__INDEX__
__INDEX__

Latest revision as of 01:32, 23 November 2024

Fist Rhed is a gold dwarf Flaming Fist in Act Two. Depending on players choices in both Act One and Act Two, he can help the party during the Assault on Moonrise Towers.

Portrait Rhed.png
That thing cut a trail for us... I almost forgot what true light looked like.
Rhed, about the Nightsong.

Involvement[edit | edit source]

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise; Rhed, along with Flaming Fist Helena, Nipawa and Ulthred will survive the first assault and assist the party in the remaining battle against Absolute forces.

After the battle, provided he survives, he and the remaining Flaming Fists will scout the Moonrise Towers Prison and enter a second battle against Myrkulites Duckie Verish, Sarabayle, and Willinx Jindlebee, aswell as a Death Shepherd and horde of Necromites. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until Ketheric Thorm is defeated.

After Ketheric Thorm is killed and the party leaves for Act Three, Rhed disappears from the game entirely.

Combat[edit | edit source]

Attack and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Warhammer
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Backbreaker.webp
Backbreaker Backbreaker ()   –  Warhammer

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Warhammer
Normal weapon damage Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Warhammer

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]