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{{Infobox creature
{{Infobox creature
| name = Nere
| name = Nere
| identity = Male
| image = <gallery>
| image = <gallery>
Nere-face.jpg|In-game
Nere-face.jpg|In-game
Line 11: Line 12:
| title = True Soul of the Absolute
| title = True Soul of the Absolute
| va = Joseph Capp
| va = Joseph Capp
| race = [[Lolth-sworn drow]]
| race = [[Drow]]
| size = Medium
| subrace = [[Lolth-Sworn Drow]]
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| ac = 12
| ac = 12
Line 21: Line 23:
| weight kg = 60
| weight kg = 60
| level = 5
| level = 5
| xp = 90
| str = 17
| str = 17
| dex = 15
| dex = 15
Line 31: Line 34:
| h conditions = Legendary Action: Psionic Visage
| h conditions = Legendary Action: Psionic Visage
| resistances = psychic resistant full
| resistances = psychic resistant full
| passives = Darkvision, Sunlight Sensitivity, Fey Ancestry, Extra Attack, Opportunity Attack, Muscular
| passives = Darkvision, Extra Attack, Fey Ancestry, Muscular, Opportunity Attack, Sunlight Sensitivity
| h passives = Darkvision, Sunlight Sensitivity, Fey Ancestry, Extra Attack, Opportunity Attack, Muscular, Legendary Action: Psionic Visage
| h passives = Darkvision, Extra Attack, Fey Ancestry, Legendary Action: Psionic Visage, Muscular, Opportunity Attack, Sunlight Sensitivity
| uid = S_UND_TheDrowNere
| uuid = 06bf05c5-216b-4eaf-91f5-8f1dd3d57f30
| stats = UND_Nere
| uid2 = UNI_UND_TheDrowNere_Headless
| uuid2 = 8f0dd6a9-cf20-4e92-94b1-39da14ccbabb
| stats2 = UND_Nere
| uid3 = S_SHA_Necromancer_NereZombie
| uuid3 = 7e0ee67a-d2a4-48d2-bca0-a9ae373f4f75
| stats3 = SHA_Ghoul_Medic
}}
}}
'''Nere''', also known as '''True Soul Nere''', is a [[True Soul]] of the [[Cult of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]] he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests {{Quest|Free True Soul Nere}} and {{Quest|Deliver Nere's Head}}.
'''Nere''', also known as '''True Soul Nere''', is a [[Absolute#True Souls|True Soul]] of the [[Absolute#Followers of the Absolute|Absolute]], and potential boss in ''[[Baldur's Gate 3]]''. In [[Act One]], he can be found at [[Grymforge]], trapped inside a room that suffered a cave-in. He is a pivotal character for the quests {{Quest|Free True Soul Nere}} and {{Quest|Deliver Nere's Head}}.
 
{{DiQ|Heretics. Let Nere be your end.|Nere}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
{{Main|Free True Soul Nere}}
A group of enslaved [[Gnome|Deep Gnomes]] are trying to free Nere from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell the party to find {{CharLink|Philomeen}}, a runaway gnome in possession of an explosive capable of destroying the rubble.  
A group of enslaved [[Gnome|Deep Gnomes]] are trying to free Nere from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell the party to find {{CharLink|Philomeen}}, a runaway gnome in possession of an explosive capable of destroying the rubble.  


''Warning:'' Fast traveling or long resting more than once causes Nere to die.
''Caution'': Nere dies if [[Waypoint|fast travelling]] or [[long rest|long resting]] more than once after first communing with him at the cave-in.  


After freeing him, the party can decide to kill him and his mercenaries to save the gnome slaves. The party may also complete the quest {{Quest|Blind the Absolute}} - convincing {{CharLink|Brithvar|Elder Brithvar}} to side against Nere, will make the fight much easier.  
After freeing him, the party can fight Nere and his mercenaries to save the gnome slaves. The party can also complete the quest {{Quest|Blind the Absolute}} - convincing {{CharLink|Brithvar|Elder Brithvar}} to side against Nere.  


Alternatively, it's possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   
Alternatively, it is possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   


It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and {{CharLink|Thrinn|Sergeant Thrinn}} immediately after he is freed from the rubble. He will then demand that the party help him to kill the rest of the cultists and duergar mercenaries; this will turn all NPCs except Nere hostile an start a combat.  
It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and {{CharLink|Elenna Thrinn|Sergeant Thrinn}} immediately after he is freed from the rubble. He then demands that the party help him to kill the rest of the cultists and duergar mercenaries; this turns all characters except Nere hostile and starts combat.  


If choosing to defy Nere when he kills the gnome slaves, or when he demands that the party kill the other cultists, and not having a deal with Elder Brithvar, then the party will be forced to fight Nere and all of the duergar at the same time. If, however, having a deal with Elder Brithvar, it's possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive.   
If defying Nere when he kills the gnome slaves (or when he demands to kill the other cultists, and not having a deal with Elder Brithvar), a fight starts against Nere and all the duergar at the same time. However, if having a deal with Elder Brithvar, it is possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks Nere, leading to an option of saving the gnomes while Nere is still alive.   


Should the party decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed. That will result in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.
Deciding to fight Nere's mercenaries before freeing him unlocks a dialogue option to convince him that the [[Absolute]] is little more than a group of cultists. This results in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.


If Nere is defeated or died off-screen from either a revolt or poisoning, it's possible to remove his head to bring it to either {{CharLink|Spaw}} or {{CharLink|Glut}}.
If defeated (or dying off-screen from a revolt or poisoning), it is then possible to remove Nere's head and deliver it to {{CharLink|Spaw}} or {{CharLink|Glut}}, completing the quest {{Quest|Deliver Nere's Head}}.


Regardless of his status, the party will receive a {{SmRarityItem|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. There is no way to fix this lantern, rendering this item useless, but the the party will have several options to find a working moonlantern later.
Regardless of his status, the party receives a {{SmRarityItem|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]]. There is no way to fix this lantern, but the there are several options to find a working one later.


=== Act Two ===
=== Act Two ===
If Nere is kept alive in Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to {{CharLink|Balthazar}}.
If kept alive in Grymforge and remaining loyal to the Absolute, Nere appears briefly in Act Two as a zombie servant to {{CharLink|Balthazar}}.


== Speak with Dead ==
== Speak with Dead ==
Nere can be spoken to with {{SAI|Speak with Dead}}.
Nere can be spoken to with {{SAI|Speak with Dead}}.


{{Dialogue start}}
'''Party member:''' Who are you?
'''Party member:''' Who are you?
* '''Nere:''' True Soul... Nere...
* '''Nere:''' True Soul... Nere...


'''Party member:''' How did you get trapped?
'''Party member:''' How did you get trapped?
* '''Nere:''' Corridor... triggered old trap... cave-in...
* '''Nere:''' Corridor... triggered old trap... cave-in...


'''Party member:''' What were you doing here?
'''Party member:''' What were you doing here?
* '''Nere:''' Find... path to temple... orders of {{CharLink|Ketheric Thorm|General}}...
* '''Nere:''' Find... path to temple... orders of {{CharLink|Ketheric Thorm|General}}...
** Party member: What about this temple is so important?
** Party member: What about this temple is so important?
Line 79: Line 92:


'''Party member:''' Where did you come from?
'''Party member:''' Where did you come from?
* '''Nere:''' Moonrise... Towers...
* '''Nere:''' Moonrise... Towers...
** Party member: How can I get to Moonrise Towers?
** Party member: How can I get to Moonrise Towers?
Line 85: Line 97:


'''Party member:''' Did you come here with the duergar?
'''Party member:''' Did you come here with the duergar?
* '''Nere:''' Mercenaries... Absolute unites...
* '''Nere:''' Mercenaries... Absolute unites...
{{Dialogue end}}


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Dissonant Whispers}}
{{Feature box|Main Hand Attack|item=Sword of Screams}}
{{Feature box|Shield of Screams}}
{{Feature box|Shield of Screams}}
{{Feature box|Wicked Coercion}}
====Honour mode====
{{Feature box|Psionic Visage}}
{{Feature box|Shatter Visage}}
===Allies===
{{div col}}
* {{MdCharLink|Dalthar}}
* {{MdCharLink|Drar}}
* {{MdCharLink|Dunnol}}
* {{MdCharLink|Fonmara}}
* {{MdCharLink|Greymon}}
* {{MdCharLink|Murmath|Murmath}}*
** {{MdCharLink|Lur Fu}}* (conditional)
** {{MdCharLink|Lur Jox}}* (conditional)
** {{MdCharLink|Lur Otan}}* (conditional)
** {{MdCharLink|Lur Xanta}}* (conditional)
* {{MdCharLink|Elenna Thrinn|Thrinn}}
{{div col end}}
If not completing {{Quest|Blind the Absolute}}, then additional allies will side with Nere:
{{div col}}
* {{MdCharLink|Brithvar}}
* {{MdCharLink|Danna}}*
* {{MdCharLink|Gergerann}}*
* {{MdCharLink|Grundril}}*
* {{MdCharLink|Kith}}*
* {{MdCharLink|Kur}}*
* {{MdCharLink|Magmar}}*
* {{MdCharLink|Mirthis}}*
* {{MdCharLink|Morghal}}*
* {{MdCharLink|Morgya}}*
* {{MdCharLink|Pistle}}*
* {{MdCharLink|Orgarth}}*
* {{MdCharLink|Thudd}}
* {{MdCharLink|Scrying Eye}}
* {{MdCharLink|Skarjall}}*
{{div col end}}


{{Feature box|Dissonant Whispers}}
{{em|'''*'''}} = Does not join the fight until it gets close to them


{{Feature box|Wicked Coercion}}
=== Encounter details ===
If the party completed {{Quest|Blind the Absolute}} then many duergar choose to ally with them against Nere, significantly reducing the difficulty of the fight.


====Honour mode====
Multiple enemies have spells that can control the minds of party members. Nere uses {{SAI|Wicked Coercion}}, and both [[Dunnol|Mind Master Dunnol]] and [[Fonmara|Mind Master Fonmara]] use {{SAI|Mind Mastery}}, forcing the party to waste actions fighting each other.
{{Feature box|Psionic Visage}}


{{Feature box|Shatter Visage}}
This battle also occurs next to {{Area|Lava}} which will quickly {{Cond|Melting|melt}} anyone who falls into it. Many enemies have ways of pushing party backwards into the lava, such as {{SAI|Shove}}, Thrinn's {{SAI|Thunderwave}}, or Nere's {{SAI|Shatter Visage}} on Honour mode. Nere has an abnormally high {{Skill|Athletics}} bonus of +9 and the {{SAI|Muscular}} passive, making it very difficult to shove him (DC 24), though he does not actually possess the Shove ability himself.


=== Tactics ===
=== Tactics ===
The fight against Nere is made easier if first completing {{Quest|Blind the Absolute}}, as then there will be more allies and fewer enemies in this fight.
It is most important to take out the enemies that can mind control party members first.
 
It is advisable to keep away from the lava as well, as it almost certainly kills anyone who falls inside. However, this can be used to the party's advantage by knocking enemies in, using effects such as {{SAI|Shove}}, {{SAI|Pushing Attack (Melee)}}, {{SAI|Flurry of Blows: Push}}, {{SAI|Thunderwave}}, or {{SmRarityItem|Arrow of Roaring Thunder}}.  


It is highly recommended to keep away from the lava as well, because it is possible to get shoved into it, easily taking out one of the party members.
Proximity to a {{SmRarityItem|Sussur Bloom}} greatly reduces the amount of magic used, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]]. This is particularly effective against Nere since his spells are far more dangerous than his physical attacks. Failing that, he can be attacked with a Sussur {{SmRarityItem|Sussur Greatsword|Greatsword}}, {{SmRarityItem|Sussur Sickle|Sickle}}, or {{SmRarityItem|Sussur Dagger|Dagger}} to {{Cond|Silenced|Silence}} him.


Be sure to take out the Mind Masters as soon as possible, as they can cast {{SAI|Mind Mastery}}, which would rob an ally of their action. After those focus on taking out Nere.  
In Honor Mode Nere's legendary action, whilst stating it triggers when attacked, instead triggers on many offensive actions which do not require an attack roll. Even spells which do no damage and require no save, such as {{SAI|Create Water|Create Water}} trigger it. {{Cond|Silenced|Silencing}} him does not impact his ability to trigger this action; {{Cond|Incapacitated|Incapacitation}} him prevents him from using it.


Bringing a {{SmRarityItem|Sussur Bloom}} to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]].
Also, while {{SAI|Psionic Visage|Psionic Visages}} are active, the {{SAI|Shatter Visage|Detonations}} triggered by attacking Nere are centered on the character who triggered the {{SAI|Shatter Visage|Detonation}}, rather than Nere.


=== Loot ===
=== Loot ===
'''At Grymforge:'''
{{div col}}
{{div col}}
* {{MdRarityItem|Gold|alias=1402 Gold}}
* {{MdRarityItem|Gold|alias=1402 Gold}}
Line 127: Line 180:
{{div col end}}
{{div col end}}


It's possible to get both {{MdRarityItem|Gift from the Absolute}} and {{MdRarityItem|Mind Flayer Parasite Specimen}} by first completing {{Quest|Free True Soul Nere}} then killing Nere later.
It is possible to get both {{SmRarityItem|Gift from the Absolute}} and {{SmRarityItem|Mind Flayer Parasite Specimen}} by first completing {{Quest|Free True Soul Nere}} then killing Nere later.


== Related Quests ==
== Related quests ==
* {{Quest|Deliver Nere's Head}}
* {{Quest|Find the Explosives}}
* {{Quest|Free True Soul Nere}}
* {{Quest|Free True Soul Nere}}
* {{Quest|Deliver Nere's Head}}
* {{Quest|Save the Grymforge Gnomes}}


== Gallery ==
== Gallery ==
<gallery heights="200px" mode="packed">
<gallery heights="250px" mode="packed">
Nere_Model.png|Nere's model
Nere-appearance.jpg|Nere in early access
Nere-appearance.jpg|Nere in early access
Nere_Model.png|Nere's model
</gallery>
</gallery>
== Notes ==
* Grants 90 experience when killed.
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} If all Duergar are killed, including those  that the party might have struck a deal with and were allies during the fight with Nere, the Deep Gnomes will not care about the player looting Nere. The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.


== External links ==
== External links ==
Line 148: Line 199:
{{Grymforge}}
{{Grymforge}}
[[Category:Drow]]
[[Category:Drow]]
[[Category:Lolth-Sworn Drow]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 16:25, 30 January 2025

Nere, also known as True Soul Nere, is a True Soul of the Absolute, and potential boss in Baldur's Gate 3. In Act One, he can be found at Grymforge, trapped inside a room that suffered a cave-in. He is a pivotal character for the quests Free True Soul Nere Free True Soul Nere and Deliver Nere's Head Deliver Nere's Head.


Portrait Nere.png
Heretics. Let Nere be your end.
Nere

Involvement[edit | edit source]

Act One[edit | edit source]

Main article: Free True Soul Nere

A group of enslaved Deep Gnomes are trying to free Nere from a cave-in near the main room of the Grymforge. To save him, the gnomes tell the party to find Philomeen Philomeen, a runaway gnome in possession of an explosive capable of destroying the rubble.

Caution: Nere dies if fast travelling or long resting more than once after first communing with him at the cave-in.

After freeing him, the party can fight Nere and his mercenaries to save the gnome slaves. The party can also complete the quest Blind the Absolute Blind the Absolute - convincing Brithvar Elder Brithvar to side against Nere.

Alternatively, it is possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.

It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and Elenna Thrinn Sergeant Thrinn immediately after he is freed from the rubble. He then demands that the party help him to kill the rest of the cultists and duergar mercenaries; this turns all characters except Nere hostile and starts combat.

If defying Nere when he kills the gnome slaves (or when he demands to kill the other cultists, and not having a deal with Elder Brithvar), a fight starts against Nere and all the duergar at the same time. However, if having a deal with Elder Brithvar, it is possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks Nere, leading to an option of saving the gnomes while Nere is still alive.

Deciding to fight Nere's mercenaries before freeing him unlocks a dialogue option to convince him that the Absolute is little more than a group of cultists. This results in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.

If defeated (or dying off-screen from a revolt or poisoning), it is then possible to remove Nere's head and deliver it to Spaw Spaw or Glut Glut, completing the quest Deliver Nere's Head Deliver Nere's Head.

Regardless of his status, the party receives a Broken Moonlantern, a precursor to a crucial item needed to travel through the Shadow-Cursed Lands to reach Moonrise Towers. There is no way to fix this lantern, but the there are several options to find a working one later.

Act Two[edit | edit source]

If kept alive in Grymforge and remaining loyal to the Absolute, Nere appears briefly in Act Two as a zombie servant to Balthazar Balthazar.

Speak with Dead[edit | edit source]

Nere can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Nere: True Soul... Nere...

Party member: How did you get trapped?

  • Nere: Corridor... triggered old trap... cave-in...

Party member: What were you doing here?

  • Nere: Find... path to temple... orders of Ketheric Thorm General...
    • Party member: What about this temple is so important?
    • Party member: Tell me more about this General.
      • Nere: Absolute's Chosen... Moonrise Towers...

Party member: Where did you come from?

  • Nere: Moonrise... Towers...
    • Party member: How can I get to Moonrise Towers?
      • Nere: Minthara Minthara in goblin camp... safe passage... Moonlantern... drider...

Party member: Did you come here with the duergar?

  • Nere: Mercenaries... Absolute unites...

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Dissonant Whispers.webp
Dissonant Whispers Dissonant Whispers (+ )
Damage: 3~18

Frighten Frighten a creature: they'll have Disadvantage Icon.png Disadvantage on Ability checks and Attack rolls and they cannot move.

WIS Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sword of Screams
Damage: 5~15
D8 Piercing.pngD4 Psychic.png
1d8 + 3Damage TypesPiercing
+ 1d4Damage TypesPsychic

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Generic Control.webp
Shield of Screams Shield of Screams (+ )
Damage: 2~12

Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.

Your Armour Class increases by 3, and anyone who hits you with a melee attack takes 2d6Damage TypesPsychic damage.

 Range: 18 m / 60 ft
Generic Psychic.webp
Wicked Coercion Wicked Coercion (+ )
Damage: 2~8

Invade an enemy's mind and force them to join your side. They also take 2d4Damage TypesPsychic immediately, and 1d6Damage TypesPsychic per turn.

WIS Save
 Range: 16 m / 52 ft

Honour mode[edit | edit source]

Legendary Action Utility.webp
Psionic Visage Psionic Visage

Summon 3 psychic copies of yourself to protect you. As long as one of those copies remain, you are immune to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage.

When the caster is struck, a Psionic Visage will Detonate Detonate.

 Range: Self
Recharge: Per turn
Generic Psychic.webp
Shatter Visage Shatter Visage
Damage: 2~12

Detonate a psionic visage, striking the attacker with a psychic wave that pushes it back 3 m / 10 ft.

AoE: 6 m / 20 ft (Radius)

Allies[edit | edit source]

If not completing Blind the Absolute Blind the Absolute, then additional allies will side with Nere:

* = Does not join the fight until it gets close to them

Encounter details[edit | edit source]

If the party completed Blind the Absolute Blind the Absolute then many duergar choose to ally with them against Nere, significantly reducing the difficulty of the fight.

Multiple enemies have spells that can control the minds of party members. Nere uses Wicked Coercion Wicked Coercion, and both Mind Master Dunnol and Mind Master Fonmara use Mind Mastery Mind Mastery, forcing the party to waste actions fighting each other.

This battle also occurs next to Lava Lava which will quickly melt melt anyone who falls into it. Many enemies have ways of pushing party backwards into the lava, such as Shove Shove, Thrinn's Thunderwave Thunderwave, or Nere's Shatter Visage Shatter Visage on Honour mode. Nere has an abnormally high Athletics Athletics bonus of +9 and the Muscular Muscular passive, making it very difficult to shove him (DC 24), though he does not actually possess the Shove ability himself.

Tactics[edit | edit source]

It is most important to take out the enemies that can mind control party members first.

It is advisable to keep away from the lava as well, as it almost certainly kills anyone who falls inside. However, this can be used to the party's advantage by knocking enemies in, using effects such as Shove Shove, Pushing Attack (Melee) Pushing Attack (Melee), Flurry of Blows: Push Flurry of Blows: Push, Thunderwave Thunderwave, or Arrow of Roaring Thunder.

Proximity to a Sussur Bloom greatly reduces the amount of magic used, thanks to its Sussur Flower Antimagic Field. This is particularly effective against Nere since his spells are far more dangerous than his physical attacks. Failing that, he can be attacked with a Sussur Greatsword, Sickle, or Dagger to Silence Silence him.

In Honor Mode Nere's legendary action, whilst stating it triggers when attacked, instead triggers on many offensive actions which do not require an attack roll. Even spells which do no damage and require no save, such as Create Water Create Water trigger it. Silencing Silencing him does not impact his ability to trigger this action; Incapacitation Incapacitation him prevents him from using it.

Also, while Psionic Visages Psionic Visages are active, the Detonations Detonations triggered by attacking Nere are centered on the character who triggered the Detonation Detonation, rather than Nere.

Loot[edit | edit source]

It is possible to get both Gift from the Absolute and Mind Flayer Parasite Specimen by first completing Free True Soul Nere Free True Soul Nere then killing Nere later.

Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]