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Stealth: Difference between revisions

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[[File:{{PAGENAME}} Icon.png|right]]
{{PageSeo
{{quote|Stay out of sight. Melt into the shadows.}}
| description = Stealth is a Dexterity-based skill. The higher a creature's Dexterity Score, the more likely they will succeed on Stealth [[Checks]] to stay hidden from enemies or other NPCs.
| image = {{PAGENAME}} Icon.png
}}
'''Stealth''' is a [[Dexterity]]-based [[Skills|Skill]].


'''Stealth''' is a [[Skills|Skill]] based on [[Dexterity]].  It helps you with staying hidden from enemies or other NPCs.
The higher a creature's Dexterity Score, the more likely they will succeed on Stealth [[Checks]] to stay hidden from enemies or other NPCs.
 
{{Quote skill|{{PAGENAME}}}}
[[Ability Check|Stealth Checks]] benefit from your [[Ability Score Modifier|Dexterity Modifier]], and if you have [[Proficiency]] in Stealth, also from your [[Proficiency Bonus]].


==Proficiency==
==Proficiency==
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The following [[backgrounds]] grant proficiency in '''{{PAGENAME}}''':
The following [[backgrounds]] grant proficiency in '''{{PAGENAME}}''':
* [[Criminal]]
* {{Background|Criminal}}
* [[Urchin]]
* {{Background|Urchin}}


The following [[races]] are proficient in '''{{PAGENAME}}''':
The following [[races]] are proficient in '''{{PAGENAME}}''':
* [[Wood Elf]]
* {{Race|Wood Elf}}
* [[Wood Half-Elf]]
* {{Race|Wood Half-Elf}}


The following [[races]] have [[advantage]] in '''{{PAGENAME}}''':
The following [[races]] have [[advantage]] in '''{{PAGENAME}}''':
* [[Lightfoot Halfling]]
* {{Race|Lightfoot Halfling}}
* [[Deep Gnome]]
* {{Race|Deep Gnome}}


The following classes can choose to select '''{{PAGENAME}}''' as a proficient skill at Level 1:
The following classes can choose to select '''{{PAGENAME}}''' as a proficient skill at Level 1:
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==Uses==
==Uses==
* Used to {{SAI|Hide}} out of sight of NPCs.
* Used to {{SAI|Hide}} out of sight of NPCs.
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past. See [[Perception#Passive Perception]].
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Lightly Obscured}}, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The [[Difficulty Class|DC]] for this check varies based on the creature that the character is attempting to sneak past. See [[Perception#Passive Perception|passive perception]].
** A Critical Fail on Skill Check (1d20) does not count as a 1 in the calculation against passive perception but instead causes you to be spotted immediately.
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}}
** If a character who is Hiding enters a creature's line of sight cone and is {{Cond|Heavily Obscured}}, they will not need to make Stealth checks until they get close to that creature.{{Verify}}
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check.
** If a character who is Hiding enters a creature's line of sight cone and is in a {{Cond|Clear Area}}, they will be spotted immediately, without making a Stealth check.
** Characters who are Hiding and do not enter any creature's line of sight cone will never be spotted regardless of their Stealth skill, and will not make Stealth checks until entering a line of sight cone.
** Characters who are Hiding and do not enter any creature's line of sight cone will never be spotted regardless of their Stealth skill, and will not make Stealth checks until entering a line of sight cone.
** When hiding within the range of a creature's {{SAI|Darkvision}} or {{SAI|Superior Darkvision}}:
*** Creatures who are {{Cond|Heavily Obscured}} count as being {{Cond|Lightly Obscured}} instead.
*** Creatures who are {{Cond|Lightly Obscured}} count as being in a {{Cond|Clear Area}} instead.
* Used to maintain {{Cond|Greater Invisibility}} when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check.
* Used to maintain {{Cond|Greater Invisibility}} when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check.


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===+3 to Skill Checks===
===+3 to Skill Checks===
:{{RarityItem|Penumbral Armour|40}} ''while [[Obscured]]''
:{{RarityItem|Penumbral Armour|40}} ''while [[Obscured]]''
===+10 to Skill Checks===
:{{RarityItem|Ring of Shadows|40}}


===+1d4 to All Skill Checks===
===+1d4 to All Skill Checks===

Latest revision as of 03:56, 23 November 2024

Stealth is a Dexterity-based Skill.

The higher a creature's Dexterity Score, the more likely they will succeed on Stealth Checks to stay hidden from enemies or other NPCs.

Proficiency[edit | edit source]

Characters who are proficient in Stealth can add their Proficiency Bonus when making Ability checks.

The following backgrounds grant proficiency in Stealth:

The following races are proficient in Stealth:

The following races have advantage in Stealth:

The following classes can choose to select Stealth as a proficient skill at Level 1:

Uses[edit | edit source]

  • Used to Hide Hide out of sight of NPCs.
    • If a character who is Hiding enters a creature's line of sight cone and is Lightly Obscured Lightly Obscured, they will make a Stealth check every turn (approximately every 6 seconds when outside of combat or turn-based mode). The DC for this check varies based on the creature that the character is attempting to sneak past. See passive perception.
    • A Critical Fail on Skill Check (1d20) does not count as a 1 in the calculation against passive perception but instead causes you to be spotted immediately.
    • If a character who is Hiding enters a creature's line of sight cone and is Heavily Obscured Heavily Obscured, they will not need to make Stealth checks until they get close to that creature.[Needs Verification]
    • If a character who is Hiding enters a creature's line of sight cone and is in a Clear Area Clear Area, they will be spotted immediately, without making a Stealth check.
    • Characters who are Hiding and do not enter any creature's line of sight cone will never be spotted regardless of their Stealth skill, and will not make Stealth checks until entering a line of sight cone.
    • When hiding within the range of a creature's Darkvision Darkvision or Superior Darkvision Superior Darkvision:
  • Used to maintain Greater Invisibility Greater Invisibility when performing an action while under its effect. The DC for this check begins at 15, then 17, then increases by 1 for each subsequent check.

Related Items[edit | edit source]

+1 to Skill Checks[edit | edit source]

+2 to Skill Checks[edit | edit source]

Smuggler's Ring

+3 to Skill Checks[edit | edit source]

Penumbral Armour while Obscured

+10 to Skill Checks[edit | edit source]

Ring of Shadows

+1d4 to All Skill Checks[edit | edit source]

Shapeshifter's Boon Ring while Shapeshifted or Disguised

Advantage on Skill Checks[edit | edit source]

Advantage on All Dexterity Checks[edit | edit source]

The Graceful Cloth

Disadvantage on Skill Checks[edit | edit source]

With the exception of the following items, all Heavy Armour and all variations of Scale Mail and Half Plate Armour provide Disadvantage Icon.png Disadvantage on Stealth checks.

Related Spells[edit | edit source]