Ad placeholder

Religion: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Updated intro)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[File:{{PAGENAME}} Icon.png|right]]
{{PageSeo
{{quote|Recognise deities. Understand holy rites.}}
| description = Religion is an Intelligence-based skill. The higher a creature's Intelligence Score, the more likely they will succeed on Religion [[Checks]] to recognize religious details.
| image = {{PAGENAME}} Icon.png
}}
'''Religion''' is an [[Intelligence]]-based [[Skills|Skill]].  


'''Religion''' is an [[Intelligence]] [[Skills|Skill]].
The higher a creature's Intelligence Score, the more likely they will succeed on Religion [[Checks]] to recognize religious details.
 
{{Quote skill|{{PAGENAME}}}}
The higher your Intelligence Score, the more likely you will succeed on Religion [[Checks]].


==Proficiency==
==Proficiency==
Line 10: Line 12:


The following [[backgrounds]] grant proficiency in '''{{PAGENAME}}''':
The following [[backgrounds]] grant proficiency in '''{{PAGENAME}}''':
* [[Acolyte]]
* {{Background|Acolyte}}


The following classes can choose to select '''{{PAGENAME}}''' as a proficient skill at Level 1:
The following classes can choose to select '''{{PAGENAME}}''' as a proficient skill at Level 1:
Line 22: Line 24:
* {{Class|Wizard}}
* {{Class|Wizard}}


[[Ranger]]s who choose {{SAI|Sanctified Stalker}} as a '''Favoured Enemy''' gain proficiency in Religion.
[[Ranger]]s who choose [[Sanctified Stalker]] as a '''Favoured Enemy''' gain proficiency in Religion.


[[Knowledge Domain]] [[Cleric]]s can choose to gain proficiency in Religion at Level 1. If chosen, they can add '''double''' their [[Proficiency Bonus]] when making Religion checks.
[[Knowledge Domain|Knowledge]] domain [[Cleric]]s can choose to gain proficiency in Religion at Level 1. If chosen, they can add '''double''' their [[Proficiency Bonus]] when making Religion checks.


==Uses==
==Uses==

Latest revision as of 03:26, 29 July 2024

Religion is an Intelligence-based Skill.

The higher a creature's Intelligence Score, the more likely they will succeed on Religion Checks to recognize religious details.

Proficiency[edit | edit source]

Characters who are proficient in Religion can add their Proficiency Bonus when making Ability checks.

The following backgrounds grant proficiency in Religion:

The following classes can choose to select Religion as a proficient skill at Level 1:

Rangers who choose Sanctified Stalker as a Favoured Enemy gain proficiency in Religion.

Knowledge domain Clerics can choose to gain proficiency in Religion at Level 1. If chosen, they can add double their Proficiency Bonus when making Religion checks.

Uses[edit | edit source]

  • Used in dialogue.

Related Items[edit | edit source]

+1 to Skill Checks[edit | edit source]

+1d4 to All Skill Checks[edit | edit source]

Shapeshifter's Boon Ring while Shapeshifted or Disguised

Related Spells[edit | edit source]