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List of sources of resistances: Difference between revisions
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(→Vulnerability: Adding the Resonance Stone as a source of Psychic Vulnerability) |
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* {{MdRarityItem|Wavemother's Cloak}} ''once per turn until the wearer takes damage'' | * {{MdRarityItem|Wavemother's Cloak}} ''once per turn until the wearer takes damage'' | ||
* {{MdRarityItem|Wavemother's Robe}} | * {{MdRarityItem|Wavemother's Robe}} | ||
* {{MdRarityItem|Darkfire Shortbow}} | |||
==={{DamageColor|Cold|Cold Resistance}}=== | ==={{DamageColor|Cold|Cold Resistance}}=== | ||
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* {{SAI|Wasteland Wanderer: Cold}} | * {{SAI|Wasteland Wanderer: Cold}} | ||
* {{MdRarityItem|Wavemother's Robe}} | * {{MdRarityItem|Wavemother's Robe}} | ||
* {{MdRarityItem|Darkfire Shortbow}} | |||
==={{DamageColor|Lightning|Lightning Resistance}}=== | ==={{DamageColor|Lightning|Lightning Resistance}}=== | ||
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* {{MdRarityItem|Loviatar's Scourge}} | * {{MdRarityItem|Loviatar's Scourge}} | ||
* {{MdRarityItem|Protective Plate}} | * {{MdRarityItem|Protective Plate}} | ||
* {{Cond|Nightsinger's Favour}} | |||
==={{DamageColor|Force|Force Resistance}}=== | ==={{DamageColor|Force|Force Resistance}}=== | ||
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==Vulnerability== | ==Vulnerability== | ||
* {{MdRarityItem|Arsonist's Oil}} Targets with Resistance to {{DamageType|Fire}} damage become | * {{MdRarityItem|Arsonist's Oil}} Targets with Resistance to {{DamageType|Fire}} damage become Vulnerable to it instead. Targets with Immunity are unaffected. | ||
* {{MdRarityItem|Amulet of Branding}} '''Brand the Weak:''' Target enemy becomes Vulnerable to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, or {{DamageType|Piercing}} damage {{Duration|3}} or until the target takes damage. | |||
* {{MdRarityItem|Bhaalist Armour}} '''Aura of Murder:''' Enemies within {{Distance|m=2|ft=6.5}} become Vulnerable to {{DamageType|Piercing}} damage, unless they are Resistant or Immune to it. | * {{MdRarityItem|Bhaalist Armour}} '''Aura of Murder:''' Enemies within {{Distance|m=2|ft=6.5}} become Vulnerable to {{DamageType|Piercing}} damage, unless they are Resistant or Immune to it. | ||
* {{MdRarityItem|Bloodthirst}} '''Exploit Weakness:''' (Main Hand Only) Creatures hit with this weapon receive Vulnerability to {{DamageType|Piercing}} damage. | * {{MdRarityItem|Bloodthirst}} '''Exploit Weakness:''' (Main Hand Only) Creatures hit with this weapon receive Vulnerability to {{DamageType|Piercing}} damage. | ||
* {{Cond|Brittle}} Vulnerability to {{DamageType|Bludgeoning}} and {{DamageType|Thunder}} | * {{Cond|Brittle}} Vulnerability to {{DamageType|Bludgeoning}} and {{DamageType|Thunder}} | ||
* {{Cond|Chilled}} Vulnerability to {{DamageType|Cold}} | |||
* {{Cond|Frozen}} Vulnerability to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage. | * {{Cond|Frozen}} Vulnerability to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage. | ||
* {{MdRarityItem|Poisoner's Ring}} '''Virulent Venom:''' Make up to three enemies vulnerable to {{DamageType|Poison}} unless they succeed a Consitution saving throw. | |||
* {{MdRarityItem|Resonance Stone}} All creatures within {{Distance|ft=30|m=9}} are {{Condition inline|Steeped in Bliss}}, which includes Vulnerability to {{DamageType|Psychic}}. | |||
* {{Cond|Stricken with Flesh Rot}} Vulnerability to all damage. | * {{Cond|Stricken with Flesh Rot}} Vulnerability to all damage. | ||
* {{Cond|Wet}} Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} | * {{Cond|Wet}} Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} | ||
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** {{MdRarityItem|Trident of the Waves}} | ** {{MdRarityItem|Trident of the Waves}} | ||
** {{MdRarityItem|Water}} | ** {{MdRarityItem|Water}} | ||
===Allies Only=== | ===Allies Only=== | ||
* {{MdRarityItem|Amulet of the Unworthy}} Vulnerability to {{DamageType|Bludgeoning}} | * {{MdRarityItem|Amulet of the Unworthy}} Vulnerability to {{DamageType|Bludgeoning}} |
Latest revision as of 18:46, 20 October 2024
This is a list of sources of resistances. For details on how resistance works, see Resistances.
Resistances[edit | edit source]
Slashing Resistance[edit | edit source]
Piercing Resistance[edit | edit source]
Bludgeoning Resistance[edit | edit source]
Fire Resistance[edit | edit source]
- Elixir of Fire Resistance
- Elixir of Dragonborn Prowess: Fire
- Emblazoned Plate of the Marshal
- Flame Enamelled Armour
- Gloves of Fire Resistance when the wearer has 50% Hit Points or less (Inaccessible)
- Grymskull Helm
- Incandescent Staff
- Infernal Robe
- Helldusk Armour
- Obsidian Laced Robe
- Reverse Rain Cloak
- Shield of Scorching Reprisal
- Unwanted Masterwork Scalemail
- Wavemother's Cloak once per turn until the wearer takes damage
- Wavemother's Robe
- Darkfire Shortbow
Cold Resistance[edit | edit source]
- Elixir of Cold Resistance
- Elixir of Dragonborn Prowess: Frost
- Icebite Robe
- Robe of Summer
- Wavemother's Robe
- Darkfire Shortbow
Lightning Resistance[edit | edit source]
- Elixir of Lightning Resistance
- Elixir of Dragonborn Prowess: Lightning
- Gloves of the Automaton for Duration: 10 turns after using Circuitry Interface
- The Sparkswall
Thunder Resistance[edit | edit source]
- Elixir of Thunder Resistance (Inaccessible)
Acid Resistance[edit | edit source]
Poison Resistance[edit | edit source]
Radiant Resistance[edit | edit source]
Necrotic Resistance[edit | edit source]
Force Resistance[edit | edit source]
- Elixir of Force Resistance (Inaccessible)
Psychic Resistance[edit | edit source]
- Elixir of Psychic Resistance
- Psionic Ward Armour if the wearer is Gith
- Silver Sword of the Astral Plane if the wearer is Gith
Multiple Resistances[edit | edit source]
All Damage Resistance[edit | edit source]
- Elixir of Universal Resistance Gain Resistance to all damage for Duration: 10 turns.
- Ward an ally. They gain Resistance to all damage.
All Damage Resistance except Psychic[edit | edit source]
- Abyss Beckoners Demonspirit Aura: The wearer's summoned creatures have Resistance to all damage except Psychic.
- Psychic. Put an ally in a protective coma. They become Resistant to all damage except
- Psychic. Resistance to all damage except
Bludgeoning, Piercing, and Slashing Resistance[edit | edit source]
- Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns. Gain Resistance to all
- Circle of Bones Undead Ward: Allied undead within 6m / 20ft are Resistant to Bludgeoning, Slashing, and Piercing damage.
- Garb of the Land and Sky Mountainous Poise: While using , you also gain resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 1 turn.
- Hellrider's Pride Helm's Protection: When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks for Duration: 2 turns.
- Physical damage. Resistance to
- The Reviving Hands Aegis Palms: When you heal a creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage for Duration: 2 turns.
Only Non-Magical Resistance[edit | edit source]
- Bludgeoning, Piercing, and Slashing damage. Turn a creature's flesh hard as stone. It gains Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage. Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage. Resistance to all non-magical
- Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to all non-magical damage.
Miscellaneous Resistances[edit | edit source]
- Abdel's Trusted Shield Allows wielder to cast once per short rest, which grants Resistance to Physical damage from ranged weapons for 10 turns.
- Cindersnap Gloves Allows wielder to cast once per short rest, which grants Resistance to Physical damage from ranged weapons for 10 turns.
- Creation's Echo Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it becomes Resistant to that damage type for Duration: 2 turns.
- Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to give them Resistance to the attack. When you or an ally gets hit with
- Darkfire Shortbow Resistance to Fire and Cold damage.
- Lightning and Thunder damage. Resistance to
- When you fall, you can use your reaction to gain Resistance to Falling damage.
- Bludgeoning, Piercing, and Slashing damage, and Resistance to all Lightning and Thunder damage. Resistance to all non-magical
- Bludgeoning, Piercing, and Slashing damage, and Resistance to all Acid damage. Resistance to all non-magical
Vulnerability[edit | edit source]
- Arsonist's Oil Targets with Resistance to Fire damage become Vulnerable to it instead. Targets with Immunity are unaffected.
- Amulet of Branding Brand the Weak: Target enemy becomes Vulnerable to Bludgeoning, Slashing, or Piercing damage Duration: 3 turns or until the target takes damage.
- Bhaalist Armour Aura of Murder: Enemies within 2 m / 7 ft become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
- Bloodthirst Exploit Weakness: (Main Hand Only) Creatures hit with this weapon receive Vulnerability to Piercing damage.
- Vulnerability to Bludgeoning and Thunder
- Vulnerability to Cold
- Vulnerability to Bludgeoning, Thunder, and Force damage.
- Poisoner's Ring Virulent Venom: Make up to three enemies vulnerable to Poison unless they succeed a Consitution saving throw.
- Resonance Stone All creatures within 9 m / 30 ft are , which includes Vulnerability to Psychic.
- Vulnerability to all damage.
- Vulnerability to Cold and Lightning
Allies Only[edit | edit source]
- Amulet of the Unworthy Vulnerability to Bludgeoning
- Reverse Rain Cloak Vulnerability to Cold and Lightning
- Wavemother's Cloak Vulnerability to Cold and Lightning once per turn until the wearer takes damage
Immunity[edit | edit source]
- Poison Immunity to
- Poison Immunity to
- Fire and Poison Immunity to
- Poison Immunity to
- Poison Immunity to
Ignores Resistances[edit | edit source]
- Adamantine Longsword Lethal Weapon: Ignores Resistance to Slashing
- Adamantine Mace Lethal Weapon: Ignores Resistance to Bludgeoning
- Adamantine Scimitar Lethal Weapon: Ignores Resistance to Slashing
- Bonespike Gloves Exoskeletal Reinforcement: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
- Foebreaker Lethal Weapon: Ignores Resistance to Bludgeoning