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{{PageSeo
| description = Harper Terradissia is a high half-elf wizard who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, standing atop the guard tower by the entry bridge.
| image = Harper Terradissia.png
}}
{{Infobox creature
{{Infobox creature
|name=Terradissia
| name = Harper Terradissia
|full name = Harper Terradissia
| level = 6
|voice =
| class = [[Wizard]]
|level=6
| image = <gallery>
|class=
|image=<gallery>
Harper Terradissia.png|In-game
Harper Terradissia.png|In-game
Portrait Terradissia.png|Portrait
Portrait Terradissia.png|Portrait
</gallery>
</gallery>
|race=[[High Half-Elf]]
| identity = Female
|size=Medium
| race = [[Half-Elf]]
|type=Humanoid
| subrace = [[High Half-Elf]]
|ac=11
| faction = [[Harpers]]
|hp=16
| size = [[Medium]]
|movement m=9
| type = [[Humanoid]]
|weight kg=75
| ac = 11
|str=10
| e hp = 11
|dex=12
| hp = 16
|con=12
| t hp = 20
|int=16
| movement m = 9
|wis=10
| xp = 90
|cha=15
| weight kg = 75
|int save prof=yes
| str = 10
|wis save prof=yes
| dex = 12
|passives=Darkvision, Fey Ancestry, Opportunity Attack
| con = 12
| int = 16
| wis = 10
| cha = 15
| int save prof = yes
| wis save prof = yes
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| uuid = d44b6aee-7737-4961-bb2b-e7920b003107
| uid = S_HAV_HavenOutcasts_RoofWatcher_Caster
| stats = HalfElf_Caster
}}
}}
 
'''Harper Terradissia''' is a [[high half-elf|half elven]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge.
'''Terradissia''' is a [[high half-elf]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge.
{{DiQ|Hah. Just look at you.|Terradissia|'s warcry}}


== Involvement ==
== Involvement ==
=== Last Light Inn ===
=== Last Light Inn ===
Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]].
Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]].
If {{CharLink|Marcus Falgor|Marcus}} rescued the party but is exposed by them as a [[True Soul]], Terradissia gets {{Cond|Stunned}} and joins the fight against his summoned [[Crawling Claw|Crawling Claws]].


=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Terradissia will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will either run up to fight with the [[Winged Horror]]s, or stay out of range of the battle. If the party fails to protect [[Isobel]], she and everyone in [[Last Light Inn]] will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].
When Marcus attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Terradissia frequently is amongst the Harpers who avoid being {{Cond|Impaled}}; she then either runs up to fight the [[Winged Horror|Winged Horrors]], or stays out of range of the battle. If Isobel is not saved, Terradissia and everyone save for {{CharLink|Jaheira}} in Last Light Inn turns into a {{Cond|Shadow-Cursed Undead}}.


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
{{main|Infiltrate Moonrise Towers}}
{{main|Infiltrate Moonrise Towers}}


If the party successfully prevented [[Flaming Fist Marcus]] from capturing [[Isobel]] at the [[Last Light Inn]], and once the [[Aylin|Nightsong]] has been freed from her cage and is headed for Moonrise, Terradissia will follow [[Jaheira]] to [[Moonrise Towers]]. However, Terradissia is killed during the fight against [[Absolute]] forces before the party can arrive. Her corpse can be found in the [[Moonrise Towers Prison]], surrounded by a [[Death Shepherd]] and a horde of [[Necromite|Necromites]].
If Isobel is saved at the Last Light Inn, and the once the {{CharLink|Aylin|Nightsong}} is freed from her cage and heads for [[Moonrise Towers]], Terradissia follows Jaheira to the Assault on Moonrise Towers. However, Terradissia is killed during the fight against [[Absolute]] forces before the party members arrive. Her corpse can be found in the [[Moonrise Towers Prison]], surrounded by a [[Death Shepherd]] and a horde of [[Necromite|Necromites]].


== Combat ==
== Combat ==
===Attacks and Abilities===
===Attacks and Abilities===
{{Feature box|Acid splash}}
{{Feature box|Magic missile}}
{{Feature box|Magic missile}}
{{Feature box|Acid splash}}
{{Feature box|Poison spray}}
{{Feature box|Poison spray}}


== Loot ==
=== Notable loot ===
*{{MdRarityItem|Simple Robe}}
*{{MdRarityItem|Simple Robe}}
== Related quests ==
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Resolve the Abduction}}
== External links ==
* {{FRWiki|Terradissia|long}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
[[Category:Half-Elves]]
[[Category:Half-Elves]]
[[Category:High Half-Elves]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
[[Category:Wizards]]
__INDEX__
__INDEX__

Latest revision as of 03:19, 23 January 2025

Harper Terradissia is a half elven wizard who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, standing atop the guard tower by the entry bridge.

Portrait Terradissia.png
Hah. Just look at you.
Terradissia's warcry

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Terradissia can be first encountered at the Last Light Inn, where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above Elifer and Darragh.

If Marcus Falgor Marcus rescued the party but is exposed by them as a True Soul, Terradissia gets Stunned Stunned and joins the fight against his summoned Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Terradissia frequently is amongst the Harpers who avoid being Impaled Impaled; she then either runs up to fight the Winged Horrors, or stays out of range of the battle. If Isobel is not saved, Terradissia and everyone save for Jaheira Jaheira in Last Light Inn turns into a Shadow-Cursed Undead Shadow-Cursed Undead.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn, and the once the Aylin Nightsong is freed from her cage and heads for Moonrise Towers, Terradissia follows Jaheira to the Assault on Moonrise Towers. However, Terradissia is killed during the fight against Absolute forces before the party members arrive. Her corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Acid Splash Acid Splash ()
Damage: 1~6
D6 Acid.png
1d6Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Magic Missile Magic Missile (+ )
Damage: 6~15
D4 Force.pngD4 Force.pngD4 Force.png
1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Poison Spray Poison Spray ()
Damage: 1~12
D12 Poison.png
1d12Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft

Notable loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]