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{{PageSeo
| description = Harper Manus is a polite human ranger who is part of the Harpers in Act Two. He is first found in Last Light Inn, patrolling the docks and stairway to the southern coastline of the sanctuary.
| image = Harper Manus.png
}}
{{Infobox creature
{{Infobox creature
|name=Manus
| name = Harper Manus
|full name=Harper Manus
| level = 6
|voice =
| class = [[Ranger]]
|level=6
| image = <gallery>
|class=
Harper Manus.png|In-game
|image=Harper Manus.png
Portrait Manus.png|Portrait
|race=[[Human]]
</gallery>
|size=Medium
| identity = Male
|type=Humanoid
| race = [[Human]]
|ac= 14
| faction = [[Harpers]]
|hp=38
| size = [[Medium]]
|t hp=49
| type = [[Humanoid]]
|movement m=9
| ac = 14
|weight kg=75
| e hp = 26
|str=12
| hp = 38
|dex=16
| t hp = 49
|con=12
| movement m = 9
|int=12
| xp = 90
|wis=14
| weight kg = 75
|cha=10
| str = 12
|str save prof=yes
| dex = 16
|dex save prof=yes
| con = 12
|passives=Extra Attack, Opportunity Attack
| int = 12
| wis = 14
| cha = 10
| str save prof = yes
| dex save prof = yes
| passives = Extra Attack, Opportunity Attack
| athletics = 1
| acrobatics = 3
| perception = 2
| uuid = ce089a64-1a91-4ab0-ac71-a2712680780d
| uid = S_SCL_Drider_Harper_Ranger_000
| stats = SCL_Caravan_Ambusher_Manus
}}
}}
'''Manus''' is a polite [[human]] [[ranger]] who is part of the [[Harpers]] in [[Act Two]]. He is first found in [[Last Light Inn]], patrolling the docks and stairway to the southern coastline of the sanctuary.
'''Harper Manus''' is a polite [[human]] [[ranger]] who is part of the [[Harpers]] in [[Act Two]]. He is first found in [[Last Light Inn]], patrolling the docks and stairway to the southern coastline of the sanctuary.
{{DiQ|No god can protect you.|Manus|, ambushing the Absolutists}}


== Involvement ==
== Involvement ==
=== Last Light Inn ===
=== Last Light Inn ===
If the party reaches the [[Shadow-Cursed Lands]] through [[Grymforge]], Manus can be first encountered at the [[Last Light Inn]], on the southern side of the sanctuary, patrolling the southern docks.
If reaching the [[Shadow-Cursed Lands]] through [[Grymforge]], Manus can be first encountered at the [[Last Light Inn]], on the southern side of the sanctuary, patrolling the southern docks.


After the party talks with [[Jaheira]], Manus, along with [[Branthos]], [[Elindale]], [[Lassandra]], and [[Skywin]] will move to the bridge in front of Last Light Inn, waiting for the party so they can move in to intercept and [[Follow the Convoy|ambush a nearby Absolutist convoy]] in order to acquire their source of protection against the [[Shadow Curse]]. Accepting the mission would have Manus cast [[Light]] on his bow, follow his squad of Harpers, and move in to the [[Ruined Battlefield]], where they'll lay in wait for the [[Absolute|Absolutist]] convoy. The party can either go with the group immediately or catch up with them later, as the ambush site is marked on their map.
After speaking with {{CharLink|Jaheira}}, Manus moves to the bridge in front of the Last Light Inn along with {{CharLink|Branthos}}, {{CharLink|Elindale}}, {{CharLink|Lassandra}}, and {{CharLink|Skywin}}. They wait for the party so they can move in to intercept and {{Quest|Follow the Convoy|ambush}} a nearby absolutist convoy in order to acquire their source of protection against the [[Shadow Curse]]. Accepting the mission results in Manus and his squad of Harpers casting {{SAI|Light}} on their weapons and moving to the [[Ruined Battlefield]], where they lay in wait for the [[Absolute|Absolutist]] convoy. The party can go with the group immediately or catch up with them later, as the ambush site is marked on their map.


If immediately talking to [[Isobel]] and fighting [[Marcus]] after talking with Jaheira, Manus would already be on the bridge, out of reach of the battle.
If speaking with {{CharLink|Isobel Thorm|Isobel}} and triggering the fight with {{CharLink|Marcus Falgor|Marcus}}, Manus moves to the bridge, out of reach of the battle. If Isobel is not saved, Manus turns into a {{Cond|Shadow-Cursed Undead}}.


=== Ambush ===
=== Ambush ===
{{main|Seek Protection from the Shadow Curse}}
{{main|Seek Protection from the Shadow Curse}}
{{main|Follow the Convoy}}
{{main|Follow the Convoy}}
Talking to [[Branthos]] at the ambush site will commence the ambush and spawn in the encounter. Once the [[Kar'niss|convoy]] arrives, the player has a choice to attack immediately or hang back. If the party chooses to stay hidden and keep watching, [[Kar'niss]] kills [[Vez|Brawler Vez]], one of the goblins in the convoy. From there, the party can either signal the Harpers or the Harpers will start the encounter themselves. After the fight, on the drider's corpse will be a [[Moonlantern]].
Talking to Branthos at the ambush site starts the cut-scene and spawns the encounter. Once {{CharLink|Kar'niss}} and the convoy arrive, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills {{CharLink|Vez}}, one of the goblins in the convoy. From there, the party can either signal the Harpers or wait as they start the encounter themselves. After the fight, a {{SmRarityItem|Moonlantern}} can be found on the drider's corpse.


Alternatively, the party can convince Kar'niss to relinquish the Moonlantern, and to lead the Absolutist convoy to its death, where they will eventually be [[Shadow Curse|cursed]]. Either way, Manus will depart along the rest of his squad, and return to Last Light Inn.
Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and consign the convoy members to their fate as {{Cond|Shadow-Cursed Undead}}. Either way, Elindale and his squad then depart amiably and return to Last Light Inn.


If choosing to reach the Shadow-Cursed Lands through the [[Mountain Pass]] route, a goblin greets the party and sends them to a rendezvous point to wait for their [[Kar'niss|guide]] to [[Moonrise Towers]], where the party will pass off as a [[True Soul]]. This starts [[Follow the Convoy]].
If choosing to reach the Shadow-Cursed Lands through the [[Rosymorn Monastery Trail]], a goblin greets the party and sends them to a rendezvous point to wait for {{CharLink|Kar'niss}} and the convoy to guide them to [[Moonrise Towers]], where the party can {{Quest|Infiltrate Moonrise Towers|pass off}} as [[True Soul|True Souls]]. This starts {{Quest|Follow the Convoy}}.


Kar'niss, the guide, will ferry the arty, as well as the rest of the convoy to Moonrise. During the trek, Manus, along with Branthos, Elindale, and Skywin will ambush the convoy. The party can choose to either turn on the convoy and help the Harpers, or protect the convoy in order to [[Infiltrate Moonrise Towers|continue their cover as a True Soul]].
Kar'niss ferries the party, as well as the rest of the convoy, to Moonrise. During the trek, Manus, along with Branthos, Elindale, and Skywin ambush the convoy. The party can choose to turn on the convoy and help the Harpers, or protect the convoy in order to infiltrate Moonrise Towers.


If the party is meeting the Harpers for the first time, and Branthos dies while siding with them, Manus can tell the party to head to Last Light Inn, where they can reacquire the same Moonlantern after speaking with [[Isobel]]. If the party sticks with the convoy, Manus will turn hostile, and be killed.
If meeting the Harpers for the first time, and Branthos dies while siding with them, Manus tells the party to head to Last Light Inn, where they can obtain similar protection after speaking with Isobel. If choosing to remain with the convoy, Manus and his squad turn hostile.  


=== After the Ambush ===
=== After the Ambush ===
If sided with and alive, Manus can later be found back on the southern coastline of [[Last Light Inn]], where he can be seen gazing into the distance, just a few short steps away from where [[Meygan]], [[Lassandra]], and [[Karrow]] are mourning [[Yonas]].
If sided with and alive, Manus can later be found back on the southern coastline of Last Light Inn, gazing into the distance, just a few short steps away from where {{CharLink|Meygan}}, Lassandra, and {{CharLink|Karrow}} are mourning {{CharLink|Yonas}}.


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
Manus is killed during the fight against [[Absolute]] forces before the party can arrive. His corpse can be found in the [[Moonrise Towers Prison]], surrounded by a [[Death Shepherd]] and a horde of [[Necromite|Necromites]].
If Isobel is saved at the Last Light Inn, and the {{CharLink|Nightsong}} is freed from her cage and heads for Moonrise, Manus follows Jaheira there. However, Manus is killed during the fight against [[Absolute]] forces before the party members arrive. His corpse can be found in the [[Moonrise Towers Prison]], surrounded by a [[Death Shepherd]] and a horde of [[Necromite|Necromites]].


== Combat ==
== Combat ==
===Attacks and Abilities===
===Attacks and Abilities===
{{Feature box|Ranged attack|item=Shortbow}}
{{Feature box|Hamstring shot|item=Shortbow}}
{{Feature box|Hamstring shot|item=Shortbow}}
{{Feature box|Hunter's Mark}}
{{Feature box|Piercing strike|item=Dagger}}
{{Feature box|Piercing strike|item=Dagger}}
{{Feature box|Hunter's Mark}}
{{Feature box|Ranged attack|item=Shortbow}}
 
=== Allies ===
* {{MdCharLink|Branthos|Harper Branthos}}
* {{MdCharLink|Elindale|Harper Elindale}}
* {{MdCharLink|Lassandra|Harper Lassandra}}
* {{MdCharLink|Skywin|Harper Skywin}}


== Loot ==
== Loot ==
*{{RarityItem|Copper Ring}}
*{{MdRarityItem|Dagger}}
*{{RarityItem|Torch}}
*{{MdRarityItem|Leather Armour}}
*{{RarityItem|Leather Armour}}
*{{MdRarityItem|Shortbow}}
*{{RarityItem|Dagger}}
*{{MdRarityItem|Torch}}
*{{RarityItem|Shortbow}}
 
== Related quests==
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Follow the Convoy}}
* {{Quest|Resolve the Abduction}}
* {{Quest|Seek Protection from the Shadow Curse}}


== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* If [[Branthos]] is killed at any point in time during the convoy's ambush, Manus can take the lead in talking to the player instead and conclude the quest.
* If [[Branthos]] is killed during the convoy's ambush, Manus can take the lead in talking to the player character instead and lead (or conclude) the quest.
* Manus is the only [[Act Two]] Harper ranger that can cast [[Hunter's Mark]].
* Manus is the only [[Act Two]] Harper ranger that can cast [[Hunter's Mark]].
* As of [[Patch 6]], despite having [[Extra Attack]], Manus is not able to attack twice during his turns.
* As of [[Patch 7]], despite having [[Extra Attack]], Manus is not able to attack twice during his turns.
{{noteend}}
{{noteend}}
== External links ==
* {{FRWiki|Manus|long}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
[[Category:Rangers]]
__INDEX__
__INDEX__

Latest revision as of 10:01, 28 January 2025

Harper Manus is a polite human ranger who is part of the Harpers in Act Two. He is first found in Last Light Inn, patrolling the docks and stairway to the southern coastline of the sanctuary.

Portrait Manus.png
No god can protect you.
Manus, ambushing the Absolutists

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

If reaching the Shadow-Cursed Lands through Grymforge, Manus can be first encountered at the Last Light Inn, on the southern side of the sanctuary, patrolling the southern docks.

After speaking with Jaheira Jaheira, Manus moves to the bridge in front of the Last Light Inn along with Branthos Branthos, Elindale Elindale, Lassandra Lassandra, and Skywin Skywin. They wait for the party so they can move in to intercept and ambush ambush a nearby absolutist convoy in order to acquire their source of protection against the Shadow Curse. Accepting the mission results in Manus and his squad of Harpers casting Light Light on their weapons and moving to the Ruined Battlefield, where they lay in wait for the Absolutist convoy. The party can go with the group immediately or catch up with them later, as the ambush site is marked on their map.

If speaking with Isobel Thorm Isobel and triggering the fight with Marcus Falgor Marcus, Manus moves to the bridge, out of reach of the battle. If Isobel is not saved, Manus turns into a Shadow-Cursed Undead Shadow-Cursed Undead.

Ambush[edit | edit source]

Main article: Follow the Convoy

Talking to Branthos at the ambush site starts the cut-scene and spawns the encounter. Once Kar'niss Kar'niss and the convoy arrive, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills Vez Vez, one of the goblins in the convoy. From there, the party can either signal the Harpers or wait as they start the encounter themselves. After the fight, a Moonlantern can be found on the drider's corpse.

Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and consign the convoy members to their fate as Shadow-Cursed Undead Shadow-Cursed Undead. Either way, Elindale and his squad then depart amiably and return to Last Light Inn.

If choosing to reach the Shadow-Cursed Lands through the Rosymorn Monastery Trail, a goblin greets the party and sends them to a rendezvous point to wait for Kar'niss Kar'niss and the convoy to guide them to Moonrise Towers, where the party can pass off pass off as True Souls. This starts Follow the Convoy Follow the Convoy.

Kar'niss ferries the party, as well as the rest of the convoy, to Moonrise. During the trek, Manus, along with Branthos, Elindale, and Skywin ambush the convoy. The party can choose to turn on the convoy and help the Harpers, or protect the convoy in order to infiltrate Moonrise Towers.

If meeting the Harpers for the first time, and Branthos dies while siding with them, Manus tells the party to head to Last Light Inn, where they can obtain similar protection after speaking with Isobel. If choosing to remain with the convoy, Manus and his squad turn hostile.

After the Ambush[edit | edit source]

If sided with and alive, Manus can later be found back on the southern coastline of Last Light Inn, gazing into the distance, just a few short steps away from where Meygan Meygan, Lassandra, and Karrow Karrow are mourning Yonas Yonas.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn, and the Nightsong Nightsong is freed from her cage and heads for Moonrise, Manus follows Jaheira there. However, Manus is killed during the fight against Absolute forces before the party members arrive. His corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Shortbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Hunter's Mark.webp
Hunter's Mark Hunter's Mark (+ )
Damage: 1~6

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 4~9
D6 Piercing.png
1d6 + 3Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • If Branthos is killed during the convoy's ambush, Manus can take the lead in talking to the player character instead and lead (or conclude) the quest.
  • Manus is the only Act Two Harper ranger that can cast Hunter's Mark.
  • As of Patch 7, despite having Extra Attack, Manus is not able to attack twice during his turns.

External links[edit | edit source]