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{{PageSeo
{{PageSeo
|title = Lia
| title = Lia
|description = Lia is a Tiefling NPC in Baldur's Gate 3. She can be found at the Druid Grove arguing with Rolan and Cal over whether they should help the refugees or leave.
| description = Lia is a tiefling in Baldur's Gate 3. She can be found at the Druid Grove arguing with Rolan and Cal over whether they should help the refugees or leave.
|image = [[File:Lia.png]]
| image = [[File:Lia.png]]
}}
}}
 
{{Infobox creature
{{Infobox creature|movement m=9|weight kg=75|level=3|str=12|dex=15|con=12|int=10|wis=14|cha=12|str save prof=yes|dex save prof=yes|hp=24|e hp=16|ac=12|resistances=fire resistant full|passives=Darkvision, Hellish Resistance, Opportunity Attack|t hp=31|name=Lia|image=
| name = Lia
| image =
<gallery>
<gallery>
Lia.png|Portrait
Lia.png|In-game
Lia Model.png|Model
Portrait Lia.png|Portrait
</gallery>
</gallery>
|size=Medium|type=Humanoid|race=[[Asmodeus Tiefling]]}}
| identity = Female
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Tiefling]]
| subrace = [[Asmodeus Tiefling]]
| class = [[Ranger]]
| va = Jennie Delaney
| family = [[Rolan]] (brother)<br>[[Cal]] (brother)
| hometown = [[Elturel]] (former)
| level = 3
| e hp = 16
| hp = 24
| t hp = 31
| ac = 12
| movement m = 9
| xp = 20
| weight kg = 75
| str = 12
| dex = 15
| con = 12
| int = 10
| wis = 14
| cha = 12
| str save prof = yes
| dex save prof = yes
| athletics = 1
| acrobatics = 2
| perception = 2
| resistances = fire resistant full
| passives = Darkvision, Hellish Resistance, Opportunity Attack
}}
 
'''Lia''' is a [[tiefling]] in [[Act One]]. Empathizing with her kin, she attempts to convince his brother [[Rolan]] to stay and help the [[tiefling refugees]] of the [[Emerald Grove]].
{{DiQ|What's the point in blades and spells if we don't bloody use them? We should stay.|Lia| arguing with [[Rolan]]}}
 
== Overview ==
Lia, {{CharLink|Cal}}, and {{CharLink|Rolan}} grew up together. While Lia and Cal are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Lia has a hot temper, which often leads to arguments with Rolan.
 
== Involvement ==
=== Act One ===
Lia can be found arguing in [[The Hollow]] with Cal and Rolan on whether they should remain in the Grove to help the [[tiefling refugees]] or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.
 
If the [[goblins]]' leaders are killed, Lia will take part in the festivities at the party's [[camp]] alongside Cal and Rolan.
 
=== Act Two ===
Even if the trio remain in the Grove and survive through Act One, they are inevitably separated in [[Act Two]]. When the Tiefling Refugees are ambushed, Lia and Cal are captured by cultists and held captive in [[Moonrise Towers Prison]]. The remaining [[Tiefling]]s at the [[Last Light Inn]] will ask the party to {{Quest|Rescue the Tieflings}}.


'''Lia''' is a [[Tiefling]] NPC in Baldur's Gate 3. She can be found at the [[Druid Grove]] arguing with [[Rolan]] and [[Cal]] over whether they should help the refugees or leave.
If Lia is not freed from Moonrise Towers before the party deals with the {{CharLink|Aylin|Nightsong}}, Lia's corpse can be found in the [[Oubliette]] alongside the other prisoners.


== Act One ==
If the trio decide to leave the Grove in Act One, Lia does not appear in Act Two.
{{SpoilerWarning|act=1}}
Lia can be found at the [[Emerald Grove]] arguing with [[Rolan]] and [[Cal]] over whether they should help the refugees or leave.


=== Act Three ===
If Lia survives Act Two and Rolan sides with the party against {{CharLink|Lorroakan}}, she will later appear in [[Sorcerous Sundries]] with Cal after Lorroakan's death.


== Act Two ==
==Companion approval==
{{SpoilerWarning|act=2}}
The party can convince Cal, Lia and Rolan to leave or stay.  
Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the [[Tiefling Refugees]] were ambushed, Cal and Lia were taken away by cultists. They are held captive in [[Moonrise Towers Prison]]. The remaining tieflings at the [[Last Light Inn]] will ask the player to [[Rescue the Tieflings]].


If she was not freed from Moonrise Towers before the player deals with the [[Nightsong]], her corpse can be found in the [[Oubliette]], together with the corpses of all the other prisoners.
* {{Dialogue option|You should all stay. A single blade could make a difference.|dc=10}}
* {{Dialogue option|Only cowards run from a fight.|tags=Barbarian}}
* {{Dialogue option|I'd choose the wilderness over the dangers of a city any day. Stay.|tags=Ranger}}
* {{Dialogue option|Where the weak have need. The strong have a duty. Stay.|tags=Paladin}}


Lia does not appear in Act Two if the trio were not convinced to stay. {{Verify}}
<small>''Any of the above:''</small>  {{Approval|Gale|+1}} {{Approval|Karlach|+1}}


== Act Three ==
* {{Dialogue option|Get out while you can - the goblins will be back.}}
{{SpoilerWarning|act=3}}
* {{Dialogue option|If they cannot fight, they will die. That is as it should be.|tags=Githyanki}}  
If Lia survives Act Two and Rolan chooses to side with the party against [[Lorroakan]], she will appear in [[Sorcerous Sundries]] one long rest after Lorroakan's death.
<small>''Any of the above:''</small> {{Approval|Shadowheart|+1}}


== Combat ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|ranged attack|item=Shortbow}}
=== Notable loot ===
* {{MdRarityItem|Lia's To-Do List}}


=== Attacks and Abilities ===
== Related quests ==
{{Feature box|ranged attack|item=Shortbow}}
* {{Quest|Raid the Grove}}
* {{Quest|Rescue the Tieflings}}
* {{Quest|Save the Refugees}}
 
== Gallery ==
<gallery heights="250px">
Lia Model.png|Model
</gallery>


==Companion Approval==
== Notes ==
Interaction: Argument between [[Cal]], [[Rolan]] and [[Lia]] in [[The Hollow]]
{{notebegin}}
* If Lia, Cal, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.
{{noteend}}


*"Get out while you can - the goblins will be back"
== External links ==
:: {{Approval|Shadowheart|+1}}
* {{FRWiki|Lia|long}}
*[Persuasion] - "You should all stay. A single blade could make a difference"
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
*[Barbarian] - "Only cowards run from a fight"
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
*[Ranger] - "I'd choose the wilderness over the dangers of a city any day. Stay"
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
*[Paladin] - "Where the weak have need. The strong have a duty. Stay"
:: {{Approval|Gale|+1}} {{Approval|Karlach|+1}}


{{NavEmeraldGrove}}
{{Emerald Grove}}
{{NavShadowCursedLands}}
{{Moonrise Towers}}
{{NavBaldursGate}}
{{Upper City}}
[[Category: Humanoids]]
[[Category:Humanoids]]
[[Category: Tieflings]]
[[Category:Tieflings]]
[[Category: Characters in Act 1]]
[[Category:Tiefling Refugees]]
[[Category:Tiefling Refugees]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in the Upper City]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Rangers]]

Latest revision as of 00:52, 23 November 2024

Lia is a tiefling in Act One. Empathizing with her kin, she attempts to convince his brother Rolan to stay and help the tiefling refugees of the Emerald Grove.

Portrait Lia.png
What's the point in blades and spells if we don't bloody use them? We should stay.
Lia arguing with Rolan

Overview[edit | edit source]

Lia, Cal Cal, and Rolan Rolan grew up together. While Lia and Cal are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Lia has a hot temper, which often leads to arguments with Rolan.

Involvement[edit | edit source]

Act One[edit | edit source]

Lia can be found arguing in The Hollow with Cal and Rolan on whether they should remain in the Grove to help the tiefling refugees or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.

If the goblins' leaders are killed, Lia will take part in the festivities at the party's camp alongside Cal and Rolan.

Act Two[edit | edit source]

Even if the trio remain in the Grove and survive through Act One, they are inevitably separated in Act Two. When the Tiefling Refugees are ambushed, Lia and Cal are captured by cultists and held captive in Moonrise Towers Prison. The remaining Tieflings at the Last Light Inn will ask the party to Rescue the Tieflings Rescue the Tieflings.

If Lia is not freed from Moonrise Towers before the party deals with the Aylin Nightsong, Lia's corpse can be found in the Oubliette alongside the other prisoners.

If the trio decide to leave the Grove in Act One, Lia does not appear in Act Two.

Act Three[edit | edit source]

If Lia survives Act Two and Rolan sides with the party against Lorroakan Lorroakan, she will later appear in Sorcerous Sundries with Cal after Lorroakan's death.

Companion approval[edit | edit source]

The party can convince Cal, Lia and Rolan to leave or stay.

  • You should all stay. A single blade could make a difference. (DC 10)
  • [BARBARIAN] Only cowards run from a fight.
  • [RANGER] I'd choose the wilderness over the dangers of a city any day. Stay.
  • [PALADIN] Where the weak have need. The strong have a duty. Stay.

Any of the above: Gale approves +1 Karlach approves +1

  • Get out while you can - the goblins will be back.
  • [GITHYANKI] If they cannot fight, they will die. That is as it should be.

Any of the above: Shadowheart approves +1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • If Lia, Cal, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.

External links[edit | edit source]