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{{PageSeo
{{PageSeo
| title = Spells
| title = Spells
| description = Spells are magical energies conjured by spellcasters through knowledge or innate ability to create magical effects, deal damage to enemies, or heal allies.
| description = Spells are specific magical effects created by manipulating the Weave, the magical energies of the multiverse.
| image = Fireball Icon.png
| image = Spells_SEO.webp
}}
}}
'''Spells''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies.  
{{SpellsTab|nodesktop=yes}}{{Spells|image=Bg3_sorcerer_by_yamaorce.webp|size=300px}}
'''Spells''' are magical effects that are created by creatures via '''spellcasting'''.{{note|The term ''spellcasting'' refers {{em|both}} to the act of casting spells, as well as the Spellcasting class feature. The latter is always capitalised, whereas the former is generally not.}} Spells are frequently cast to deal [[Damage mechanics|damage]] and provide [[healing]], or to inflict [[condition|conditions]] on the targets.


All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they roll against the target's [[Armour Class]]:
All [[Class|classes]] are capable of casting spells with the help of [[Scrolls|scrolls]] and [[Equipment|magic items]], and classes with the Spellcasting or Pact Magic features – called ''spellcasters'' – have spell slots they can expend to cast spells they know, without the need for scrolls.


<code>{{D20}} + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</code>
== Overview ==


== Spell Slots ==
Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge, or innate ability, or via the use of scrolls and magical items.
'''Spell Slots''' are the spellcasters' [[Resource]] used to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be regained through a [[Long Rest]], with the following notable exceptions:
* Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a small number of '''Spell Slots''' once per day.
* [[Warlock]]s only need to take a [[Short Rest]] to fully regain their Spell Slots.


=== Spell Slot Levels ===
=== Spell levels ===
Each Spell Slot has a level that corresponds to the level of spells that can be cast using that slot: {{Icon|4 Level 1 Spell Slots.png}} Level 1, {{Icon|2 Level 2 Spell Slots.png}} Level 2, {{Icon|2 Level 3 Spell Slots.png}} Level 3, and so on.
All spells have a level –  a measure of its power and difficulty to cast. To cast a spell, the caster must usually expend a [[Spells#Spell slots|spell slot]] of sufficient level. Spells cast from scrolls {{em|do not}} consume spell slots when cast, nor do most spells granted by magic items.


Cantrips {{Icon|Cantrips Icon.png}} do not consume any spell slots and are effectively an infinite resource.
Level 0 spells are called ''cantrips'', and can always be cast at will, without expending a spell slot.


=== Upcasting ===
=== Spellcasting ability ===
'''Upcasting''' refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, area of effect, targets, or other effects when upcast, but some spells gain no additional benefit. [[Warlock]] spells are '''always''' upcast to their highest known spell level.
Every class – including those without the Spellcasting feature – has a designated [[Ability scores|ability]] known as their ''spellcasting ability'', which represents their capacity to cast spells.{{note|Some spells designate a specific spellcasting ability regardless of the class casting them. This is most commonly a result of spells obtained via racial features. [[Arcane Trickster]] Rogues and [[Eldritch Knight]] Fighters gain the Spellcasting feature as part of the subclass selected at Level 3.}}


== Spellcasting Ability Modifier ==
{{table list|
Your '''Spellcasting Ability Modifier''' affects your chance of success with certain spells, and sometimes how powerful they are. See the [[Saving Throw]] and [[Attack Roll]] pages for detailed explanations of how the spellcasting ability modifier is applied.
; {{Ability|Intelligence}} : [[Fighter]], [[Rogue]], [[Wizard]].
; {{Ability|Wisdom}} : [[Cleric]], [[Druid]], [[Monk]], [[Ranger]].
; {{Ability|Charisma}} : [[Barbarian]], [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]].
}}
 
When casting a spell, the spellcasting ability used depends on whether the spell was learned (first two points below) or cast from an item.
 
* Spells learned from taking levels in a class will use that class' spellcasting ability modifier.
* Spells learned from scribing a scroll into your Spellbook count as Wizard spells (because learning from scrolls is a Wizard feature) and thus use Intelligence.
* Spells from other sources (including items, [[Illithid Powers]] that require a saving throw, and using scrolls directly from inventory) use the spellcasting ability of the class the creature most recently took a {{em|first}} level in.{{note|A character who starts with 5 levels in [[Sorcerer]] will use Charisma for all of their sorcerer spells, as well as spells granted by equipment (e.g. the Firebolt cantrip granted by the [[Gold Wyrmling Staff]]) and spell scrolls. If this character at level 6 takes their first level in [[Wizard]] then their Wizard spells (including spell scrolls scribed into their Spellbook) will use Intelligence, their Sorcerer spells will continue to use Charisma, but spells granted from equipment and spell scrolls cast directly from inventory will now use Intelligence. If the character at level 7 takes their sixth level in Sorcerer then nothing changes, because Sorcerer is not a "new" class on this character. However if the character at level 8 now takes their first level in [[Druid]] then their Sorcerer spells continue to use Charisma, their Wizard spells (including scrolls scribed into their Spellbook) continue to use Intelligence, their Druid spells now use Wisdom, and spells granted by equipment and scrolls cast directly from inventory now use Wisdom since Druid is a "new" class on this character.}}
 
== Spell properties ==
Each spell belongs to a school which defines its general purpose, and all spells have a range at which they can be cast, and a specified target or [[Area|area of effect]]. A spell may have an instantaneous effect when cast (for example a magical attack), or a spell may have an effect which persists for a specified ''duration'' (measured in ''turns'').
 
Most spells can be interrupted by {{SAI|Counterspell}} before they are cast, and most spells cannot be cast by {{Cond|Silenced}} creatures.
 
=== Schools of magic ===
{{confused with|Wizard|custom=the Wizard School class feature.}}
Every spell belongs to one of eight schools of magic: [[abjuration]], [[conjuration]], [[divination]], [[enchantment (school)|enchantment]], [[evocation]], [[illusion]], [[necromancy]], or [[transmutation]]. Some class features only benefit spells of a specific school.


Each class uses a different [[Ability Modifier]] for spellcasting:
=== Casting time ===
All spells have a casting time that determines whether it requires the caster to take an {{r|action}}, a {{r|bonus}}, or a {{r|reaction}}. Most spells require the caster to take an action.


* [[Wizard]]s, [[Arcane Trickster]]s, and [[Eldritch Knight]]s use '''[[Intelligence]]''' as their Spellcasting Ability Modifier.
=== Spell saves ===
** Other [[Rogue]]s and [[Fighter]]s also use '''[[Intelligence]]''' as their Spellcasting Ability Modifier for [[Scrolls]] and spells from other magical items, despite not being able to cast spells normally.
Harmful spells which {{em|don't}} require an attack roll, such spells that target an area or a specific point in space – or that affect a target directly – often allow targeted creatures to attempt a [[saving throw|save]] against the spell, potentially ignoring or reducing the spell's effect.
* [[Cleric]]s, [[Ranger]]s, and [[Druid]]s use '''[[Wisdom]]''' as their Spellcasting Ability Modifier.
* [[Bard]]s, [[Paladin]]s, [[Sorcerer]]s, and [[Warlock]]s use '''[[Charisma]]''' as their Spellcasting Ability Modifier.
** [[Barbarian]]s also use '''[[Charisma]]''' as their Spellcasting Ability Modifier for [[Scrolls]] and spells from other magical items, despite not being able to cast spells normally.


== Concentration ==
The [[Difficulty Class]] (DC) of these saves – called the ''spell save DC'' – is generally based on the caster's spellcasting DC:
''Main page: [[Concentration]]''


'''Concentration''' Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time.
<div style="text-align: center; font-weight:bold;"> {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}</div>


When the caster takes damage, they make a Constitution [[Saving Throws|Saving Throw]] <code>{{D20}} + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]</code> to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received, whichever is higher.
; Examples of spells that require  saves:
* {{SAI|Grease|h=20px}}
* {{SAI|Fireball|h=20px}}
* {{SAI|Hold Person|h=20px}}


* Ways you can lose Concentration while maintaining Concentration Spells:
Certain [[List of equipment that affect Spell Save DC|equipment]] worn by the caster can also affect their Spell DCs.
** Failing a Concentration Check by taking damage.
** Casting another Concentration Spell.
** Being affected by [[Condition]]s such as [[Condition#Downed|Downed]], [[Condition#Sleeping|Sleeping]], [[Rage]], etc.


== Prepared Spells ==
=== Spell attack rolls ===
'''Prepared Spells''' are Spells that certain spellcasting classes must prepare in order to cast. In exchange, these classes know many Spells at low levels and will eventually learn all Spells from their class's Spell List.
Some harmful spells – typically those cast in the form of rays or as projectiles – require the caster to make an [[Attacks|attack roll]] against the target's [[Armour Class|AC]] in order to determine if their spell attack is a hit or a miss.


Prepared Spells can be swapped at any time outside of combat.
The caster adds their spellcasting ability modifier, as well as their proficiency bonus, to the results of the attack roll:


The number of Prepared Spells each class can have at a time is equal to {{C|Spellcasting Ability Modifier + Class Level}} ''(Minimum of 1 spell)''.
<div style="text-align: center; font-weight:bold;">{{InfoBlob|{{D20}} + proficiency bonus + spellcasting ability modifier}}</div>
* Classes that use Prepared Spells:
** [[File:Cleric Class Icon 1.png|frameless|upright=0.1]] [[Cleric]]
** [[File:Druid Class Icon.png|frameless|upright=0.1]] [[Druid]]
** [[File:Paladin Class Icon.png|frameless|upright=0.1]] [[Paladin]] - Prepared Spells limited to {{C|Charisma Modifier + ('''1/2''' Paladin Level)}} ''(Minimum of 1 spell)''.
** [[File:Wizard Class Icon.png|frameless|upright=0.1]] [[Wizard]]


== Known Spells ==
; Examples of spells that require spell attacks:
'''Known Spells''' are Spells memorized by certain spellcasting classes. These Spells are '''Always Prepared'''. In exchange, these classes know fewer Spells at low levels and will be unable to learn every Spell from their class's Spell List.
* {{SAI|Ray of Enfeeblement|h=20px}}
* Classes that use Known Spells:
* {{SAI|Fire Bolt|h=20px}}
** [[File:Arcane Trickster Icon old.png|frameless|upright=0.1]] [[Arcane Trickster]]
* {{SAI|Eldritch Blast|h=20px}}
** [[File:Bard Class Icon.png|frameless|upright=0.1]] [[Bard]]
** [[File:Eldritch Knight Icon.png|frameless|upright=0.1]] [[Eldritch Knight]]
** [[File:Ranger Class Icon.png|frameless|upright=0.1]] [[Ranger]]
** [[File:Sorcerer Class Icon 2.png|frameless|upright=0.1]] [[Sorcerer]]
** [[File:Warlock Class Icon.png|frameless|upright=0.1]] [[Warlock]]
Additionally, Spells granted by [[Character_Creation#Playable_Races|Races]] or by certain Subclasses (such as [[Cleric]] Domains) are '''Always Prepared'''.


== All Spells ==
=== Concentration ===
==== Cantrips ====
{{hatnote|Main article: [[Concentration]]}}
Most spells with a duration require [[File:Concentration_Icons.png|20px]] Concentration to maintain them. A caster may only maintain the effect of one concentration spell at a time. If concentration on a spell is broken, the spell's effects are ended immediately.


* '''Cantrips''' are '''Spells''' that do not cost [[Spells#Spell Slots|Spell Slots]] to cast.
==== Ending concentration ====
[[File:Concentration_Example.webp|thumb|upright|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]]
Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break:
; Manually : Concentration can be ended by the player at any time via the “X” on the current concentration spell's icon, displayed next to the caster's main portrait.
; Taking damage : Any time a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.{{note|Constitution saves are sometimes erroneously referred to as a ''Constitution checks''.}} If the save fails, concentration ends.
; Conditions : Some conditions – such as {{Cond|Downed}} or {{Cond|Sleeping}} – also end concentration, without allowing a save.
; Long rests : Taking a [[Resting|long rest]] ends concentration.
; Dismissing companion : Sending a companion to camp or otherwise removing them from the active party ends their concentration.


{{div col | style = column-width: 18em; list-style-type: none;}}
== Spellcasters ==
* [[File:Acid Splash Icon 2.png|frameless|upright=0.1|link=Acid Splash]] [[Acid Splash]]
Spellcasters can either be ''full casters'' – meaning they can learn up to 6th level spells, ''half casters'' – meaning they can learn up to 3rd level spells, or ''one-third casters'' – meaning they can learn up to 2nd level spells. Non spellcasters do not gain or add spell slots.
* [[File:Blade Ward Icon 2.png|frameless|upright=0.1|link=Blade Ward]] [[Blade Ward]]
 
* [[File:Chill Touch Icon 2.png|frameless|upright=0.1|link=Chill Touch]] [[Chill Touch]]
===Full casters===
* [[File:Dancing Lights Icon 2.png|frameless|upright=0.1|link=Dancing Lights]] [[Dancing Lights]]
<center>
* [[File:Eldritch Blast Icon 2.png|frameless|upright=0.1|link=Eldritch Blast]] [[Eldritch Blast]]
<gallery widths="120px" perrow="6" mode="nolines">
* [[File:Fire Bolt Icon 2.png|frameless|upright=0.1|link=Fire Bolt]] [[Fire Bolt]]
Class Bard Badge Icon.png|[[Bard]]|link=Bard
* [[File:Friends Icon 2.png|frameless|upright=0.1|link=Friends]] [[Friends]]
Class Cleric Badge Icon.png|[[Cleric]]|link=Cleric
* [[File:Guidance Icon 2.png|frameless|upright=0.1|link=Guidance]] [[Guidance]]
Class Druid Badge Icon.png|[[Druid]]|link=Druid
* [[File:Light Cantrip Icon.png|frameless|upright=0.1|link=Light]] [[Light]]
Class Sorcerer Badge Icon.png|[[Sorcerer]]|link=Sorcerer
* [[File:Mage Hand Icon 2.png|frameless|upright=0.1|link=Mage Hand]] [[Mage Hand]]
Class Warlock Badge Icon.png|[[Warlock]]{{note|Warlocks have the Pact Magic feature, which functions similarly to Spellcasting.}}|link=Warlock
* [[File:Minor Illusion Icon 2.png|frameless|upright=0.1|link=Minor Illusion]] [[Minor Illusion]]
Class Wizard Badge Icon.png|[[Wizard]]|link=Wizard
* [[File:Poison Spray Icon 2.png|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
</gallery></center>
* [[File:Produce Flame Icon 64px.png|frameless|upright=0.1|link=Produce Flame]] [[Produce Flame]]
 
* [[File:Ray Of Frost Icon 2.png|frameless|upright=0.1|link=Ray of Frost]] [[Ray of Frost]]
===Half casters===
* [[File:Resistance Icon 2.png|frameless|upright=0.1|link=Resistance]] [[Resistance]]
<center>
* [[File:Sacred Flame Icon 2.png|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
<gallery widths="120px" perrow="6" mode="nolines">
* [[File:Shillelagh Icon 64px.png|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
Class Paladin Badge Icon.png|[[Paladin]]|link=Paladin
* [[File:Shocking Grasp Icon 2.png|frameless|upright=0.1|link=Shocking Grasp]] [[Shocking Grasp]]
Class Ranger Badge Icon.png|[[Ranger]]|link=Ranger
* [[File:Thaumaturgy Icon.png|frameless|upright=0.1|link=Thaumaturgy]] [[Thaumaturgy]]
</gallery></center>
* [[File:Thorn Whip Icon 2.png|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
 
* [[File:True Strike Icon 2.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
===One-third casters===
* [[File:Vicious Mockery Icon 2.png|frameless|upright=0.1|link=Vicious Mockery]] [[Vicious Mockery]]
<center><gallery widths="120px" perrow="6" mode="nolines">
{{div col end}}
Class_Rogue_Arcane_Trickster_Badge_Icon.png|[[Arcane Trickster]]<br><small>[[Rogue]] subclass</small>|link=Arcane Trickster
Eldritch_Knight_Icon.png|[[Eldritch Knight]]<br><small>[[Fighter]] subclass</small>|link=Eldritch Knight
</gallery></center>
 
===Non spellcasters===
* {{Class|Monk}} including subclasses
* {{Class|Barbarian}} including subclasses
* {{Class|Rogue}} (other than [[Arcane Trickster]])
* {{Class|Fighter}} (other than [[Eldritch Knight]])
 
=== Known spells ===
Known spells are spells generally learned from taking levels in a class with the Spellcasting or Pact Magic features. Each caster class has access to its own list of spells, though there is significant overlap between classes.


==== Level 1 Spells ====
The following classes must learn spells through leveling up:
* {{Class|Arcane Trickster}}
* {{Class|Bard}}
* {{Class|Eldritch Knight}}
* {{Class|Ranger}}
* {{Class|Sorcerer}}
* {{Class|Wizard}}
* {{Class|Warlock}}


* '''Level 1 Spells''' are '''Spells''' that consume Level 1 [[Spells#Spell Slots|Spell Slots]] when cast.
These classes, with the exception of wizard, also have access to the Replacement Spell feature, which allows them to swap a known spell each time a new level is taken in them. Wizards can instead learn new spells from scrolls, without needing to give up an already known spell.


{{div col | style = column-width: 18em; list-style-type: none;}}
The following classes automatically learn all their available spells when a level is taken in them:
* [[File:Animal Friendship Icon 2.png|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
* {{Class|Cleric}}
* [[File:Armour Of Agathys 2 Icon.png|frameless|upright=0.1|link=Armour of Agathys]] [[Armour of Agathys]]
* {{Class|Druid}}
* [[File:Arms Of Hadar Icon 2.png|frameless|upright=0.1|link=Arms Of Hadar]] [[Arms of Hadar]]
* {{Class|Paladin}}
* [[File:Bane Icon 2.png|frameless|upright=0.1|link=Bane]] [[Bane]]
* [[File:Bless Icon 2.png|frameless|upright=0.1|link=Bless]] [[Bless]]
* [[File:Burning Hands Icon 2.png|frameless|upright=0.1|link=Burning Hands]] [[Burning Hands]]
* [[File:Charm Person Icon.png|frameless|upright=0.1|link=Charm Person]] [[Charm Person]]
* [[File:Chromatic Orb Icon 2.png|frameless|upright=0.1|link=Chromatic Orb]] [[Chromatic Orb]]
* [[File:Colour Spray Icon.png|frameless|upright=0.1|link=Color Spray]] [[Colour Spray]]
* [[File:Command Halt Icon.png|frameless|upright=0.1|link=Command]] [[Command]]
* [[File:Compelled Duel Icon.png|frameless|upright=0.1|link=Compelled Duel]] [[Compelled Duel]]
* [[File:Create Water.png|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]]
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wound]] [[Cure Wounds]]
* [[File:Disguise Self Icon.png|frameless|upright=0.1|link=Disguise Self]] [[Disguise Self]]
* [[File:Dissonant Whispers Icon.png|frameless|upright=0.1|link=Dissonant Whispers]] [[Dissonant Whispers]]
* [[File:Divine Favour Icon.png|frameless|upright=0.1|link=Divine Favour]] [[Divine Favour]]
* [[File:Ensnaring Strike Melee Icon.png|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike (Melee)]]
* [[File:Ensnaring Strike Ranged Icon.png|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike (Ranged)]]
* [[File:Entangle Icon.png|frameless|upright=0.1|link=Entangle]] [[Entangle]]
* [[File:Expeditious Retreat Icon.png|frameless|upright=0.1|link=Expeditious Retreat]] [[Expeditious Retreat]]
* [[File:Faerie Fire Icon.png|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]
* [[File:False Life Icon.png|frameless|upright=0.1|link=False Life]] [[False Life]]
* [[File:Feather Fall Icon.png|frameless|upright=0.1|link=Feather Fall]] [[Feather Fall]]
* [[File:Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]]
* [[File:Fog Cloud Icon.png|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
* [[File:Goodberry Icon.png|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* [[File:Guiding Bolt Icon.png|frameless|upright=0.1|link=Guiding Bolt]] [[Guiding Bolt]]
* [[File:Grease Icon.png|frameless|upright=0.1|link=Grease]] [[Grease]]
* [[File:Hail Of Thorns Icon.png|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
* [[File:Healing Word Icon.png|frameless|upright=0.1|link=Healing Word]] [[Healing Word]]
* [[File:Hellish Rebuke Icon.png|frameless|upright=0.1|link=Hellish Rebuke]] [[Hellish Rebuke]]
* [[File:Hex Icon.png|frameless|upright=0.1|link=Hex]] [[Hex]]
* [[File:Hunter's Mark Icon.png|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
* [[File:Inflict Wounds Icon.png|frameless|upright=0.1|link=Inflict Wounds]] [[Inflict Wounds]]
* [[File:Jump Spell Icon.png|frameless|upright=0.1|link=Jump]] [[Jump]]
* [[File:Longstrider Icon.png|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* [[File:Mage Armour Icon.png|frameless|upright=0.1|link=Mage Armour]] [[Mage Armour]]
* [[File:Magic Missile Icon.png|frameless|upright=0.1|link=Magic Missile]] [[Magic Missile]]
* [[File:Protection From Evil And Good.png|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
* [[File:Ray Of Sickness Icon.png|frameless|upright=0.1|link=Ray of Sickness]] [[Ray of Sickness]]
* [[File:Sanctuary Icon.png|frameless|upright=0.1|link=Sanctuary]] [[Sanctuary]]
* [[File:Searing Smite Icon.png|frameless|upright=0.1|link=Searing Smite]] [[Searing Smite]]
* [[File:Shield Of Faith Icon.png|frameless|upright=0.1|link=Shield of Faith]] [[Shield of Faith]]
* [[File:Sleep Icon.png|frameless|upright=0.1|link=Sleep]] [[Sleep]]
* [[File:Speak With Animals.png|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
* [[File:Tasha's Hideous Laughter Icon.png|frameless|upright=0.1|link=Tasha's Hideous Laughter]] [[Tasha's Hideous Laughter]]
* [[File:Thunderous Smite Icon.png|frameless|upright=0.1|link=Thunderous Smite]] [[Thunderous Smite]]
* [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave]] [[Thunderwave]]
* [[File:Witch Bolt Icon 2.png|frameless|upright=0.1|link=Witch Bolt]] [[Witch Bolt]]
* [[File:Wrathful Smite Icon.png|frameless|upright=0.1|link=Wrathful Smite]] [[Wrathful Smite]]
{{div col end}}


==== Level 2 Spells ====
[[File:Wizard-spellbook.webp|thumb|A Wizard's Spellbook window: it allows you to change prepared spells outside combat]]
=== Prepared spells ===
[[File:Prepared Spells Icon.webp|24px]]
Some casters – known as ''prepared spellcasters'' to set them apart from ''spontaneous spellcasters'' – must ''prepare'' a smaller selection of their known spells to cast them. Spells can be prepared at any time except during combat.


* '''Level 2 Spells''' are '''Spells''' that consume Level 2 [[Spells#Spell Slots|Spell Slots]] when cast.
Prepared spellcasters include:
* {{Class|Cleric}}
* {{Class|Druid}}
* {{Class|Paladin}}
* {{Class|Wizard}}


{{div col | style = column-width: 18em; list-style-type: none;}}
The number of prepared spells each class can have at a time is equal to {{InfoBlob|spellcasting ability modifier + class level}} (minimum of 1).
* [[File:Aid Icon.png|frameless|upright=0.1|link=Aid]] [[Aid]]
* [[File:Barkskin Icon.png|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
* [[File:Blindness Icon.png|frameless|upright=0.1|link=Blindness]] [[Blindness]]
* [[File:Blur Icon.png|frameless|upright=0.1|link=Blur]] [[Blur]]
* [[File:Branding Smite (Melee) Icon.png|frameless|upright=0.1|link=Branding Smite]] [[Branding Smite]]
* [[File:Calm Emotions Icon 2.png|frameless|upright=0.1|link=Calm Emotions]] [[Calm Emotions]]
* [[File:Cloud of Daggers Icon.png|frameless|upright=0.1|link=Cloud of Daggers]] [[Cloud of Daggers]]
* [[File:Crown of Madness Icon.png|frameless|upright=0.1|link=Crown Of Madness]] [[Crown of Madness]]
* [[File:Darkness Icon.png|frameless|upright=0.1|link=Darkness]] [[Darkness]]
* [[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
* [[File:Detect Thoughts Icon.png|frameless|upright=0.1|link=Detect Thoughts]] [[Detect Thoughts]]
* [[File:Enhance Ability Icon.png|frameless|upright=0.1|link=Enhance Ability]] [[Enhance Ability]]
* [[File:Enlarge - Reduce Icon.png|frameless|upright=0.1|link=Enlarge/Reduce]] [[Enlarge/Reduce]]
* [[File:Flame Blade Icon.png|frameless|upright=0.1|link=Flame Blade]] [[Flame Blade]]
* [[File:Flaming Sphere Icon.png|frameless|upright=0.1|link=Flaming Sphere]] [[Flaming Sphere]]
* [[File:Heat Metal Icon.png|frameless|upright=0.1|link=Heat Metal]] [[Heat Metal]]
* [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]]
* [[File:Invisibility Icon.png|frameless|upright=0.1|link=Invisibility]] [[Invisibility]]
* [[File:Lesser Restoration Icon.png|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* [[File:Magic Weapon Icon.png|frameless|upright=0.1|link=Magic Weapon]] [[Magic Weapon]]
* [[File:Melf's Acid Arrow Icon 64px.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]]
* [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]]
* [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
* [[File:Moonbeam Icon.png|frameless|upright=0.1|link=Moonbeam]] [[Moonbeam]]
* [[File:Pass Without Trace Icon.png|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
* [[File:Phantasmal Force Icon 2.png|frameless|upright=0.1|link=Phantasmal Force]] [[Phantasmal Force]]
* [[File:Prayer Of Healing Icon.png|frameless|upright=0.1|link=Prayer of Healing]] [[Prayer of Healing]]
* [[File:Protection From Poison Icon.png|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
* [[File:Ray Of Enfeeblement Icon.png|frameless|upright=0.1|link=Ray of Enfeeblement]] [[Ray of Enfeeblement]]
* [[File:Scorching Ray Icon.png|frameless|upright=0.1|link=Scorching Ray]] [[Scorching Ray]]
* [[File:Shatter Icon.png|frameless|upright=0.1|link=Shatter]] [[Shatter]]
* [[File:Silence Icon.png|frameless|upright=0.1|link=Silence]] [[Silence]]
* [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
* [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]]
{{div col end}}


==== Level 3 Spells ====
Additionally, spells granted by [[Race|racial features]] or by certain class features (such as by [[Cleric|cleric Domains]]) are considered ''inherent'' and are always prepared.
* '''Level 3 Spells''' are '''Spells''' that consume Level 3 [[Spells#Spell Slots|Spell Slots]] when cast.


{{div col | style = column-width: 18em; list-style-type: none;}}
Some spells with ongoing effects that do not require concentration, like {{SAI|Speak with Animals}} or {{SAI|Aid}}, must remain in the caster's prepared spells list after being cast, or their effects will end.
*[[File:Animate Dead Icon.png|frameless|upright=0.1|link=Animate Dead]] [[Animate Dead]]
*[[File:Beacon of Hope Icon.png|frameless|upright=0.1|link=Beacon of Hope]] [[Beacon of Hope]]
*[[File:Bestow Curse (Ability) Icon.png|frameless|upright=0.1|link=Bestow Curse]] [[Bestow Curse]]
*[[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]]
*[[File:Counterspell Icon.png|frameless|upright=0.1|link=Counterspell]] [[Counterspell]]
*[[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
*[[File:Fear Icon.png|frameless|upright=0.1|link=Fear]] [[Fear]]
*[[File:Feign Death Icon.png|frameless|upright=0.1|link=Feign Death]] [[Feign Death]]
*[[File:Fireball Icon.png|frameless|upright=0.1|link=Fireball]] [[Fireball]]
*[[File:Fly Icon.png|frameless|upright=0.1|link=Fly]] [[Fly]]
*[[File:Gaseous Form Icon.png|frameless|upright=0.1|link=Gaseous Form]] [[Gaseous Form]]
*[[File:Glyph of Warding Icon.png|frameless|upright=0.1|link=Glyph of Warding]] [[Glyph of Warding]]
*[[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]]
*[[File:Hunger of Hadar Icon.png|frameless|upright=0.1|link=Hunger of Hadar]] [[Hunger of Hadar]]
*[[File:Hypnotic Pattern Icon.png|frameless|upright=0.1|link=Hypnotic Pattern]] [[Hypnotic Pattern]]
*[[File:Healing Word Icon.png|frameless|upright=0.1|link=Mass Healing Word]] [[Mass Healing Word]]
*[[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]]
*[[File:Protection from Energy Icon.png|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]]
*[[File:Remove Curse Icon.png|frameless|upright=0.1|link=Remove Curse]] [[Remove Curse]]
*[[File:Revivify Icon.png|frameless|upright=0.1|link=Revivify]] [[Revivify]]
*[[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]]
*[[File:Speak with Dead Icon.png|frameless|upright=0.1|link=Speak with Dead]] [[Speak with Dead]]
*[[File:Spirit Guardians Icon.png|frameless|upright=0.1|link=Spirit Guardians]] [[Spirit Guardians]]
*[[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]]
* [[File:Vampiric Touch Icon.png|frameless|upright=0.1|link=Vampiric Touch]] [[Vampiric Touch]]
{{div col end}}


=== Spell slots ===
All spellcasters have spell slots, which they expend to cast their known spells. Cantrips {{SpellSlot|cantrip|w=24}} do not expend spell slots and can be cast at will. Depleted spell slots are generally replenished by taking a [[Long Rest]] ([[Short Rest]] for Warlocks), though there are methods of [[List of sources of additional resources#Spell slots|creating additional slots, or replenishing expended ones]].


== Spell Comparison Table ==
A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. Many spells will be {{Icon|Upcast Icon.png|24px}} [[Upcasting|upcast]] when cast with a higher spell slot, making them more powerful. Even if it gains no other benefit, a spell always counts as a spell of the level of the slot used to cast it.


{| class="wikitable" style="width:100%;"
==== Spellcasting ====
|+ List of Spells and Cantrips
{| class="wikitable" style="float:right; margin-left: 12px;"
|+Spell Slots per Spell Level
! ESL
|{{Icon|Ico knownSpells lvl 01.png|18px}}
|{{Icon|Ico knownSpells lvl 02.png|18px}}
|{{Icon|Ico knownSpells lvl 03.png|18px}}
|{{Icon|Ico knownSpells lvl 04.png|18px}}
|{{Icon|Ico knownSpells lvl 05.png|18px}}
|{{Icon|Ico knownSpells lvl 06.png|18px}}
|-
!'''1'''
|2
| -
| -
| -
| -
| -
|-
!'''2'''
|3
| -
| -
| -
| -
| -
|-
!'''3'''
|4
|2
| -
| -
| -
| -
|-
!'''4'''
|4
|3
| -
| -
| -
| -
|-
!'''5'''
|4
|3
|2
| -
| -
| -
|-
!'''6'''
|4
|3
|3
| -
| -
| -
|-
|-
! | Name
!'''7'''
! | Casting Time
|4
! | Duration
|3
! | Range / Area
|3
! | Attack / Save
|1
! | Damage / Effect
| -
| -
|-
|-
|-  
!'''8'''
! colspan=6 | Cantrips
|4
|3
|3
|2
| -
| -
|-
|-
!'''9'''
|4
|3
|3
|3
|1
| -
|-
!'''10'''
|4
|3
|3
|3
|2
| -
|-
!'''11'''
|4
|3
|3
|3
|2
|1
|-
!'''12'''
|4
|3
|3
|3
|2
|1
|}
A caster's available Spellcasting spell slots are determined by the caster's ''effective spellcaster level'' (''ESL''). A full caster's ESL is exactly their class level, whereas the ESL of half-casters and one-third casters is equal to half and one third their level, respectively, rounded up.


{{SpellListTableRow|spell=Acid Splash|attack=no|area=2/7|save=DEX|damage=Acid }}
When multiple classes with the Spellcasting feature are chosen for a character, the creature's total ESL is instead the summed ESL of every individual spellcasting class they have taken a level in, each rounded down.
{{SpellListTableRow|spell=Blade Ward|range=self|duration=2|attack=no}}
{{SpellListTableRow|spell=Chill Touch|duration=1|damage=Necrotic}}
{{SpellListTableRow|spell=Dancing Lights|attack=no|conc=required}}
{{SpellListTableRow|spell=Eldritch Blast|damage=Force}}
{{SpellListTableRow|spell=Fire Bolt|damage=Fire}}
{{SpellListTableRow|spell=Friends|attack=no|save=CHA|range=9/30|conc=required|duration=10}}
{{SpellListTableRow|spell=Guidance|attack=no|range=1.5/5|duration=10|conc=required}}
{{SpellListTableRow|spell=Light|image=Light Cantrip Icon.png|attack=no|range=1.5/5|duration=100}}
{{SpellListTableRow|spell=Mage Hand|attack=no|conc=required}}
{{SpellListTableRow|spell=Minor Illusion|attack=no|conc=required}}
{{SpellListTableRow|spell=Poison Spray|attack=no|range=3/10|save=CON|damage=Poison}}
{{SpellListTableRow|spell=Produce Flame|attack=no|range=self|duration=100|damage=Fire}}
{{SpellListTableRow|spell=Ray of Frost|image=Ray Of Frost Icon.png|duration=1|damage=Cold}}
{{SpellListTableRow|spell=Resistance|attack=no|range=1.5/5|duration=10|conc=required}}
{{SpellListTableRow|spell=Sacred Flame|attack=no|save=DEX|damage=Radiant}}
{{SpellListTableRow|spell=Shillelagh|attack=no|casttime={{Action|bonus}}|range=self|duration=10|damage=Bludgeoning}}
{{SpellListTableRow|spell=Shocking Grasp|range=1.5/5|duration=1|damage=Lightning}}
{{SpellListTableRow|spell=Thaumaturgy|attack=no|range=self|duration=10}}
{{SpellListTableRow|spell=Thorn Whip|range=9/30|damage=Piercing}}
{{SpellListTableRow|spell=True Strike|duration=2|conc=required}}
{{SpellListTableRow|spell=Vicious Mockery|attack=no|save=WIS|duration=1|damage=Psychic}}


|-
==== Pact Magic ====
! colspan=6 | 1st Level Spells
Warlocks do not cast spells through the Spellcasting feature, but through their unique Pact Magic feature. Spell slots granted by Pact Magic are always of the highest level the Warlock can cast, and are replenished on a short rest. Spells cast using Pact Magic are always upcast at the highest possible level.
|-


{{SpellListTableRow|spell=Animal Friendship|attack=no|duration=10}}
To distinguish them from Spellcasting spell slots, Pact Magic spell slots have a unique colour: {{SpellSlot|1 Warlock|2|w=24}}
{{SpellListTableRow|spell=Armour of Agathys|image=Armour Of Agathys Icon.png|attack=no|range=self|damage=Cold|duration=longrest}}
{{SpellListTableRow|spell=Arms of Hadar|image=Arms Of Hadar Icon.png|attack=no|range=self|area=3/10|save=STR|damage=Necrotic|duration=1}}
{{SpellListTableRow|spell=Bane|attack=no|range=9/30|area=9/30|save=CHA|conc=required|duration=10}}
{{SpellListTableRow|spell=Bless|attack=no|range=9/30|area=9/30|conc=required|duration=10}}
{{SpellListTableRow|spell=Burning Hands|image=Burning Hands Icon 2.png|attack=no|range=self|area=5/17|aoe=cone|save=DEX|damage=Fire}}
{{SpellListTableRow|spell=Charm Person|attack=no|save=WIS|duration=10}}
{{SpellListTableRow|spell=Chromatic Orb}}
{{SpellListTableRow|spell=Colour Spray|attack=no|range=self|area=5/15|aoe=cone|duration=1}}
{{SpellListTableRow|spell=Command|image=Command Halt Icon.png|attack=no|save=WIS|duration=1}}
{{SpellListTableRow|spell=Compelled Duel|attack=no|casttime={{Action|bonus}}|range=9/30|save=WIS|conc=required|duration=3}}
{{SpellListTableRow|spell=Create or Destroy Water|image=Create Water Icon.png|attack=no|range=9/30|area=9/30|duration=3}}
{{SpellListTableRow|spell=Cure Wounds|attack=no|range=1.5/5}}
{{SpellListTableRow|spell=Disguise Self|attack=no|range=self|duration=longrest}}
{{SpellListTableRow|spell=Dissonant Whispers|save=WIS|damage=Psychic|duration=2}}
{{SpellListTableRow|spell=Divine Favour|attack=no|casttime={{Action|bonus}}|conc=required|damage=Radiant|duration=3}}
{{SpellListTableRow|spell=Ensnaring Strike (Melee)|image=Ensnaring Strike Melee Icon.png|casttime={{Action}} +{{Action|bonus}}|range=1.5/5|save=STR|conc=required|damage=Piercing|duration=10}}
{{SpellListTableRow|spell=Ensnaring Strike (Ranged)|image=Ensnaring Strike Ranged Icon.png|casttime={{Action}} +{{Action|bonus}}|save=STR|conc=required|damage=Piercing|duration=10}}
{{SpellListTableRow|spell=Entangle|attack=no|area=6/20|save=STR|conc=required|duration=longrest}}
{{SpellListTableRow|spell=Expeditious Retreat|attack=no|casttime={{Action|bonus}}|range=self|conc=required|duration=longrest}}
{{SpellListTableRow|spell=Faerie Fire|attack=no|area=6/20|save=DEX|conc=required|duration=10}}
{{SpellListTableRow|spell=False Life|attack=no|range=self|duration=longrest}}
{{SpellListTableRow|spell=Feather Fall|attack=no|casttime={{Action|bonus}}|range=self|area=9/30|duration=10}}
{{SpellListTableRow|spell=Find Familiar|attack=no}}
{{SpellListTableRow|spell=Fog Cloud|attack=no|area=6/20|conc=required}}
{{SpellListTableRow|spell=Goodberry|range=1.5/5|attack=no}}
{{SpellListTableRow|spell=Guiding Bolt|duration=2|damage=Radiant}}
{{SpellListTableRow|spell=Grease|duration=1|area=5/15|attack=no|save=DEX}}
{{SpellListTableRow|spell=Hail of Thorns|image=Hail Of Thorns Icon.png|casttime={{Action}} +{{Action|bonus}}|area=2/7|range=weapon|save=DEX|damage=Piercing}}
{{SpellListTableRow|spell=Healing Word|casttime={{Action|bonus}}|attack=no}}
{{SpellListTableRow|spell=Hellish Rebuke|casttime={{Action|reaction}}|range=self|save=DEX|attack=no|damage=Fire}}
{{SpellListTableRow|spell=Heroism|conc=required|duration=10|range=1.5/5|attack=no}}
{{SpellListTableRow|spell=Hex|conc=required|casttime={{Action|bonus}}|attack=no|damage=Necrotic}}
{{SpellListTableRow|spell=Hunter's Mark|casttime={{Action|bonus}}|duration=longrest|conc=required|attack=no}}
{{SpellListTableRow|spell=Inflict Wounds|damage=Necrotic|range=1.5/5}}
{{SpellListTableRow|spell=Jump|image=Jump Spell Icon.png|duration=10|range=1.5/5|attack=no}}
{{SpellListTableRow|spell=Longstrider|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Mage Armour|duration=longrest|range=self|attack=no}}
{{SpellListTableRow|spell=Magic Missile|attack=no|damage=Force}}
{{SpellListTableRow|spell=Protection from Evil and Good|image=Protection From Evil And Good.png|conc=required|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Ray of Sickness|image=Ray Of Sickness Icon.png|duration=2|save=CON|damage=Poison}}
{{SpellListTableRow|spell=Sanctuary|casttime={{Action|bonus}}|duration=10|attack=no}}
{{SpellListTableRow|spell=Searing Smite|conc=required|casttime={{Action}} +{{Action|bonus}}|duration=10|range=weapon|save=CON|damage=Fire}}
{{SpellListTableRow|spell=Shield of Faith|image=Shield Of Faith Icon.png|conc=required|casttime={{Action|bonus}}|duration=longrest|attack=no}}
{{SpellListTableRow|spell=Sleep|duration=2|area=6/20}}
{{SpellListTableRow|spell=Speak with Animals|image=Speak With Animals Icon.png|duration=longrest|range=self|attack=no}}
{{SpellListTableRow|spell=Tasha's Hideous Laughter|duration=2|attack=no|save=WIS}}
{{SpellListTableRow|spell=Thunderous Smite|casttime={{Action}} +{{Action|bonus}}|duration=10|range=weapon|save=STR|damage=Thunder}}
{{SpellListTableRow|spell=Thunderwave|range=self|area=5/17|aoe=cube|attack=no|save=CON|damage=Thunder}}
{{SpellListTableRow|spell=Witch Bolt|conc=required|duration=10|damage=Lightning}}
{{SpellListTableRow|spell=Wrathful Smite|conc=required|casttime={{Action}} +{{Action|bonus}}|duration=2|range=weapon|save=WIS|damage=Psychic}}


Spell slots gained from Pact Magic are calculated differently than those gained from Spellcasting. As such, levels taken in warlock are ignored when calculating ESL.


|-
==== Other uses of spell slots ====
! colspan=6 | 2nd Level Spells
Some Wizard subclass features (such as [[Arcane Ward]] and [[Grim Harvest]]) and the Paladin's [[Divine Smite]] ability have varying effects depending on level of the spell or spell slot used to power them.
|-


{{SpellListTableRow|spell=Aid}}
=== Ritual spells ===
{{SpellListTableRow|spell=Barkskin}}
When a {{Icon|Ritual Spell Icon.png|24px}} ritual spell is cast outside of combat/turn-based mode, it does not consume spell slots and is effectively free to cast. Ritual spells consume spell slots as normal in combat/turn-based mode.
{{SpellListTableRow|spell=Blindness}}
{{SpellListTableRow|spell=Blur}}
{{SpellListTableRow|spell=Branding Smite|image=Branding Smite (Melee) Icon.png}}
{{SpellListTableRow|spell=Calm Emotions|image=Calm Emotions Icon 2.png}}
{{SpellListTableRow|spell=Cloud of Daggers}}
{{SpellListTableRow|spell=Crown of Madness}}
{{SpellListTableRow|spell=Darkness}}
{{SpellListTableRow|spell=Darkvision}}
{{SpellListTableRow|spell=Detect Thoughts}}
{{SpellListTableRow|spell=Enhance Ability}}
{{SpellListTableRow|spell=Enlarge/Reduce|image=Enlarge - Reduce Icon.png}}
{{SpellListTableRow|spell=Flame Blade}}
{{SpellListTableRow|spell=Flaming Sphere}}
{{SpellListTableRow|spell=Heat Metal}}
{{SpellListTableRow|spell=Hold Person}}
{{SpellListTableRow|spell=Invisibility}}
{{SpellListTableRow|spell=Lesser Restoration}}
{{SpellListTableRow|spell=Magic Weapon}}
{{SpellListTableRow|spell=Melf's Acid Arrow}}
{{SpellListTableRow|spell=Mirror Image}}
{{SpellListTableRow|spell=Misty Step}}
{{SpellListTableRow|spell=Moonbeam}}
{{SpellListTableRow|spell=Pass Without Trace}}
{{SpellListTableRow|spell=Phantasmal Force}}
{{SpellListTableRow|spell=Prayer of Healing|image=Prayer Of Healing Icon.png}}
{{SpellListTableRow|spell=Protection from Poison}}
{{SpellListTableRow|spell=Ray of Enfeeblement}}
{{SpellListTableRow|spell=Scorching Ray}}
{{SpellListTableRow|spell=Shatter}}
{{SpellListTableRow|spell=Silence}}
{{SpellListTableRow|spell=Spike Growth}}
{{SpellListTableRow|spell=Web}}


{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Detect Thoughts|h=20}}
* {{SAI|Disguise Self|h=20}}
* {{SAI|Enhance Leap|h=20}}
* {{SAI|Feather Fall|h=20}}
* {{SAI|Find Familiar|h=20}}
* {{SAI|Longstrider|h=20}}
* {{SAI|Silence|h=20}}
* {{SAI|Speak with Animals|h=20}}
* {{SAI|Speak with Dead|h=20}}
{{div col end}}


|-
=== Scrolls ===
! colspan=6 | 3rd Level Spells
Spells can be cast from scrolls that are bought, found or looted. Spells cast from scrolls cannot be [[Upcasting|upcast]] (cast with a higher level spell slot for additional benefits e.g. to affect more targets) or benefit from [[metamagic]]. Scrolls cannot be created (scribed from a wizard's spellbook). Wizards can learn spells from scrolls (scribe the spell from a scroll into their spellbook). See [[Wizard|Wizard/Spell scribing]].
|-


{{SpellListTableRow|spell=Animate Dead}}
== See also ==
{{SpellListTableRow|spell=Beacon of Hope}}
* [[List of all spells]]
{{SpellListTableRow|spell=Bestow Curse|image=Bestow Curse (Ability) Icon.png}}
* [[D&D 5e Spell Changes]]
{{SpellListTableRow|spell=Call Lightning}}
* [[Unimplemented spells]]
{{SpellListTableRow|spell=Counterspell}}
{{SpellListTableRow|spell=Daylight}}
{{SpellListTableRow|spell=Fear}}
{{SpellListTableRow|spell=Feign Death}}
{{SpellListTableRow|spell=Fireball}}
{{SpellListTableRow|spell=Fly}}
{{SpellListTableRow|spell=Gaseous Form}}
{{SpellListTableRow|spell=Glyph of Warding}}
{{SpellListTableRow|spell=Haste}}
{{SpellListTableRow|spell=Hunger of Hadar}}
{{SpellListTableRow|spell=Hypnotic Pattern}}
{{SpellListTableRow|spell=Mass Healing Word|image=Healing Word Icon.png}}
{{SpellListTableRow|spell=Plant Growth}}
{{SpellListTableRow|spell=Protection from Energy}}
{{SpellListTableRow|spell=Remove Curse}}
{{SpellListTableRow|spell=Revivify}}
{{SpellListTableRow|spell=Sleet Storm}}
{{SpellListTableRow|spell=Speak with Dead}}
{{SpellListTableRow|spell=Spirit Guardians}}
{{SpellListTableRow|spell=Stinking Cloud}}
{{SpellListTableRow|spell=Vampiric Touch}}


|}
== Footnotes ==
{{notelist}}


== External links ==
{{FRWiki|Spell|long}}


{{Gameplay}}
{{NavGameplay}}
[[Category:Character Creation]]
[[Category:Spellcasting]]

Latest revision as of 09:25, 8 November 2024

Spells are magical effects that are created by creatures via spellcasting.[note 1] Spells are frequently cast to deal damage and provide healing, or to inflict conditions on the targets.

All classes are capable of casting spells with the help of scrolls and magic items, and classes with the Spellcasting or Pact Magic features – called spellcasters – have spell slots they can expend to cast spells they know, without the need for scrolls.

Overview[edit | edit source]

Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge, or innate ability, or via the use of scrolls and magical items.

Spell levels[edit | edit source]

All spells have a level – a measure of its power and difficulty to cast. To cast a spell, the caster must usually expend a spell slot of sufficient level. Spells cast from scrolls do not consume spell slots when cast, nor do most spells granted by magic items.

Level 0 spells are called cantrips, and can always be cast at will, without expending a spell slot.

Spellcasting ability[edit | edit source]

Every class – including those without the Spellcasting feature – has a designated ability known as their spellcasting ability, which represents their capacity to cast spells.[note 2]

When casting a spell, the spellcasting ability used depends on whether the spell was learned (first two points below) or cast from an item.

  • Spells learned from taking levels in a class will use that class' spellcasting ability modifier.
  • Spells learned from scribing a scroll into your Spellbook count as Wizard spells (because learning from scrolls is a Wizard feature) and thus use Intelligence.
  • Spells from other sources (including items, Illithid Powers that require a saving throw, and using scrolls directly from inventory) use the spellcasting ability of the class the creature most recently took a first level in.[note 3]

Spell properties[edit | edit source]

Each spell belongs to a school which defines its general purpose, and all spells have a range at which they can be cast, and a specified target or area of effect. A spell may have an instantaneous effect when cast (for example a magical attack), or a spell may have an effect which persists for a specified duration (measured in turns).

Most spells can be interrupted by Counterspell Counterspell before they are cast, and most spells cannot be cast by Silenced Silenced creatures.

Schools of magic[edit | edit source]

Not to be confused with the Wizard School class feature.

Every spell belongs to one of eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. Some class features only benefit spells of a specific school.

Casting time[edit | edit source]

All spells have a casting time that determines whether it requires the caster to take an Action, a Bonus action, or a Reaction. Most spells require the caster to take an action.

Spell saves[edit | edit source]

Harmful spells which don't require an attack roll, such spells that target an area or a specific point in space – or that affect a target directly – often allow targeted creatures to attempt a save against the spell, potentially ignoring or reducing the spell's effect.

The Difficulty Class (DC) of these saves – called the spell save DC – is generally based on the caster's spellcasting DC:

8 + proficiency bonus + spellcasting ability modifier
Examples of spells that require saves

Certain equipment worn by the caster can also affect their Spell DCs.

Spell attack rolls[edit | edit source]

Some harmful spells – typically those cast in the form of rays or as projectiles – require the caster to make an attack roll against the target's AC in order to determine if their spell attack is a hit or a miss.

The caster adds their spellcasting ability modifier, as well as their proficiency bonus, to the results of the attack roll:

D20.png d20 + proficiency bonus + spellcasting ability modifier
Examples of spells that require spell attacks

Concentration[edit | edit source]

Main article: Concentration

Most spells with a duration require Concentration Icons.png Concentration to maintain them. A caster may only maintain the effect of one concentration spell at a time. If concentration on a spell is broken, the spell's effects are ended immediately.

Ending concentration[edit | edit source]

Concentration icon in the hotbar. Clicking "X" will end concentration.

Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break:

Manually
Concentration can be ended by the player at any time via the “X” on the current concentration spell's icon, displayed next to the caster's main portrait.
Taking damage
Any time a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.[note 4] If the save fails, concentration ends.
Conditions
Some conditions – such as Downed Downed or Sleeping Sleeping – also end concentration, without allowing a save.
Long rests
Taking a long rest ends concentration.
Dismissing companion
Sending a companion to camp or otherwise removing them from the active party ends their concentration.

Spellcasters[edit | edit source]

Spellcasters can either be full casters – meaning they can learn up to 6th level spells, half casters – meaning they can learn up to 3rd level spells, or one-third casters – meaning they can learn up to 2nd level spells. Non spellcasters do not gain or add spell slots.

Full casters[edit | edit source]

Half casters[edit | edit source]

One-third casters[edit | edit source]

Non spellcasters[edit | edit source]

Known spells[edit | edit source]

Known spells are spells generally learned from taking levels in a class with the Spellcasting or Pact Magic features. Each caster class has access to its own list of spells, though there is significant overlap between classes.

The following classes must learn spells through leveling up:

These classes, with the exception of wizard, also have access to the Replacement Spell feature, which allows them to swap a known spell each time a new level is taken in them. Wizards can instead learn new spells from scrolls, without needing to give up an already known spell.

The following classes automatically learn all their available spells when a level is taken in them:

A Wizard's Spellbook window: it allows you to change prepared spells outside combat

Prepared spells[edit | edit source]

Prepared Spells Icon.webp Some casters – known as prepared spellcasters to set them apart from spontaneous spellcasters – must prepare a smaller selection of their known spells to cast them. Spells can be prepared at any time except during combat.

Prepared spellcasters include:

The number of prepared spells each class can have at a time is equal to spellcasting ability modifier + class level (minimum of 1).

Additionally, spells granted by racial features or by certain class features (such as by cleric Domains) are considered inherent and are always prepared.

Some spells with ongoing effects that do not require concentration, like Speak with Animals Speak with Animals or Aid Aid, must remain in the caster's prepared spells list after being cast, or their effects will end.

Spell slots[edit | edit source]

All spellcasters have spell slots, which they expend to cast their known spells. Cantrips Cantrips Icon.png do not expend spell slots and can be cast at will. Depleted spell slots are generally replenished by taking a Long Rest (Short Rest for Warlocks), though there are methods of creating additional slots, or replenishing expended ones.

A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. Many spells will be Upcast Icon.png upcast when cast with a higher spell slot, making them more powerful. Even if it gains no other benefit, a spell always counts as a spell of the level of the slot used to cast it.

Spellcasting[edit | edit source]

Spell Slots per Spell Level
ESL Ico knownSpells lvl 01.png Ico knownSpells lvl 02.png Ico knownSpells lvl 03.png Ico knownSpells lvl 04.png Ico knownSpells lvl 05.png Ico knownSpells lvl 06.png
1 2 - - - - -
2 3 - - - - -
3 4 2 - - - -
4 4 3 - - - -
5 4 3 2 - - -
6 4 3 3 - - -
7 4 3 3 1 - -
8 4 3 3 2 - -
9 4 3 3 3 1 -
10 4 3 3 3 2 -
11 4 3 3 3 2 1
12 4 3 3 3 2 1

A caster's available Spellcasting spell slots are determined by the caster's effective spellcaster level (ESL). A full caster's ESL is exactly their class level, whereas the ESL of half-casters and one-third casters is equal to half and one third their level, respectively, rounded up.

When multiple classes with the Spellcasting feature are chosen for a character, the creature's total ESL is instead the summed ESL of every individual spellcasting class they have taken a level in, each rounded down.

Pact Magic[edit | edit source]

Warlocks do not cast spells through the Spellcasting feature, but through their unique Pact Magic feature. Spell slots granted by Pact Magic are always of the highest level the Warlock can cast, and are replenished on a short rest. Spells cast using Pact Magic are always upcast at the highest possible level.

To distinguish them from Spellcasting spell slots, Pact Magic spell slots have a unique colour: 2 Level 1 Warlock Spell Slots.png

Spell slots gained from Pact Magic are calculated differently than those gained from Spellcasting. As such, levels taken in warlock are ignored when calculating ESL.

Other uses of spell slots[edit | edit source]

Some Wizard subclass features (such as Arcane Ward and Grim Harvest) and the Paladin's Divine Smite ability have varying effects depending on level of the spell or spell slot used to power them.

Ritual spells[edit | edit source]

When a Ritual Spell Icon.png ritual spell is cast outside of combat/turn-based mode, it does not consume spell slots and is effectively free to cast. Ritual spells consume spell slots as normal in combat/turn-based mode.

Scrolls[edit | edit source]

Spells can be cast from scrolls that are bought, found or looted. Spells cast from scrolls cannot be upcast (cast with a higher level spell slot for additional benefits e.g. to affect more targets) or benefit from metamagic. Scrolls cannot be created (scribed from a wizard's spellbook). Wizards can learn spells from scrolls (scribe the spell from a scroll into their spellbook). See Wizard/Spell scribing.

See also[edit | edit source]

Footnotes[edit | edit source]

  1. The term spellcasting refers both to the act of casting spells, as well as the Spellcasting class feature. The latter is always capitalised, whereas the former is generally not.
  2. Some spells designate a specific spellcasting ability regardless of the class casting them. This is most commonly a result of spells obtained via racial features. Arcane Trickster Rogues and Eldritch Knight Fighters gain the Spellcasting feature as part of the subclass selected at Level 3.
  3. A character who starts with 5 levels in Sorcerer will use Charisma for all of their sorcerer spells, as well as spells granted by equipment (e.g. the Firebolt cantrip granted by the Gold Wyrmling Staff) and spell scrolls. If this character at level 6 takes their first level in Wizard then their Wizard spells (including spell scrolls scribed into their Spellbook) will use Intelligence, their Sorcerer spells will continue to use Charisma, but spells granted from equipment and spell scrolls cast directly from inventory will now use Intelligence. If the character at level 7 takes their sixth level in Sorcerer then nothing changes, because Sorcerer is not a "new" class on this character. However if the character at level 8 now takes their first level in Druid then their Sorcerer spells continue to use Charisma, their Wizard spells (including scrolls scribed into their Spellbook) continue to use Intelligence, their Druid spells now use Wisdom, and spells granted by equipment and scrolls cast directly from inventory now use Wisdom since Druid is a "new" class on this character.
  4. Constitution saves are sometimes erroneously referred to as a Constitution checks.
  5. Warlocks have the Pact Magic feature, which functions similarly to Spellcasting.

External links[edit | edit source]

Spell on the Forgotten Realms Wiki