Ad placeholder

Fezzerk: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Declan Perring plays this character)
mNo edit summary
 
(25 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Fezzerk
| title = Fezzerk
Line 5: Line 4:
| image = Fezzerk.png
| image = Fezzerk.png
}}
}}
{{CharacterInfo
|title=Goblin Boss
|name=Fezzerk
|race=[[Goblin]]
|type=Humanoid
|HP=21
|AC=14
|speed=9m / 30ft
|size=Small
|weight=35kg / 70lbs
|STR=12
|DEX=14
|CON=11
|INT=10
|WIS=8
|CHA=10
|level=3
|proficiency=3
|initiative=+2
|image=[[file:Fezzerk.png|350px]]
|location=[[Blighted Village]]
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Crude Frenzy}}
|faction=[[Cult of the Absolute]]
|exp=50|va=Declan Perring}}
'''Fezzerk''' is a Goblin NPC leading a gang of goblins at [[Blighted Village]] in [[Act One]], tormenting an unfortunate[[Deep Gnome]] as part of the [[Rescue the Gnome]] quest. Depending on if he is spared or not, he can make a minor appearance later on in [[Act Two]].


Can be spoken to through the use of {{SAI|Speak with Dead}}.
{{Infobox creature
| movement m = 9
| weight kg = 35
| level = 3
| str = 12
| dex = 14
| con = 11
| int = 10
| wis = 8
| cha = 10
| hp = 21
| ac = 14
| passives = Crude Frenzy, Darkvision, Opportunity Attack
| name = Fezzerk
| title = Goblin Boss
| image = <gallery>
Fezzerk.png|In-game
Portrait Fezzerk.png|Portrait
</gallery>
| va = Declan Perring
| size = Small
| type = [[Humanoid]]
| race = [[Goblin]]
| class = [[Fighter]]
| e hp = 14
| t passives = Crude Frenzy, Darkvision, Fury of the Small, Opportunity Attack
| t hp = 27
}}


==Act One==
'''Fezzerk''' is a Goblin NPC leading a gang of goblins at [[Blighted Village]] in [[Act One]], tormenting an unfortunate [[Deep Gnome]] as part of the [[Rescue the Gnome]] quest. Depending on if he is spared or not, he can make a minor appearance later on in [[Act Two]].
{{SpoilerWarning}}'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at [[Barcus Wroot]] who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.  


If you try to excuse yourself and leave, he will demand 1000 gold, leading to a variety of choices:
Can be spoken to through the use of {{SAI|Speak with Dead}}.
 
{{DiQ|Look what we got here - another little birdie wantin' to fly!|Fezzerk| when approached}}
* ''Pay the goblin.''
* {{Ability check|Persuasion|15}}. I might be willing to part with a more reasonable sum. (100)


* {{Ability check|Persuasion|10}}. Here's my counter-offer: a far more reasonable sum. (500)
== Involvement ==
* {{Ability check|Persuasion|10}}. That's a ridiculous amount. I'll make you a realistic offer. (250)
=== Act One ===
* {{SmallIcon|Detect Thoughts Icon.png}}[[Detect Thoughts]] {{Ability check|Intelligence|9}}. Your price is absurd and you know it.
'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at [[Barcus Wroot]] who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.  
* [[Monk]]. This will lead only to pain, not fulfillment.
** No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, you'll be allowed to leave, but if you approach again a fight will break out.
*[[Bard]]. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
** {{Ability check|Performance|5}}. Wait! Just let me go...''please.''
*[[Illithid Persuasion]]{{Ability check|Wisdom|2}}. I'm going to pay nothing and you and your cronies are going to leave. This will make '''Fezzerk''' and his group leave, rewarding you experience as if you had defeated them all.


If you demand to have the gnome free, you will get these choices:
If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:  


* [[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
* {{Dialogue option|''Pay the goblin.''}}
* {{Ability check|Intimidation|15}}. I won't let you harm a defenseless being - not without a fight.
* {{Dialogue option|I might be willing to part with a more reasonable sum. (100)|roll=Persuasion|dc=15}}
* {{Ability check|Persuasion|15}}. You've had your fun - it's high time you found someone else to torment.
* {{Dialogue option|Here's my counter-offer: a far more reasonable sum. (500)|roll=Persuasion|dc=10}}
* [[Drow]] {{Ability check|Intimidation|5}}. ''Say nothing. Stare down the gibbering coward.''
* {{Dialogue option|That's a ridiculous amount. I'll make you a realistic offer. (250)|roll=Persuasion|dc=10}}
* [[Half-Orc]] {{Ability check|Intimidation|10}}. ''Don't utter a word. Just stare down the goblin.''
* {{Dialogue option|''Read the goblin's mind.''|roll=Wisdom}}
* {{SmallIcon|Detect Thoughts Icon.png}}[[Detect Thoughts]] {{Ability check|Intelligence|9}}. You don't have the stomach for a fight.
** {{Dialogue option|Your price is absurd and you know it.}}
* [[Illithid Persuasion]]{{Ability check|Wisdom|2}}. You ''will'' release the gnome. That's an order.
* {{Dialogue option|I can pay twice that much. I just have to go and fetch it.|tags=Deception|dc=15}}
* [[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. ''Show him your brand and say you're taking the gnome. The Absolute wills it.''
* {{Dialogue option|This will lead only to pain, not fulfillment.|tags=Monk}}
* [[Fighter]]. You're making a mistake. You can think it over in the Fugue Plane.
* {{Dialogue option|''Provide directions to a non-existant cache of gold.|tags=Rogue}}


If convinced to walk away, you will be rewarded experience as if you had defeated the whole group.
No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.


If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. You won't be rewarded experience for those who run away however. You can than chose to interrogate him, demand he gives up his belongings and/or kill him. If spared, he will make a minor reappearance in the next act.
* {{Dialogue option|Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.|tags=Bard}}
** {{Dialogue option|Wait! Just let me go...''please.''|roll=Performance|dc=5}}
* {{Dialogue option|I'm going to pay nothing and you and your cronies are going to leave.|tags=Illithid|roll=Wisdom|dc=5}}
This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all.


==Act Two==
If demanding to free the gnome, there will be the following choices:
If Fezzerk survived the first act, the player may encounter him again when entering [[Moonrise Towers]]. He, the rest of the goblins, and [[Decide Minthara's Fate|potentially Minthara]] are being judged for the failure to retrieve the [[Mysterious Artefact]]. Whether he and the rest of the goblins are spared or killed is left up to the player.
* {{Dialogue option|We're allies - I have the Absolute's Brand. Leave the gnome to me.|tags=Branded|roll=Deception|dc=5}}
* {{Dialogue option|We're allies, you and I. Servants of the Absolute.|roll=Deception|dc=15}}
* {{Dialogue option|You dare refuse a ''githyanki warrior''?|tags=Lae'zel|roll=Intimidation|dc=15}}
* {{Dialogue option|I won't let you harm a defenseless being - not without a fight.|roll=Intimidation|dc=15}}
* {{Dialogue option|''Read the goblin's mind.''|roll=Wisdom}}
** {{Dialogue option|You don't have the stomach for a fight.}}
* {{Dialogue option|Negotiations are over. Either leave or die.|roll=Intimidation|dc=15}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|'''Mine.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I'm not bargaining with you. Free him, or I swear on my oath, you will ''die.''|tags=Paladin|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|All of you lot against one deep gnome? You should go find a better target.|roll=Persuasion|dc=15}}
* {{Dialogue option|You've had your fun - it's high time you found someone else to torment.|roll=Persuasion|dc=15}}
* {{Dialogue option|''Don't utter a word. Just stare down the goblin.''|tags=Half-Orc|roll=Intimidation|dc=10}}
* {{Dialogue option|I consider the gnome under my protection. You ''don't'' want to fight me for him.|tags=Paladin|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|''Show him your brand and say you're taking the gnome. The Absolute wills it.''|tags=Branded|roll=Deception|dc=5}}
* {{Dialogue option|Your skull will make a fine chalice one I plug those beady eye sockets.|tags=Barbarian}}
* {{Dialogue option|You're making a mistake. You can think it over in the Fugue Plane.|tags=Fighter}}


== Speak with Dead ==
If using the tadpole:
'''Player:''' Who are you?
* {{Dialogue option|You ''will'' release the gnome. That's an order.|tags=Illithid|roll=Wisdom|dc=2}}
* {{Dialogue option|I am a True Soul. Now once again - release the gnome.|tags=Illithid|roll=Wisdom|dc=2}}
* {{Dialogue option|You ''will release the gnome. That's an order.|tags=Illithid|roll=Wisdom|dc=2}}


* '''Fezzerk:''' Fezzerk... best raider... east o' the... Sea o' Sword...


'''Player:''' What where you doing in the village?
If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.


* '''Fezzerk:''' Hostages... the Absolute wants... ''hostages''...


'''Player:''' Did you have any valuables?
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.


* '''Fezzerk:''' No... valuables... only... hostages...
=== Act Two ===
If Fezzerk survived the first act, the party may encounter him again when entering [[Moonrise Towers]]. He, the rest of the goblins, and [[Decide Minthara's Fate|potentially Minthara]] are being judged for the failure to retrieve the [[Mysterious Artefact]]. Whether he and the rest of the goblins are spared or killed is left up to the party.


'''Player:''' Who killed you?
== Combat ==


* '''Fezzerk:''' Coward... attacked... interrupted my work...
=== Attacks and Abilities===
{{Feature box|main hand attack|item=Very Heavy Greataxe}}
{{Feature box|Gargantuan Cleave|item=Very Heavy Greataxe}}
{{Feature box|Menacing Attack (Melee)}}
{{Feature box|Throw Stone}}


'''Player:''' Where did you come from?
=== Notable loot ===
*{{MdRarityItem|Very Heavy Greataxe}}
*{{MdRarityItem|Smokepowder Bomb}}
*{{MdRarityItem|Grease Bottle}}


* '''Fezzerk:''' The... ''Towers''...
=== Notes ===
* Grants 50 experience when killed.


'''Player:''' Who did you answer to?
== Speak with Dead ==
 
* '''Fezzerk:''' The... Absolute... she... chose us...
 
'''Player:''' Are there others like you nearby?
 
* '''Fezzerk:''' Many... so many... legions o' goblins... an' more... serving... the Absolute...
 
== Attacks and abilities ==
 
=== Main Hand Attack - [[Very Heavy Greataxe]] ===
{{Action}}
 
{{Attack Roll}}: +5
{{DamageInfo|count=1|die=12|plus=2|type=Slashing|modifier=1}}
 
* Can use [[Weapon Actions]].
* Can use the [[Fighter]] Maneuverer: [[Menacing Attack (Melee)]]
 
=== Throw Stone ===
{{Action}}
 
{{Attack Roll}}: +5
{{DamageInfo|count=1|die=4|plus=1|type=Bludgeoning}}{{Range|m=18|ft=60}}
* May instead use a [[Smokepowder Bomb]] or [[Grease Bottle]] instead.
 
==Notable loot==


* {{LgRarityItem|Very Heavy Greataxe}}
{{Dialogue start}}
* {{LgRarityItem|Smokepowder Bomb}} (If not used.)
'''Party member:''' Who are you?
* {{LgRarityItem|Grease Bottle}} (If not used.)
*'''Fezzerk:''' Fezzerk... best raider... east o' the... Sea o' Sword...
'''Party member:''' What where you doing in the village?
*'''Fezzerk:''' Hostages... the Absolute wants... ''hostages''...
'''Party member:''' Did you have any valuables?
*'''Fezzerk:''' No... valuables... only... hostages...
'''Party member:''' Who killed you?
*'''Fezzerk:''' Coward... attacked... interrupted my work...
'''Party member:''' Where did you come from?
*'''Fezzerk:''' The... ''Towers''...
'''Party member:''' Who did you answer to?
*'''Fezzerk:''' The... Absolute... she... chose us...
'''Party member:''' Are there others like you nearby?
*'''Fezzerk:''' Many... so many... legions o' goblins... an' more... serving... the Absolute...
{{Dialogue end}}


== External links ==
==External links==
* {{FRWiki|Fezzerk|long}}
*{{FRWiki|Fezzerk|long}}


{{NavGoblinCamp}}
{{Forest|state=expanded}}
[[Category: Goblins]]
{{Moonrise Towers}}
[[Category: Followers of the Absolute]]
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Blighted Village]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]
[[Category:Fighters]]

Latest revision as of 10:24, 9 September 2024

Fezzerk is a Goblin NPC leading a gang of goblins at Blighted Village in Act One, tormenting an unfortunate Deep Gnome as part of the Rescue the Gnome quest. Depending on if he is spared or not, he can make a minor appearance later on in Act Two.

Can be spoken to through the use of Speak with Dead Speak with Dead.

style=width:100%;height:100%;object-fit:cover;

Look what we got here - another little birdie wantin' to fly!
Fezzerk when approached

Involvement[edit | edit source]

Act One[edit | edit source]

Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at Barcus Wroot who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.

If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:

  • Pay the goblin.
  • [PERSUASION] I might be willing to part with a more reasonable sum. (100) (DC 15)
  • [PERSUASION] Here's my counter-offer: a far more reasonable sum. (500) (DC 10)
  • [PERSUASION] That's a ridiculous amount. I'll make you a realistic offer. (250) (DC 10)
  • [WISDOM] Read the goblin's mind.
    • Your price is absurd and you know it.
  • [DECEPTION] I can pay twice that much. I just have to go and fetch it. (DC 15)
  • [MONK] This will lead only to pain, not fulfillment.
  • [ROGUE] Provide directions to a non-existant cache of gold.

No matter which of the above checks succeed, Fezzerk will lower the price to 5 because he can't count. The Illithid Persuasion check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.

  • [BARD] Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
    • [PERFORMANCE] Wait! Just let me go...please. (DC 5)
  • [ILLITHID] [WISDOM] I'm going to pay nothing and you and your cronies are going to leave. (DC 5)

This will make Fezzerk and his group leave, rewarding experience as if the party had defeated them all.

If demanding to free the gnome, there will be the following choices:

  • [BRANDED] [DECEPTION] We're allies - I have the Absolute's Brand. Leave the gnome to me. (DC 5)
  • [DECEPTION] We're allies, you and I. Servants of the Absolute. (DC 15)
  • [LAE'ZEL] [INTIMIDATION] You dare refuse a githyanki warrior? (DC 15)
  • [INTIMIDATION] I won't let you harm a defenseless being - not without a fight. (DC 15)
  • [WISDOM] Read the goblin's mind.
    • You don't have the stomach for a fight.
  • [INTIMIDATION] Negotiations are over. Either leave or die. (DC 15)
  • [BERSERKER] [INTIMIDATION] ROAR. (DC 15 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Mine. (DC 15 Advantage Icon.png)
  • [PALADIN] [INTIMIDATION] I'm not bargaining with you. Free him, or I swear on my oath, you will die. (DC 15 Advantage Icon.png)
  • [PERSUASION] All of you lot against one deep gnome? You should go find a better target. (DC 15)
  • [PERSUASION] You've had your fun - it's high time you found someone else to torment. (DC 15)
  • [HALF-ORC] [INTIMIDATION] Don't utter a word. Just stare down the goblin. (DC 10)
  • [PALADIN] [INTIMIDATION] I consider the gnome under my protection. You don't want to fight me for him. (DC 15 Advantage Icon.png)
  • [BRANDED] [DECEPTION] Show him your brand and say you're taking the gnome. The Absolute wills it. (DC 5)
  • [BARBARIAN] Your skull will make a fine chalice one I plug those beady eye sockets.
  • [FIGHTER] You're making a mistake. You can think it over in the Fugue Plane.

If using the tadpole:

  • [ILLITHID] [WISDOM] You will release the gnome. That's an order. (DC 2)
  • [ILLITHID] [WISDOM] I am a True Soul. Now once again - release the gnome. (DC 2)
  • [ILLITHID] [WISDOM] You will release the gnome. That's an order. (DC 2)


If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.


If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.

Act Two[edit | edit source]

If Fezzerk survived the first act, the party may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the party.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Very Heavy Greataxe
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Gargantuan Cleave.webp
Gargantuan Cleave Gargantuan Cleave ()   –  Very Heavy Greataxe
1/2 Normal weapon damage
+
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing
Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.
AoE: 1.5 m / 5 ft (Cone)
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()
Throws a sharp stone at a foe.
 Range: 9 m / 30 ft

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Grants 50 experience when killed.

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...

Party member: What where you doing in the village?

  • Fezzerk: Hostages... the Absolute wants... hostages...

Party member: Did you have any valuables?

  • Fezzerk: No... valuables... only... hostages...

Party member: Who killed you?

  • Fezzerk: Coward... attacked... interrupted my work...

Party member: Where did you come from?

  • Fezzerk: The... Towers...

Party member: Who did you answer to?

  • Fezzerk: The... Absolute... she... chose us...

Party member: Are there others like you nearby?

  • Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...

External links[edit | edit source]