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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
{{Hatnote|See also the [[Warlock]] version {{Pass|Deepened Pact}}}}
{{Passive feature page
| summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]].
| summary = '''Extra Attack''' is a passive feature that allows you to make an additional attack when making an Attack [[Action]].
| description = You can make an additional free attack after making an unarmed or weapon attack.
| description = You can make an additional free attack after making an unarmed or weapon attack.
| image = Extra Attack.webp
| image = Extra Attack.webp
| class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger, {{Class|Warlock}} (with Pact of the Blade)
| icon = Extra Attack Icon.webp
| class learns at level 5 = Barbarian, Fighter, Monk, Paladin, Ranger
| class learns at level 6 = College of Swords, College of Valour
| class learns at level 6 = College of Swords, College of Valour
| notes =
| notes =


* The initial Attack needs to cost an {{SmallIcon|Action Icon.png}} [[Resources#Common Resources|Action]] for '''Extra Attack''' to trigger;  
* The initial Attack needs to cost an {{action}} for '''Extra Attack''' to trigger;  
** {{SmallIcon|Bonus Action Icon.png}} [[Resources#Common Resources|Bonus Actions]] (like {{SAI|Flurry of Blows}}, [[Great Weapon Master: Bonus Attack]], or an [[Eldritch Knight]]'s [[War Magic]]) do not qualify.
** Therefore {{action|bonus}}s (like {{SAI|Off-Hand Attack (Melee)|Off-hand Attack}}, {{SAI|Flurry of Blows}}, {{SAI|Great Weapon Master: Bonus Attack (attack)|Great Weapon Master: Bonus Attack}}, [[Eldritch Knight]]'s {{Pass|War Magic}}) or {{action|reaction}}s (like {{SAI|Opportunity Attack}} or {{SAI|Riposte}}) do not qualify, but {{Pass|Greater Kushigo Counter}} can trigger extra attack if it is triggered on players turn via opportunity strike.
** Only applies to your character's primary weapon when using {{Icon|toggle_dualwield.png|30}} [[Light (Weapon Property)|'''Dual Wield''']] (as an offhand attack is considered a {{SmallIcon|Bonus Action Icon.png}} Bonus Action).
** Any attack that uses a weapon, unarmed, or throwing attack roll can trigger, and be affected by '''Extra Attack'''. There are also some other abilities that are explicitly coded to work:{{ref|name=Extra Attack Code|This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).}}
** May not be used as part of a {{SmallIcon|Reaction Icon.png}} [[Reaction]] (like an [[Attack of Opportunity]] or [[Riposte]]).
*** {{SAI|Commander's Strike}}{{ref|name=Extra Attack Code|}}
** Aside from basic attacks, works with any special ability that uses a weapon, unarmed, or throwing attack roll. There are also some other abilities that are explicitly coded to work:
*** {{SAI|Bufotoxin}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Commander's Strike}}
*** {{RarityItem|Smokepowder Arrow}}{{ref|name=Extra Attack Code|}}
*** {{SAI|Bufotoxin}}
** Once '''Extra Attack''' is triggered all affected attacks will glow white and the action point will be removed from their cost. Other resources like bonus actions or class resources will stay.
*** {{RarityItem|Smokepowder Arrow}}
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed [[Ranger]] and [[Fighter]] with 5+ Levels in each will still only have 1 '''Extra Attack'''.
*** This information can be found in the definition of <code>ExtraAttackSpellCheck()</code> in <code>Game/scripts/thoth/CommonConditions.khn</code> obtained from unpacking <code>Game.pak</code>. (See [[Modding:Unpacking_and_converting_files]]).
** {{Pass|Deepened Pact}} ({{Pass|Pact of the Blade (passive feature)}})'s Extra Attack {{em|does}} stack, but not in [[Honour mode]].
* Spellcasting and these attacks are mutually exclusive, allowing for an Attack and Extra Attack(s), ''or'' a spell to be cast.
** Level 11 Fighters gain {{Pass|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks per trigger.
** This ''may'' prevent the use of the other for the rest of the Turn, even with separate Actions.{{Verify}}
* Additional instances of '''Extra Attack''' do ''not'' stack; a multiclassed {{Class|Ranger}} and {{Class|Fighter}} with 5+ Levels in each will still only have 1 '''Extra Attack'''.
** Level 11 {{Class|Fighter}}s gain {{SAI|Improved Extra Attack|an improved version of this ability}}, allowing for 2 Extra Attacks.
** {{Class|Warlock}}'s Pact of the Blade '''Extra Attack''' ''does'' stack with other sources, when ''not'' playing [[Honour Mode]].
* Sources of additional {{SmallIcon|Action Icon.png}} Actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply, when ''not'' playing [[Honour Mode]].
** For example, a {{Cond|Hastened}} Level 11 {{Class|Fighter}} with {{Cond|Elixir of Bloodlust}} on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round.
** A {{Class|Fighter}}'s [[Action Surge]] allows for Extra Attack(s), regardless of difficulty.
* Some other [[Classes]] have their own version of '''Extra Attack''';
* Some other [[Classes]] have their own version of '''Extra Attack''';
** Pact of the Blade or Chain {{Class|Warlock}}'s [[Deepened Pact]] at level 5.
** Pact of the Blade Warlock's Deepened Pact at level 5 applies only to attacks made with the pact weapon.
** {{Class|Druid}}'s [[Wild Strike]] and [[Improved Wild Strike]] at Level 5 and 10.
** Pact of the Chain Warlock's Deepened Pact at level 5 enables an extra attack for their familiar.
** [[Beast Master]] {{Class|Ranger}}'s [[Bestial Fury]] at level 11.
** [[Druid|Druid's]] {{Pass|Wild Strike}} and {{Pass|Improved Wild Strike}} at Level 5 and 10.
** [[Beast Master]] Ranger's {{Pass|Bestial Fury}} at level 11 enables an extra attack for their companion.
* An attack made with the action gained from {{SAI|Action Surge}} can trigger '''Extra Attack''', regardless of difficulty.
 
=== Non-Honour mode ===
The notes below are changed to specifically {{em|not}} work in the [[Honour mode]] difficulty. They still work in [[Explorer]], [[Balanced]] and [[Tactician]]:
* Warlock's Pact of the Blade Deepened Pact ''does'' stack with other sources.
* Sources of additional actions like {{Cond|Hastened}} and {{Cond|Elixir of Bloodlust}} can ''also'' have '''Extra Attack''' apply. Only Action Surge works in honour mode.
** For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on [[Difficulty#Tactician|Tactician difficulty]] or below could attack 6 times, then an additional 3 times if they got a kill that round.
 
 
 
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== References ==
{{reflist}}
{{NavGameplay}}
{{NavGameplay}}

Latest revision as of 08:36, 29 July 2024

See also the Warlock version Deepened Pact Deepened Pact
Extra Attack.webp

Extra Attack is a passive feature that allows you to make an additional attack when making an Attack Action.

Description

You can make an additional free attack after making an unarmed or weapon attack.

How to learn

Classes:

Notes

Non-Honour mode

The notes below are changed to specifically not work in the Honour mode difficulty. They still work in Explorer, Balanced and Tactician:

  • Warlock's Pact of the Blade Deepened Pact does stack with other sources.
  • Sources of additional actions like Hastened Hastened and Elixir of Bloodlust Elixir of Bloodlust can also have Extra Attack apply. Only Action Surge works in honour mode.
    • For example, a Hastened Level 11 Fighter with Elixir of Bloodlust on Tactician difficulty or below could attack 6 times, then an additional 3 times if they got a kill that round.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 This information can be found in the definition of ExtraAttackSpellCheck() in Game/scripts/thoth/CommonConditions.khn obtained from unpacking Game.pak. (See Modding:Unpacking_and_converting_files).