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| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources.
| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources.
}}
}}
{{hatnote|This article is about the game mechanic. For the resource, see [[Resources]].}}
{{Redirect
'''Actions''' are things a [[creatures|creature]] can do on their turn in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.
| redirect = Action
| use1 = the resource
| article1 = Resources#Action
| custom1 = Resources
}}
'''Actions''' are the acts taken by [[creatures|creatures]] on their turns in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.


A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.
A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.
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Taking actions usually requires the acting creature to expend one of three [[resources]]:
Taking actions usually requires the acting creature to expend one of three [[resources]]:
{{horizontal list|
{{horizontal list|
{{SmallIcon|Action Icon.png}} Action
* {{SmallIcon|Action Icon.png}} Action
{{SmallIcon|Bonus Action Icon.png}} Bonus Action
* {{SmallIcon|Bonus Action Icon.png}} Bonus action
{{SmallIcon|Reaction Icon.png}} Reaction
* {{SmallIcon|Reaction Icon.png}} Reaction
}}
}}


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Actions are categorised by their source:
Actions are categorised by their source:
; Common actions : Common actions are actions available to all creatures.
; Common actions : Common actions are actions available to all creatures.
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]].
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]]. Many actions taken by [[Non-player characters|NPCs]] are also considered class actions.
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
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=== Exceptions ===
=== Exceptions ===
; Additional actions : Abilities that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Free attacks : classes that have the {{SAI|Extra Attack}} feature can make an additional attack on their turn after taking an Attack action, without spending another {{SmallIcon|Action Icon.png}}Action resource.
; Free attacks : Classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.


== Reactions ==
== Reactions ==
[[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]]
[[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]]
Reactions are actions taken in response to a trigger, and can be taken even when triggered during another creature's turn. Some of these actions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}Reaction, whereas other "reactions" do not. Those that do not are player abilities which use the reaction mechanic to modify an action, such as adding damage to an attack ({{SAI|Divine Smite}}/{{SAI|Sneak Attack}}) or attempting to change a miss into a hit with {{SAI|Reckless Attack}}.{{note|In the tabletop RPG which ''Baldur's Gate 3'' is based on, many class features and abilities which are implemented as reactions in ''Baldur's Gate 3'' are not {{SmallIcon|Reaction Icon.png}}Reactions in the tabletop game, but options that can be added to an action under conditions like "when you hit" or "After you roll the die, but before the outcome is determined." Reactions were added to the game fairly late in development and went through a few different implementations.}}These abilities might consume a different resource, have limited use, or have a drawback.
Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.
 
Some reactions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}, whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note| Many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in D&D 5th Edition which ''Baldur's Gate 3'' is based on. This change may have been made because reactions were added to the game fairly late in development.}}


=== The Reactions tab ===
=== The Reactions tab ===
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Reactions can be set to be taken automatically, or the game can be set to prompt the player first.
Reactions can be set to be taken automatically, or the game can be set to prompt the player first.


If taking the reaction expends any resources, they are listed under the reaction's name.  
If taking the reaction expends any resources, they are listed under the reaction's name.


=== Limitations ===
=== Limitations ===
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* {{SAI|Hellish Rebuke}}
* {{SAI|Hellish Rebuke}}
* {{SAI|Counterspell}}
* {{SAI|Counterspell}}
* {{SAI|Shield}}
* {{SAI|Shield (spell)|Shield}}
{{div col end}}
{{div col end}}


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* {{SAI|Luck of the Far Realms}}
* {{SAI|Luck of the Far Realms}}
* {{SAI|Misty Escape}}
* {{SAI|Misty Escape}}
* {{SAI|Opportunity Attack}}
* {{SAI|Riposte}}
* {{SAI|Riposte}}
* {{SAI|Slow Fall}}
* {{SAI|Slow Fall}}
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{{div col end}}
{{div col end}}


=== Bonus Actions ===
=== Bonus actions ===
{{div col}}
{{div col}}
* {{SAI|Dip|w=40}}
* {{SAI|Dip|w=40}}
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* {{SAI|Shove|w=40}}
* {{SAI|Shove|w=40}}
{{div col end}}
{{div col end}}
===Reaction===
{{div col}}
* {{SAI|Opportunity Attack|w=40}}
{{div col end}}


== See also ==
== See also ==

Latest revision as of 23:41, 24 October 2024

"Action" redirects here. For the resource, see Resources#Action.

Actions are the acts taken by creatures on their turns in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.

A special form of action – known as a reaction – can be used as a response to certain triggers, including on the turns of other creatures.

Taking actions usually requires the acting creature to expend one of three resources:

  • Action
  • Bonus action
  • Reaction

Overview[edit | edit source]

Actions are categorised by their source:

Common actions
Common actions are actions available to all creatures.
Class actions
Class actions are actions available through features, such as those gained from classes or equipment. Many actions taken by NPCs are also considered class actions.
Racial actions
Racial actions are actions available through racial features, and are exclusively gained from race.
Weapon actions
Weapon actions are actions available through equipping weapons.
Spells
Spells are cast by casters and by other creatures through the use of scrolls.
Situational actions
Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Resources[edit | edit source]

Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.

Additionally, some actions require both of the two resources to be expended.

An additional resource – Reaction – is used to take conditional reactions on another creature's turn.

All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.

Exceptions[edit | edit source]

Additional actions
Actions that allow a creature to take an additional action per turn – such as Action Surge Action Surgedo not consume the resource they provide.
Free attacks
Classes that have the Extra Attack Extra Attack feature can take an additional free Attack action on their turn after taking an Attack action, without expending an Action resource.

Reactions[edit | edit source]

Figure 1 - Active Reactions

Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.

Some reactions require the acting creature to expend a , whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as Divine Smite Divine Smite, Sneak Attack Sneak Attack or Reckless Attack Reckless Attack.[note 1]

The Reactions tab[edit | edit source]

Reactions Tab
Figure 2 - Reactions Tab

Reactions are managed for each character through the Reactions tab, located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).

Reactions can be set to be taken automatically, or the game can be set to prompt the player first.

If taking the reaction expends any resources, they are listed under the reaction's name.

Limitations[edit | edit source]

Creatures that are Dazed Dazed, Prone Prone, Stunned Stunned, Incapacitated Incapacitated or Surprised Surprised cannot take reactions.

Some spells – such as Shocking Grasp Shocking Grasp and Arms of Hadar Arms of Hadar – inflict specific conditions that prevent targeted creatures from taking reactions. However, these conditions do not prevent those creatures from taking reactions which do not consume the Reaction resource.

Examples of reactions[edit | edit source]

Spells[edit | edit source]

Class actions[edit | edit source]

Lists of common actions[edit | edit source]

Actions[edit | edit source]

Bonus actions[edit | edit source]

See also[edit | edit source]

Footnotes[edit | edit source]

  1. Many class features which are implemented as reactions in Baldur's Gate 3 are not reactions in D&D 5th Edition which Baldur's Gate 3 is based on. This change may have been made because reactions were added to the game fairly late in development.