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{{PageSeo
| description = When starting a new game in Baldur's Gate 3, the player is presented with the character creation screen, where they may either select an origin character, or create a custom character.
| image = Disguise Self Elf F Icon.png
}}
<div class="nomobile">[[File:Character Creation.webm|class=notpageimage|gif|thumb|400px|Character customisation in ''Baldur's Gate 3'']]</div>
<div class="nomobile">[[File:Character Creation.webm|class=notpageimage|gif|thumb|400px|Character customisation in ''Baldur's Gate 3'']]</div>
When starting a new game, the player is presented with the '''character creation''' screen, where they may either select an [[Origin characters|origin character]], or create a custom character.
When starting a new game, the player is presented with the '''character creation''' screen, where they may either select an [[Origin characters|origin character]], or create a custom character.
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== Origins ==
== Origins ==
{{hatnote|See also: [[Origin]]}}
{{see also|Origin}}
 
Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue, and some origins have access to unique [[Features|features]] or [[equipment]].
Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue.


Origin characters' have a starting class that can be changed at any time past a certain point early in the game.
Origin characters' have a starting class that can be changed at any time past a certain point early in the game.
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For a fully customisable character, options include Custom and the special origin The Dark Urge.  
For a fully customisable character, options include Custom and the special origin The Dark Urge.  


; Origin Characters
; Origin characters
<center>
<center>
{{IM|Portrait Custom.png|Character Creation|Custom|120|120}}
<gallery widths="120px" mode="packed">
{{IM|Portrait Astarion.png|Astarion|Astarion|120|120}}
Portrait Custom.png|[[Character creation|Custom]]
{{IM|Portrait Gale.png|Gale|Gale|120|120}}
Portrait Astarion.png|[[Astarion]]|link=Astarion
{{IM|Portrait Karlach.png|Karlach|Karlach|120|120}}
Portrait Gale.png|[[Gale]]|link=Gale
{{IM|Portrait Laezel.png|Lae'zel|Lae’zel|120|120}}
Portrait Karlach.png|[[Karlach]]|link=Karlach
{{IM|Portrait Shadowheart.png|Shadowheart|Shadowheart|120|120}}
Portrait Laezel.png|[[Lae'zel]]|link=Lae'zel
{{IM|Portrait Wyll.png|Wyll|Wyll|120|120}}
Portrait Shadowheart.png|[[Shadowheart]]|link=Shadowheart
{{IM|Portrait Dark Urge.png|The Dark Urge (Origin)|The Dark Urge|120|120}}</center>
Portrait Wyll.png|[[Wyll]]|link=Wyll
 
Portrait Dark Urge.png|[[The Dark Urge (Origin)|The Dark Urge]]|link=The Dark Urge (Origin)
== Backgrounds ==
</gallery></center>
{{hatnote|See also: [[Backgrounds]]}}
Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed.
 
Backgrounds provide proficiencies and opportunities to gain [[inspiration]]. They do not impact dialogue or quests.
 
; Backgrounds
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
Background Acolyte Icon.png      |link=Acolyte      |[[Acolyte]]
Background Charlatan Icon.png    |link=Charlatan    |[[Charlatan]]
Background Criminal Icon.png      |link=Criminal      |[[Criminal]]
Background Entertainer Icon.png  |link=Entertainer  |[[Entertainer]]
Background Folk Hero Icon.png    |link=Folk Hero    |[[Folk Hero]]
Background Guild Artisan Icon.png |link=Guild Artisan |[[Guild Artisan]]
Background HauntedOne Icon.png    |link=Haunted One  |[[Haunted One]]{{note|Only available to the Dark Urge.}}
Background Noble Icon.png        |link=Noble        |[[Noble]]
Background Outlander Icon.png    |link=Outlander    |[[Outlander]]
Background Sage Icon.png          |link=Sage          |[[Sage]]
Background Soldier Icon.png      |link=Soldier      |[[Soldier]]
Background Urchin Icon.png        |link=Urchin        |[[Urchin]]
</gallery>


== Race ==
== Race ==
{{hatnote|See also: [[Races]]}}
{{See also|Races}}
 
A race represents a creature's lineage and innate abilities, providing them with unique racial features. Race and body type cannot be changed after character creation, nor can race-related choices like a High Elf's cantrip.
Your lineage and innate abilities. A character's race provide them with unique racial features. Race cannot be changed after character creation.


; Races
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
File:Race Human.png|[[Human]]
File:Race Human.png|[[Human]]|link=Human
File:Race Elf.png|[[Elf]]
File:Race Elf.png|[[Elf]]|link=Elf
File:Race Drow.png|[[Drow]]
File:Race Drow.png|[[Drow]]|link=Drow
File:Race Half-Elf.png|[[Half-Elf]]
File:Race Half-Elf.png|[[Half-Elf]]|link=Half-Elf
File:Race Half-Orc.png|[[Half-Orc]]
File:Race Half-Orc.png|[[Half-Orc]]|link=Half-Orc
File:Race Halfling.png|[[Halfling]]
File:Race Halfling.png|[[Halfling]]|link=Halfling
File:Race Dwarf.png|[[Dwarf]]
File:Race Dwarf.png|[[Dwarf]]|link=Dwarf
File:Race Gnome.png|[[Gnome]]
File:Race Gnome.png|[[Gnome]]|link=Gnome
File:Race Tiefling.png|[[Tiefling]]
File:Race Tiefling.png|[[Tiefling]]|link=Tiefling
File:Race Githyanki.png|[[Githyanki]]
File:Race Githyanki.png|[[Githyanki]]|link=Githyanki
File:Race Dragonborn.png|[[Dragonborn]]
File:Race Dragonborn.png|[[Dragonborn]]|link=Dragonborn
</gallery>
</gallery>


== Starting class ==
== Starting class ==
{{hatnote|See also: [[Classes]]}}
{{see also|Classes}}
 
Classes provide characters with most of their features. Past a certain point early in the game, characters can reset their class at camp, for a small fee.
What you can do and the potential to grow as an adventurer. Class provide a character with most of their features. Past a certain point early in the game, characters can change their starting class at camp, for a small fee.


<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
Line 85: Line 67:
Class Warlock Badge Icon.png    |link=Warlock  |[[Warlock]]
Class Warlock Badge Icon.png    |link=Warlock  |[[Warlock]]
Class Wizard Badge Icon.png    |link=Wizard    |[[Wizard]]
Class Wizard Badge Icon.png    |link=Wizard    |[[Wizard]]
</gallery>
== Backgrounds ==
{{see also|Backgrounds}}
Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed. The chosen background cannot be changed after character creation.
Backgrounds provide [[Proficiency|proficiencies]] and opportunities to gain [[inspiration]]. They do not impact dialogue or quests.
; Backgrounds
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
Background Acolyte Icon.png      |link=Acolyte      |[[Acolyte]]
Background Charlatan Icon.png    |link=Charlatan    |[[Charlatan]]
Background Criminal Icon.png      |link=Criminal      |[[Criminal]]
Background Entertainer Icon.png  |link=Entertainer  |[[Entertainer]]
Background Folk Hero Icon.png    |link=Folk Hero    |[[Folk Hero]]
Background Guild Artisan Icon.png |link=Guild Artisan |[[Guild Artisan]]
Background HauntedOne Icon.png    |link=Haunted One  |[[Haunted One]]{{note|Only available to the Dark Urge.}}
Background Noble Icon.png        |link=Noble        |[[Noble]]
Background Outlander Icon.png    |link=Outlander    |[[Outlander]]
Background Sage Icon.png          |link=Sage          |[[Sage]]
Background Soldier Icon.png      |link=Soldier      |[[Soldier]]
Background Urchin Icon.png        |link=Urchin        |[[Urchin]]
</gallery>
</gallery>


== Ability scores ==
== Ability scores ==
{{hatnote|See also: [[Ability scores]].}}
{{see also|Ability scores}}
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived from – these affect most [[dice rolls]].
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived – these affect most [[dice rolls]].


Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:
Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:
Line 95: Line 99:
* Ability scores cannot be increased above 15.
* Ability scores cannot be increased above 15.
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points.
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points.
* Two bonuses are applied at the end, one at +2 and another +1. This allows a starting ability score as high as 17.
* Two bonuses are applied at the end, one +2 and another +1. This allows a starting ability score as high as 17.


At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some items also increase or change a creature's ability scores.
At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some other feats and items also increase or change a creature's ability scores.


<gallery mode="nolines" style="text-align: center; margin: auto;">
<gallery mode="nolines" style="text-align: center; margin: auto;">
Line 109: Line 113:


== Skills ==
== Skills ==
{{hatnote|See also: [[Skills]]}}
{{See also|Skills}}
[[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill.
[[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill.


Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.
Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.


Characters also choose 2 to 4 skills to be proficient in. The amount and what skills are available to choose from is determined by their starting class.
Characters also choose 2 to 4 skills to be proficient in. The amount and selection of skills available to choose from is determined by their starting class.


Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources.
Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. To increase a character's proficiency bonus, they need [[Expertise]].


; Skills and their corresponding abilities
; Skills and their corresponding abilities
<table class="nomobile" style="width: 100%; text-align: center;">
{{SkillsTable}}
<tr>
 
<td style="vertical-align:top;">[[File:Strength icon.png|frameless|24px|link=Strength]]
== Appearance ==
; Strength
 
[[Athletics]]
[[File:All Skin Color Options.png|thumb|right|x400px|All skin color options for customizable player characters.]]
</td>
 
<td style="vertical-align:top;">[[File:Dexterity icon.png|frameless|24px|link=Dexterity]]
A customisable appearance is available to custom and Dark Urge origins. Custom, Dark Urge, and Hirelings can change their appearance and character name at camp by using the [[Magic Mirror]].
; Dexterity
 
[[Acrobatics]]
The items below are grouped in submenus listed on the right edge of the screen.
<br>[[Sleight of Hand]]
<br>[[Stealth]]
</td>
<td style="vertical-align:top;">[[File:Intelligence icon.png|frameless|24px|link=Intelligence]]
; Intelligence
[[Arcana]]
<br>[[History]]
<br>[[Investigation]]
<br>[[Nature]]
<br>[[Religion]]
</td>
<td style="vertical-align:top;">[[File: Wisdom icon.png|frameless|24px|link=Wisdom]]
; Wisdom
[[Animal Handling]]
<br>[[Insight]]
<br>[[Medicine]]
<br>[[Perception]]
<br>[[Survival]]
</td>
<td style="vertical-align:top;">[[File:Charisma icon.png|frameless|24px|link=Charisma]]
; Charisma
[[Deception]]
<br>[[Intimidation]]
<br>[[Performance]]
<br>[[Persuasion]]
</td>
</tr>
</table>


{| class="wikitable mobileonly" style="min-width: 350px;"
; Body type : The character's body type. Elves, drow, half-elves, humans and tieflings have four options, all other races have two. Body type cannot be changed after character creation.
|+ List of Skills, sorted by Ability Score
; Identity : The character's identity. Available options are female, male, and non-binary. This option changes how the player character is addressed during dialogue.
! Ability Score !! Skills
; Voice : The character's voice, from an selection of eight options.
|-
; Face : The character's base facial appearance can be selected from a number of preset options. Available options depend on the chosen race and subrace.
| '''{{Ability|Strength}}''' ||
; Skin colour : The colour of the character's skin. Values initially displayed will depend on chosen race and subrace, however, all colour options are available to most races. Dragonborn have a separate array of colours.
* [[Athletics]]
; Maturity : Changes the depth and appearance of age lines on the character's face.
|-
; Scarring : Sets the appearance of scarring on the character's face, can choose from a number of preset options.
| '''{{Ability|Dexterity}}''' ||
; Freckle quantity and intensity : The amount of freckles the character has, and how visible they are.
* [[Acrobatics]]
; Vitiligo pigmentation : The amount of depigmented skin the character has.
* [[Sleight of Hand]]
; Crest, chin and jaw : Dragonborn characters do not have access options for maturity, scarring, freckles and vitiligo, and instead may select the style of their facial horns through the crest, chin and jaw options.
* [[Stealth]]
; Genitals : Select from two different types of genitals; the number of variant appearances depends on the chosen race.
|-
; Body art : Can select a tattoo and facial piercing style. Dragonborn may select only from piercing options.
| '''{{Ability|Intelligence}}''' ||
; Eyes : Sets the colour of the iris and/or sclera. Two separate eye colours can be chosen by selecting heterochromia.
* [[Arcana]]
; Makeup : Can set eye makeup, and lip colour, gloss and metallic tint.
* [[History]]
; Hair : Changes the character's hairstyle, colour, highlight colour, and intensity and colour of greying. Not available to dragonborn.
* [[Investigation]]
; Facial hair : Changes the style of any facial hair on the character. Not available to elves, drow, or dragonborn.
* [[Nature]]
; Horns : The shape, colour, and tip colour of the character's horns. Available only to tieflings.
* [[Religion]]
; Tail style : Changes the appearance of the character's tail; choose from three different tail designs, or tailless. Available only to dragonborn. Tieflings have non-customisable tails.
|-
| '''{{Ability|Wisdom}}''' ||
* [[Animal Handling]]
* [[Insight]]
* [[Medicine]]
* [[Perception]]
* [[Survival]]
|-
| '''{{Ability|Charisma}}''' ||
* [[Deception]]
* [[Intimidation]]
* [[Performance]]
* [[Persuasion]]
|}


[[Category:Character Creation]]
== Footnotes ==
{{notelist}}


[[Category:Character creation]]
{{NavGameplay}}
{{NavGameplay}}

Latest revision as of 08:07, 27 October 2024

Character customisation in Baldur's Gate 3

When starting a new game, the player is presented with the character creation screen, where they may either select an origin character, or create a custom character.

"Who are you?"

Origins[edit | edit source]

See also: Origin

Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue, and some origins have access to unique features or equipment.

Origin characters' have a starting class that can be changed at any time past a certain point early in the game.

For a fully customisable character, options include Custom and the special origin The Dark Urge.

Origin characters

Race[edit | edit source]

See also: Races

A race represents a creature's lineage and innate abilities, providing them with unique racial features. Race and body type cannot be changed after character creation, nor can race-related choices like a High Elf's cantrip.

Races

Starting class[edit | edit source]

See also: Classes

Classes provide characters with most of their features. Past a certain point early in the game, characters can reset their class at camp, for a small fee.

Backgrounds[edit | edit source]

See also: Backgrounds

Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed. The chosen background cannot be changed after character creation.

Backgrounds provide proficiencies and opportunities to gain inspiration. They do not impact dialogue or quests.

Backgrounds

Ability scores[edit | edit source]

See also: Ability scores

Abilities represent aspects of creature's physical and mental attributes, represented in numerical ability scores, from which ability scorer modifiers are derived – these affect most dice rolls.

Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:

  • Ability scores cannot be reduced below 8.
  • Ability scores cannot be increased above 15.
  • Each ability score increase up to 13 costs one point; 14 and 15 each cost two points.
  • Two bonuses are applied at the end, one +2 and another +1. This allows a starting ability score as high as 17.

At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the Ability Improvement feat. Some other feats and items also increase or change a creature's ability scores.

Skills[edit | edit source]

See also: Skills

Proficiency with a skill allows a creature to add their proficiency bonus to any ability checks made using that skill.

Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.

Characters also choose 2 to 4 skills to be proficient in. The amount and selection of skills available to choose from is determined by their starting class.

Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. To increase a character's proficiency bonus, they need Expertise.

Skills and their corresponding abilities
Strength icon.png
Strength

Athletics

Dexterity icon.png
Dexterity

Acrobatics
Sleight of Hand
Stealth

Intelligence icon.png
Intelligence

Arcana
History
Investigation
Nature
Religion

Wisdom icon.png
Wisdom

Animal Handling
Insight
Medicine
Perception
Survival

Charisma icon.png
Charisma

Deception
Intimidation
Performance
Persuasion

List of skills, sorted by ability
Ability Score Skills
Strength Strength
Dexterity Dexterity
Intelligence Intelligence
Wisdom Wisdom
Charisma Charisma

Appearance[edit | edit source]

All skin color options for customizable player characters.

A customisable appearance is available to custom and Dark Urge origins. Custom, Dark Urge, and Hirelings can change their appearance and character name at camp by using the Magic Mirror.

The items below are grouped in submenus listed on the right edge of the screen.

Body type
The character's body type. Elves, drow, half-elves, humans and tieflings have four options, all other races have two. Body type cannot be changed after character creation.
Identity
The character's identity. Available options are female, male, and non-binary. This option changes how the player character is addressed during dialogue.
Voice
The character's voice, from an selection of eight options.
Face
The character's base facial appearance can be selected from a number of preset options. Available options depend on the chosen race and subrace.
Skin colour
The colour of the character's skin. Values initially displayed will depend on chosen race and subrace, however, all colour options are available to most races. Dragonborn have a separate array of colours.
Maturity
Changes the depth and appearance of age lines on the character's face.
Scarring
Sets the appearance of scarring on the character's face, can choose from a number of preset options.
Freckle quantity and intensity
The amount of freckles the character has, and how visible they are.
Vitiligo pigmentation
The amount of depigmented skin the character has.
Crest, chin and jaw
Dragonborn characters do not have access options for maturity, scarring, freckles and vitiligo, and instead may select the style of their facial horns through the crest, chin and jaw options.
Genitals
Select from two different types of genitals; the number of variant appearances depends on the chosen race.
Body art
Can select a tattoo and facial piercing style. Dragonborn may select only from piercing options.
Eyes
Sets the colour of the iris and/or sclera. Two separate eye colours can be chosen by selecting heterochromia.
Makeup
Can set eye makeup, and lip colour, gloss and metallic tint.
Hair
Changes the character's hairstyle, colour, highlight colour, and intensity and colour of greying. Not available to dragonborn.
Facial hair
Changes the style of any facial hair on the character. Not available to elves, drow, or dragonborn.
Horns
The shape, colour, and tip colour of the character's horns. Available only to tieflings.
Tail style
Changes the appearance of the character's tail; choose from three different tail designs, or tailless. Available only to dragonborn. Tieflings have non-customisable tails.

Footnotes[edit | edit source]

  1. Only available to the Dark Urge.