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Baldur's Gate 3 has five difficulty settings | {{PageSeo | ||
| title = Difficulty | |||
| description = Baldur's Gate 3 has five difficulty settings, or modes: the preset Explorer, Balanced, Tactician and Honour modes – as well the customisable Custom mode, which lets the player tweak various gameplay elements. | |||
}} | |||
''Baldur's Gate 3'' has five '''difficulty''' settings, or '''modes''': the preset Explorer, Balanced, Tactician and Honour modes – as well Custom mode, which lets the player tweak various gameplay elements. | |||
When starting a new game, players are prompted to select a difficulty. This selection can be changed at any time from the ''Difficulty'' option of the pause menu. Any resulting changes to creature statistics are immediate. | |||
When | |||
== Difficulty modes == | |||
The difficulty modes are the preset Explorer, Balanced, Tactician, and Honour modes, and the Custom mode, where various gameplay elements can be tweaked. | |||
The Balanced mode is the default mode to which all others modes are compared. | |||
* All Enemies | <gallery mode="packed" heights="260px"> | ||
Explorer Difficulty.webp|Explorer mode | |||
Balanced Difficulty.webp|Balanced mode | |||
Tactician Difficulty.webp|Tactician mode | |||
Honour Difficulty.webp|Honour mode | |||
Custom Difficulty.webp|Custom mode | |||
</gallery> | |||
== Explorer mode == | |||
* All Enemies maximum health decreased by 30%. | |||
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies. | ** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies. | ||
* Party | * Party members receive a 100% bonus to hit points. | ||
* Items purchased from a merchant are at a 20% discount. | * Items purchased from a merchant are at a 20% discount. | ||
* All | * All [[Proficiency|proficiency bonuses]] (including allies' and enemies') are increased by 2. | ||
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | * Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | ||
** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable. | ** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable. | ||
* The [[Iron Throne]] | * The [[Iron Throne]]'s timer is set to 8 turns, up from 6. | ||
{{clear}} | {{clear}} | ||
== Tactician mode == | |||
== Tactician == | |||
* All NPC's Maximum Health increased | * All NPC's Maximum Health increased | ||
** This applies to most temporary companions as well. | ** This applies to most temporary companions as well. | ||
** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts. | ** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.{{note|One notable exception: [[Raphael|Raphael's]] maximum health remains 666 HP regardless of difficulty.}} | ||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently. | ** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently. | ||
Line 45: | Line 45: | ||
** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | ** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | ||
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | * At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | ||
* The | * The Iron Throne's timer is set to 5 turns, down from 6. | ||
* Restoration pods can only be used once. | |||
{{clear}} | {{clear}} | ||
== Honour == | == Honour mode == | ||
[[ | |||
{{hatnote|For balance changes exclusive to Honour mode, see [[Guide:Undocumented Patch 5 updates#Honour mode|Undocumented Patch 5 updates]].}} | |||
* 30 | {{hatnote|For ways of circumventing the save file restriction in Honour mode, see [[Guide:Circumventing Honour Mode Save File Restrictions]].}} | ||
* 30 tweaks to boss fights, giving bosses [[Legendary action|Legendary Actions]]: actions that the boss can take at the end of another creature's turn. | |||
* Stricter action economy and damage bonuses as the game progresses. | * Stricter action economy and damage bonuses as the game progresses. | ||
* | * The player only gets a {{em|single save file}} for the entire campaign, with many special conditions: | ||
** The save file cannot be loaded | ** The save file cannot be loaded outside the main menu. | ||
** The game will | ** The game will overwrite the save in the following situations: | ||
*** The player returns to the main menu. | *** The player returns to the main menu. | ||
*** The player quits the game. | *** The player quits the game. | ||
*** The player attempts to ALT+F4 out of the game. | *** The player attempts to ALT+F4 out of the game or use Task Manager to end the Process. (Workout by going to Details tab & ending task) | ||
*** The player quicksaves. | *** The player quicksaves. | ||
*** The game autosaves. | *** The game autosaves. | ||
* | * Should the party die, the player is presented with two choices: | ||
** Continue the campaign in Custom | ** Continue the campaign in Custom mode, which ends Honour mode. | ||
** | ** End the campaign, which deletes the save. | ||
==== Rewards ==== | |||
Players who beat the game in Honour Mode receive several rewards: | Players who beat the game in Honour Mode receive several rewards: | ||
* An in-game | |||
* The | * An in-game [[die designs|D20 skin]], "Shining Honour", with a golden appearance. | ||
* The Foehammer [[Achievements|achievement]]. | |||
{{clear}} | |||
== Custom mode == | |||
Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The 'default' values displayed will be those of the difficulty level you were on prior to selecting Custom. | |||
The following options can be tweaked: | |||
; The set of rules used in this campaign, affecting core elements such as spells and character behaviours. | |||
''This setting can't be changed after the campaign has started.'' | |||
* Standard Ruleset: The classic BG3 experience. | |||
* Honour Ruleset: Bosses are empowered with new mechanics with additional changes to action economy and damage rules. | |||
; Use Honour mode's single save system : The player cannot load saves outside the main menu, and the game will override the save with the same conditions as Honour mode. | |||
* Unlike in Honour mode, players can reload the save if their party dies. It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn. | |||
* This setting can't be changed once the game starts. | |||
* Default: Off | |||
; Enemy aggression : Adjust how dangerous enemy combatants will be in combat. | |||
* Default: Balanced. | |||
* Explorer: ''"Enemies will not be as ruthless in combat."'' | |||
* Balanced: ''"Enemies will provide a balanced challenge."'' | |||
* Tactician: ''"Enemies will attack ruthlessly and efficiently."'' | |||
; Character power : Adjusts how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill. | |||
* Default: Balanced. | |||
* Explorer: ''"Friendly characters will be stronger and harder to kill in combat."'' | |||
* Balanced: ''"Keeps enemies and allies alike at the same level of strength."'' | |||
* Tactician: ''"Hostile characters will be stronger and harder to kill in combat."'' | |||
; Enemy loadouts : Adjust the items and spells enemies will have access to in combat. | |||
* Default: Balanced. | |||
* Explorer: ''"Enemies will only have access to basic spells and items."'' | |||
* Balanced: ''"Enemies will use a variety of spells and items in combat."'' | |||
* Tactician: ''"Enemies will employ advanced spells and items in combat."'' | |||
; Additional combat mechanics : Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights. | |||
* Default: Balanced. | |||
* Explorer: No details. | |||
* Balanced: No details. | |||
* Tactician: No details. | |||
; Proficiency bonus : Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance. | |||
* Default: 0. (At level 1 +2). | |||
* Range: -1 - +4 (At level 1, total bonus at setting -1 is +1, 0 is +2, +1 is +3, +2 is +4, +3 is +5 and +4 is +6) | |||
; Enemy critical hits : Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]]. | |||
* Default: On | |||
; No death saving throws : Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]]. | |||
* Default: Off. | |||
; Disable free first strikes : Harming a character before combat starts will cost you one attack or action on your first turn in initiative. | |||
* Default: On. | |||
; Camp cost multiplier : Adjust how many [[Camp Supplies|camp supplies]] a [[long rest]] costs. | |||
* Default: 1x (40 supplies per Long Rest). | |||
* Range: 0.5x - 3x (20, 40, 60, 80, 100, 120). | |||
; Short rest full heal : Your health is fully restored on a [[short rest]]. | |||
* Default: Off. | |||
; Trade price modifier : All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value. | |||
* Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp). | |||
* Range: 1x - 4x (item worth 100gp at 1x costs 100gp and sells for 100gp, whereas item worth 100gp at 4x costs 400gp and sells for 25gp). | |||
; Multiclassing : Enable to allow choosing an additional class upon level-up. | |||
* This setting can't be changed once the game starts. | |||
* Default: On{{note|Multiclassing defaults to Off if you were playing at Explorer difficulty before switching to Custom; switch to another difficulty level first if you would like it to be On.}} | |||
; Always prompt reactions : All reactions that can pause the game will do so by default. | |||
* Default: Off. | |||
; Hide NPC health : Only HP counts of characters controlled by the player will be displayed. | |||
* Default: Off. | |||
; Hide failed perception rolls : Perception rolls to spot traps and hidden objects in the world will only be displayed if successful. | |||
* Default: Off. | |||
; Hide passive rolls in dialogues : Prevent dialogues showing you if you have passed or failed a passive roll to learn information. | |||
* Default: Off. | |||
; Preview dialogue check difficulty before rolling : Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options. | |||
* Default: Off. | |||
; Hide Difficulty Class during rolls : Obscure the [[Difficulty Class]] while making ability checks during dialogues, as well as when lockpicking and disarming traps. | |||
* Default: Off. | |||
{{clear}} | {{clear}} | ||
== Custom == | ==Custom settings corresponding to the standard difficulties == | ||
{| class="wikitable" | |||
!Setting | |||
!Explorer | |||
!Balanced | |||
!Tactician | |||
!Honour | |||
|- | |||
!Ruleset | |||
| colspan="3" | Standard Ruleset | |||
|Honour Ruleset | |||
|- | |||
!Single Save | |||
| colspan="3" |Off | |||
|On | |||
|- | |||
!Enemy Aggression | |||
|Explorer | |||
| Balanced | |||
| colspan="2" |Tactician | |||
|- | |||
!Character Power | |||
| Explorer | |||
|Balanced | |||
| colspan="2" |Tactician | |||
|- | |||
!Enemy Loadouts | |||
|Explorer | |||
|Balanced | |||
| colspan="2" |Tactician | |||
|- | |||
! Additional Combat Mechanics | |||
|Explorer | |||
|Balanced | |||
| colspan="2" |Tactician | |||
|- | |||
!Proficiency Bonus | |||
|2 | |||
| colspan="3" |0 | |||
|- | |||
!Enemy Critical Hits | |||
| colspan="4" |On | |||
|- | |||
!No Death Saving Throws | |||
|On | |||
| colspan="3" |Off | |||
|- | |||
!Disable Free First Strikes | |||
| colspan="4" |On | |||
|- | |||
!Camp Cost Multiplier | |||
| colspan="2" |1 | |||
| colspan="2" |2 | |||
|- | |||
!Short Rest Full Heal | |||
| colspan="4" |Off | |||
|- | |||
!Trader Price Modifier | |||
|2 | |||
|2.5 | |||
| colspan="2" |3 | |||
|- | |||
!Multiclassing | |||
|Off | |||
| colspan="3" |On | |||
|- | |||
!Always Prompt Reactions | |||
| colspan="4" |Off | |||
|- | |||
!Hide NPC Health | |||
| colspan="4" |Off | |||
|- | |||
!Hide failed Perception Rolls | |||
| colspan="4" |Off | |||
|- | |||
!Hide Passive Rolls in Dialogues | |||
| colspan="4" |Off | |||
|- | |||
!Preview Dialog Check Difficulty Before Rolling | |||
| colspan="4" |Off | |||
|- | |||
!Hide Difficulty Class During Rolls | |||
| colspan="4" |Off | |||
|} | |||
{{clear}} | {{clear}} | ||
== Example of | == Example of difficulty changes == | ||
One named 4th level enemy in Act 1's statistics change the following across the three difficulties: | One named 4th level enemy in Act 1's statistics change the following across the three difficulties: | ||
* Explorer Difficulty: 46hp, +4 Proficiency Bonus | * Explorer Difficulty: 46hp, +4 Proficiency Bonus | ||
* Balanced Difficulty: 67hp, +2 Proficiency Bonus | * Balanced Difficulty: 67hp, +2 Proficiency Bonus | ||
Line 151: | Line 241: | ||
== Notes == | == Notes == | ||
{{notebegin}} | |||
{{notelist}} | |||
{{noteend}} | |||
[[Category:Gameplay mechanics]] | |||
{{NavGameplay}} |
Latest revision as of 09:41, 7 September 2024
Baldur's Gate 3 has five difficulty settings, or modes: the preset Explorer, Balanced, Tactician and Honour modes – as well Custom mode, which lets the player tweak various gameplay elements.
When starting a new game, players are prompted to select a difficulty. This selection can be changed at any time from the Difficulty option of the pause menu. Any resulting changes to creature statistics are immediate.
Difficulty modes[edit | edit source]
The difficulty modes are the preset Explorer, Balanced, Tactician, and Honour modes, and the Custom mode, where various gameplay elements can be tweaked.
The Balanced mode is the default mode to which all others modes are compared.
Explorer mode[edit | edit source]
- All Enemies maximum health decreased by 30%.
- In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
- Party members receive a 100% bonus to hit points.
- Items purchased from a merchant are at a 20% discount.
- All proficiency bonuses (including allies' and enemies') are increased by 2.
- Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
- This makes the Jack-of-all-Trades achievement unobtainable.
- The Iron Throne's timer is set to 8 turns, up from 6.
Tactician mode[edit | edit source]
- All NPC's Maximum Health increased
- This applies to most temporary companions as well.
- Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.[note 1]
- More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
- This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
- Some enemies will gain special attacks and/or passive features that are not present in the other difficulties.
- Examples from the Prologue: Intellect Devourers gain a ranged psychic attack, Cambions can cast Fire Bolt, Commander Zhalk can attack twice.
- All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
- All enemies gain +2 to attack rolls and +2 DC to their spells and abilities.
- Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
- Camp Supplies requirements for a Long Rest increased from 40 to 80.
- Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
- At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
- The Iron Throne's timer is set to 5 turns, down from 6.
- Restoration pods can only be used once.
Honour mode[edit | edit source]
- 30 tweaks to boss fights, giving bosses Legendary Actions: actions that the boss can take at the end of another creature's turn.
- Stricter action economy and damage bonuses as the game progresses.
- The player only gets a single save file for the entire campaign, with many special conditions:
- The save file cannot be loaded outside the main menu.
- The game will overwrite the save in the following situations:
- The player returns to the main menu.
- The player quits the game.
- The player attempts to ALT+F4 out of the game or use Task Manager to end the Process. (Workout by going to Details tab & ending task)
- The player quicksaves.
- The game autosaves.
- Should the party die, the player is presented with two choices:
- Continue the campaign in Custom mode, which ends Honour mode.
- End the campaign, which deletes the save.
Rewards[edit | edit source]
Players who beat the game in Honour Mode receive several rewards:
- An in-game D20 skin, "Shining Honour", with a golden appearance.
- The Foehammer achievement.
Custom mode[edit | edit source]
Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The 'default' values displayed will be those of the difficulty level you were on prior to selecting Custom.
The following options can be tweaked:
- The set of rules used in this campaign, affecting core elements such as spells and character behaviours.
This setting can't be changed after the campaign has started.
- Standard Ruleset: The classic BG3 experience.
- Honour Ruleset: Bosses are empowered with new mechanics with additional changes to action economy and damage rules.
- Use Honour mode's single save system
- The player cannot load saves outside the main menu, and the game will override the save with the same conditions as Honour mode.
- Unlike in Honour mode, players can reload the save if their party dies. It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn.
- This setting can't be changed once the game starts.
- Default: Off
- Enemy aggression
- Adjust how dangerous enemy combatants will be in combat.
- Default: Balanced.
- Explorer: "Enemies will not be as ruthless in combat."
- Balanced: "Enemies will provide a balanced challenge."
- Tactician: "Enemies will attack ruthlessly and efficiently."
- Character power
- Adjusts how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
- Default: Balanced.
- Explorer: "Friendly characters will be stronger and harder to kill in combat."
- Balanced: "Keeps enemies and allies alike at the same level of strength."
- Tactician: "Hostile characters will be stronger and harder to kill in combat."
- Enemy loadouts
- Adjust the items and spells enemies will have access to in combat.
- Default: Balanced.
- Explorer: "Enemies will only have access to basic spells and items."
- Balanced: "Enemies will use a variety of spells and items in combat."
- Tactician: "Enemies will employ advanced spells and items in combat."
- Additional combat mechanics
- Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
- Default: Balanced.
- Explorer: No details.
- Balanced: No details.
- Tactician: No details.
- Proficiency bonus
- Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
- Default: 0. (At level 1 +2).
- Range: -1 - +4 (At level 1, total bonus at setting -1 is +1, 0 is +2, +1 is +3, +2 is +4, +3 is +5 and +4 is +6)
- Enemy critical hits
- Enemies will be able to score Critical Hits.
- Default: On
- No death saving throws
- Enable to stop player characters dying at 0 hit points. They will be stabilised until Helped.
- Default: Off.
- Disable free first strikes
- Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
- Default: On.
- Camp cost multiplier
- Adjust how many camp supplies a long rest costs.
- Default: 1x (40 supplies per Long Rest).
- Range: 0.5x - 3x (20, 40, 60, 80, 100, 120).
- Short rest full heal
- Your health is fully restored on a short rest.
- Default: Off.
- Trade price modifier
- All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value.
- Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp).
- Range: 1x - 4x (item worth 100gp at 1x costs 100gp and sells for 100gp, whereas item worth 100gp at 4x costs 400gp and sells for 25gp).
- Multiclassing
- Enable to allow choosing an additional class upon level-up.
- This setting can't be changed once the game starts.
- Default: On[note 2]
- Always prompt reactions
- All reactions that can pause the game will do so by default.
- Default: Off.
- Hide NPC health
- Only HP counts of characters controlled by the player will be displayed.
- Default: Off.
- Hide failed perception rolls
- Perception rolls to spot traps and hidden objects in the world will only be displayed if successful.
- Default: Off.
- Hide passive rolls in dialogues
- Prevent dialogues showing you if you have passed or failed a passive roll to learn information.
- Default: Off.
- Preview dialogue check difficulty before rolling
- Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options.
- Default: Off.
- Hide Difficulty Class during rolls
- Obscure the Difficulty Class while making ability checks during dialogues, as well as when lockpicking and disarming traps.
- Default: Off.
Custom settings corresponding to the standard difficulties[edit | edit source]
Setting | Explorer | Balanced | Tactician | Honour |
---|---|---|---|---|
Ruleset | Standard Ruleset | Honour Ruleset | ||
Single Save | Off | On | ||
Enemy Aggression | Explorer | Balanced | Tactician | |
Character Power | Explorer | Balanced | Tactician | |
Enemy Loadouts | Explorer | Balanced | Tactician | |
Additional Combat Mechanics | Explorer | Balanced | Tactician | |
Proficiency Bonus | 2 | 0 | ||
Enemy Critical Hits | On | |||
No Death Saving Throws | On | Off | ||
Disable Free First Strikes | On | |||
Camp Cost Multiplier | 1 | 2 | ||
Short Rest Full Heal | Off | |||
Trader Price Modifier | 2 | 2.5 | 3 | |
Multiclassing | Off | On | ||
Always Prompt Reactions | Off | |||
Hide NPC Health | Off | |||
Hide failed Perception Rolls | Off | |||
Hide Passive Rolls in Dialogues | Off | |||
Preview Dialog Check Difficulty Before Rolling | Off | |||
Hide Difficulty Class During Rolls | Off |
Example of difficulty changes[edit | edit source]
One named 4th level enemy in Act 1's statistics change the following across the three difficulties:
- Explorer Difficulty: 46hp, +4 Proficiency Bonus
- Balanced Difficulty: 67hp, +2 Proficiency Bonus
- Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.
Achievements[edit | edit source]