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* {{SAI|Sneak Attack (Melee)|w=40}} | * {{SAI|Sneak Attack (Melee)|w=40}} | ||
* {{SAI|Sneak Attack (Ranged)|w=40}} | * {{SAI|Sneak Attack (Ranged)|w=40}} | ||
Once per turn, you can deal an extra {{DamageText|1d6|Physical}} damage to an enemy you have {{Advantage}} on, or have an ally next to. You must have a [[Finesse]] or Ranged weapon equipped. As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 die. | Once per turn, you can deal an extra {{DamageText|1d6|Physical|drs=t}} damage to an enemy you have {{Advantage}} on, or have an ally next to. You must have a [[Finesse]] or Ranged weapon equipped. As you gain levels in Rogue, this damage will go up by adding more {{DieIcon|d6|Physical}} d6 die. | ||
=== Level 2 === | === Level 2 === | ||
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== External links == | == External links == | ||
{{FRWiki|Rogue|long}} | |||
{{RogueNavbox}} | {{RogueNavbox}} | ||
{{NavGameplay}} | {{NavGameplay}} |
Revision as of 02:30, 18 October 2023
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
The Rogue Subclasses are:
, ,The Rogue Class Progression | |||
---|---|---|---|
Level | Proficiency Bonus | Sneak Attack | Features |
1st | +2 | 1d6 | , , |
2nd | +2 | 1d6 | , , |
3rd | +2 | 2d6 | Choose a subclass |
4th | +2 | 2d6 | |
5th | +3 | 3d6 | |
6th | +3 | 3d6 | |
7th | +3 | 4d6 | |
8th | +3 | 4d6 | |
9th | +4 | 5d6 | Subclass feature |
10th | +4 | 5d6 | |
11th | +4 | 6d6 | |
12th | +4 | 6d6 |
Class information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for physical attacks and Armour Class, for Hit Points, and (Arcane Trickster only) for Spells.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Simple weapons, , , ,
- Light armour
- Skills with Proficiency (Choose 4):
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
Sneak Attack
Once per turn, you can deal an extra 1d6PhysicalDRS damage to an enemy you have Advantage on, or have an ally next to. You must have a Finesse or Ranged weapon equipped. As you gain levels in Rogue, this damage will go up by adding more d6 die.
Level 2
Cunning Action
- Dash using a Bonus action. : Your quick thinking and agility allows you to
- Disengage using a Bonus action. : Your quick thinking and agility allows you to
- Hide using a Bonus action. : Your quick thinking and agility allows you to
Level 3
- Sneak Attack damage: +2d6 (Your sneak attack gains an additional +1d6 damage.)
Select a Subclass
|
|
|
Level 4
- Choose a Feat.
- Subclass Features:
|
(none) | (none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Sneak Attack damage: +3d6 (Your sneak attack gains an additional +1d6 damage.)
- Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Level 6
- Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
Level 7
- Sneak Attack damage: +4d6 (Your sneak attack gains an additional +1d6 damage.)
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Level 8
- Choose a Feat.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Sneak Attack damage: +5d6 (Your sneak attack gains an additional +1d6 damage.)
- Subclass Features:
|
|
|
Level 10
- Choose a Feat.
Level 11
- Sneak Attack damage: +6d6 (Your sneak attack gains an additional +1d6 damage.)
- When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
Level 12
- Choose a Feat.
External links
Rogue on the Forgotten Realms Wiki