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Trap: Difference between revisions
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A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | ||
The {{SAI|Perception}} skill is used to detect traps and a | The {{SAI|Perception}} skill is used to detect traps and a [[Trap Disarm Toolkit]] along with the [[Sleight of Hand]] skill is used to disarm traps. | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
Revision as of 08:48, 13 October 2023
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a Trap Disarm Toolkit along with the Sleight of Hand skill is used to disarm traps.
that zaps creatures that trip it are both examples of traps. The skill is used to detect traps and a