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Trap: Difference between revisions
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A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a glyph of warding are both examples of traps. | A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|glyph of warding: lightning}} that zaps creatures that trip it are both examples of traps. | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
Revision as of 08:44, 13 October 2023
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a
that zaps creatures that trip it are both examples of traps.