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Feats: Difference between revisions
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|{{anchor|Actor}} '''Actor''' || | |{{anchor|Actor}} '''Actor''' || | ||
* Your | * Your {{Ability|Charisma}} increases by 1, to a maximum of 20. | ||
* Your [[Proficiency Bonus]] is also doubled for [[Deception]] and [[Performance]] checks. | * Your [[Proficiency Bonus]] is also doubled for [[Deception]] and [[Performance]] checks. | ||
* Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if they didn't have those proficiencies yet (game version: 4.36.34458). | * Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if they didn't have those proficiencies yet (game version: 4.36.34458). | ||
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|{{anchor|Athlete}} '''Athlete''' || | |{{anchor|Athlete}} '''Athlete''' || | ||
'''{{SAI|Athlete: Standing Up|w=30}}''' | '''{{SAI|Athlete: Standing Up|w=30}}''' | ||
:* Your {{Ability|Strength}} or {{Ability|Dexterity}} increases by 1, to a maximum of 20. | |||
:* When you are {{Cond|Prone}}, standing up uses significantly less movement. Your {{SAI|Jump (Bonus Action)|Jump}} distance also increases by 50%. | :* When you are {{Cond|Prone}}, standing up uses significantly less movement. Your {{SAI|Jump (Bonus Action)|Jump}} distance also increases by 50%. | ||
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|{{anchor|Durable}} '''Durable''' || | |{{anchor|Durable}} '''Durable''' || | ||
'''{{SAI|Durable|w=30}}''' | '''{{SAI|Durable|w=30}}''' | ||
:* Regain full [[Hit Points]] every time you take a [[Short Rest]] | :* {{Ability|Constitution}} increases by 1, to a maximum of 20. | ||
:* Regain full [[Hit Points]] every time you take a [[Short Rest]]. | |||
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|{{anchor|Elemental Adept}} '''Elemental Adept''' || | |{{anchor|Elemental Adept}} '''Elemental Adept''' || | ||
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|{{anchor|Moderately Armoured}} '''Moderately Armoured'''<br>''(Requires {{LightArmour}} [[Proficiency]])''|| | |{{anchor|Moderately Armoured}} '''Moderately Armoured'''<br>''(Requires {{LightArmour}} [[Proficiency]])''|| | ||
'''{{SAI|Moderately Armoured|w=30}}''' | '''{{SAI|Moderately Armoured|w=30}}''' | ||
:* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20. Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}. | :* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20. | ||
:* Gain [[Proficiency]] with {{MediumArmour}} and {{Shields}}. | |||
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|{{anchor|Performer}} '''Performer''' || | |{{anchor|Performer}} '''Performer''' || | ||
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|{{anchor|Tavern Brawler}} '''Tavern Brawler''' || | |{{anchor|Tavern Brawler}} '''Tavern Brawler''' || | ||
'''{{SAI|Tavern Brawler|w=30}}''' | '''{{SAI|Tavern Brawler|w=30}}''' | ||
:* Increase your {{Ability|Strength}} or {{Ability|Constitution}} by 1, to a maximum of 20. | |||
:* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.{{Bug}} | :* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}s.{{Bug}} | ||
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|{{anchor|Weapon Master}} '''Weapon Master''' || | |{{anchor|Weapon Master}} '''Weapon Master''' || | ||
'''{{SAI|Weapon Master|w=30}}''' | '''{{SAI|Weapon Master|w=30}}''' | ||
:* Increase your {{Ability|Strength}} or {{Ability|Dexterity}} by 1, to a maximum of 20. | |||
:* Gain [[Proficiency]] with four [[Weapon]] types of your choice. | :* Gain [[Proficiency]] with four [[Weapon]] types of your choice. | ||
|} | |} |
Revision as of 16:35, 12 October 2023
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
Actor |
|
Alert |
|
Athlete |
|
Charger |
Gain the following weapon attacks:
|
Crossbow Expert |
|
Defensive Duellist |
|
Dual Wielder |
|
Dungeon Delver |
|
Durable |
|
Elemental Adept |
Damage resistance options are one of the following: |
Great Weapon Master |
|
Heavily Armoured (Requires Medium armour Proficiency) |
|
Heavy Armour Master (Requires Heavy armour Proficiency) |
|
Lightly Armoured |
|
Lucky |
|
Mage Slayer |
|
Magic Initiate: Bard |
|
Magic Initiate: Cleric |
|
Magic Initiate: Druid |
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Magic Initiate: Sorcerer |
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Magic Initiate: Warlock |
|
Magic Initiate: Wizard |
|
Martial Adept |
|
Medium Armour Master (Requires Medium armour Proficiency) |
|
Mobile |
|
Moderately Armoured (Requires Light armour Proficiency) |
|
Performer |
|
Polearm Master |
|
Resilient |
|
Ritual Caster |
|
Savage Attacker |
|
Sentinel |
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Sharpshooter |
|
Shield Master |
|
Skilled |
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Spell Sniper |
|
Tavern Brawler |
|
Tough |
|
War Caster |
|
Weapon Master |
|
Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.