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Attitude: Difference between revisions
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Musakahero (talk | contribs) (Added redirect to "Trading and Items Pricing" page.) Tags: New redirect Visual edit |
(i think this should be it's own page, since the mechanic is its own individual thing) Tag: Removed redirect |
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'''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Character]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value. | |||
== Notes == | |||
* Attitude does not reflect a non-player characters opinion of the active character. | |||
* If the offense is committed by [[Mage Hand]] or a [[Familiar]], the Mage Hand or Familiar will take the attitude loss instead. | |||
{{NavGameplay}} | |||
[[Category:Gameplay Mechanics]] |
Revision as of 16:49, 4 October 2023
Attitude is used to determine the hostility of otherwise non-aggressive Non-Player Character and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.