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Resources: Difference between revisions

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(Added missing resources (War Priest-, Tides of Chaos-, and Fungal Infestation Charges))
(Added missing resource "Luck Point")
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* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]]
* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]]
* {{Concentration}}
* {{Concentration}}
* {{SmallIcon|Luck Point Resource Icon.png}} [[Feats#Lucky_(feat)|Luck Point]] ([[Feats#Lucky_(feat)|Lucky]] [[Feat]])


=== Class Resources ===
=== Class Resources ===

Revision as of 12:12, 4 October 2023

Resources are expendable reserves used to execute various abilities, both in and out of combat. Some resources are common to all creatures, while others are only available to specific Classes.

Resource recharge times vary depending on their type:

  • Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
  • Concentration 'recharges' immediately after it is lost (see Concentration for more details)
  • Spell Slots normally recharge on a Long Rest, though Warlocks also regain theirs on a Short Rest
  • Some class resources recharge on a Short Rest, and others on a Long Rest

List of Resources

Common Resources

Class Resources