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Alchemy: Difference between revisions
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|{{SmItemIcon|Elixir of Hill Giant Strength}}||{{SmItemIcon|Hill Giant Finger}}||Suspension | |{{SmItemIcon|Elixir of Hill Giant Strength}}||{{SmItemIcon|Hill Giant Finger}}||Suspension | ||
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|{{SmItemIcon|Elixir of | |{{SmItemIcon|Elixir of the Colossus}}||{{SmItemIcon|Chasm Creeper}}||Suspension | ||
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|{{SmItemIcon|Elixir of Viciousness}}||{{SmItemIcon|Shadowroot Sac}}||Ashes | |{{SmItemIcon|Elixir of Viciousness}}||{{SmItemIcon|Shadowroot Sac}}||Ashes |
Revision as of 22:45, 16 September 2023
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Alchemy allows you to turn your collection of herbs, wild mushrooms, crystals, and monster limbs into Potions, Elixirs, Grenades, and Coatings.
Basic Process
It takes 3 of a material to extract it into its usable ingredient form, either a Sublimate, Salt, Essence, Ash, Vitriol, or Suspension. Recipes call for a specific processed material (e.g. Salts of Mugwort) in addition to a generic (e.g. any Suspension). Each alchemical base material converts into only one type of ingredient, so there is no danger in using the "Extract All Ingredients" button. You should choose which ingredient you use in the generic slot carefully, however, as you may need it as a specific in a different recipe. Since you cannot swap out the auto-filled ingredient in the generic slot, make sure to store extracted ingredients in the camp stash and only pull them out as needed to fill your desired recipe.
Recipes
Potions
Result | Specific | Generic |
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Suspension |
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Suspension |
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Salt |
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Essence |
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Essence |
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Ashes |
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Suspension |
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Salt |
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Suspension |
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Ashes |
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Essence |
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Suspension |
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Salt |
Elixirs
Grenades
Result | Specific | Generic |
---|---|---|
Salt | ||
Salt | ||
Essence | ||
Essence | ||
Suspension | ||
Ashes | ||
Vitriol |
Coatings
Result | Specific | Generic |
---|---|---|
Ashes | ||
Vitriol | ||
Vitriol | ||
Salt | ||
Ashes | ||
Salt | ||
Sublimate | ||
Essence | ||
Suspension | ||
Oil of Freezing | Ashes | |
Vitriol | ||
Vitriol | ||
Sublimate | ||
Suspension | ||
Suspension | ||
Salt |