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Charisma: Difference between revisions
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===Increases Charisma "by"=== | ===Increases Charisma "by"=== | ||
*{{ | *{{RarityItem|Smuggler's Ring|40}} <ins>reduces</ins> {{Ability|Charisma}} by -1 | ||
*{{ | *{{RarityItem|Duke Ravengard's Longsword|40}} increases {{Ability|Charisma}} by +2 (''no cap'') | ||
*{{RarityItem|Birthright|40}} increases {{Ability|Charisma}} by +2 (up to 22) | |||
===+1 to Saving Throws=== | ===+1 to Saving Throws=== | ||
*{{ | *{{RarityItem|Tyrannical Jackboots|40}} '''Scintillating''' | ||
*{{ | *{{RarityItem|Circlet of Psionic Revenge|40}} ''only if [[Githyanki]]'' | ||
*{{ | *{{RarityItem|Cerebral Citadel Armour|40}} '''Illithid Protection''' | ||
*{{RarityItem|Phalar Aluve|40}} '''Sing: '''''1d4 to [...] [[Charisma]] [[Saving Throw]]s'' | |||
===Advantage on Saving Throws=== | ===Advantage on Saving Throws=== | ||
*{{ | *{{RarityItem|Silver Sword of the Astral Plane|40}} '''Githborn Psionic Resistance:''' ''A [[Githyanki]] [...] has {{Advantage}} on [[Charisma]] [[Saving Throw]]s'' | ||
===Temporary Hit Points=== | ===Temporary Hit Points=== | ||
*{{ | *{{RarityItem|Helmet of Smiting|40}} '''Bolstering Smite:''' ''When you apply a [[Conditions|condition]] with one of your Smite spells, you gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] modifier. '' | ||
*{{ | *{{RarityItem|Duke Ravengard's Longsword|40}} '''Stirring Execution:''' ''On kill: allies within 9m / 30ft gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] Modifier (min.1).'' | ||
*{{ | *{{RarityItem|Potent Robe|40}} '''Well-Liked and Well-Fortified:''' ''At the beginning of your turn, grant you [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] Modifier.'' | ||
===Other=== | ===Other=== | ||
*{{ | *{{RarityItem|Tyrannical Jackboots|40}} '''Scintillating:''' ''You gain a +1 bonus to [[Charisma]] [[Ability Check|checks]] [...]'' | ||
*{{ | *{{RarityItem|Harmonic Dueller|40}} '''[[Mellow Harmony]]:''' ''You make a [[Performance]] [[Ability Check|checks]], success grants all your melee weapon attacks additional damage equal to your [[Charisma]] Modifier (min.1).'' | ||
*{{RarityItem|Potent Robe|40}} '''Gregarious Caster:''' ''Your [[Spells#All Spells|cantrips]] deal additional damage equal to your [[Charisma]] Modifier.'' | |||
{{Template:Gameplay}} | {{Template:Gameplay}} |
Revision as of 15:06, 12 September 2023
Template:Up to date
Force of personality.Charisma is an Ability Score and the primary ability of Bard, Warlock, and Sorcerer.
Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with Spell Attack Rolls; increases the Difficulty Class of spells with Saving Throws).
As of Early Access Patch 9, increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
Charisma Modifier Chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Related Items
Increases Charisma "to"
- None
Increases Charisma "by"
- Smuggler's Ring reduces by -1
- Duke Ravengard's Longsword increases by +2 (no cap)
- Birthright increases by +2 (up to 22)
+1 to Saving Throws
- Tyrannical Jackboots Scintillating
- Circlet of Psionic Revenge only if Githyanki
- Cerebral Citadel Armour Illithid Protection
- Phalar Aluve Sing: 1d4 to [...] Charisma Saving Throws
Advantage on Saving Throws
- Silver Sword of the Astral Plane Githborn Psionic Resistance: A Githyanki [...] has Advantage on Charisma Saving Throws
Temporary Hit Points
- Helmet of Smiting Bolstering Smite: When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.
- Duke Ravengard's Longsword Stirring Execution: On kill: allies within 9m / 30ft gain Temporary Hit Points equal to your Charisma Modifier (min.1).
- Potent Robe Well-Liked and Well-Fortified: At the beginning of your turn, grant you Temporary Hit Points equal to your Charisma Modifier.
Other
- Tyrannical Jackboots Scintillating: You gain a +1 bonus to Charisma checks [...]
- Harmonic Dueller Mellow Harmony: You make a Performance checks, success grants all your melee weapon attacks additional damage equal to your Charisma Modifier (min.1).
- Potent Robe Gregarious Caster: Your cantrips deal additional damage equal to your Charisma Modifier.