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! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Hunter Hotbar Icon.png|Hunter}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Beast Master Hotbar Icon.png|Beast Master}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Gloom Stalker Hotbar Icon.png|Gloom Stalker}} | ||
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! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Hunter Hotbar Icon.png|Hunter}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Beast Master Hotbar Icon.png|Beast Master}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Gloom Stalker Hotbar Icon.png|Gloom Stalker}} | ||
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! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Hunter Hotbar Icon.png|Hunter}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Beast Master Hotbar Icon.png|Beast Master}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Gloom Stalker Hotbar Icon.png|Gloom Stalker}} | ||
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|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Hunter Hotbar Icon.png|Hunter}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Beast Master Hotbar Icon.png|Beast Master}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Gloom Stalker Hotbar Icon.png|Gloom Stalker}} | ||
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|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Hunter Hotbar Icon.png|Hunter}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Beast Master Hotbar Icon.png|Beast Master}} | ||
! style="width: 250px;" | | ! style="width: 250px;" |{{SmIconLink|Class Ranger Gloom Stalker Hotbar Icon.png|Gloom Stalker}} | ||
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Revision as of 01:35, 30 August 2023
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. |
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.
The Ranger Subclasses are: Hunter,
Beast Master,
Gloom Stalker
The Ranger Class Progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd |
1st | +2 | ![]() ![]() |
- | - | - | - |
2nd | +2 | ![]() ![]() |
2 | 2 | - | - |
3rd | +2 | ![]() |
3 | 3 | - | - |
4th | +2 | ![]() |
3 | 3 | - | - |
5th | +3 | ![]() |
4 | 4 | 2 | - |
6th | +3 | ![]() ![]() |
4 | 4 | 2 | - |
7th | +3 | ![]() |
5 | 4 | 3 | - |
8th | +3 | ![]() ![]() |
5 | 4 | 3 | - |
9th | +4 | - | 6 | 4 | 3 | 2 |
10th | +4 | ![]() ![]() ![]() |
6 | 4 | 3 | 2 |
11th | +4 | ![]() |
7 | 4 | 3 | 3 |
12th | +4 | ![]() |
7 | 4 | 3 | 3 |
Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points at higher levels: 6 + Modifier
- Important Ability Scores: (or ) for physical attacks, for Hit Points and Checks, and for Spells.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 3):
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Spellcasting
- Spellcasting Ability:
- Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
![]() |
Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
![]() |
You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
![]() |
You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you ![]() |
|
![]() |
You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
![]() |
You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8![]() |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
![]() |
You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
![]() |
An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
![]() |
You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
![]() |
You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
![]() |
You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 2
- Fighting Style (Choose 1):
Archery: You gain a +2 bonus to Ranged Weapon
Attack rolls
Defence: You gain a +1 bonus to
Armour Class while wearing Armour.
Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Spells Known (Choose 2)
- New 1st Level Spells available:
Level 3
Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Spells Known:
- Choose 1 additional Spell from the Ranger Spell List
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Choose a Subclass:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
Subclass Features: | ||
Level 4
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
- Subclass Features: None at this level
Level 5
Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 2nd Level Spells available for selection:
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Subclass Features:
|
|
|
Level 6
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
![]() |
Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
![]() |
You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
![]() |
You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you ![]() |
|
![]() |
You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
![]() |
You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8![]() |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
![]() |
You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
![]() |
An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
![]() |
You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
![]() |
You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
![]() |
You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 7
Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- Subclass Features:
Level 8
- Choose a Feat.
Land's Stride: Difficult Terrain no longer slows you down.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Subclass Features:
|
|
|
Level 9
Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 3rd Level Spells available for selection:
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Subclass Features:
|
|
|
Level 10
Hide in Plain Sight: Become Invisible and gain +10 bonus to Stealth Checks as long as you stand still.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
![]() |
Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
![]() |
You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
![]() |
You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you ![]() |
|
![]() |
You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
![]() |
You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8![]() |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
![]() |
You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
![]() |
An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
![]() |
You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
![]() |
You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
![]() |
You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 11
Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- Subclass Features:
Level 12
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Ranger Spell List
Level 1 Spells
Level 2 Spells
Level 3 Spells
External Links
Ranger on the Forgotten Realms Wiki