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Ranger: Difference between revisions
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| style="width: 8%;" | '''[[Proficiency Bonus]]''' | | style="width: 8%;" | '''[[Proficiency Bonus]]''' | ||
| '''Features''' | | '''Features''' | ||
| style="width: 6%;" | '''[[#Ranger Spell List|Spells]] Known''' | | style="width: 6%;" | '''[[Ranger#Ranger Spell List|Spells]] Known''' | ||
| 1st | | 1st | ||
| 2nd | | 2nd | ||
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| [[#Level 1|1st]] | | [[#Level 1|1st]] | ||
| +2 | | +2 | ||
| {{Icon| | | {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Favoured Enemy]], {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Natural Explorer]] | ||
| - | | - | ||
| - | | - | ||
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| [[#Level 6|6th]] | | [[#Level 6|6th]] | ||
| +3 | | +3 | ||
| {{Icon| | | {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Favoured Enemy]], {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Natural Explorer]] | ||
| 4 | | 4 | ||
| 4 | | 4 | ||
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| [[#Level 10|10th]] | | [[#Level 10|10th]] | ||
| +4 | | +4 | ||
| {{Icon| | | {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Favoured Enemy]], {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Natural Explorer]], {{Icon|Action HideInPlainSight.png|24|link=Ranger#Level 10}} [[Ranger#Level 10|Hide in Plain Sight]] | ||
| 6 | | 6 | ||
| 4 | | 4 | ||
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! style="text-align: top;" | Grants | ! style="text-align: top;" | Grants | ||
|- | |- | ||
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. || | | {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. || | ||
* [[Investigation]] Proficiency | * [[Investigation]] Proficiency | ||
|- | |- | ||
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | | {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | ||
* [[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | * [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | ||
|- | |- | ||
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. || | | {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. || | ||
* [[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | * Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | ||
|- | |- | ||
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. || | | {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. || | ||
* {{HeavyArmour}} Proficiency | * {{HeavyArmour}} Proficiency | ||
* [[History]] Proficiency | * [[History]] Proficiency | ||
|- | |- | ||
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. || | | {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. || | ||
* [[Religion]] Proficiency | * [[Religion]] Proficiency | ||
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | * Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | ||
|} | |} | ||
* '''Natural Explorer''' (Choose 1): | * '''Natural Explorer''' (Choose 1): | ||
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! style="text-align: top;" | Grants | ! style="text-align: top;" | Grants | ||
|- | |- | ||
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | | {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | * Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | ||
|- | |- | ||
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. || | | {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. || | ||
* [[Sleight of Hand]] Proficiency | * [[Sleight of Hand]] Proficiency | ||
|- | |- | ||
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | ||
* [[Damage Types#Resistance|Cold Resistance]] | * [[Damage Types#Resistance|Cold Resistance]] | ||
|- | |- | ||
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | ||
* [[Damage Types#Resistance|Fire Resistance]] | * [[Damage Types#Resistance|Fire Resistance]] | ||
|- | |- | ||
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. || | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. || | ||
* [[Damage Types#Resistance|Poison Resistance]] | * [[Damage Types#Resistance|Poison Resistance]] | ||
|} | |} | ||
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* '''[[Fighting Style]]''' (Choose 1): | * '''[[Fighting Style]]''' (Choose 1): | ||
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attack | ** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon {{Attack Roll}}s | ||
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to | ** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to {{Armour Class}} while wearing [[Armour|Armour]]. | ||
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | ** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | ||
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack. | ** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack. | ||
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* '''Spells Known:''' | * '''Spells Known:''' | ||
** Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]] | ** Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
** ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | ** ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
*'''Choose a [[Subclass]]:''' | *'''Choose a [[Subclass]]:''' | ||
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|- | |- | ||
| | | | ||
* [[Hunter#Level 3|Hunter’s Prey]] | * [[File:PassiveFeature Generic.png|middle|frameless|upright=0.1|link=Hunter#Level 3]] [[Hunter#Level 3|Hunter’s Prey]] | ||
| | | | ||
*[[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]] | * [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]] | ||
| | | | ||
* [[File:Action DreadAmbusher Melee.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher]] | * [[File:Action DreadAmbusher Melee.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher]] | ||
* [[File: | * [[File:Action Hide.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher Hide]] | ||
* [[File: | * [[File:Action UmbralCloak.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Umbral Shroud]] | ||
* [[File:Superior Darkvision Icon.png|middle|frameless|upright=0.1|link=Superior Darkvision]] [[Superior Darkvision]] | * [[File:Superior Darkvision Icon.png|middle|frameless|upright=0.1|link=Superior Darkvision]] [[Superior Darkvision]] | ||
* Spell: [[File:Disguise Self Icon.png|middle|frameless|upright=0.1|link=Disguise Self]] [[Disguise Self]] | * Spell: [[File:Disguise Self Icon.png|middle|frameless|upright=0.1|link=Disguise Self]] [[Disguise Self]] | ||
Line 265: | Line 266: | ||
* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | * ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
*'''Spells Known:''' Choose 1 additional '''1st Level Spell''' from the [[#Ranger Spell List|Ranger Spell List]] | *'''Spells Known:''' Choose 1 additional '''1st Level Spell''' from the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
*'''Subclass Features:''' None at this level | *'''Subclass Features:''' None at this level | ||
Line 277: | Line 278: | ||
*'''[[File:4 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)'' | *'''[[File:4 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)'' | ||
*'''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)'' | *'''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)'' | ||
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | *''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
*'''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]] | *'''Spells Known:''' Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
*New '''2nd Level Spells''' available for selection: | *New '''2nd Level Spells''' available for selection: | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
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| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
*[[File:Companions Bond Icon.png|middle|frameless|upright=0.1|link=Beast Master#Level 5]][[Beast Master#Level 5|Companion's Bond]] | *[[File:Companions Bond Icon.png|middle|frameless|upright=0.1|link=Beast Master#Level 5]][[Beast Master#Level 5|Companion's Bond]] | ||
*Upgraded | *Upgraded [[Hit Points]] and abilities for [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
* Spell: [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | * Spell: [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | ||
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===Level 6=== | ===Level 6=== | ||
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | *''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
'''Favoured Enemy''' (Choose 1 | * '''Favoured Enemy''' (Choose 1): | ||
{| class= | {| class=wikitable | ||
!Archetypes | ! Archetypes | ||
! style="width: 450px;" |Description | ! style="width: 450px;" | Description | ||
! style="text-align: top;" |Grants | ! style="text-align: top;" | Grants | ||
|- | |- | ||
|'''Bounty Hunter'''||Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]].|| | | {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. || | ||
*[[Investigation]] Proficiency | * [[Investigation]] Proficiency | ||
|- | |- | ||
|'''Keeper of the Veil'''||You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.|| | | {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | ||
*[[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
*[[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | * [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | ||
|- | |- | ||
|'''Mage Breaker'''||You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.|| | | {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. || | ||
*[[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
*Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | * Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | ||
|- | |- | ||
| '''Ranger Knight'''||You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].|| | | {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. || | ||
*{{HeavyArmour}} Proficiency | * {{HeavyArmour}} Proficiency | ||
* [[History]] Proficiency | * [[History]] Proficiency | ||
|- | |- | ||
|'''Sanctified Stalker'''||You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.|| | | {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. || | ||
*[[Religion]] Proficiency | * [[Religion]] Proficiency | ||
*Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | * Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | ||
|} | |} | ||
'''Natural Explorer''' (Choose 1 | * '''Natural Explorer''' (Choose 1): | ||
{| class= | {| class=wikitable | ||
!Archetypes | ! Archetypes | ||
! style="width: 450px;" |Description | ! style="width: 450px;" | Description | ||
! style="text-align: top;" |Grants | ! style="text-align: top;" | Grants | ||
|- | |- | ||
|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | | {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | ||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | * Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | ||
|- | |- | ||
| '''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].|| | | {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. || | ||
* [[Sleight of Hand]] Proficiency | * [[Sleight of Hand]] Proficiency | ||
|- | |- | ||
|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.|| | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | ||
*[[Damage Types#Resistance|Cold Resistance]] | * [[Damage Types#Resistance|Cold Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Fire'''|| You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | ||
* [[Damage Types#Resistance|Fire Resistance]] | * [[Damage Types#Resistance|Fire Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.|| | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. || | ||
*[[Damage Types#Resistance|Poison Resistance]] | * [[Damage Types#Resistance|Poison Resistance]] | ||
|} | |} | ||
===Level 7=== | ===Level 7=== | ||
*'''[[File:3 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 2 Spell Slot.)'' | *'''[[File:3 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 2 Spell Slot.)'' | ||
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | *''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
*'''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]] | *'''Spells Known:''' Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
*'''Subclass Features:''' | *'''Subclass Features:''' | ||
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* [[File:PassiveFeature LandsStride DifficultTerrain.png|frameless|upright=0.1|link=Land's Stride]] '''[[Land's Stride]]:''' [[Difficult Terrain]] no longer slows you down. | * [[File:PassiveFeature LandsStride DifficultTerrain.png|frameless|upright=0.1|link=Land's Stride]] '''[[Land's Stride]]:''' [[Difficult Terrain]] no longer slows you down. | ||
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | * ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
* '''Subclass Features:''' | * '''Subclass Features:''' | ||
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*None | *None | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
* Upgraded | * Upgraded [[Hit Points]] for [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]] | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
* None | * None | ||
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===Level 9=== | ===Level 9=== | ||
*'''[[File:2 Level 3 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)'' | *'''[[File:2 Level 3 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)'' | ||
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | *''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
*'''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]] | *'''Spells Known:''' Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
*New '''3rd Level Spells''' available for selection: | *New '''3rd Level Spells''' available for selection: | ||
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===Level 10=== | ===Level 10=== | ||
* [[File:Action HideInPlainSight.png|frameless|upright=0.1|link=Hide in Plain Sight]] '''[[Hide in Plain Sight]]:''' Become [[Invisible (Condition)|Invisible]] and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still. | * [[File:Action HideInPlainSight.png|frameless|upright=0.1|link=Hide in Plain Sight]] '''[[Hide in Plain Sight]]:''' Become [[Invisible (Condition)|Invisible]] and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still. | ||
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | * ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
'''Favoured Enemy''' (Choose | * '''Favoured Enemy''' (Choose 1): | ||
{| class= | {| class=wikitable | ||
!Archetypes | ! Archetypes | ||
! style="width: 450px;" |Description | ! style="width: 450px;" | Description | ||
! style="text-align: top;" |Grants | ! style="text-align: top;" | Grants | ||
|- | |- | ||
|'''Bounty Hunter'''||Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]].|| | | {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. || | ||
*[[Investigation]] Proficiency | * [[Investigation]] Proficiency | ||
|- | |- | ||
|'''Keeper of the Veil'''||You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.|| | | {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | ||
*[[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
*[[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | * [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | ||
|- | |- | ||
|'''Mage Breaker'''||You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.|| | | {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. || | ||
*[[Arcana]] Proficiency | * [[Arcana]] Proficiency | ||
*Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | * Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | ||
|- | |- | ||
|'''Ranger Knight'''||You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].|| | | {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. || | ||
*{{HeavyArmour}} Proficiency | * {{HeavyArmour}} Proficiency | ||
*[[History]] Proficiency | * [[History]] Proficiency | ||
|- | |- | ||
|'''Sanctified Stalker'''||You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.|| | | {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. || | ||
*[[Religion]] Proficiency | * [[Religion]] Proficiency | ||
*Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | * Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | ||
|} | |} | ||
'''Natural Explorer''' (Choose | * '''Natural Explorer''' (Choose 1): | ||
{| class= | {| class=wikitable | ||
!Archetypes | ! Archetypes | ||
! style="width: 450px;" |Description | ! style="width: 450px;" | Description | ||
! style="text-align: top;" |Grants | ! style="text-align: top;" | Grants | ||
|- | |- | ||
|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.|| | | {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | ||
*Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | * Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will | ||
|- | |- | ||
|'''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].|| | | {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. || | ||
*[[Sleight of Hand]] Proficiency | * [[Sleight of Hand]] Proficiency | ||
|- | |- | ||
|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.|| | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | ||
*[[Damage Types#Resistance|Cold Resistance]] | * [[Damage Types#Resistance|Cold Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Fire'''||You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.|| | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | ||
*[[Damage Types#Resistance|Fire Resistance]] | * [[Damage Types#Resistance|Fire Resistance]] | ||
|- | |- | ||
|'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.|| | | {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. || | ||
*[[Damage Types#Resistance|Poison Resistance]] | * [[Damage Types#Resistance|Poison Resistance]] | ||
|} | |} | ||
===Level 11=== | ===Level 11=== | ||
*'''[[File:2 Level 3 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 3 Spell Slot.)'' | *'''[[File:2 Level 3 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 3 Spell Slot.)'' | ||
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | *''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
*'''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]] | *'''Spells Known:''' Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
*'''Subclass Features:''' | *'''Subclass Features:''' | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]] | *''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]] | ||
==Ranger Spell List== | ==Ranger Spell List== |
Revision as of 05:19, 20 August 2023
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. |
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.
The Ranger Subclasses are: Hunter, Beast Master, Gloom Stalker
The Ranger Class Progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd |
1st | +2 | Favoured Enemy, Natural Explorer | - | - | - | - |
2nd | +2 | Fighting Style, Spellcasting | 2 | 2 | - | - |
3rd | +2 | Choose a subclass | 3 | 3 | - | - |
4th | +2 | Feat | 3 | 3 | - | - |
5th | +3 | Extra Attack | 4 | 4 | 2 | - |
6th | +3 | Favoured Enemy, Natural Explorer | 4 | 4 | 2 | - |
7th | +3 | Subclass Feature | 5 | 4 | 3 | - |
8th | +3 | Feat, Land's Stride | 5 | 4 | 3 | - |
9th | +4 | - | 6 | 4 | 3 | 2 |
10th | +4 | Favoured Enemy, Natural Explorer, Hide in Plain Sight | 6 | 4 | 3 | 2 |
11th | +4 | Subclass Feature | 7 | 4 | 3 | 3 |
12th | +4 | Feat | 7 | 4 | 3 | 3 |
Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points at higher levels: 6 + Modifier
- Important Ability Scores: (or ) for physical attacks, for Hit Points and Concentration Checks, and for Spells.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 3):
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Spellcasting
- Spellcasting Ability:
- Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 2
- Fighting Style (Choose 1):
- Archery: You gain a +2 bonus to Ranged Weapon Attack rolls
- Defence: You gain a +1 bonus to Armour Class while wearing Armour.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Spells Known (Choose 2)
- New 1st Level Spells available:
Level 3
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Spells Known:
- Choose 1 additional Spell from the Ranger Spell List
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Choose a Subclass:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
Subclass Features: | ||
Level 4
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
- Subclass Features: None at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 2nd Level Spells available for selection:
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 6
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 7
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
Level 8
- Choose a Feat.
- Land's Stride: Difficult Terrain no longer slows you down.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 9
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 3rd Level Spells available for selection:
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 10
- Hide in Plain Sight: Become Invisible and gain +10 bonus to Stealth Checks as long as you stand still.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 11
- Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
Level 12
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Ranger Spell List
Level 1 Spells
Level 2 Spells
Level 3 Spells
External Links
- Ranger on the Forgotten Realms Wiki