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Ranger: Difference between revisions

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| style="width: 8%;" | '''[[Proficiency Bonus]]'''
| style="width: 8%;" | '''[[Proficiency Bonus]]'''
| '''Features'''
| '''Features'''
| style="width: 6%;" | '''[[#Ranger Spell List|Spells]] Known'''
| style="width: 6%;" | '''[[Ranger#Ranger Spell List|Spells]] Known'''
| 1st
| 1st
| 2nd
| 2nd
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| [[#Level 1|1st]]
| [[#Level 1|1st]]
| +2
| +2
| {{Icon|Ranger Class Icon.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Favoured Enemy]], [[Ranger#Level 1|Natural Explorer]]
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Favoured Enemy]], {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Natural Explorer]]
| -
| -
| -
| -
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| [[#Level 6|6th]]
| [[#Level 6|6th]]
| +3
| +3
| {{Icon|Ranger Class Icon.png|24|link=Ranger#Level 6}} [[Ranger#Level 6|Favoured Enemy]], [[Ranger#Level 6|Natural Explorer]]
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Favoured Enemy]], {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Natural Explorer]]
| 4
| 4
| 4
| 4
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| [[#Level 10|10th]]
| [[#Level 10|10th]]
| +4
| +4
| {{Icon|Ranger Class Icon.png|24|link=Ranger#Level 10}} [[Ranger#Level 10|Favoured Enemy]], [[Ranger#Level 10|Natural Explorer]], {{Icon|Action HideInPlainSight.png|24|link=Ranger#Level 10}} [[Ranger#Level 10|Hide in Plain Sight]]
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Favoured Enemy]], {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=Ranger#Level 1}} [[Ranger#Level 1|Natural Explorer]], {{Icon|Action HideInPlainSight.png|24|link=Ranger#Level 10}} [[Ranger#Level 10|Hide in Plain Sight]]
| 6
| 6
| 4
| 4
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! style="text-align: top;" | Grants
! style="text-align: top;" | Grants
|-
|-
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||  
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||  
* [[Investigation]] Proficiency
* [[Investigation]] Proficiency
|-
|-
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
* [[Arcana]] Proficiency
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
|-
|-
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||  
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||  
* [[Arcana]] Proficiency
* [[Arcana]] Proficiency
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
|-
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||  
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||  
* {{HeavyArmour}} Proficiency
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
* [[History]] Proficiency
|-
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||  
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||  
* [[Religion]] Proficiency
* [[Religion]] Proficiency
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
|}


* '''Natural Explorer''' (Choose 1):
* '''Natural Explorer''' (Choose 1):
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! style="text-align: top;" | Grants
! style="text-align: top;" | Grants
|-
|-
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||  
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||  
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
|-
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||  
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||  
* [[Sleight of Hand]] Proficiency
* [[Sleight of Hand]] Proficiency
|-
|-
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||  
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||  
* [[Damage Types#Resistance|Cold Resistance]]
* [[Damage Types#Resistance|Cold Resistance]]
|-
|-
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||  
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||  
* [[Damage Types#Resistance|Fire Resistance]]
* [[Damage Types#Resistance|Fire Resistance]]
|-
|-
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||  
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||  
* [[Damage Types#Resistance|Poison Resistance]]
* [[Damage Types#Resistance|Poison Resistance]]
|}
|}
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* '''[[Fighting Style]]''' (Choose 1):
* '''[[Fighting Style]]''' (Choose 1):
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attack Rolls
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon {{Attack Roll}}s
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour|Armour]].
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to {{Armour Class}} while wearing [[Armour|Armour]].
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
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* '''Spells Known:'''  
* '''Spells Known:'''  
** Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]  
** Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]]  
** ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
** ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]


*'''Choose a [[Subclass]]:'''
*'''Choose a [[Subclass]]:'''
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|-
|-
|
|
* [[Hunter#Level 3|Hunter’s Prey]]
* [[File:PassiveFeature Generic.png|middle|frameless|upright=0.1|link=Hunter#Level 3]] [[Hunter#Level 3|Hunter’s Prey]]
|
|
*[[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]]
* [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]]
|
|
* [[File:Action DreadAmbusher Melee.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher]]
* [[File:Action DreadAmbusher Melee.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher]]
* [[File:Dread Ambusher Hide Icon.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher Hide]]
* [[File:Action Hide.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Dread Ambusher Hide]]
* [[File:Umbral Shroud Icon.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Umbral Shroud]]
* [[File:Action UmbralCloak.png|middle|frameless|upright=0.1|link=Gloom Stalker#Level 3]] [[Gloom Stalker#Level 3|Umbral Shroud]]
* [[File:Superior Darkvision Icon.png|middle|frameless|upright=0.1|link=Superior Darkvision]] [[Superior Darkvision]]
* [[File:Superior Darkvision Icon.png|middle|frameless|upright=0.1|link=Superior Darkvision]] [[Superior Darkvision]]
* Spell: [[File:Disguise Self Icon.png|middle|frameless|upright=0.1|link=Disguise Self]] [[Disguise Self]]
* Spell: [[File:Disguise Self Icon.png|middle|frameless|upright=0.1|link=Disguise Self]] [[Disguise Self]]
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* Choose a [[Feat]].
* Choose a [[Feat]].


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]
*'''Spells Known:''' Choose 1 additional '''1st Level Spell''' from the [[#Ranger Spell List|Ranger Spell List]]
*'''Spells Known:''' Choose 1 additional '''1st Level Spell''' from the [[Ranger#Ranger Spell List|Ranger Spell List]]


*'''Subclass Features:''' None at this level
*'''Subclass Features:''' None at this level
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*'''[[File:4 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
*'''[[File:4 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
*'''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)''
*'''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)''
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
*'''Spells Known:''' Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]]
*New '''2nd Level Spells''' available for selection:
*New '''2nd Level Spells''' available for selection:
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
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| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
*[[File:Companions Bond Icon.png|middle|frameless|upright=0.1|link=Beast Master#Level 5]][[Beast Master#Level 5|Companion's Bond]]
*[[File:Companions Bond Icon.png|middle|frameless|upright=0.1|link=Beast Master#Level 5]][[Beast Master#Level 5|Companion's Bond]]
*Upgraded HP and abilities for [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]]
*Upgraded [[Hit Points]] and abilities for [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]]
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* Spell: [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
* Spell: [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
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===Level 6===
===Level 6===
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


'''Favoured Enemy''' (Choose 1 More):
* '''Favoured Enemy''' (Choose 1):


{| class="wikitable"
{| class=wikitable
!Archetypes
! Archetypes
! style="width: 450px;" |Description
! style="width: 450px;" | Description
! style="text-align: top;" |Grants
! style="text-align: top;" | Grants
|-
|-
|'''Bounty Hunter'''||Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]].||
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||  
*[[Investigation]] Proficiency
* [[Investigation]] Proficiency
|-
|-
|'''Keeper of the Veil'''||You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.||
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
*[[Arcana]] Proficiency
* [[Arcana]] Proficiency
*[[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
|-
|-
|'''Mage Breaker'''||You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.||
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||  
*[[Arcana]] Proficiency
* [[Arcana]] Proficiency
*Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
|-
| '''Ranger Knight'''||You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].||
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||  
*{{HeavyArmour}} Proficiency
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
* [[History]] Proficiency
|-
|-
|'''Sanctified Stalker'''||You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.||
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||  
*[[Religion]] Proficiency
* [[Religion]] Proficiency
*Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
|}




'''Natural Explorer''' (Choose 1 More):
* '''Natural Explorer''' (Choose 1):


{| class="wikitable"
{| class=wikitable
!Archetypes
! Archetypes
! style="width: 450px;" |Description
! style="width: 450px;" | Description
! style="text-align: top;" |Grants
! style="text-align: top;" | Grants
|-
|-
|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||  
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
|-
| '''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].||
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||  
* [[Sleight of Hand]] Proficiency
* [[Sleight of Hand]] Proficiency
|-
|-
|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.||
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||  
*[[Damage Types#Resistance|Cold Resistance]]
* [[Damage Types#Resistance|Cold Resistance]]
|-
|-
|'''Wasteland Wanderer: Fire'''|| You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||  
* [[Damage Types#Resistance|Fire Resistance]]
* [[Damage Types#Resistance|Fire Resistance]]
|-
|-
|'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.||  
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||  
*[[Damage Types#Resistance|Poison Resistance]]
* [[Damage Types#Resistance|Poison Resistance]]
|}
|}


===Level 7===
===Level 7===
*'''[[File:3 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 2 Spell Slot.)''
*'''[[File:3 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 2 Spell Slot.)''
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
*'''Spells Known:''' Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]]


*'''Subclass Features:'''
*'''Subclass Features:'''
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* [[File:PassiveFeature LandsStride DifficultTerrain.png|frameless|upright=0.1|link=Land's Stride]] '''[[Land's Stride]]:''' [[Difficult Terrain]] no longer slows you down.
* [[File:PassiveFeature LandsStride DifficultTerrain.png|frameless|upright=0.1|link=Land's Stride]] '''[[Land's Stride]]:''' [[Difficult Terrain]] no longer slows you down.
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Subclass Features:'''
* '''Subclass Features:'''
Line 403: Line 404:
*None
*None
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* Upgraded HP for [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]]
* Upgraded [[Hit Points]] for [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=Summon Companion]] [[Summon Companion]]
| style="vertical-align: top;” " |
| style="vertical-align: top;” " |
* None
* None
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===Level 9===
===Level 9===
*'''[[File:2 Level 3 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)''
*'''[[File:2 Level 3 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 3 Spell Slots.)''
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
*'''Spells Known:''' Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]]


*New '''3rd Level Spells''' available for selection:
*New '''3rd Level Spells''' available for selection:
Line 441: Line 442:
===Level 10===
===Level 10===
* [[File:Action HideInPlainSight.png|frameless|upright=0.1|link=Hide in Plain Sight]] '''[[Hide in Plain Sight]]:''' Become [[Invisible (Condition)|Invisible]] and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still.
* [[File:Action HideInPlainSight.png|frameless|upright=0.1|link=Hide in Plain Sight]] '''[[Hide in Plain Sight]]:''' Become [[Invisible (Condition)|Invisible]] and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still.
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


'''Favoured Enemy''' (Choose final one):
* '''Favoured Enemy''' (Choose 1):


{| class="wikitable"
{| class=wikitable
!Archetypes
! Archetypes
! style="width: 450px;" |Description
! style="width: 450px;" | Description
! style="text-align: top;" |Grants
! style="text-align: top;" | Grants
|-
|-
|'''Bounty Hunter'''||Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]].||
| {{Icon|PassiveFeature FavoredEnemy BountyHunter.png|24|link=}} '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. ||  
*[[Investigation]] Proficiency
* [[Investigation]] Proficiency
|-
|-
|'''Keeper of the Veil'''||You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.||
| {{Icon|PassiveFeature FavoredEnemy KeeperOfTheVeil.png|24|link=}} '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
*[[Arcana]] Proficiency
* [[Arcana]] Proficiency
*[[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
|-
|-
|'''Mage Breaker'''||You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.||
| {{Icon|PassiveFeature FavoredEnemy MageBreaker.png|24|link=}} '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||  
*[[Arcana]] Proficiency
* [[Arcana]] Proficiency
*Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
|-
|-
|'''Ranger Knight'''||You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].||
| {{Icon|PassiveFeature FavoredEnemy RangerKnight.png|24|link=}} '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||  
*{{HeavyArmour}} Proficiency
* {{HeavyArmour}} Proficiency
*[[History]] Proficiency
* [[History]] Proficiency
|-
|-
|'''Sanctified Stalker'''||You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.||
| {{Icon|PassiveFeature FavoredEnemy SanctifiedStalker.png|24|link=}} '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||  
*[[Religion]] Proficiency
* [[Religion]] Proficiency
*Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
|}
|}




'''Natural Explorer''' (Choose finale one):
* '''Natural Explorer''' (Choose 1):


{| class="wikitable"
{| class=wikitable
!Archetypes
! Archetypes
! style="width: 450px;" |Description
! style="width: 450px;" | Description
! style="text-align: top;" |Grants
! style="text-align: top;" | Grants
|-
|-
|'''Beast Tamer'''||You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.||
| {{Icon|PassiveFeature NaturalExplorer BeastTamer.png|24|link=}} '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||  
*Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]] at will
|-
|-
|'''Urban Tracker'''||An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]].||
| {{Icon|PassiveFeature NaturalExplorer UrbanTracker.png|24|link=}} '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. ||  
*[[Sleight of Hand]] Proficiency
* [[Sleight of Hand]] Proficiency
|-
|-
|'''Wasteland Wanderer: Cold'''||You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.||
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Cold.png|24|link=}} '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||  
*[[Damage Types#Resistance|Cold Resistance]]
* [[Damage Types#Resistance|Cold Resistance]]
|-
|-
|'''Wasteland Wanderer: Fire'''||You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.||
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Fire.png|24|link=}} '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. ||  
*[[Damage Types#Resistance|Fire Resistance]]
* [[Damage Types#Resistance|Fire Resistance]]
|-
|-
|'''Wasteland Wanderer: Poison'''||You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.||
| {{Icon|PassiveFeature NaturalExplorer WastelandWanderer Poison.png|24|link=}} '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. ||  
*[[Damage Types#Resistance|Poison Resistance]]
* [[Damage Types#Resistance|Poison Resistance]]
|}
|}


===Level 11===
===Level 11===
*'''[[File:2 Level 3 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 3 Spell Slot.)''
*'''[[File:2 Level 3 Spell Slots.png|frameless|35px]] Level 3 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 3 Spell Slot.)''
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


*'''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
*'''Spells Known:''' Choose 1 additional Spell from the [[Ranger#Ranger Spell List|Ranger Spell List]]


*'''Subclass Features:'''
*'''Subclass Features:'''
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* Choose a [[Feat]].
* Choose a [[Feat]].


*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
*''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[Ranger#Ranger Spell List|Ranger Spell List]]


==Ranger Spell List==
==Ranger Spell List==

Revision as of 05:19, 20 August 2023

Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger Class Icon.png
Ranger Class Icon.png
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.

Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are: Hunter Icon.pngHunter, Beast Master Icon.pngBeast Master, Gloom Stalker Icon.pngGloom Stalker


The Ranger Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer - - - -
2nd +2 Ranger#Level 2 Fighting Style, #Spellcasting Spellcasting 2 2 - -
3rd +2 Ranger#Level 3 Choose a subclass 3 3 - -
4th +2 Feats#Available Feats Feat 3 3 - -
5th +3 Extra Attack Icon.png Extra Attack 4 4 2 -
6th +3 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer 4 4 2 -
7th +3 Ranger#Level 7 Subclass Feature 5 4 3 -
8th +3 Feats#Available Feats Feat, Ranger#Level 8 Land's Stride 5 4 3 -
9th +4 - 6 4 3 2
10th +4 Ranger#Level 1 Favoured Enemy, Ranger#Level 1 Natural Explorer, Ranger#Level 10 Hide in Plain Sight 6 4 3 2
11th +4 Ranger#Level 11 Subclass Feature 7 4 3 3
12th +4 Feats#Available Feats Feat 7 4 3 3

Class Information

Ranger's default armour

Spellcasting

  • Spellcasting Ability: Wisdom Wisdom
    • Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
  • Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.


  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 2

  • Fighting Style (Choose 1):
    • Fighting Style Archery Icon.png Archery: You gain a +2 bonus to Ranged Weapon Attack rolls
    • Fighting Style Defence Icon.png Defence: You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
    • Fighting Style Duelling Icon.png Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
    • Fighting Style Two Weapon Icon.png Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
Bg3 content hr.png
  • Spells Known (Choose 2)
  • New 1st Level Spells available:

Level 3

  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Spells Known:
Hunter Icon.png
Hunter
Beast Master Icon.png
Beast Master
Gloom Stalker Icon.png
Gloom Stalker
Subclass Features:

Level 4

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
  • Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
  • Subclass Features: None at this level

Level 5

  • Proficiency Icon.png Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
  • Extra Attack Icon.png Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Spells Known: Choose 1 additional Spell from the Ranger Spell List
  • New 2nd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker
  • (none)

Level 6

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.


  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 7

  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker

Level 8

Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker
  • None
  • None

Level 9

  • 2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • New 3rd Level Spells available for selection:
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker
  • None
  • None

Level 10

Bg3 content hr.png
  • Favoured Enemy (Choose 1):
Archetypes Description Grants
Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw.
Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.


  • Natural Explorer (Choose 1):
Archetypes Description Grants
Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual.
Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency.
Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it.
Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it.
Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it.

Level 11

  • 2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3 (You gain an additional Level 3 Spell Slot.)
  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
  • Subclass Features:
Hunter Icon.png Hunter Beast Master Icon.png Beast Master Gloom Stalker Icon.png Gloom Stalker

Level 12

  • (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Ranger Spell List

Level 1 Spells

Level 2 Spells

Level 3 Spells

External Links