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| {{Icon|Cunning Action Dash Icon 64px.png|24|link=Cunning Action: Dash}} [[Cunning Action: Dash]], {{Icon|Cunning Action Disengage Icon 64px.png|24|link=Cunning Action: Disengage}} [[Cunning Action: Disengage]] | | {{Icon|Cunning Action Dash Icon 64px.png|24|link=Cunning Action: Dash}} [[Cunning Action: Dash]], {{Icon|Cunning Action Disengage Icon 64px.png|24|link=Cunning Action: Disengage}} [[Cunning Action: Disengage]], {{Icon|Action Hide.png|24|link=Cunning Action: Sneak}} [[Cunning Action: Sneak]] | ||
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| [[Rogue#Level 3|3rd]] | | [[Rogue#Level 3|3rd]] |
Revision as of 13:41, 7 August 2023
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation. |
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.
Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.
The Rogue Class Progression | |||
---|---|---|---|
Level | Proficiency Bonus | Sneak Attack | Features |
1st | +2 | 1d6 | Expertise, Sneak Attack (Melee), Sneak Attack (Ranged) |
2nd | +2 | 1d6 | Cunning Action: Dash, File:Cunning Action Disengage Icon 64px.png Cunning Action: Disengage, Cunning Action: Sneak |
3rd | +2 | 2d6 | Choose a subclass |
4th | +2 | 2d6 | Ability Score Improvement |
5th | +3 | 3d6 | Uncanny Dodge |
6th | +3 | 3d6 | Expertise |
7th | +3 | 4d6 | File:Evasion Icon.png Evasion |
8th | +3 | 4d6 | Ability Score Improvement |
9th | +4 | 5d6 | Subclass feature |
10th | +4 | 5d6 | Ability Score Improvement |
11th | +4 | 6d6 | Reliable Talent |
12th | +4 | 6d6 | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for physical attacks and Armour Class, for Hit Points, and (Arcane Trickster only) for Spells.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Simple weapons, , , ,
- Light armour
- Skills with Proficiency (Choose 4):
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Gain Expertise in 2 Skills you are Proficient in
- Sneak Attack (Melee)
- Sneak Attack (Ranged)
Level 2
Level 3
- Choose a subclass:
Arcane Trickster | Thief | Assassin |
---|
- Subclass Features:
Arcane Trickster | Thief | Assassin |
---|---|---|
|
Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Subclass Features:
Arcane Trickster | Thief | Assassin |
---|---|---|
|
(none) | (none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Uncanny Dodge (Reaction)
- Sneak Attack damage: +3d6 (Your sneak attack gains an additional +1d6 damage.)
- Subclass Features: None at this level.
Level 6
- Gain Expertise in 2 Skills you are Proficient in.
- Subclass Features: None at this level.
Level 7
- File:Evasion Icon.png Evasion
- Sneak Attack damage: +4d6 (Your sneak attack gains an additional +1d6 damage.)
Level 8
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Sneak Attack damage: +5d6 (Your sneak attack gains an additional +1d6 damage.)
- Subclass Features:
Arcane Trickster | Thief | Assassin |
---|---|---|
Level 10
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 11
- Reliable Talent
- Sneak Attack damage: +6d6 (Your sneak attack gains an additional +1d6 damage.)
Level 12
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.