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Duckie Verish: Difference between revisions

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| occupation = Necromancer of Myrkul
| occupation = Necromancer of Myrkul
| level = 8
| level = 8
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Mistress of Souls]]
| archetype = [[Mistress of Souls]]
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| ac = 15
| ac = 15
| movement m = 9
| movement m = 9
| xp = 140
| weight kg = 75
| weight kg = 75
| str = 10
| str = 10
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| passives = Grave Magic, Extra Attack, Opportunity Attack, Tenacity (passive feature) @ Myrkulite Scourge
| passives = Grave Magic, Extra Attack, Opportunity Attack, Tenacity (passive feature) @ Myrkulite Scourge
| t passives = Grave Magic, Extra Attack, Opportunity Attack, Sculpt Spells, Tenacity (passive feature) @ Myrkulite Scourge
| t passives = Grave Magic, Extra Attack, Opportunity Attack, Sculpt Spells, Tenacity (passive feature) @ Myrkulite Scourge
| athletics = 0
| acrobatics = 2
| perception = 2
}}
}}
'''Duckie Verish''' is a necromancer
'''Duckie Verish''' is a necromancer
{{ref|Despite being named as necromancers at several points, instead the Mistresses of Souls seem to be Evocation Wizards.}} of the [[Cult of Myrkul]] found in [[Act Two]]. She can be found in the [[Moonrise Towers Prison]] after the party has launched [[Infiltrate Moonrise Towers#Confront Ketheric|their assault on the cult]].
{{ref|Despite being named as necromancers at several points, the Mistresses of Souls are Evocation Wizards.}} of the [[Cult of Myrkul]] found in [[Act Two]]. She can be found in the [[Moonrise Towers Prison]] after the party has launched [[Infiltrate Moonrise Towers#Confront Ketheric|their assault on the cult]].
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== Interactions ==
== Interactions ==
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Winning the battle awards [[Soldier]] [[Background|backgrounds]] with the inspiration "A Bone To Pick."
Winning the battle awards [[Soldier]] [[Background|backgrounds]] with the inspiration "A Bone To Pick."


It seems that Duckie knows the truth behind the tadpoles. Unlike the Zealots, Adepts, and other members of the [[Cult of the Absolute]], the [[Mistress of Souls]] seems to be fully aware of what the Absolute is and the religious hoax they're doing.{{ref|When talking to [[Radija]], she looks down upon the party for being a True Soul, and if trying to link with her own parasite, it is revealed that she doesn't have one and she mocks the party for that. And [[Kressa Bonedaughter]] also mocks the party for that.}}
Unlike the Zealots, Adepts, and other members of the [[Cult of the Absolute]], it appears Duckie and the other [[Mistress of Souls|Mistresses of Souls]] are fully aware of what the Absolute is and the religious hoax they're perpetrating.{{ref|When talking to [[Radija]], if passing an Insight check or trying to link with her own parasite, it is revealed she doesn't have one and that she (along with [[Kressa Bonedaughter]]) views party members with scorn for being unwitting infected tools.}} This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving General Thorm, with {{CharLink|Kressa Bonedaughter}} bemoaning the weak servility of the infected she's presented with, and {{CharLink|Balthazar}} using the player character's worm-infested status as an expletive.


== Combat ==
== Combat ==

Revision as of 13:20, 22 December 2024

Duckie Verish is a necromancer [1] of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.

Interactions

Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee Willinx Jindlebee and Sarabayle Sarabayle, she flanks the army of undead that greet anyone that trespass into the prison.

Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."

Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Duckie and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating.[2] This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving General Thorm, with Kressa Bonedaughter Kressa Bonedaughter bemoaning the weak servility of the infected she's presented with, and Balthazar Balthazar using the player character's worm-infested status as an expletive.

Combat

Attacks and abilities

Bone Chill.webp
Bone Chill Bone Chill ()
Damage: 1~8

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball ( + )
Damage: 8~48
D6 Fire.png
8d6Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Generic Necrotic.webp
Incubate Death Incubate Death ()
Damage: 6~27
D8 Necrotic.png
3d8 + 3Damage TypesNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m /  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Myrkulite Scourge
Damage: 3~15
D8 Bludgeoning.pngD6 Necrotic.png
+ 1d6Damage TypesNecrotic

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Notable loot

Notes

  1. Despite being named as necromancers at several points, the Mistresses of Souls are Evocation Wizards.
  2. When talking to Radija, if passing an Insight check or trying to link with her own parasite, it is revealed she doesn't have one and that she (along with Kressa Bonedaughter) views party members with scorn for being unwitting infected tools.