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==== Dark Justiciars in Baldur's Gate 3 ====
==== Dark Justiciars in Baldur's Gate 3 ====
{{div col|colwidth=20em}}
{{div col|colwidth=20em}}
* {{CharLink|Charismatic Sentinel}}
* {{MdCharLink|Charismatic Sentinel}}
* {{CharLink|Intelligent Sentinel}}
* {{MdCharLink|Intelligent Sentinel}}
* {{CharLink|Justiciar Avenger}}
* {{MdCharLink|Justiciar Avenger}}
* {{CharLink|Justiciar Crusader}}
* {{MdCharLink|Justiciar Crusader}}
* {{CharLink|Justiciar Soulhunter}}
* {{MdCharLink|Justiciar Soulhunter}}
* {{CharLink|Justiciar Nightweaver}}
* {{MdCharLink|Justiciar Nightweaver}}
* {{CharLink|Lyrthindor}}
* {{MdCharLink|Lyrthindor}}
* {{CharLink|Wise Sentinel}}
* {{MdCharLink|Wise Sentinel}}
{{div col end}}
{{div col end}}


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* {{MdRarityItem|Holy Water}} - Deals {{DamageText|3d6|Radiant}} damage against undead
* {{MdRarityItem|Holy Water}} - Deals {{DamageText|3d6|Radiant}} damage against undead
* {{MdRarityItem|Planeslayer Flail}} (inaccessible) - bonus damage and attack roll against undead
* {{MdRarityItem|Planeslayer Flail}} (inaccessible) - bonus damage and attack roll against undead
* {{MdRarityItem|Resonance Stone}} - does not affect undead
* {{MdRarityItem|Sword of Life Stealing}} - target takes additional {{DamageType|Necrotic}} damage unless it is undead
* {{MdRarityItem|Sword of Life Stealing}} - target takes additional {{DamageType|Necrotic}} damage unless it is undead
* {{MdRarityItem|The Blood of Lathander}} - blinds nearby undead creatures
* {{MdRarityItem|The Blood of Lathander}} - blinds nearby undead creatures
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== Related spells and abilities ==
== Related spells and abilities ==
* {{SAI|Ascendant Bite}}, {{SAI|Bite (Mother's Loathing)}}, {{SAI|Vampire Bite}} - cannot target undead
* {{MdSAI|Aura of Hate}} - nearby undead deal [[Charisma]] modifier additional damage with weapon attacks
* {{SAI|Aura of Hate}} - nearby undead deal [[Charisma]] modifier additional damage with weapon attacks
* {{MdSAI|Bone Chill}} - Undead receive disadvantage on attack rolls.
* {{SAI|Balm of the Moonmaiden}} - does not work on undead
* {{MdSAI|Carrion's Explosive Cloudkill}} - forces an undead corpse to explode, creating a {{Area|Cloudkill}} cloud
* {{SAI|Blight}} - does not work on undead
* {{MdSAI|Claws (Flying Ghoul)}} - undead are not paralyzed by the attack
* {{SAI|Carrion's Explosive Cloudkill}} - targets only dead undead
* {{MdSAI|Control Undead}} - must be used on undead
* {{SAI|Charm Person}} - does not work on undead
* {{MdSAI|Crown of Madness}} - takes control of target undead for a period of time
* {{SAI|Claws (Flying Ghoul)}} - undead are not paralyzed by the attack
* {{MdSAI|Divine Sense}} - grants advantage on attack rolls against undead
* {{SAI|Clench of the North Wind}} - does not work on undead
* {{MdSAI|Divine Smite}} - deals an additional {{DamageText|1d6|Radiant}} to undead
* {{SAI|Command}} - does not work on undead
* {{Cond|Holy Fire|w=30}} - deals an extra {{DamageText|1d4|Radiant}} damage per turn
* {{SAI|Control Undead}} - must be used on undead
* {{Cond|Marshal Undead|w=30}} - grants nearby undead resistance to {{SAI|Turn Undead}}
* {{SAI|Crown of Madness}} - does not work on undead
* {{MdSAI|Mortal Uncoiling}} - Controls an undead but kills it at the end of battle
* {{SAI|Cure Wounds}} - does not work on undead
* {{MdSAI|No Rest for the Wicked}} - Raises a fallen undead creature with half its hit points
* {{SAI|Daddy's Lecture}} - does not work on undead
* {{MdSAI|Protection from Evil and Good}} - undead have disadvantage against the target
* {{SAI|Devour (Ghoul)}} - does not work on undead
* {{Cond|Sacred Defiance Aura|w=30}} - grants nearby undead resistance to {{SAI|Turn Undead}}
* {{SAI|Disconcerting Visage}} - does not work on undead
* {{MdSAI|Turn the Unholy}} - Forces nearby undead to flee
* {{SAI|Divine Intervention: Opulent Revival}} - does not work on undead
* {{MdSAI|Turn Undead}} - Forces nearby undead to flee
* {{SAI|Divine Sense}} - grants advantage on attack rolls undead
* {{Cond|Undead Ward Aura|w=30}} - allied undead become resistant to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage.
* {{SAI|Divine Smite}} - deals an additional {{DamageText|1d6|Radiant}} to undead
 
* {{SAI|Dominate Person}} - does not work on undead
== List of abilities that do not work on undead ==
* {{SAI|Dread Embrace}} - does not work on undead
* {{MdSAI|Ascendant Bite}}
* {{SAI|Exhort the Risen}} - does not work on undead
* {{MdSAI|Bite (Mother's Loathing)}}
* {{SAI|Heal}} - does not work on undead
* {{MdSAI|Balm of the Moonmaiden}}
* {{SAI|Healing Incense Aura}} - does not work on undead
* {{MdSAI|Blight}}
* {{SAI|Healing Radiance}} - does not work on undead
* {{MdSAI|Charm Person}}
* {{SAI|Healing Word}} - does not work on undead
* {{MdSAI|Clench of the North Wind}}
* {{Cond|Holy Fire}} - deals an extra {{DamageText|1d4|Radiant}} damage per turn
* {{MdSAI|Command}}
* {{SAI|Hold Monster}} - does not work on undead
* {{MdSAI|Cure Wounds}}
* {{SAI|Hold Person}} - does not work on undead
* {{MdSAI|Daddy's Lecture}}
* {{SAI|Lay on Hands}}, {{SAI|Lay on Hands: Cure}}, {{SAI|Lay on Hands: Greater Healing}}, {{SAI|Lay on Hands: Lesser Healing}} - does not work on undead
* {{MdSAI|Devour (Ghoul)}}
* {{SAI|Mass Cure Wounds}} - does not work on undead
* {{MdSAI|Disconcerting Visage}}
* {{SAI|Mass Healing Word}} - does not work on undead
* {{MdSAI|Divine Intervention: Opulent Revival}}
* {{SAI|Mortal Uncoiling}} - Only targets undead
* {{MdSAI|Dominate Person}}
* {{SAI|No Rest for the Wicked}} - Only targets dead undead creatures
* {{MdSAI|Dread Embrace}}
* {{SAI|Perturbing Visage}} - does not work on undead
* {{MdSAI|Exhort the Risen}}
* {{SAI|Prayer of Healing}} - does not work on undead
* {{MdSAI|Heal}}
* {{SAI|Preserve Life}} - does not work on undead
* {{MdSAI|Healing Incense Aura}}
* {{SAI|Selûne's Dream}} - does not work on undead
* {{MdSAI|Healing Radiance}}
* {{SAI|Sleep}} - does not work on undead
* {{MdSAI|Healing Word}}
* {{SAI|Terrifying Visage}} - does not work on undead
* {{MdSAI|Hold Monster}}
* {{SAI|Turn the Unholy}} = only works on undead and fiends
* {{MdSAI|Hold Person}}
* {{SAI|Turn Undead}} - only targets undead
* {{MdSAI|Lay on Hands}}
* {{Cond|Undead Ward Aura}} - allied undead become resistant to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage.
* {{MdSAI|Lay on Hands: Cure}}
* {{SAI|Vampiric Shout}} - does not work on undead
* {{MdSAI|Lay on Hands: Greater Healing}}
* {{MdSAI|Lay on Hands: Lesser Healing}}
* {{MdSAI|Mass Cure Wounds}}
* {{MdSAI|Mass Healing Word}}
* {{MdSAI|Perturbing Visage}}
* {{MdSAI|Prayer of Healing}}
* {{MdSAI|Preserve Life}}
* {{MdSAI|Selûne's Dream}}
* {{MdSAI|Sleep}}
* {{MdSAI|Terrifying Visage}}
* {{MdSAI|Vampire Bite}}
* {{MdSAI|Vampiric Shout}}


{{Creatures}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Races]]
[[Category:Races]]

Latest revision as of 00:27, 22 December 2024

Undead are a type of creature that has died and been brought back through magical or spiritual means. They can be frequently found throughout Baldur's Gate 3, most notably during Act Three, and may be created through various spells and actions available to players and NPCs.

Characteristics[edit | edit source]

Most undead are reanimated from formerly living creatures, and generally exist between the realms of the living and the dead. As such, certain damage types or status effects that would normally be effective against organic creatures are ineffective against undead creatures. Damage TypesPoison and Damage TypesNecrotic resistances appear quite commonly, and some are often immune to Poison or Necrotic damage, or both. Similarly, they are unaffected by many conditions such as Bleeding Bleeding and Poisoned Poisoned.

Conversely, almost all healing effects including Healing Word Healing Word, Lay on Hands Lay on Hands, and Preserve Life Preserve Life have no effect on undead. However, potions can still heal them.

Types of undead[edit | edit source]

Crawling Claw[edit | edit source]

Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws don't possess intelligence although they can still hear and understand basic commands.

Crawling claws in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Dark Justiciar[edit | edit source]

Dark Justiciar are elite warriors who serve Shar, even after death. They can be found mainly in the Gauntlet of Shar in Act Two, as well as corpses in Grymforge during Act One.

Dark Justiciars in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Death Knight[edit | edit source]

Death knights are reanimated warriors, often created from characters who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from paladin-type characters.

Death knights in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Flying Ghoul[edit | edit source]

Main articles: Flying Ghoul

Flying Ghouls are flying variants of the regular Ghoul. They have large jagged wings and often swoop down to consume humanoid corpses

Flying ghouls in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Ghast[edit | edit source]

Main articles: Ghast and Ghast on the Forgotten Realms Wiki

Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause nausea, and even paralysis.

Ghasts in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Ghost[edit | edit source]

Main articles: Ghost and Ghost on the Forgotten Realms Wiki

Ghosts are spirits that are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please.

Ghosts in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Ghoul[edit | edit source]

Main articles: Ghoul and Ghoul on the Forgotten Realms Wiki

Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can paralyze their prey with claw or bite wounds.

Ghouls in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Grim Visage[edit | edit source]

Grim visages are floating skulls created from various aspects of Gerringothe Thorm's personality to guard her coins. There are 6 of them, and defeating them removes armor from Gerringothe.

Grim Visages in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Mummy[edit | edit source]

Main articles: Mummy and Mummy on the Forgotten Realms Wiki

Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages that wrapped and preserved the original body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as mummy rot may be inflicted.

Mummies in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Mummy Lord[edit | edit source]

Main articles: Mummy Lord and Mummy lord on the Forgotten Realms Wiki

Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are destroyed by found and destroyed by fire.

Mummy Lords in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Shadow[edit | edit source]

Main articles: Shadow and Shadow on the Forgotten Realms Wiki

Shadows are dark, incorporeal creatures that can be frequently found in Act Two. They are twisted remnants of once living creatures that are twisted by the shadow curse. When defeated, they frequently leave behind a Shadow Vestige which details fragments of the shadow's former life.

Shadows in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Skeleton[edit | edit source]

Main articles: Skeleton and Skeleton on the Forgotten Realms Wiki

Skeletons are a commonly encountered form of undead. They are animated from a corpse of a creature that is devoid of flesh. Consisting of mainly brittle bones, skeletons are vulnerable to Damage TypesBludgeoning damage and can be created through various magic spells.

Skeletons in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Undead Dragon[edit | edit source]

Main article: Undead Dragon

Undead dragons are extremely rare dragon creatures reanimated using extremely powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they did in their previous life.

Undead dragons in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Vampire[edit | edit source]

Main articles: Vampire and Vampire on the Forgotten Realms Wiki

Vampires are powerful undead creatures with pale-skin, blood-red eyes, and sharp canine teeth which they use to pierce and drink the blood of their victims. They also have sharp claws and can regenerate, as well as turn other humanoid creatures into vampire spawn by feeding on them. Most notably however, they are sensitive to sunlight and their skin will burn in its presence.

Vampires in Baldur's Gate 3

Bg3 content hr.png

Vampire Spawn[edit | edit source]

Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but have no free-will unless their master is killed or their freedom is granted.

Vampire spawn in Baldur's Gate 3

Bg3 content hr.png

Wraith[edit | edit source]

Main articles: Wraith and Wraith on the Forgotten Realms Wiki

Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They will also generate an Aura of Vile Oblivion Aura of Vile Oblivion which snuffs out nearby light sources and can drain the life of their enemies.

Wraiths in Baldur's Gate 3[edit | edit source]

Bg3 content hr.png

Zombie[edit | edit source]

Main articles: Zombie and Zombie on the Forgotten Realms Wiki

Zombies are a common form of undead similar to Skeletons except they still retain significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often reviving after receiving a fatal blow.

Zombies in Baldur's Gate 3[edit | edit source]

Other[edit | edit source]

Related items[edit | edit source]

Related spells and abilities[edit | edit source]

List of abilities that do not work on undead[edit | edit source]