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[[Main Page]] > [[Character Abilities]] > [[Character Abilities#Player Actions|Player Actions]] > [[Action]]
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| title = Actions
| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources.
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{{Redirect
| redirect = Action
| use1 = the resource
| article1 = Resources#Action
| custom1 = Resources
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'''Actions''' are the acts taken by [[creatures|creatures]] on their turns in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.


'''Action''' is the most common resource a character has during a turn. It allows characters to perform various ability such as [[Attack]], [[Dash]], [[Spells|Spellcasting]] (Casting time of an action), etc.
A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.


Actions replenish every turn.
Taking actions usually requires the acting creature to expend one of three [[resources]]:
{{horizontal list|
* {{SmallIcon|Action Icon.png}} Action
* {{SmallIcon|Bonus Action Icon.png}} Bonus action
* {{SmallIcon|Reaction Icon.png}} Reaction
}}


== List Of Actions ==
== Overview ==  
* [[File: Dash Action Icon 64px.png|frameless|upright=0.1]] [[Dash]]
Actions are categorised by their source:
* [[File: Disengage Action Icon 64px.png|frameless|upright=0.1]] [[Disengage]]
; Common actions : Common actions are actions available to all creatures.
* [[File: Help Action Icon 64px.png|frameless|upright=0.1]] [[Help]]
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]]. Many actions taken by [[Non-player characters|NPCs]] are also considered class actions.
* [[File: Improvised Weapon Action Icon 64px.png|frameless|upright=0.1]] [[Improvised Melee Weapon]]
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
* [[File: Main Hand Melee Attack Action Icon 64px.png|frameless|upright=0.1]] [[Main Hand Attack]]
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
* [[File: Main Hand Ranged Attack Action Icon 64px.png|frameless|upright=0.1]] [[Ranged Attack]]
; Spells : [[Spells]] are cast by casters and by other creatures through the use of [[scrolls]].
* [[File: Throw Action Icon 64px.png|frameless|upright=0.1]] [[Throw]]
; Situational actions : Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].
* [[File: Unarmed Strike Action Icon 64px.png|frameless|upright=0.1]] [[Unarmed Strike]]
 
== Resources ==
Creatures take actions in [[turn-based mode]] by expending one of two [[resources]]: {{SmallIcon|Action Icon.png}} Action or {{SmallIcon|Bonus Action Icon.png}} Bonus action.
 
Additionally, some actions require {{em|both}} of the two resources to be expended.
 
An additional resource – {{SmallIcon|Reaction Icon.png}} Reaction – is used to take conditional [[Reactions|reactions]] on another creature's turn.
 
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].
 
=== Exceptions ===
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Free attacks : Classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.
 
== Reactions ==
[[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]]
Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.
 
Some reactions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}, whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note| Many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in D&D 5th Edition which ''Baldur's Gate 3'' is based on. This change may have been made because reactions were added to the game fairly late in development.}}
 
=== The Reactions tab ===
[[File:BG3 Monk reactions tab.jpg|thumb|right|alt=Reactions Tab|Figure 2 - Reactions Tab]]
Reactions are managed for each character through the ''Reactions tab'', located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).
 
Reactions can be set to be taken automatically, or the game can be set to prompt the player first.
 
If taking the reaction expends any resources, they are listed under the reaction's name.
 
=== Limitations ===
Creatures that are {{cond|Dazed}}, {{cond|Prone}}, {{cond|Stunned}}, {{cond|Incapacitated}} or {{cond|Surprised}} cannot take reactions.
 
Some spells – such as {{SAI|Shocking Grasp}} and {{SAI|Arms of Hadar}} – inflict specific conditions that prevent targeted creatures from taking reactions. However, these conditions do not prevent those creatures from taking reactions which {{em|do not}} consume the Reaction resource.
 
=== Examples of reactions ===
==== Spells ====
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Hellish Rebuke}}
* {{SAI|Counterspell}}
* {{SAI|Shield (spell)|Shield}}
{{div col end}}
 
==== Class actions ====
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Cutting Words}}
* {{SAI|Deflect Missiles}}
* {{SAI|Destructive Wrath}}
* {{SAI|Entropic Ward}}
* {{SAI|Fungal Infestation}}
* {{SAI|Giant Killer}}
* {{SAI|Githyanki Parry}}
* {{SAI|Halo of Spores}}
* {{SAI|Luck of the Far Realms}}
* {{SAI|Misty Escape}}
* {{SAI|Opportunity Attack}}
* {{SAI|Riposte}}
* {{SAI|Slow Fall}}
* {{SAI|Supreme Githyanki Parry}}
* {{SAI|Tenacity (Weapon Action)}}
* {{SAI|Warding Flare}}
* {{SAI|Wrath of the Storm}}
{{div col end}}
 
== Lists of common actions ==
=== Actions ===
{{div col}}
* {{SAI|Dash|w=40}}
* {{SAI|Disengage|w=40}}
* {{SAI|Help|w=40}}
* {{SAI|Improvised Melee Weapon|w=40}}
* {{SAI|Main Hand Attack|w=40}}
* {{SAI|Ranged Attack|w=40}}
* {{SAI|Throw|w=40}}
* {{SAI|Unarmed Strike|w=40}}
* {{SAI|Perform|w=40}}
{{div col end}}
 
=== Bonus actions ===
{{div col}}
* {{SAI|Dip|w=40}}
* {{SAI|Jump|Jump|w=40}}
* {{SAI|Off-Hand Attack (Melee)|w=40}}
* {{SAI|Off-Hand Attack (Ranged)|w=40}}
* {{SAI|Shove|w=40}}
{{div col end}}
 
== See also ==
* [[:Category:Bonus actions]], a category of all bonus actions.
 
== Footnotes ==
{{notelist}}
 
[[Category:Resources]][[Category:Gameplay mechanics]]
{{NavGameplay}}

Latest revision as of 23:41, 24 October 2024

"Action" redirects here. For the resource, see Resources#Action.

Actions are the acts taken by creatures on their turns in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.

A special form of action – known as a reaction – can be used as a response to certain triggers, including on the turns of other creatures.

Taking actions usually requires the acting creature to expend one of three resources:

  • Action
  • Bonus action
  • Reaction

Overview[edit | edit source]

Actions are categorised by their source:

Common actions
Common actions are actions available to all creatures.
Class actions
Class actions are actions available through features, such as those gained from classes or equipment. Many actions taken by NPCs are also considered class actions.
Racial actions
Racial actions are actions available through racial features, and are exclusively gained from race.
Weapon actions
Weapon actions are actions available through equipping weapons.
Spells
Spells are cast by casters and by other creatures through the use of scrolls.
Situational actions
Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Resources[edit | edit source]

Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.

Additionally, some actions require both of the two resources to be expended.

An additional resource – Reaction – is used to take conditional reactions on another creature's turn.

All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.

Exceptions[edit | edit source]

Additional actions
Actions that allow a creature to take an additional action per turn – such as Action Surge Action Surgedo not consume the resource they provide.
Free attacks
Classes that have the Extra Attack Extra Attack feature can take an additional free Attack action on their turn after taking an Attack action, without expending an Action resource.

Reactions[edit | edit source]

Figure 1 - Active Reactions

Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.

Some reactions require the acting creature to expend a , whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as Divine Smite Divine Smite, Sneak Attack Sneak Attack or Reckless Attack Reckless Attack.[note 1]

The Reactions tab[edit | edit source]

Reactions Tab
Figure 2 - Reactions Tab

Reactions are managed for each character through the Reactions tab, located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).

Reactions can be set to be taken automatically, or the game can be set to prompt the player first.

If taking the reaction expends any resources, they are listed under the reaction's name.

Limitations[edit | edit source]

Creatures that are Dazed Dazed, Prone Prone, Stunned Stunned, Incapacitated Incapacitated or Surprised Surprised cannot take reactions.

Some spells – such as Shocking Grasp Shocking Grasp and Arms of Hadar Arms of Hadar – inflict specific conditions that prevent targeted creatures from taking reactions. However, these conditions do not prevent those creatures from taking reactions which do not consume the Reaction resource.

Examples of reactions[edit | edit source]

Spells[edit | edit source]

Class actions[edit | edit source]

Lists of common actions[edit | edit source]

Actions[edit | edit source]

Bonus actions[edit | edit source]

See also[edit | edit source]

Footnotes[edit | edit source]

  1. Many class features which are implemented as reactions in Baldur's Gate 3 are not reactions in D&D 5th Edition which Baldur's Gate 3 is based on. This change may have been made because reactions were added to the game fairly late in development.