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| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources.
| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources.
}}
}}
{{hatnote|This article is about the game mechanic. For the resource, see [[Resources]].}}
{{Redirect
'''Actions''' are things a [[creatures|creature]] can do on their turn in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.
| redirect = Action
| use1 = the resource
| article1 = Resources#Action
| custom1 = Resources
}}
'''Actions''' are the acts taken by [[creatures|creatures]] on their turns in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.


A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.
A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.
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Actions are categorised by their source:
Actions are categorised by their source:
; Common actions : Common actions are actions available to all creatures.
; Common actions : Common actions are actions available to all creatures.
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]].
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]]. Many actions taken by [[Non-player characters|NPCs]] are also considered class actions.
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
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=== Exceptions ===
=== Exceptions ===
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Free attacks : classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.
; Free attacks : Classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.


== Reactions ==
== Reactions ==
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Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.
Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.


Some reactions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}, whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note|In the tabletop RPG which ''Baldur's Gate 3'' is based on, reactions are exclusively used on other creatures' turns, and many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in the tabletop game. Reactions were added to the game fairly late in development, which may the cause of this change.}}
Some reactions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}, whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note| Many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in D&D 5th Edition which ''Baldur's Gate 3'' is based on. This change may have been made because reactions were added to the game fairly late in development.}}


=== The Reactions tab ===
=== The Reactions tab ===
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=== Examples of reactions ===
=== Examples of reactions ===
==== Spells ====
==== Spells ====
{°{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Hellish Rebuke}}
* {{SAI|Hellish Rebuke}}
* {{SAI|Counterspell}}
* {{SAI|Counterspell}}
* {{SAI|Shield}}
* {{SAI|Shield (spell)|Shield}}
{{div col end}}
{{div col end}}



Revision as of 23:41, 24 October 2024

"Action" redirects here. For the resource, see Resources#Action.

Actions are the acts taken by creatures on their turns in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.

A special form of action – known as a reaction – can be used as a response to certain triggers, including on the turns of other creatures.

Taking actions usually requires the acting creature to expend one of three resources:

  • Action
  • Bonus action
  • Reaction

Overview

Actions are categorised by their source:

Common actions
Common actions are actions available to all creatures.
Class actions
Class actions are actions available through features, such as those gained from classes or equipment. Many actions taken by NPCs are also considered class actions.
Racial actions
Racial actions are actions available through racial features, and are exclusively gained from race.
Weapon actions
Weapon actions are actions available through equipping weapons.
Spells
Spells are cast by casters and by other creatures through the use of scrolls.
Situational actions
Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Resources

Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.

Additionally, some actions require both of the two resources to be expended.

An additional resource – Reaction – is used to take conditional reactions on another creature's turn.

All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.

Exceptions

Additional actions
Actions that allow a creature to take an additional action per turn – such as Action Surge Action Surgedo not consume the resource they provide.
Free attacks
Classes that have the Extra Attack Extra Attack feature can take an additional free Attack action on their turn after taking an Attack action, without expending an Action resource.

Reactions

Figure 1 - Active Reactions

Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.

Some reactions require the acting creature to expend a , whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as Divine Smite Divine Smite, Sneak Attack Sneak Attack or Reckless Attack Reckless Attack.[note 1]

The Reactions tab

Reactions Tab
Figure 2 - Reactions Tab

Reactions are managed for each character through the Reactions tab, located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).

Reactions can be set to be taken automatically, or the game can be set to prompt the player first.

If taking the reaction expends any resources, they are listed under the reaction's name.

Limitations

Creatures that are Dazed Dazed, Prone Prone, Stunned Stunned, Incapacitated Incapacitated or Surprised Surprised cannot take reactions.

Some spells – such as Shocking Grasp Shocking Grasp and Arms of Hadar Arms of Hadar – inflict specific conditions that prevent targeted creatures from taking reactions. However, these conditions do not prevent those creatures from taking reactions which do not consume the Reaction resource.

Examples of reactions

Spells

Class actions

Lists of common actions

Actions

Bonus actions

See also

Footnotes

  1. Many class features which are implemented as reactions in Baldur's Gate 3 are not reactions in D&D 5th Edition which Baldur's Gate 3 is based on. This change may have been made because reactions were added to the game fairly late in development.