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[[File:Inspiration Icon.png|24px|link=]] '''Inspiration''' is a resource in ''Baldur's Gate 3'' which can be spent to re-roll failed [[Ability Check]]s. It is earned by making choices which fit the player characters' [[background]]s.
[[File:Inspiration Icon.png|24px|link=]] '''Inspiration''' is a resource in ''Baldur's Gate 3'' which can be spent to re-roll failed [[Ability Check]]s. It is earned by making choices which fit the player characters' [[background]]s.


Inspiration is shared between all characters, and the party cannot have more than 4 Inspiration at any time. If an Inspiration milestone is hit while the party has 4 Inspiration, the character will still earn experience points (see below) but no Inspiraton point will be rewarded.
Inspiration is shared between all characters, and the party cannot have more than 4 Inspiration at any time. If an Inspiration milestone is hit while the party has 4 Inspiration, the character will still earn experience points (see below) but no Inspiraton point will be rewarded.  The number of inspiration points currently held is tracked on the top right corner of the inventory sheet, between camp supplies and gold.


== Gaining Inspiration ==
== Gaining Inspiration ==
Inspiration is gained by completing specific actions in keeping with a character's [[background]] while that character is in your active party. These actions vary considerably; they can be anything from helping someone in need to finding particular loot, talking to certain characters or solving a problem using [[skills]] relevant to the character's background. If two characters have the same background, they may both gain inspiration for the same action; occasionally some actions count for multiple backgrounds as well.
Inspiration is gained by completing specific actions in keeping with a character's [[background]] while that character is in your active party. These actions vary considerably; they can be anything from helping someone in need to finding particular loot, talking to certain characters or solving a problem using [[skills]] relevant to the character's background. If two characters have the same background, they may both gain inspiration for the same action; occasionally some actions count for multiple backgrounds as well. Most backgrounds have pairs of mutually exclusive actions that both grant inspiration, making it impossible to achieve all of the goals for those backgrounds in a single playthrough.


See each individual background's page for a list of actions which grant Inspiration:
See each individual background's page for a list of actions which grant Inspiration:
* [[Acolyte]] ([[Shadowheart]] and [[Zenith Feur'sel]])
* {{background|Acolyte}} ([[Shadowheart]] and [[Zenith Feur'sel]])
* [[Charlatan]] ([[Astarion]] and [[Kree Derryck]])
* {{background|Charlatan}} ([[Astarion]] and [[Kree Derryck]])
* [[Criminal]] ([[Ver'yll Wenkiir]])
* {{background|Criminal}} ([[Ver'yll Wenkiir]])
* [[Entertainer]] ([[Brinna Brightsong]])
* {{background|Entertainer}} ([[Brinna Brightsong]])
* [[Folk Hero]] ([[Wyll]], [[Minsc]] and [[Danton]])
* {{background|Folk Hero}} ([[Wyll]], [[Minsc]] and [[Danton]])
* [[Guild Artisan]] ([[Jacelyn]])
* {{background|Guild Artisan}} ([[Jacelyn]])
* [[Haunted One]] ([[The Dark Urge]] only)
* {{background|Haunted One}} ([[The Dark Urge]] only)
* [[Noble]] ([[Minthara]] and [[Kerz]])
* {{background|Noble}} ([[Minthara]] and [[Kerz]])
* [[Outlander]] ([[Karlach]], [[Halsin]], [[Eldra Luthrinn]] and [[Sina'zith]])
* {{background|Outlander}} ([[Karlach]], [[Halsin]], [[Eldra Luthrinn]] and [[Sina'zith]])
* [[Sage]] ([[Gale]] and [[Sir Fuzzalump]])
* {{background|Sage}} ([[Gale]] and [[Sir Fuzzalump]])
* [[Soldier]] ([[Lae'zel]], [[Jaheira]] and [[Varanna Sunblossom]])
* {{background|Soldier}} ([[Lae'zel]], [[Jaheira]] and [[Varanna Sunblossom]])
* [[Urchin]] ([[Maddala Deadeye]])
* {{background|Urchin}} ([[Maddala Deadeye]])


A [[Origins#Custom|custom origin]] character can have any background except Haunted One.
A [[Origins#Custom|custom origin]] character can have any background except Haunted One.


=== Experience reward ===
=== Experience reward ===
When a party member earns Inspiration they also gain [[Classes#Experience|experience]] based on their earned character level. Only the characters who earn the Inspiration get this experience, which often leads to some party members having more experience than others. Inspiration is the only source of experience in the game which is not shared amongst all characters.
{{hatnote|Main article: [[Experience]]}}


{| class="wikitable" style="min-width:300px; text-align:center;"
When a party member earns Inspiration they also gain a fixed amount of experience based on the action they completed. The experience rewards begin at 20 experience and increase in fixed increments up to 275 experience, with the amount of experience granted generally increasing for sources of inspiration found further into the game.
! style="width: 75pt;" | Level
! style="width: 75pt;" | Reward
|-
| Level 1 || 15 xp
|-
| Level 2 || 20 xp
|-
| Level 3 || 25 xp
|-
| Level 4 || 30 xp
|-
| Level 5 || 50 xp
|-
| Level 6 || 60 xp
|-
| Level 7 || 75 xp
|-
| Level 8 || 95 xp
|-
| Level 9 || 135 xp
|-
| Level 10 || 170 xp
|-
| Level 11 || 220 xp
|-
| Level 12 || 275 xp
|}


A character who has not gone through the levelling up process is still counted as the appropriate higher level. For example, a level 3 character who has earned enough experience points to reach level 4 but not yet levelled up would earn 30 xp.
Only the characters who earn the Inspiration get this experience, which often leads to some party members having more experience than others. Inspiration is the only source of experience in the game which is not shared amongst all characters.


== Spending Inspiration ==
== Spending Inspiration ==
When a character fails an active [[Ability Check]] and has any Inspiration points available, the player will be presented with the option to spend Inspiration to roll the check again. This has no affect on any modifiers to the roll, including {{advantage}} or {{disadvantage}}, which will apply to the new roll exactly as they did to the original.
[[File:Failed check with inspiration option.png|thumb|The Inspiration option under a failed [[dice roll]] for an ability check. The player has 2 Inspiration.]]
When a character fails an active {{Ability Check}} and has Inspiration available, the player will be presented with the option to "'''Roll Again'''" by spending one point of Inspiration. The number of currently available Inspiration points is shown in parentheses after the "Use Inspiration" text.  
 
All modifiers for the original roll will apply to the re-roll, including {{advantage}} or {{disadvantage}} and additional dice from {{SAI|Guidance}} and similar effects. A failed check can be re-rolled multiple times until the player runs out of Inspiration or succeeds.
 
If the failed roll is a [[Sleight of Hand]] check to pick a lock or disarm a trap, the option to roll again using Inspiration will be presented alongside the option to roll again using another [[Trap Disarm Toolkit]] or set of [[Thieves' Tools]], if any are available.


If the failed roll is a [[Sleight of Hand]] check to pick a lock or disarm a trap, the option to re-roll using Inspiration will be presented alongside the option to re-roll by using another set of [[Thieves' Tools]] or a [[Trap Disarm Kit]].


{{NavGameplay}}
{{NavGameplay}}
[[Category:Gameplay mechanics]]
[[Category:Resources]]

Latest revision as of 19:05, 7 October 2024

Not to be confused with Bardic Inspiration

Inspiration Icon.png Inspiration is a resource in Baldur's Gate 3 which can be spent to re-roll failed Ability Checks. It is earned by making choices which fit the player characters' backgrounds.

Inspiration is shared between all characters, and the party cannot have more than 4 Inspiration at any time. If an Inspiration milestone is hit while the party has 4 Inspiration, the character will still earn experience points (see below) but no Inspiraton point will be rewarded. The number of inspiration points currently held is tracked on the top right corner of the inventory sheet, between camp supplies and gold.

Gaining Inspiration[edit | edit source]

Inspiration is gained by completing specific actions in keeping with a character's background while that character is in your active party. These actions vary considerably; they can be anything from helping someone in need to finding particular loot, talking to certain characters or solving a problem using skills relevant to the character's background. If two characters have the same background, they may both gain inspiration for the same action; occasionally some actions count for multiple backgrounds as well. Most backgrounds have pairs of mutually exclusive actions that both grant inspiration, making it impossible to achieve all of the goals for those backgrounds in a single playthrough.

See each individual background's page for a list of actions which grant Inspiration:

A custom origin character can have any background except Haunted One.

Experience reward[edit | edit source]

Main article: Experience

When a party member earns Inspiration they also gain a fixed amount of experience based on the action they completed. The experience rewards begin at 20 experience and increase in fixed increments up to 275 experience, with the amount of experience granted generally increasing for sources of inspiration found further into the game.

Only the characters who earn the Inspiration get this experience, which often leads to some party members having more experience than others. Inspiration is the only source of experience in the game which is not shared amongst all characters.

Spending Inspiration[edit | edit source]

The Inspiration option under a failed dice roll for an ability check. The player has 2 Inspiration.

When a character fails an active Ability check and has Inspiration available, the player will be presented with the option to "Roll Again" by spending one point of Inspiration. The number of currently available Inspiration points is shown in parentheses after the "Use Inspiration" text.

All modifiers for the original roll will apply to the re-roll, including Advantage Icon.png Advantage or Disadvantage Icon.png Disadvantage and additional dice from Guidance Guidance and similar effects. A failed check can be re-rolled multiple times until the player runs out of Inspiration or succeeds.

If the failed roll is a Sleight of Hand check to pick a lock or disarm a trap, the option to roll again using Inspiration will be presented alongside the option to roll again using another Trap Disarm Toolkit or set of Thieves' Tools, if any are available.