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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Ranger]]
{{PageSeo
----
| description = Ranger is a character class in Baldur's Gate 3.
| image = Class Ranger Badge Icon.png
}}
'''Ranger''' is a character [[Class]] in [[Baldur's Gate 3]]. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spells|spellcasting]] to pursue their prey. Important Ability Scores for Rangers include [[Dexterity]] (or [[Strength]]), [[Constitution]], and [[Wisdom]].
{{Quote class|{{PAGENAME}}}}


{|  
The Ranger Subclasses are:
{{hlist|
* {{IconLink|Class Ranger Hunter Badge Icon.png|Hunter}}
* {{IconLink|Class Ranger Beast Master Badge Icon.png|Beast Master}}
* {{IconLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker}}
}}
__NOTOC__
{| class="wikitable nomobile" style="text-align: center; max-width: 54em;"
|-
|-
| {{Quote|Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.}}
! colspan="4" | Ranger class progression
! style="width: 250px;" | [[File:Ranger Class Icon.png|center|150px]]
! colspan="3" style="width: 20%;" | [[Spells#Spell Slots|Spell Slots]] per [[Spells#Spell Level|Spell Level]]
|-
! style="width: 6%;" | Level
! style="width: 6%;" | Proficiency Bonus
! Features
! style="width: 6%;" | Spells Known
! style="width: 5%;" | 1st
! style="width: 5%;" | 2nd
! style="width: 5%;" | 3rd
|-
! [[#Level 1|1st]]
| rowspan="4" | +2
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
| -
| -
| -
| -
|-
! [[#Level 2|2nd]]
| style="text-align: left;" | {{Icon|Archery_Icon.webp|24|link=Fighting Style}} [[Fighting Style]], {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 2}} [[Ranger#Spellcasting|Spellcasting]]
| 2
| 2
| -
| -
|-
! [[#Level 3|3rd]]
| style="text-align: left;" | {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 3}} [[Ranger#Level 3|Choose a subclass]]
| rowspan="2" | 3
| 3
| -
| -
|-
! [[#Level 4|4th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}
| 3
| -
| -
|-
! [[#Level 5|5th]]
| rowspan="4" | +3
| style="text-align: left;" | {{SAI|Extra Attack}}, {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 5}} [[Ranger#Level 5|Subclass Feature]]
| rowspan="2" | 4
| 4
| 2
| -
|-
! [[#Level 6|6th]]
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]]
| 4
| 2
| -
|-
! [[#Level 7|7th]]
| style="text-align: left;" | {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 7}} [[Ranger#Level 7|Subclass Feature]]
| rowspan="2" | 5
| 4
| 3
| -
|-
! [[#Level 8|8th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}, {{SAI|Land's Stride: Difficult Terrain}}
| 4
| 3
| -
|-
! [[#Level 9|9th]]
| rowspan="4" | +4
| style="text-align: left;" | -
| rowspan="2" | 6
| 4
| 3
| 2
|-
! [[#Level 10|10th]]
| style="text-align: left;" | {{Icon|Keeper_of_the_Veil_Icon.webp|24|link=Favoured Enemy}} [[Favoured Enemy]], {{Icon|Beast_Tamer_Icon.webp|24|link=Natural Explorer}} [[Natural Explorer]], {{SAI|Hide in Plain Sight}}
| 4
| 3
| 2
|-
! [[#Level 11|11th]]
| style="text-align: left;" | {{Icon|Class_Ranger_Hotbar_Icon.png|24|link=Ranger#Level 11}} [[Ranger#Level 11|Subclass Feature]]
| rowspan="2" | 7
| 4
| 3
| 3
|-
! [[#Level 12|12th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}
| 4
| 3
| 3
|}
|}


'''Ranger''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and [[Spells|spellcasting]] to pursue their prey. Important Ability Scores for Rangers include [[Dexterity]] (or [[Strength]]), [[Constitution]], and [[Wisdom]].
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>
{{clear}}
 
== Class information ==
 
[[File:Default Ranger Armor.png|200px|right|Ranger's default armour]]
 
; Hit points
: At level 1&colon; {{InfoBlob|10 + {{Ability|Constitution}} modifier}}
: On level up&colon; {{InfoBlob|6 + {{Ability|Constitution}} modifier}}
; Key abilities
: {{Ability|Dexterity}} (or {{Ability|Strength}}) for physical attacks
: {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks
: {{Ability|Wisdom}} for Spells.
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Dexterity}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}
: {{Shields}}
; Skill proficiencies (Choose 3)
: {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|Insight}}, {{Skill|Investigation}}, {{Skill|Nature}}, {{Skill|Perception}}, {{Skill|Stealth}}, {{Skill|Survival}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Shortbow}}, {{RarityItem|Leather Armour}} (green variant), {{RarityItem|Leather Boots}}, {{RarityItem|Arrow of Ice}}
 
=== Spellcasting ===
{{Hatnote|For a list of spells available to the Ranger, see: [[List of Ranger spells]].}}
; Spellcasting Ability
: {{Ability|Wisdom}}
; [[Spells#Known_Spells|Known Spells]]
: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
 
== Level progression ==


== Class Information ==
Through experience, you acquire new power. You gain the following traits.
[[File:Ranger Class Default Armor 3.png|thumb|right|Ranger's default armor]]
* Level 1 Maximum Hit Points: {{C|10 + [[Constitution]] Modifier}}
** Hit points at higher levels: {{C|6 + [[Constitution]] Modifier}}
* Important Ability Scores: {{C|[[Dexterity]]}} (or {{C|[[Strength]]}}) for physical attacks, {{C|[[Constitution]]}} for Hit Points and [[Spell#Concentration|Concentration Checks]], and {{C|[[Wisdom]]}} for Spells.
* [[Spells|Spellcasting]]:
** Spellcasting Ability: {{C|[[Wisdom]]}}
** Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
** [[Spell#Known_Spells|Known Spells]]: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
* Saving Throw Proficiencies: {{C|[[Strength]], [[Dexterity]]}}
* Armor Proficiencies: {{C|[[Armor#Light Armor|Light Armor]], [[Armor#Medium Armor|Medium Armor]]}}
* [[Shield]] Proficiency
* Weapon Proficiencies: {{C|[[Simple Weapons]], [[Martial Weapons]]}}
{{clear}}


== Skills ==
{{Level header|1}}
You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for those Skills.


<span style="font-size:120%;">Level 1 [[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
; Favoured Enemy
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]
: Choose 1 Favoured Enemy
* Skills with Proficiency (Choose 3):
{{:Favoured Enemy}}
** [[Animal Handling]]
** [[Athletics]]
** [[Insight]]
** [[Investigation]]
** [[Nature]]
** [[Perception]]
** [[Stealth]]
** [[Survival]]


== Level Progression ==
{{HorizontalRuleImage}}
Through experience, you acquire new power. You gain the following trait:


=== Level 1 ===
; Natural Explorer
: Choose 1 Natural Explorer
{{:Natural Explorer}}


* '''Favoured Enemy''' (Choose 1):
{{Level header|2}}


{| class=wikitable
; [[Fighting Style]] (Choose 1)
! Archetypes
:; {{SAI|Archery|w=40}}
! style="width: 450px;" | Description
:: You gain a +2 bonus to Ranged Weapon {{Attack Roll}}s
! style="text-align: top;" | Grants
:; {{SAI|Defence|w=40}}
:: You gain a +1 bonus to {{Armour Class}} while wearing [[Armour|Armour]].
:; {{SAI|Duelling|w=40}}
:: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Two-Weapon Fighting|w=40}}
:: When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
 
{{HorizontalRuleImage}}
 
; Spellcasting
:; {{SpellSlot|1|2}} Level 1 Spell Slots Unlocked&colon; 2
:: You gain two Level 1 Spell Slots.
:; Spells Known&colon; 2
:: Choose 2 starting spells from the [[List of Ranger spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
 
; New 1st Level Spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Animal Friendship}}
* {{SAI|Cure Wounds}}
* {{SAI|Enhance Leap|r=16}}
* {{SAI|Ensnaring Strike|c=16}}
* {{SAI|Fog Cloud|c=16}}
* {{SAI|Goodberry}}
* {{SAI|Hail of Thorns}}
* {{SAI|Hunter's Mark|c=16}}
* {{SAI|Longstrider|r=16}}
* {{SAI|Speak with Animals|r=16}}
{{div col end}}
 
{{Level header|3}}
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
: You gain an additional Level 1 Spell Slot.
 
{{HorizontalRuleImage}}
 
; Spells Known&colon; 3
: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]].
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
 
==== Choose a subclass ====
{| class="wikitable" style="text-align: top; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you '''Restrain''' have a harder time esccaping. ||  
! style="width: 250px;" | {{ImageLink|Class Ranger Hunter Badge Icon.png|Hunter|w=150|h=150}}
* [[Investigation]] Proficiency
! style="width: 250px;" | {{ImageLink|Class Ranger Beast Master Badge Icon.png|Beast Master|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Ranger Gloom Stalker Badge Icon.png|Gloom Stalker|w=150|h=150}}
|-
|-
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]], which grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||
! colspan="3" |'''Subclass Features:'''
* [[Arcana]] Proficiency
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
|-
|-
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spell#Cantrips|Cantrip]], which gives you [[Advantage]] on [[Attack Rolls]] against a creature. Wisdom is your Spellcasting Ability for this spell ||  
| style="vertical-align: top;” " |  
* [[Arcana]] Proficiency
* [[Hunter’s Prey]] (Choose 1):
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
** {{SAI|Colossus Slayer|w=40}}
** {{SAI|Giant Killer|w=40}}
** {{SAI|Horde Breaker|w=40}}
| style="vertical-align: top;” " |
* {{SAI|Summon Companion|w=40}}
** {{SAI|Bear Companion}}
** {{SAI|Boar Companion}}
** {{SAI|Dire Raven Companion}}
** {{SAI|Wolf Companion}}
** {{SAI|Wolf Spider Companion}}
| style="vertical-align: top;” " |
* {{SAI|Dread Ambusher|w=40}}
* {{SAI|Dread Ambusher: Hide|w=40}}
* {{SAI|Umbral Shroud|w=40}}
* {{SAI|Superior Darkvision|w=40}}
* Spell: {{SAI|Disguise Self|r=16}}
|}
 
{{Level header|4}}
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}
 
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]].
 
{{Level header|5}}
 
; {{SAI|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
 
{{HorizontalRuleImage}}
 
; Spellcasting
:; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
:: You gain an additional Level 1 Spell Slot.
:; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked&colon; 2
:: You gain two Level 2 Spell Slots.
:; Spells Known&colon; 4
:: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]].
:; Replacement Spell ''(Optional)''
:: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
 
{{HorizontalRuleImage}}
 
; New 2nd Level Spells available for selection
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Barkskin|c=16}}
* {{SAI|Darkvision (spell)|Darkvision}}
* {{SAI|Lesser Restoration}}
* {{SAI|Pass Without Trace|c=16}}
* {{SAI|Protection from Poison}}
* {{SAI|Silence|c=16|r=16}}
* {{SAI|Spike Growth|c=16}}
{{div col end}}
 
{{HorizontalRuleImage}}
 
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]]. ||
! style="width: 250px;" | [[Hunter]]
* [[Armor#Heavy Armor|Heavy Armour]] Proficiency
! style="width: 250px;" | [[Beast Master]]
* [[History]] Proficiency
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spell#Cantrips|Cantrip]], which deals 1d8 Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. ||  
| style="vertical-align: top;” " |
* [[Religion]] Proficiency
*(none)
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
| style="vertical-align: top;” " |
* {{SAI|Companion's Bond|w=40}}
*Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] and abilities for {{SAI|Summon Companion}}
| style="vertical-align: top;” " |
* Spell: {{SAI|Misty Step|w=40}}
|}
|}


* '''Natural Explorer''' (Choose 1):
{{Level header|6}}


{| class=wikitable
; Replacement Spell ''(Optional)''
! Archetypes
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]].
! style="width: 450px;" | Description
 
! style="text-align: top;" | Grants
{{HorizontalRuleImage}}
|-
 
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. ||
; Favoured Enemy
* [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] (Do not consume Spell Slots)
: Choose 1 additional [[Favoured Enemy]]
|-
; Natural Explorer
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Proficiency]] with the Disguise Kit and Thieves' Tools, used to disguise yourself or pick locks. ||
: Choose 1 additional [[Natural Explorer]]
* [[Sleight Of Hand|Sleight of Hand]] Proficiency
 
|-
{{Level header|7}}
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. ||
 
* Cold Resistance
; Spellcasting
:; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
:: You gain an additional Level 2 Spell Slot.
:; Spells Known&colon; 5
:: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]].
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
 
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, only taking half damage from it. ||
! style="width: 250px;" | [[Hunter]]
* Fire Resistance
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison and take only half damage from it. ||  
| style="vertical-align: top;” " |
* Poison Resistance
* [[Defensive Tactics]] (Choose 1):
** {{SAI|Escape the Horde|w=40}}
** {{SAI|Steel Will|w=40}}
** {{SAI|Multiattack Defence|w=40}}
| style="vertical-align: top;” " |
* {{SAI|Exceptional Training|w=40}}
| style="vertical-align: top;” " |
* {{SAI|Iron Mind|w=40}}
|}
|}


=== Level 2 ===
{{Level header|8}}
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}


* '''[[Fighting Style]]''' (Choose 1):
; {{SAI|Land's Stride: Difficult Terrain|w=40}}
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks.
: You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down.
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to [[Armor Class]] while wearing [[Armor|Armor]].
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.


* '''[[File:2 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
; {{SAI|Land's Stride: Plants|w=40}}*
: Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.


* '''Spells Known''' ''(Choose 2)''
<nowiki>*</nowiki> This feature is hidden and will not appear anywhere, but is nonetheless granted.
** New '''1st Level Spells''' available for selection:
*** [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
*** [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
*** [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike (Ranged)]] [[Ensnaring Strike (Ranged)|Ensnaring Strike]]
*** [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
*** [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
*** [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
*** [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
*** [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
*** [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
*** [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]


=== Level 3 ===
{{HorizontalRuleImage}}


* '''[[File:3 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]


* '''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]


*'''Choose a subclass:'''
==== Subclass Features ====
{| class=wikitable style="text-align: center; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Hunter Icon.png|frameless|upright=1.5|center|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! style="width: 250px;" | [[File:Beast Master Icon.png|frameless|upright=1.5|center|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
| style="vertical-align: top;” " |
*None
| style="vertical-align: top;” " |
* Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] for {{SAI|Summon Companion}}
| style="vertical-align: top;” " |
* None
|}
|}


*'''Subclass Features:'''
{{Level header|9}}
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
 
; Spellcasting
:; {{SpellSlot|3|2}} Level 3 Spell Slots Unlocked&colon; 2
:: You gain two Level 3 Spell Slots.
:; Spells Known&colon; 6
:: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]]
:; Replacement Spell
:: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]].
 
{{HorizontalRuleImage}}
 
; New 3rd Level Spells available for selection
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Conjure Barrage}}
* {{SAI|Daylight}}
* {{SAI|Lightning Arrow}}
* {{SAI|Plant Growth}}
* {{SAI|Protection from Energy|c=16}}
{{div col end}}
 
{{HorizontalRuleImage}}
 
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! style="width: 250px;" | [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| style="vertical-align: top;” |
| style="vertical-align: top;” " |  
* [[Hunter#Level 3|Hunter’s Prey]]
*None
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* [[File:Summon Companion Icon.png|middle|frameless|upright=0.1|link=]] [[Summon Companion]]
*None
| style="vertical-align: top;” " |
* Spell: {{SAI|Fear|w=40|c=16}}
|}
|}


=== Level 4 ===
{{Level header|10}}
 
* '''Ability Score Improvement or Feat''' ''(Choose 1):''
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
** Choose a [[Character Abilities#Feats|Feat]].
 
* '''Spells Known:''' Choose 1 additional '''1st Level Spell''' from the [[#Ranger Spell List|Ranger Spell List]]
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]


*'''Subclass Features:''' None at this level
; {{SAI|Hide in Plain Sight|w=40}}
: Become {{Cond|Invisible}} and gain +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still.
; Replacement Spell ''(Optional)''
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]


=== Level 5 ===
{{HorizontalRuleImage}}


*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +3''' ''(You gain +1 to your Proficiency Bonus.)''
; Favoured Enemy
*[[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] '''[[Extra Attack]]:''' Can make an additional free attack after making an unarmed or weapon attack.
: Choose 1 additional [[Favoured Enemy]]
; Natural Explorer
: Choose 1 additional [[Natural Explorer]]


* '''[[File:4 Level 1 Spell Slots.png|frameless|35px]] Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
{{Level header|11}}
* '''[[File:2 Level 2 Spell Slots.png|frameless|35px]] Level 2 [[Spell#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slots.)''


* '''Spells Known:''' Choose 1 additional Spell from the [[#Ranger Spell List|Ranger Spell List]]
; Spellcasting
** New '''2nd Level Spells''' available for selection:
:; {{SpellSlot|3|3}} Level 3 Spell Slots Unlocked&colon; 3
*** [[File:Barkskin Icon.png|middle|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
:: You gain an additional Level 3 Spell Slot.
*** [[File:Darkvision Icon.png|middle|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
:; Spells Known&colon; 7
*** [[File:Lesser Restoration Icon.png|middle|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
:: Choose 1 additional Spell from the [[List of Ranger spells|Ranger Spell List]]
*** [[File:Pass Without Trace Icon.png|middle|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
:; Replacement Spell
*** [[File:Protection From Poison Icon.png|middle|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
:: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
*** [[File:Silence Icon.png|middle|frameless|upright=0.1|link=Silence]] [[Silence]]
*** [[File:Spike Growth Icon.png|middle|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known Spell and replace it with another Spell in the [[#Ranger Spell List|Ranger Spell List]]
{{HorizontalRuleImage}}


*'''Subclass Features:'''
==== Subclass features ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | [[File:Hunter Icon.png|frameless|upright=0.15|link=Hunter]] [[Hunter]]
! style="width: 250px;" | [[Hunter]]
! style="width: 250px;" | [[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]] [[Beast Master]]
! style="width: 250px;" | [[Beast Master]]
! style="width: 250px;" | [[Gloom Stalker]]
|-
|-
| style="vertical-align: top;” |
| style="vertical-align: top;” " |
* (none)
* {{SAI|Volley|w=40}}
| style="vertical-align: top;” |
* {{SAI|Whirlwind Attack|w=40}}
* [[File:Companions Bond Icon.png|middle|frameless|upright=0.1|link=Beast Master]][[Beast Master|Companion's Bond]]
| style="vertical-align: top;” " |
* Upgraded HP and abilities for [[Summon Companion]]
* {{SAI|Bestial Fury|w=40}}
* Upgraded {{SmallIcon|HP Icon.png|link=Hit Points}} [[Hit Points]] and abilities for {{SAI|Summon Companion}}
| style="vertical-align: top;” " |
* {{SAI|Stalker's Flurry|w=40}}
|}
|}


== Ranger Spell List ==
{{Level header|12}}
 
* Choose a [[Feat]].
 
{{HorizontalRuleImage}}
 
; Replacement Spell
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]]
 
== Notable rangers ==
* {{MdCharLink|Gandrel}}
* {{MdCharLink|Geraldus}}
* {{MdCharLink|Linsella}}
* {{MdCharLink|Minsc}}
* {{MdCharLink|Rugan}}
* {{MdCharLink|The Warden}}
* {{MdCharLink|Zarys}}
 
== See also ==
*[[:Category:Rangers|List of all Rangers]]
 
== External links ==
* {{FRWiki|Ranger|long}}


{| class="wikitable"
{{RangerNavbox}}
|-
{{Character creation|state=collapsed}}
! style="width: 180pt;" | 1st Level Spells
[[Category:Classes]]
! style="width: 160pt;" | 2nd Level Spells
|-
| style="vertical-align:top;"|
* [[File:Animal Friendship Icon.png|middle|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
* [[File:Cure Wounds Icon.png|middle|frameless|upright=0.1|link=Cure Wounds]] [[Cure Wounds]]
* [[File:Ensnaring Strike Icon.png|middle|frameless|upright=0.1|link=Ensnaring Strike (Ranged)]] [[Ensnaring Strike (Ranged)|Ensnaring Strike]]
* [[File:Entangle Icon.png|middle|frameless|upright=0.1|link=Expeditious Retreat]] [[Entangle]]
* [[File:Fog Cloud Icon.png|middle|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
* [[File:Goodberry Icon.png|middle|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* [[File:Hail Of Thorns Icon.png|middle|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
* [[File:Healing Word Icon.png|middle|frameless|upright=0.1|link=Healing Word]] [[Healing Word]]
* [[File:Hunter's Mark Icon.png|middle|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
* [[File:Jump Spell Icon.png|middle|frameless|upright=0.1|link=Jump]] [[Jump]]
* [[File:Longstrider Icon.png|middle|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* [[File:Speak With Animals.png|middle|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
| style="vertical-align:top;"|
* [[File:Barkskin Icon.png|middle|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
* [[File:Darkvision Icon.png|middle|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
* [[File:Lesser Restoration Icon.png|middle|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* [[File:Pass Without Trace Icon.png|middle|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
* [[File:Protection From Poison Icon.png|middle|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
* [[File:Silence Icon.png|middle|frameless|upright=0.1|link=Silence]] [[Silence]]
* [[File:Spike Growth Icon.png|middle|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
|}

Latest revision as of 20:07, 2 October 2024

Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.

The Ranger Subclasses are:

Ranger class progression Spell Slots per Spell Level
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd
1st +2 Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer - - - -
2nd Fighting Style Fighting Style, Ranger#Level 2 Spellcasting 2 2 - -
3rd Ranger#Level 3 Choose a subclass 3 3 - -
4th Feat Feat 3 - -
5th +3 Extra Attack Extra Attack, Ranger#Level 5 Subclass Feature 4 4 2 -
6th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer 4 2 -
7th Ranger#Level 7 Subclass Feature 5 4 3 -
8th Feat Feat, Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain 4 3 -
9th +4 - 6 4 3 2
10th Favoured Enemy Favoured Enemy, Natural Explorer Natural Explorer, Hide in Plain Sight Hide in Plain Sight 4 3 2
11th Ranger#Level 11 Subclass Feature 7 4 3 3
12th Feat Feat 4 3 3

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Ranger's default armour
Hit points
At level 1: 10 + Constitution Constitution modifier
On level up: 6 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity (or Strength Strength) for physical attacks
Constitution Constitution for Hit Points and Concentration Concentration Checks
Wisdom Wisdom for Spells.
Saving throw proficiencies
Strength Strength, Dexterity Dexterity
Equipment proficiencies
Simple weapons, Martial weapons
Light armour, Medium armour
Shields
Skill proficiencies (Choose 3)
Animal Handling Animal Handling, Athletics Athletics, Insight Insight, Investigation Investigation, Nature Nature, Perception Perception, Stealth Stealth, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Shortbow, Leather Armour (green variant), Leather Boots, Arrow of Ice

Spellcasting[edit | edit source]

For a list of spells available to the Ranger, see: List of Ranger spells.
Spellcasting Ability
Wisdom Wisdom
Known Spells
Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.

Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Favoured Enemy
Choose 1 Favoured Enemy
Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.
Bg3 content hr.png
Natural Explorer
Choose 1 Natural Explorer
Natural Explorer Options
Archetypes Description Grants
Beast Tamer Beast Tamer You have cultivated a strong bond with animals. You can cast Find Familiar Find Familiar as a ritual.
Urban Tracker Urban Tracker An expert at navigating the wild within the city, you gain Sleight of Hand Sleight of Hand Proficiency.
Wasteland Wanderer: Cold Wasteland Wanderer: Cold You have spent endless days surviving desolate tundras. Gain resistance to Damage TypesCold damage, taking only half damage from it.
Wasteland Wanderer: Fire Wasteland Wanderer: Fire You have spent endless days surviving forbidding deserts. Gain resistance to Damage TypesFire, taking only half damage from it.
Wasteland Wanderer: Poison Wasteland Wanderer: Poison You have spent endless days surviving fetid swamps. Gain resistance to Damage TypesPoison, taking only half damage from it.

Level 2

Fighting Style (Choose 1)
Archery Archery
You gain a +2 bonus to Ranged Weapon Attack rolls
Defence Defence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Bg3 content hr.png
Spellcasting
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Spells Known: 2
Choose 2 starting spells from the Ranger Spell List.
Bg3 content hr.png
New 1st Level Spells available

Level 3

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Bg3 content hr.png
Spells Known: 3
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Choose a subclass[edit | edit source]

Subclass Features:

Level 4

Bg3 content hr.png
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.

Level 5

Extra Attack Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bg3 content hr.png
Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
New 2nd Level Spells available for selection
Bg3 content hr.png

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • (none)

Level 6

Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Bg3 content hr.png
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 7

Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Spells Known: 5
Choose 1 additional Spell from the Ranger Spell List.
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Bg3 content hr.png

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker

Level 8

Bg3 content hr.png
Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
Land's Stride: Plants Land's Stride: Plants*
Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

* This feature is hidden and will not appear anywhere, but is nonetheless granted.

Bg3 content hr.png
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png

Subclass Features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • None
  • None

Level 9

Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Bg3 content hr.png
New 3rd Level Spells available for selection
Bg3 content hr.png

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker
  • None
  • None

Level 10

Hide in Plain Sight Hide in Plain Sight
Become Invisible Invisible and gain +10 bonus to Stealth Checks as long as you stand still.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png
Favoured Enemy
Choose 1 additional Favoured Enemy
Natural Explorer
Choose 1 additional Natural Explorer

Level 11

Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Ranger Spell List
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Bg3 content hr.png

Subclass features[edit | edit source]

Hunter Beast Master Gloom Stalker

Level 12

Bg3 content hr.png
Replacement Spell
Choose 1 known Spell and replace it with another Spell in the Ranger Spell List

Notable rangers[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]