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; Favoured Enemy | ; Favoured Enemy | ||
: Choose 1 Favoured Enemy | : Choose 1 Favoured Enemy | ||
{{:Favoured Enemy}} | {{:Favoured Enemy}} | ||
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; Natural Explorer | ; Natural Explorer | ||
: Choose 1 Natural Explorer | : Choose 1 Natural Explorer | ||
{{:Natural Explorer}} | {{:Natural Explorer}} | ||
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** {{SAI|Escape the Horde|w=40}} | ** {{SAI|Escape the Horde|w=40}} | ||
** {{SAI|Steel Will|w=40}} | ** {{SAI|Steel Will|w=40}} | ||
** {{SAI|Multiattack | ** {{SAI|Multiattack Defence|w=40}} | ||
| style="vertical-align: top;” " | | | style="vertical-align: top;” " | | ||
* {{SAI|Exceptional Training|w=40}} | * {{SAI|Exceptional Training|w=40}} | ||
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; {{SAI|Land's Stride: Difficult Terrain|w=40}} | ; {{SAI|Land's Stride: Difficult Terrain|w=40}} | ||
: [[Difficult Terrain]] no longer slows you down. | : You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down. | ||
; {{SAI|Land's Stride: Plants|w=40}}* | |||
: Plant-based surfaces with thorns, spines, or similar hazards no longer harm you. | |||
<nowiki>*</nowiki> This feature is hidden and will not appear anywhere, but is nonetheless granted. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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; Replacement Spell | ; Replacement Spell | ||
: Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]] | : Choose 1 known Spell and replace it with another Spell in the [[List of Ranger spells|Ranger Spell List]] | ||
== Notable rangers == | |||
* {{MdCharLink|Gandrel}} | |||
* {{MdCharLink|Geraldus}} | |||
* {{MdCharLink|Linsella}} | |||
* {{MdCharLink|Minsc}} | |||
* {{MdCharLink|Rugan}} | |||
* {{MdCharLink|The Warden}} | |||
* {{MdCharLink|Zarys}} | |||
== See also == | |||
*[[:Category:Rangers|List of all Rangers]] | |||
== External links == | == External links == | ||
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{{RangerNavbox}} | {{RangerNavbox}} | ||
{{ | {{Character creation|state=collapsed}} | ||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 20:07, 2 October 2024
Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.
The Ranger Subclasses are:
Ranger class progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd |
1st | +2 | Favoured Enemy, Natural Explorer | - | - | - | - |
2nd | Fighting Style, Spellcasting | 2 | 2 | - | - | |
3rd | Choose a subclass | 3 | 3 | - | - | |
4th | 3 | - | - | |||
5th | +3 | Subclass Feature | ,4 | 4 | 2 | - |
6th | Favoured Enemy, Natural Explorer | 4 | 2 | - | ||
7th | Subclass Feature | 5 | 4 | 3 | - | |
8th | , | 4 | 3 | - | ||
9th | +4 | - | 6 | 4 | 3 | 2 |
10th | Favoured Enemy, Natural Explorer, | 4 | 3 | 2 | ||
11th | Subclass Feature | 7 | 4 | 3 | 3 | |
12th | 4 | 3 | 3 |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information[edit | edit source]
- Hit points
- At level 1: 10 + modifier
- On level up: 6 + modifier
- Key abilities
- (or ) for physical attacks
- for Hit Points and Concentration Checks
- for Spells.
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour
- Shields
- Skill proficiencies (Choose 3)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Shortbow, Leather Armour (green variant), Leather Boots, Arrow of Ice
Spellcasting[edit | edit source]
For a list of spells available to the Ranger, see: List of Ranger spells.
- Spellcasting Ability
- Known Spells
- Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
- Favoured Enemy
- Choose 1 Favoured Enemy
Archetypes | Description | Grants |
---|---|---|
Gain Proficiency in Investigation. Creatures you hit with (either ranged or melee) have Disadvantage on their Saving Throw. |
| |
You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. | ||
You have a history of battling spellcasters. Gain Proficiency with Arcana and , which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
| |
You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
| |
You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer
- Choose 1 Natural Explorer
Archetypes | Description | Grants |
---|---|---|
You have cultivated a strong bond with animals. You can cast | as a ritual.
| |
An expert at navigating the wild within the city, you gain Proficiency. |
| |
You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | ||
You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | ||
You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 2
- Fighting Style (Choose 1)
-
- You gain a +2 bonus to Ranged Weapon Attack rolls
- You gain a +1 bonus to Armour Class while wearing Armour.
- When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Spells Known: 2
- Choose 2 starting spells from the Ranger Spell List.
- New 1st Level Spells available
Level 3
- Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
- Spells Known: 3
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Choose a subclass[edit | edit source]
Subclass Features: | ||
---|---|---|
|
|
Level 4
- Choose a Feat.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Spellcasting
-
- Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
- Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- Spells Known: 4
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- New 2nd Level Spells available for selection
Subclass features[edit | edit source]
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 6
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
- Favoured Enemy
- Choose 1 additional Favoured Enemy
- Natural Explorer
- Choose 1 additional Natural Explorer
Level 7
- Spellcasting
-
- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Spells Known: 5
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Subclass features[edit | edit source]
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 8
- Choose a Feat.
- You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
- *
- Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
* This feature is hidden and will not appear anywhere, but is nonetheless granted.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Subclass Features[edit | edit source]
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 9
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
- Spells Known: 6
- Choose 1 additional Spell from the Ranger Spell List
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
- New 3rd Level Spells available for selection
Subclass features[edit | edit source]
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
Level 10
- Become and gain +10 bonus to Stealth Checks as long as you stand still.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Favoured Enemy
- Choose 1 additional Favoured Enemy
- Natural Explorer
- Choose 1 additional Natural Explorer
Level 11
- Spellcasting
-
- Level 3 Spell Slots Unlocked: 3
- You gain an additional Level 3 Spell Slot.
- Spells Known: 7
- Choose 1 additional Spell from the Ranger Spell List
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Subclass features[edit | edit source]
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 12
- Choose a Feat.
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Notable rangers[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
- Ranger on the Forgotten Realms Wiki