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Capture Isobel the Selûnite Cleric: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
This quest is a variant of {{Quest|Resolve the Abduction}}.{{note|It's possible to complete both this quest and {{Quest|Resolve the Abduction}} in the same playthrough. In this instance, the party rescue Isobel from Marcus and then return to Last Light Inn to kidnap Isobel alone. There is no special cutscene, the party attack Isobel.}} It can be initiated when reaching [[Moonrise Towers]] and returning the Nightsong to {{CharLink|Ketheric Thorm}} during {{Quest|Find Ketheric Thorm's Relic}}. The party receive a mission from Disciple {{CharLink|Z'rell}} after helping {{CharLink|Balthazar}} capture the {{CharLink|Aylin|Nightsong}}. Z'rell congratulates the party for completing the mission but explains that there's one more task before she can grant an audience with Ketheric Thorm. Thorm seeks the safe return of his daughter, {{CharLink|Isobel}}, and has sent a spy, {{CharLink|Marcus}}, to the Last Light Inn to acquire her. Z'rell orders the party to aid the spy in capturing Isobel. | This quest is a variant of {{Quest|Resolve the Abduction}}.{{note|It's possible to complete both this quest and {{Quest|Resolve the Abduction}} in the same playthrough. In this instance, the party rescue Isobel from Marcus and then return to Last Light Inn to kidnap Isobel alone. There is no special cutscene, the party attack Isobel.}} It can be initiated when reaching [[Moonrise Towers]] and returning the Nightsong to {{CharLink|Ketheric Thorm}} during {{Quest|Find Ketheric Thorm's Relic}}. The party receive a mission from Disciple {{CharLink|Z'rell}} after helping {{CharLink|Balthazar}} capture the {{CharLink|Aylin|Nightsong}}. Z'rell congratulates the party for completing the mission but explains that there's one more task before she can grant an audience with Ketheric Thorm. Thorm seeks the safe return of his daughter, {{CharLink|Isobel}}, and has sent a spy, {{CharLink|Marcus Falgor|Marcus}}, to the Last Light Inn to acquire her. Z'rell orders the party to aid the spy in capturing Isobel. | ||
=== Meeting Isobel === | === Meeting Isobel === | ||
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Isobel instantly recognises the party as the [[True Soul]]s with free will and provides them with a Blessing of Selûne. She explains that the blessing provides resistance to the lesser aspects of the curse, but is not enough to stave off the deepest parts of it. If the party betrayed {{CharLink|Kar'niss}} during {{Quest|Follow the Convoy}} and gave the {{SmRarityItem|Moonlantern}} to the Harpers, Isobel gives the lantern to the party. Otherwise, she simply mentions that the Harpers are working to learn how the cultists are surviving the shadow curse. | Isobel instantly recognises the party as the [[True Soul]]s with free will and provides them with a Blessing of Selûne. She explains that the blessing provides resistance to the lesser aspects of the curse, but is not enough to stave off the deepest parts of it. If the party betrayed {{CharLink|Kar'niss}} during {{Quest|Follow the Convoy}} and gave the {{SmRarityItem|Moonlantern}} to the Harpers, Isobel gives the lantern to the party. Otherwise, she simply mentions that the Harpers are working to learn how the cultists are surviving the shadow curse. | ||
After wrapping up with Isobel, she hears something strange. Suddenly, a Flaming Fist named | After wrapping up with Isobel, she hears something strange. Suddenly, a Flaming Fist named Marcus flies down to the balcony. Marcus telepathically reveals that he was sent to capture Isobel alive. The party can use a Wisdom check (DC 6) to probe further into his mind, revealing the task is of great importance to Thorm. The party can also tell him no, or say they'll help him. Isobel asks what's going on, and the party has an option to reveal Marcus' plan or state their intention to aid him. | ||
=== Meeting Marcus early === | === Meeting Marcus early === | ||
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=== The fallen inn === | === The fallen inn === | ||
[[File:Last Light Fallen.jpg|thumb|Residents of the Inn fall to corruption.]] | [[File:Last Light Fallen.jpg|thumb|Residents of the Inn fall to corruption.]] | ||
If Isobel is captured or killed, the Inn falls. Everyone besides the party and Jaheira, who are protected by Selune's blessing, are either killed immediately or transformed by the shadow curse. The party faces a massive battle against the shadow cursed residents: | If Isobel is captured or killed, the Inn falls. Everyone besides the party and Jaheira, who are protected by Selune's blessing, are either killed immediately or transformed by the shadow curse. The party faces a massive battle against the shadow cursed residents: | ||
{{div col|colwidth=16em}} | |||
* {{CharLink|Dammon}} (if alive) | |||
* {{CharLink|Ulthred|Fist Ulthred}} | |||
* {{CharLink|Antony|Harper Antony}} | |||
* {{CharLink|Branthos|Harper Branthos}} | |||
* {{CharLink|Callie|Harper Callie}} | |||
* {{CharLink|Chenti|Harper Chenti}} | |||
* {{CharLink|Darragh|Harper Darragh}} | |||
* {{CharLink|Donner|Harper Donner}} | |||
* {{CharLink|Elifer|Harper Elifer}} | |||
* {{CharLink|Elindale|Harper Elindale}} | |||
* {{CharLink|Essius|Harper Essius}} | |||
* {{CharLink|Hangfar|Harper Hangfar}} | |||
* {{CharLink|Karrow|Harper Karrow}} | |||
* {{CharLink|Lassandra|Harper Lassandra}} | |||
* {{CharLink|Lymn|Harper Lymn}} | |||
* {{CharLink|Meygan|Harper Meygan}} | |||
* {{CharLink|Manus|Harper Manus}} | |||
* {{CharLink|Skywin|Harper Skywin}} | |||
* {{CharLink|Teebs|Harper Teebs}} | |||
* {{CharLink|Terradissia|Harper Terradissia}} | |||
* {{CharLink|Tumeril|Harper Tumeril}} | |||
* {{CharLink|Talli|Quartermaster Talli}} | |||
{{div col end}} | |||
Additionally, [[Shadow Creeper]]s pop up to join the undead, eventually joined by a [[Giant Shadow Creeper]]. | Additionally, [[Shadow Creeper]]s pop up to join the undead, eventually joined by a [[Giant Shadow Creeper]]. | ||
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== Consequences == | == Consequences == | ||
Losing the Inn has many far-reaching consequences. If the party did not speak to {{CharLink|Florrick|Counsellor Florrick}} on the ground floor, then she does not move on to Baldur's Gate and dies in the Inn. {{CharLink|Art Cullagh}} also dies, preventing the completion of {{Quest|Wake up Art Cullagh}} | Losing the Inn has many far-reaching consequences. If the party did not speak to {{CharLink|Florrick|Counsellor Florrick}} on the ground floor, then she does not move on to Baldur's Gate and dies in the Inn. {{CharLink|Art Cullagh}} also dies, preventing the completion of {{Quest|Wake up Art Cullagh}}. The quest {{Quest|Lift the Shadow Curse}} can still be progressed if [[Speak with Dead|Speak with the Dead]] is used on [[Art Cullagh]]. If Dammon has not been spoken to, {{CharLink|Karlach|Karlach's}} personal quest, {{Quest|The Hellion's Heart}} can stall since he can no longer fix her engine. | ||
[[File:Isobel Thrall Quest.jpg|thumb|Isobel is brainwashed by her father.]] | [[File:Isobel Thrall Quest.jpg|thumb|Isobel is brainwashed by her father.]] | ||
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* {{MdRarityItem|Gift from the Absolute}}, if Isobel is successfully kidnapped. | * {{MdRarityItem|Gift from the Absolute}}, if Isobel is successfully kidnapped. | ||
== | == Notes == | ||
{{notebegin}} | |||
{{notelist}} | {{notelist}} | ||
{{noteend}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |
Latest revision as of 22:49, 7 September 2024
Capture Isobel the Selûnite Cleric is a sub-Quest of in Act Two of Baldur's Gate 3. It can be started by speaking to Z'rell or Ketheric Thorm in Moonrise Towers.
Objectives[edit | edit source]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit | edit source]
This quest is a variant of [note 1] It can be initiated when reaching Moonrise Towers and returning the Nightsong to Ketheric Thorm during . The party receive a mission from Disciple Z'rell after helping Balthazar capture the Nightsong. Z'rell congratulates the party for completing the mission but explains that there's one more task before she can grant an audience with Ketheric Thorm. Thorm seeks the safe return of his daughter, Isobel, and has sent a spy, Marcus, to the Last Light Inn to acquire her. Z'rell orders the party to aid the spy in capturing Isobel.
.Meeting Isobel[edit | edit source]
After arriving at the Last Light Inn and gaining Jaheira's trust, the party can ask Jaheira how to get past the shadow curse as part of . Jaheira refers the party to the Isobel a cleric of Selûne, the woman responsible for the Last Light Inn's special protection. Isobel is upstairs on the balcony of the only separate room on this floor, reinforcing the Inn's barrier with the power of the moon.
Isobel instantly recognises the party as the True Souls with free will and provides them with a Blessing of Selûne. She explains that the blessing provides resistance to the lesser aspects of the curse, but is not enough to stave off the deepest parts of it. If the party betrayed Kar'niss during and gave the Moonlantern to the Harpers, Isobel gives the lantern to the party. Otherwise, she simply mentions that the Harpers are working to learn how the cultists are surviving the shadow curse.
After wrapping up with Isobel, she hears something strange. Suddenly, a Flaming Fist named Marcus flies down to the balcony. Marcus telepathically reveals that he was sent to capture Isobel alive. The party can use a Wisdom check (DC 6) to probe further into his mind, revealing the task is of great importance to Thorm. The party can also tell him no, or say they'll help him. Isobel asks what's going on, and the party has an option to reveal Marcus' plan or state their intention to aid him.
Meeting Marcus early[edit | edit source]
If the tieflings were not saved during Druid Grove or ignoring the quest, the events play out slightly differently. When Jaheira confronts the party at the Inn's entrance, Marcus comes forth to vouch for them. He uses his telepathic powers to tell the party to follow his lead, revealing himself to be a True Soul spy. After the confrontation, Marcus can be spoken to in Isobel's room upstairs, where he explains that he was sent on a mission to kidnap the cleric. The party can either attack him or agree to help him.
, either by raiding theBattle at the inn[edit | edit source]
Marcus prepares for battle and summons his minions - six Winged Horrors. If the party sides with Marcus, then they face Isobel, Jaheira, Harper Bor, Harper Essius, Harper Naysa, Harper Mijah, Rolan (if alive), and Cerys (if alive). The party does not need to fight anyone beyond Isobel, where the goal is to knock her out with non-lethal attacks.
The fallen inn[edit | edit source]
If Isobel is captured or killed, the Inn falls. Everyone besides the party and Jaheira, who are protected by Selune's blessing, are either killed immediately or transformed by the shadow curse. The party faces a massive battle against the shadow cursed residents:
- Dammon (if alive)
- Fist Ulthred
- Harper Antony
- Harper Branthos
- Harper Callie
- Harper Chenti
- Harper Darragh
- Harper Donner
- Harper Elifer
- Harper Elindale
- Harper Essius
- Harper Hangfar
- Harper Karrow
- Harper Lassandra
- Harper Lymn
- Harper Meygan
- Harper Manus
- Harper Skywin
- Harper Teebs
- Harper Terradissia
- Harper Tumeril
- Quartermaster Talli
Additionally, Shadow Creepers pop up to join the undead, eventually joined by a Giant Shadow Creeper.
After the battle, if Jaheira survives, she states her intention to go to Baldur's Gate for more support. The party can either wish her luck on her journey, or suggest she join the party, to which she agrees.
The party can now return to Moonrise Towers and report to Z'rell. Depending on if Isobel was successfully kidnapped or died, Z'rell sends the party up to gain a reward or face judgement from the Absolute as part of the final segment of
.Consequences[edit | edit source]
Losing the Inn has many far-reaching consequences. If the party did not speak to Counsellor Florrick on the ground floor, then she does not move on to Baldur's Gate and dies in the Inn. Art Cullagh also dies, preventing the completion of . The quest can still be progressed if Speak with the Dead is used on Art Cullagh. If Dammon has not been spoken to, Karlach's personal quest, can stall since he can no longer fix her engine.
If Isobel is kidnapped, she appears at the end of Act Two during Mind Flayer Colony and is about to confront Thorm for the last time, Isobel is there as well. She has been infected by Mind Flayer Tadpole and enthralled with strange magic to keep her compliant. If the party aided Thorm in kidnapping her, she thanks them and says she was a fool to resist, then wishes them the best of luck in the City of Judgement. When the party fights Thorm, Isobel aids him. Even if the party manages to kill Thorm while leaving Isobel alive, she dies immediately after the battle.
. Once the party reaches the bottom of theQuest rewards[edit | edit source]
- Gift from the Absolute, if Isobel is successfully kidnapped.
Notes[edit | edit source]
- ↑ It's possible to complete both this quest and in the same playthrough. In this instance, the party rescue Isobel from Marcus and then return to Last Light Inn to kidnap Isobel alone. There is no special cutscene, the party attack Isobel.